Well, a standart 18/6/6 pillar/grab/shriek rush
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 591 591
When I saw
mark, I thought "Oh well, shield stall, gg"
first game: Got 5 shriekers in hand, talk about bad draw. Got shriekers out, he bolted them. Relaxed. Anyway, he's limited to 6 bolts maximum, so it wasn't a big deal.
Two desyncs
Second game: many pillars, waited to get all creatures out so I can keep them and burrow them. Again, he bolted 2 or 3 and then stayed burrowed till the final blow.
We chose the grab/rush deck mainly due to the gravity shield.