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5oc 5ol 5on 5on 5on 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61q 61q 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 7oe 7oe 7oe 8pu
As soon as I saw mark of fire, I knew this would be a tough match-up. This was by far the tensest matchup I've had in war so far, especially in the last two games.
Game 1: Loss. Combo deflagged my shields when it mattered. I didn't draw enough PUs to put up damage and OE was nowhere to be found.
Game 2: Win. I used CC to take care of his creatures and PUed enough golems to deal decent damage.
Game 3: Win. Same as game 2, but I had more PUs early on, and an OE.
Game 4: Loss. Here's where things started to get interesting. Combo realized that he could 2-3tko me by hoarding damage and deflags in his hand until the last minute. Well, it worked...VERY well. I had no defense against his onslaught in the final turns, save some CC that didn't really help all that much, since he just had too much damage to contain.
Game 5: Win. Combo tried the 2-3tko strategy again. However, I drew an OE about 4-5 draws into the game. When it came down to the final rush, I had about 80 HP and 3 PUs in hand, plus lightning. Since he had 23 HP left, that was game.
Great games Combo. Glad I got the chance to play you.