Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Battle Results => War Archive => War => Events and Competitions => Round 3 => Topic started by: Nadrin on November 13, 2010, 06:54:51 pm
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So Zeru subbed for vagman, as he was unavailable.
My deck:
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c2 5c2 5c5 5c5 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5f6 5f6 5og 61q
Shrieker rainbow, with life. The first game, he pulled out a lot of discords and CC, I had some trouble but managed to sit it out and win. Second game I had a better idea of the strategy to use against him, kept all my graboids burrowed until he had 36 health then evolved the 3 I had, adrenalined two, and won.
GGs Zeru
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Heh... It seems everyone wants to get in on the Nova+Graboid action...
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vl 4vp 4vp 4vp 4vp 4vp 4vp 61q 61q 61q 61q 61q 61q
The discord in this deck was a mistake, I don't know why it's there. This deck should be able to defeat yours easily but I didn't draw enough dissipation shields. Grats. Good play in the second game.
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Perfect deck choice nadrin, good job.
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There were 98 players rooting for you to win, Nadrin. Good job! :D
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gratulations!
seems like if :life goes for graboids, we do it in a dangerous way.^^
i was not that optimistic for this fight, but you get us a 5-4 in this round. nice
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Looks like the stall decks have failed team entropy this round.
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Heh... It seems everyone wants to get in on the Nova+Graboid action...
It's just so easy to salvage. No matter what crap we get from our opponents, we can still turn it into a rainbow.
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I can't pretend to be pleased with another RNG loss. 2 Deflags in the deck are the only cards that could beat this stall ... and they were up against 5 Shields ... none of which came. How disappointing.
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Sorry, but thats more of the deck design's fault than the RNG.
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Sorry, but thats more of the deck design's fault than the RNG.
Perhaps you would like to elaborate, since by definition the only possible way to beat our stall deck with yours is by getting more Deflags than Dissipation Shields.
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Sorry, but thats more of the deck design's fault than the RNG.
Perhaps you would like to elaborate, since by definition the only possible way to beat our stall deck with yours is by getting more Deflags than Dissipation Shields.
since the deck is huge, the chance of getting a shield is less then getting a deflag, or something like that.
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Sorry, but thats more of the deck design's fault than the RNG.
Perhaps you would like to elaborate, since by definition the only possible way to beat our stall deck with yours is by getting more Deflags than Dissipation Shields.
since the deck is huge, the chance of getting a shield is less then getting a deflag, or something like that.
2/30 < 5/38
in fact,
2/30 < half of 5/38
Basic arithmetic.
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Sorry, but thats more of the deck design's fault than the RNG.
Perhaps you would like to elaborate, since by definition the only possible way to beat our stall deck with yours is by getting more Deflags than Dissipation Shields.
"By definition", that deck can do 83 damage in a single turn, and 95 in 2 turns while being completely safe from any of your CC cards. All it has to do is do 5 damage before the shield is up and you're dead.
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Sorry, but thats more of the deck design's fault than the RNG.
Perhaps you would like to elaborate, since by definition the only possible way to beat our stall deck with yours is by getting more Deflags than Dissipation Shields.
"By definition", that deck can do 83 damage in a single turn, and 95 in 2 turns while being completely safe from any of your CC cards. All it has to do is do 5 damage before the shield is up and you're dead.
This is a pointless argument. There is no debate which deck is more likely to win, but you are welcome to believe what you want. Our focus is to do the same as the first three rounds and have 8-9 of our matchups favor us next round, whether or not RNG accords us the victories.
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Odds don't work that way. The bigger a deck becomes, the more possible bad draws become. The odds here are still in your favor, but not overwhelmingly so.
And really, you always point out when the RNG works against you, but seem to ignore when it helps you (see Nyma vs. $$$man). In game 1, Nyma managed several key top decks and $$$man was denied any more dolls/g. pulls. In game 3, $$$man when through 19 cards and only drew a single nova, for which the odds are <5%.
If you're going to blame the RNG when it works against you, than you need to blame the RNG when you get wins you shouldn't too.
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Hey guys! This is a very serious issue and should be debated for /at least/ three more pages. This debate is very influential over the RNG's decision, and might in fact change the past to favor one side or another. I, for one, propose bribing the RNG with monetary compensation. It's all a very legitimate and important discussion, and is in no way pointless or irrelevant.
In other news, tough luck entropy, you guys picked a good deck, which would have normally countered most of life's. Looks like this one managed to beat it.
Congratulations on your win Nadrin, looks like Life goes 5-4 into the next round. At this rate, we'll be 7-2 this time! =D
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Sorry, but thats more of the deck design's fault than the RGN.
Perhaps you would like to elaborate, since by definition the only possible way to beat our stall deck with yours is by getting more Deflags than Dissipation Shields.
Sadly, no. Nadrin gets a turn of attacks between his deflag and Zeru putting up another diss. Add a turn of attacks while the grabs are unevolved to the maximum damage he can output and you get 92. (I think) So, if Zeru could kill all graboids the instant they evolved, he could only take 7 damage before putting up diss. This assumes diss will hold against all attacks. The odds are still in our favor, but with all the things that could go wrong, it's not so unlikely.
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Sorry, but thats more of the deck design's fault than the RNG.
Perhaps you would like to elaborate, since by definition the only possible way to beat our stall deck with yours is by getting more Deflags than Dissipation Shields.
"By definition", that deck can do 83 damage in a single turn, and 95 in 2 turns while being completely safe from any of your CC cards. All it has to do is do 5 damage before the shield is up and you're dead.
This is a pointless argument. There is no debate which deck is more likely to win, but you are welcome to believe what you want. Our focus is to do the same as the first three rounds and have 8-9 of our matchups favor us next round, whether or not RNG accords us the victories.
No one has to believe anything, my numbers are correct. Your whining over bad luck is annoying. If you were in my team, I'd kick you out of the team and use a sub instead. This is an event without prizes, sportsmanship matters. Get over it and congratulate to your opponents, it happens to each and every team in this war more than it does to entropy.
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Here is my original quote:
I can't pretend to be pleased with another RNG loss. 2 Deflags in the deck are the only cards that could beat this stall ... and they were up against 5 Shields ... none of which came. How disappointing.
I stand by what I said. If you have a problem with that, take it to PM.
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Actually, I was mistaken in how I saw what you said. I was under the impression you were complaining about the Deflags not coming in time, not the shields. It applies, just much less so.
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I really hate to get another debate started, but based on my math, :life's deck should have a sold advantage in this matchup.
A full barrage by :life after a deflag gives 17*4 + 8 + 2 + 5 damage or 83 damage from 4 adrenashriekers, 1 shrieker, staff and lightning. That would be the second deflag. The first deflag you would get 2*6 damage for 12 making a total of 95 from 5 graboid and a staff. If :life gets 5 damage out before a shields comes out, which is quite likely considering they have a nova powered deck versus a pillar deck, then they can play out they game and do their damage 2 turns before they deckout if necessicary.
So yes, the odds are actually quite in :life's favor in this matchup as long as the duelist understands to wait for the 2 turn kill since there is no damage comming at him otherwise. If not for the 2 deflag, :entropy had a perfect deck choice versus :life as it has few counters to diss shild.
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I think the maths show that it's hardly an open-and-shut case in favour of Entropy here. Played with skill, it should be possible for the Life deck to overcome the Entropy deck; due to the lack of win conditions other than deckout, the Life player can wait for the perfect play.
As an aside to the discussion as to whether which deck was more likely to win, it's interesting to discover an Entropy player who is upset about randomness, a concept key to that element.
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I really hate to get another debate started, but based on my math, :life's deck should have a sold advantage in this matchup.
A full barrage by :life after a deflag gives 17*4 + 8 + 2 + 5 damage or 83 damage from 4 adrenashriekers, 1 shrieker, staff and lightning. That would be the second deflag. The first deflag you would get 2*6 damage for 12 making a total of 95 from 5 graboid and a staff. If :life gets 5 damage out before a shields comes out, which is quite likely considering they have a nova powered deck versus a pillar deck, then they can play out they game and do their damage 2 turns before they deckout if necessicary.
So yes, the odds are actually quite in :life's favor in this matchup as long as the duelist understands to wait for the 2 turn kill since there is no damage comming at him otherwise. If not for the 2 deflag, :entropy had a perfect deck choice versus :life as it has few counters to diss shild.
Whatever your theory, the actual matches that actually happened would have been victories for Entropy if more than one Dissipation Shield were drawn. Chalk that up to imperfect play on Nadrin's part if you'd like (not that it's possible to play perfectly the first time around before you know the opponent's deck) ... but in terms of what cards were actually played, Entropy was well positioned to win but got a bad RNG draw. Frustrating to say the least when each such stroke of bad luck costs a net of 24 cards and there are three of them in a single round.
See you in Round 4. :)
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You know what sir, your right, ENTROPY WINS THE WAR *cheering* Well that was a lie, What happened happened so lets leave it at that. life won this match and entropy lost.
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What happened happened so lets leave it at that.
I couldn't agree more.
See you in Round 4.
blarg: