First off I must say: Excellent games xdude. EQs just counter quanta buildup and Eternity stops deckouts.
58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 77a 77a 77a 77a 77a 7q8
I had seen the Water stall coming in one of our Light matches, and both our decks were set up to counter that and the majority of Light's other options. It seemed to work, despite my incredibly bad draws. There were at least 5 times as many desyncs as actual games, and I always had either very bad or very good hand in them, (e.g. 1 Pend no Pillars all RTs) depending on your point of view.
Game 1: He didn't have the best of starting hands, but by comparison my 1 Pillar+Pend wasn't too great either (Pulled 4 Pends before the first Pillar arrived...) I had seen in the desyncs that his upped cards were made to throw off EQs on his water quanta, and that they did. I couldn't target it because it was so spread out, although I knew hitting Light was much more important. Very slowly I played out and evolved my Graboids+Golems whenever I could (Freaking 100% hax shield) until it got to the point where he had to Miracle or die. Then I blew up his stack of Light Pillars so he'd be
starved after using it (I hadn't wasted before as it was useless,once he gets past 15 quanta EQs don't help). I did so and he Miracled, then set down a solitary Pillar he'd either been holding or was lucky enough to draw. Either way, my offense ground away at him and won it before he could replenish his quanta.
Game 2: Fail hand for me. Pretty much the same as the first except I drew more RTs and less Golems. It evened out after a bit though, and eventually my army managed to get him low enough so that he'd have to Miracle. Surprise surprise, he hadn't drawn one. Turned out not drawing EQs wasn't a problem, as I played the last Golem I'd been withholding and won the match after he'd Bolted down my Shriekers.
GGs xdude.