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5l8 5l8 5l8 5l8 5lf 5lf 5lf 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5oo 5oo 5oo 5oo 7k2 7k2 7k5 7n5 7n5 7n5 8pr
I nearly strangled someone when I saw the Earth mark. I didn't bother holding back this time on pends and pillars however; this deck is quanta hungry. It paid off in the end; the first match was particularly close. I didn't get any Crusaders out fast, and my Pends were quickly taken care of. Isei promptly saw the threat to his Cockatrices and tried to keep me from my Air quanta. It nearly worked. I eventually drew my Crusaders, blessed my EEs, and then Endowed them, giving super attack amounts. Mitosis didn't come out until about the midgame, and I decided not to Snipe it due to a lack of quanta. I think it won me the game, as I had enough saved to play Wings. It shut him down, but all his healing kept me from the win, despite me getting him into the single digits at least once. More Crusaders and another Wings turned the tide, and I won with exactly 0 cards left in my deck.
Game 2 was much simpler. His Earthquakes were slow to come, so I had quite the reserve of Air quanta left. I drew 3 of my Crusaders early, but it wasn't until half my deck and half my hp that I got an EE, and then shortly another. Same deal as earlier, I played one, flew it, played the other, and then blessed and endowed to my heart's content. Isei had problems drawing either Cockatrices or Mitosisi? and got one out a turn or two later, which I promptly Sniped. That completely stalled his last chance of taking me out; I had several Wings in my hand to stop his lone Staff and I wasn't going to let any Mitosis critters past me again; his Bonds nearly won the last round. At that point, my Crusaders were dealing ~12-15 damage each, and despite his best healing efforts I wore him down pretty easily from there.
Good games Isei, you played them well.