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Offline Sevs

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Re: (Life) Lt. ak65ala 0 - (Air) Legit 0 https://elementscommunity.org/forum/index.php?topic=32954.msg417255#msg417255
« Reply #24 on: October 29, 2011, 03:18:39 am »
So far I'm seeing 2 different reasons for claims that Warmasters made an incorrect call here.  I'd like to directly analyze both of these arguments.
1)  Players should play it out against a 30 Pillar deck.
Fine, that's plausible, but I could easily argue out as unnecessary due to
a.
Attention everyone: I read this thread three times through and it turns out someone asked an on-topic question!

Event card question:

If a team were to suicide, would their opponent receive an event card bonus? If so, does it depend on their posted deck?
Warmasters will take a look at both decks and decide whether the matches need to be played out in order to determine opponent's Event Card success.  ie if it's a 30 pillar deck versus a 31 pillar deck using the "Stall" Event Card, there's no need to play and opponent will be given the extra salvage.  If opponent is using the "Rush" Event Card and your deck is mostly junk but has a couple mark-powered dimshields or something, we'll ask you to play it out.  The silver lining is because you know you're going to lose, anyone on your team can sub.

When in doubt, play it out.
I'm surprised it isn't obvious that our deck is perfectly capable of killing a 30 Pillar deck in less than 13 turns.  And given this fact in addition to what kev already stated above, I wouldn't think a match would be needed and that the call could just be made in our favor.  If you're assuming that just because of this one incident that this is how all matches will be decided, then I advise you to think again.
the only problem I have is that you assumed you play a 30 pillar deck. That is only an example to show where a game is not needed because it is obvious that the 31 card deck is going to deck out any 30 card deck like it states... for stall

Then it gives the reasoning why you should play it out for the rush games because things among the crap can prevent your <13 turn win like dim shields. In this case I believe the bonewalls and owls eyes will prevent a 13 ttw ...

That is my interpretation. If the warmasters say differently fine.
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Re: (Life) Lt. ak65ala 0 - (Air) Legit 0 https://elementscommunity.org/forum/index.php?topic=32954.msg417270#msg417270
« Reply #25 on: October 29, 2011, 04:11:51 am »
the only problem I have is that you assumed you play a 30 pillar deck. That is only an example to show where a game is not needed because it is obvious that the 31 card deck is going to deck out any 30 card deck like it states... for stall

Then it gives the reasoning why you should play it out for the rush games because things among the crap can prevent your <13 turn win like dim shields. In this case I believe the bonewalls and owls eyes will prevent a 13 ttw ...

That is my interpretation. If the warmasters say differently fine.
You're providing a reasoning based on the case I provided already.  The point of that quote was to show that reasons would be made only after careful analysis of the decks used.  I'd also like you to realize that what kev was dealing with earlier was a suicide situation as opposed to this situation where the deck is illegal.  Although a suicide deck can be classified as illegal according to War rules, they are by no means the same thing.  In saying this, a match involving a suicide deck would need to be played out if the cards used made a War legal deck but did not have next to any chance of winning.  That is what I believe that kev was referring to in his explanation of the interpretation of the rule set.  If it were required for matches to be played out against illegal decks then we could have just set our deck as the Immortal and stalled the opponent completely, preventing them from benefiting from the Event Card completely.  I really don't see an easy way to allow a deck such as this to be played against when considering that it would allow the scenario I just described to come into effect.
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Offline Avenger

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Re: (Life) Lt. ak65ala 0 - (Air) Legit 0 https://elementscommunity.org/forum/index.php?topic=32954.msg421604#msg421604
« Reply #26 on: November 06, 2011, 07:44:17 pm »
Play it out is fine. Just replace the illegal card (a ficken pillar) with a legal pillar.
On the other hand, life gaining +3 cards won't change the outcome of this war.

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Re: (Life) Lt. ak65ala 0 - (Air) Legit 0 https://elementscommunity.org/forum/index.php?topic=32954.msg423211#msg423211
« Reply #27 on: November 10, 2011, 10:56:43 am »
Play it out is fine. Just replace the illegal card (a ficken pillar) with a legal pillar.
On the other hand, life gaining +3 cards won't change the outcome of this war.
And life wins war when at a round it was at 32 cards.... :P
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Re: (Life) Lt. ak65ala 0 - (Air) Legit 0 https://elementscommunity.org/forum/index.php?topic=32954.msg423212#msg423212
« Reply #28 on: November 10, 2011, 10:59:18 am »
Play it out is fine. Just replace the illegal card (a ficken pillar) with a legal pillar.
On the other hand, life gaining +3 cards won't change the outcome of this war.
And life wins war when at a round it was at 32 cards.... :P
That would be epic indeed.Also come in gravilla.
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