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4st 4st 4st 4st 4st 4st 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5up 5v1 5v1 5v1 606 606 7t4 7t8 7tb 7tb 7tf 7tf 7tf 7tf 7tf 7tf 7um 8pt
Game 1
WIN:
Won toss, see Time Mark, then Fire and Quantum Pillars...? Maybe it's DialBolts! Garg gets RT trolled. Since shock didn't have any damage out yet, I just kept replaying the same Garg. Eventually RTs ran out, then Nightmare to keep shock from drawing more cards and reinforce win.
Game 2
WIN:
Won toss. Figured I would save Gargs in hand for a while. Wanted to Garg + Nightmare, but shock kept his hand full as if I were using Ghostmare. Also Exploded my Pillars, like, a lot of them. Good thing I have my trusty Marks! Got all Gargs RT-ed on hand dump, but could replay them all one at a time with little opposition afterwards. Think my Duck showed up here to troll a turn or two. Second Ruby and high amount of RTs made this one close.
Game 3
WIN:
Lost toss, worst quanta start of all. It seems shock drew fewest RTs this game, so when I hand dumped three Gargs and Duck, one Garg was left standing to use NM on. Duck was exploded soon after, but I had already gained enough traction (and quanta generators) to win this game.
ggs, definitely not the deck I was expecting.