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Offline CalinduTopic starter

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(Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1103988#msg1103988
« on: October 17, 2013, 07:22:21 pm »
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Turn 2 Arsenic to victory.

Game 1: Close game, it was just stalling, me with a bonewall against his Fahren and him with sanctuaries against my Arsenic and poisons. He bolted me to 12 HP in the end, but not enough.
Game 2: Same as game 1, but no bolt action.
Game 3: Same as game 2, just that we had early-mid desync which we played out, 10 men lost against my Ai and gave me the win.

Ggs 10 men!
« Last Edit: October 17, 2013, 07:29:32 pm by Calindu »
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Offline 10 men

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Re: (Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1103989#msg1103989
« Reply #1 on: October 17, 2013, 07:23:41 pm »
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Offline Hannal

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Re: (Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1104000#msg1104000
« Reply #2 on: October 17, 2013, 07:59:37 pm »
Nice job, general o' mine!  Way bring back that that salvage and ensure a positive round for us.

Offline xyan

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Re: (Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1104007#msg1104007
« Reply #3 on: October 17, 2013, 08:06:03 pm »
Seeing as how my deck was essentially the same as cal's (ups and quanta only difference): I approve!

good win  :entropy, nice taste of pain for  :fire beating pandebonium round 1

Offline deuce22

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Re: (Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1104015#msg1104015
« Reply #4 on: October 17, 2013, 08:18:21 pm »
I feel like 1 or 2 miracles would have drastically changed the outcome of this matchup

Offline Blacksmith

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Re: (Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1104018#msg1104018
« Reply #5 on: October 17, 2013, 08:21:02 pm »
I feel like 1 or 2 miracles would have drastically changed the outcome of this matchup
Either that or defrags. TO bad fire, but I still believe in you!
« Last Edit: October 18, 2013, 11:57:02 am by Blacksmith »
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline inthisroom

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Re: (Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1104108#msg1104108
« Reply #6 on: October 18, 2013, 12:12:10 am »
Dat pain.

Offline Vineroz

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Re: (Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1104184#msg1104184
« Reply #7 on: October 18, 2013, 07:59:22 am »
Crazy result for such match up?
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Offline Hannal

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Re: (Entropy Gen) Calindu 3-0 10 men (Fire Lt) https://elementscommunity.org/forum/index.php?topic=51833.msg1104197#msg1104197
« Reply #8 on: October 18, 2013, 11:10:55 am »
Crazy result for such match up?

Not really.  Turn 2 Arsenics in every game with nary a Deflag to be found in Fire's deck means that there was constant ramping damage in every game, and the Upped Poisons helped to expedite the process.  So long as there were Bone Walls present to prevent the ramping damage of Fahrenheit, this is pretty much the expected result.  Granted, the fact that there are no Miracles to help with the healing helped that, also.

 

blarg: