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kobisjeruk

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211454#msg211454
« Reply #12 on: November 28, 2010, 04:48:26 am »
indeed^

what i got from this war is that Darkness is an awesome duo companion to some elements that are not generally associated with it such as Time and Air (and Life if you dismiss the obvious adren-vamp pairing, kudos to Team Life also for coming up with adren-dev) mostly because people dont expect it and even when they know about it, they cant be sure it will be used against them on top of the usual strategy that those elements would normally use
as exampled here, Team Time gambled and it pays off...had it been pendulum-based duo, it might not be effective in cutting off resources from the supporting element

whereas Darkness as main is pretty much open book hence why we're seeing so many nova-based anti-devourer decks and yet somehow we came out on top of that too

Blessed... or momentumed... or chaos powered :P
my apologies
i forgot to include; Pun in ten did

Smokefree

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211486#msg211486
« Reply #13 on: November 28, 2010, 05:28:44 am »
That is perhaps the strangest denial deck I've seen--but the awesome part is that it beat a very traditional style denial deck.  Whoa!  Congrats, smokefree and Team Time on the win!
Im just a driver,  Xinef, Dragoon, Belt and Valuka etc.. do the custom fitting. 

Smokefree

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211494#msg211494
« Reply #14 on: November 28, 2010, 05:41:11 am »
whats up with that tone smokesfree
pointing out the obvious? i was sympathizing with your team's plight for not having a midrange attacker
there was no underlying tone there unless you misread them as something else

and then i responded to your comment...

Quote
Well Kobis, Time has not been as blessed as Darkness with the new cards over the last year....
getting the best scorpion which spawn quite a number of successful decks, some that can be seen in this war even would be what people say 'blessed', no?

but then you came at me with 'pointing out the obvious'...whats up with that?

least i was misunderstood for the second time, let me rephrase my original comment...

a big kudos to you guys for making your element work for you, even though you dont have any midrange, you made it work with 3 anubis instead
*hats off*
poor Time, not having any midrange that you need to field 3 anubis

Your right I didnt like your original post,   I took it as a shot at Time and Xinef.   big difference from "Poor Time" to "Big Kudos" I guess if thats what you really ment so be it.  Im easy GL in the rest of the war.


Offline Xinef

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211561#msg211561
« Reply #15 on: November 28, 2010, 10:02:28 am »
Blessed... or momentumed... or chaos powered :P
Chaos power is quite unlikely during the war, but momentum is quite nice. I prefer blessing Scarabs, eventually Deja Vu, but yeah, we used at least one blessed deck during this war.

That is perhaps the strangest denial deck I've seen--but the awesome part is that it beat a very traditional style denial deck.  Whoa!  Congrats, smokefree and Team Time on the win!
Look at first war, a similar deck was one of our last decks standing. We did slight alterations to the deck to keep it hard to predict, and it was before pendulums appeared, so darkness was mark-powered, but overall it was based on the same concept.
And with Devonians instead of Anubises :P

what i got from this war is that Darkness is an awesome duo companion to some elements that are not generally associated with it such as Time
I mentioned it in a number of threads already, but I really like Time Darkness duo for the fact these colors look awesome together. Yeah, the fact it kept us alive long in the first war might add to it, but the epic duo of colors GOLD-BLACK is epic. 'Nuff said.

The two strongest units in Heroes of Might and Magic 2
May the force of the D4HK side be with U ^_^
:time samurai

kobisjeruk

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211565#msg211565
« Reply #16 on: November 28, 2010, 10:17:39 am »
titan and black dragon? odd pairing but then again i dont play HOMM2
i'd rather go titan and azure dragon but thats just me : P

Offline 5pla5h

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211712#msg211712
« Reply #17 on: November 28, 2010, 03:02:34 pm »
it doesnt look very denialish to me o.O
to me it looks more like a simple dragon and PC deck :D

MrBlonde

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211956#msg211956
« Reply #18 on: November 28, 2010, 08:05:40 pm »
loved HOMM2, titans and black dragons definitely crushed all but i personally loved making giant armies of vampires/skellies.

kobisjeruk

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211960#msg211960
« Reply #19 on: November 28, 2010, 08:14:30 pm »
if you dont have legions, you're not doing it right

Memorystick

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211973#msg211973
« Reply #20 on: November 28, 2010, 08:25:47 pm »
Blessed... or momentumed... or chaos powered :P
Chaos power is quite unlikely during the war, but momentum is quite nice. I prefer blessing Scarabs, eventually Deja Vu, but yeah, we used at least one blessed deck during this war.
That is perhaps the strangest denial deck I've seen--but the awesome part is that it beat a very traditional style denial deck.  Whoa!  Congrats, smokefree and Team Time on the win!
Look at first war, a similar deck was one of our last decks standing. We did slight alterations to the deck to keep it hard to predict, and it was before pendulums appeared, so darkness was mark-powered, but overall it was based on the same concept.
And with Devonians instead of Anubises :P

what i got from this war is that Darkness is an awesome duo companion to some elements that are not generally associated with it such as Time
I mentioned it in a number of threads already, but I really like Time Darkness duo for the fact these colors look awesome together. Yeah, the fact it kept us alive long in the first war might add to it, but the epic duo of colors GOLD-BLACK is epic. 'Nuff said.

The two strongest units in Heroes of Might and Magic 2
Didn't Zeru use a CP'd dunes deck (http://elementscommunity.org/forum/index.php/topic,15485.msg211652#msg211652) in R3?

Offline Xinef

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg211976#msg211976
« Reply #21 on: November 28, 2010, 08:29:57 pm »
loved HOMM2, titans and black dragons definitely crushed all but i personally loved making giant armies of vampires/skellies.
I personally loved making legions of Titans. Dragons are nice and all, but you can't resurrect them, and my favorite tactic was "Win without losing a single unit".
But still, HoMM2 was my favorite because of the fantasy-fairytale kind of climate. HoMM3 went too much for realism in graphics and thus lost this feel. Anyway, the Wizards army, whatever it was called in different HoMMs, was always my favorite, although I did play Necro often too, first week bone dragons and all. With necro, my usual army consisted of one unit of skeletons and 4 units of bone dragons.

Didn't Zeru use a CP'd dunes deck (http://elementscommunity.org/forum/index.php/topic,15485.msg211652#msg211652) in R3?
That's why 'unlikely' and not 'impossible', and of course unlikely things are more likely to happen during a war, since they are less likely to be countered.
May the force of the D4HK side be with U ^_^
:time samurai

kobisjeruk

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg212201#msg212201
« Reply #22 on: November 29, 2010, 02:21:07 am »
i've never tried HOMM2 since when my friends introduced me to the genre it was already HOMM3
but i understand where you're coming from about disliking the newer one, i played HOMM3 -> HOMMV and imo HOMMV is the worst crap i've ever seen, better graphic doesnt do it for me
and worst of all, it has the same simultaneous attack as HOMM4
i too try not to have any creatures killed in combat, even losing the tent and occasional ballista(sp?) made me tear up a bit

Necromancer (undead faction in HOMM3) has always been a favorite of mine
start with a hero with Raise Undead and you could potentially never lose a single unit throughout the game
which is exactly why we ban those heroes if we did multiplayer match (we also ban heroes with logistics, gaining extra steps each level up)

good timesnot sure how it turned into this but i see no harm in it plus its great to see someone else loving a game i played (and still do)

on-topic, as good as dune scorpion decks is i think its only great against AI
its just too slow because most likely you'll be investing 12 cards on the combo, and then you need either some more threat or stall component, most went for stall but a good opponent can work around it, heck, even fractal decks which is what it supposedly counter can still overwhelm the poison counter
look back at previous rounds and see how many actually won, i'm not sure myself but i think it loses more than it win

Memorystick

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Re: (TIME) 2 smokefree vs (EARTH) 0 Korugar https://elementscommunity.org/forum/index.php?topic=16475.msg212217#msg212217
« Reply #23 on: November 29, 2010, 02:50:03 am »
loved HOMM2, titans and black dragons definitely crushed all but i personally loved making giant armies of vampires/skellies.
I personally loved making legions of Titans. Dragons are nice and all, but you can't resurrect them, and my favorite tactic was "Win without losing a single unit".
But still, HoMM2 was my favorite because of the fantasy-fairytale kind of climate. HoMM3 went too much for realism in graphics and thus lost this feel. Anyway, the Wizards army, whatever it was called in different HoMMs, was always my favorite, although I did play Necro often too, first week bone dragons and all. With necro, my usual army consisted of one unit of skeletons and 4 units of bone dragons.
Didn't Zeru use a CP'd dunes deck (http://elementscommunity.org/forum/index.php/topic,15485.msg211652#msg211652) in R3?
That's why 'unlikely' and not 'impossible', and of course unlikely things are more likely to happen during a war, since they are less likely to be countered.
Wait, but doesn't that mean that likely decks become unlikely, because they're more likely to be countered? But then they'd be less likely, so then they'd be more likely... [insert endless loop here]

i've never tried HOMM2 since when my friends introduced me to the genre it was already HOMM3
but i understand where you're coming from about disliking the newer one, i played HOMM3 -> HOMMV and imo HOMMV is the worst crap i've ever seen, better graphic doesnt do it for me
and worst of all, it has the same simultaneous attack as HOMM4
i too try not to have any creatures killed in combat, even losing the tent and occasional ballista(sp?) made me tear up a bit

Necromancer (undead faction in HOMM3) has always been a favorite of mine
start with a hero with Raise Undead and you could potentially never lose a single unit throughout the game
which is exactly why we ban those heroes if we did multiplayer match (we also ban heroes with logistics, gaining extra steps each level up)

good timesnot sure how it turned into this but i see no harm in it plus its great to see someone else loving a game i played (and still do)

on-topic, as good as dune scorpion decks is i think its only great against AI
its just too slow because most likely you'll be investing 12 cards on the combo, and then you need either some more threat or stall component, most went for stall but a good opponent can work around it, heck, even fractal decks which is what it supposedly counter can still overwhelm the poison counter
look back at previous rounds and see how many actually won, i'm not sure myself but i think it loses more than it win
Mhm, yeah, dunes aren't that great in PvP. We (team gravity) probably shouldn't have included them in our vault.
Oh well, as the saying goes, hindsight is always 20/20 (unless you're in denial, in which case it's out of focus :P)

 

blarg: