of course i know what you're talking about, i created generated tons of map with my own theme....(and though HOMM4 doesnt have deck generator, the coding you are allowed to do in the map editor is a big plus compared to HOMM3, i did some RPG stuff in HOMM4, one with diablo-esque theme)
as of right now, HOMM3 with WoG mod is in my fresh-format install pack (along with M:tG Shandalar - DotP)
i personally like HOMM4 too even though they went with a completely different team on that one (HOMM5 was made by a different company, Ubisoft that tried to tried to make the best from both, but they failed)
i only tried HOMM1 years later after i came across a compilation of some sort *piracy ftw* and it didnt take long for me to uninstall the damn thing...it was uglay
I tried WoG, but never had an opportunity to play multiplayer. As for HoMM5, technically it was made by Nival Interactive, and Ubisoft was the publisher. I played some other games by Nival Interactive, and they seemed to be well made.
I don't know what do you exactly dislike about HoMM5. I know the campaign was a bit strange, this whole 'let's make a different world setting' thing too, the dark elves are strange and don't quite fit (and I'm more used to dark-skin, white-hair version of Drows), the initiative was also a thing some might dislike, but overall it was a game I could play with friends and enjoy, so I'd like to know why do you think it failed?
As for ugly graphics... well, I'm a kind of old school gamer too, and I can play games such as Master of Magic, Master of Orion, Civilization 1, Colonization, X-Com and the like for hours (well, not right now when I'm busy with studies, war and stuff, but during holidays and so on), and resolutions like 640x480 and lower are no problem for me. In fact those pixel arts are often better done than textures in new 3D games. And these games often were better written than the current ones. For example Master of Magic had only one game mode - randomly generated maps - and they were always quite well generated. Some of the current strategy games lack a good random map generator... eh, I'm not surprised so many games today aim to 'look like' old games
It's only sad they don't aim to be as playable, or at least not as often as they could.
Heh... why do I feel like a grumpy old gamer grumbling about the 'good ol' tmes' ? :>
I mean, we have Elements and stuff. And war. And
virginsrookies to sacrifice.