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Offline YoungSotTopic starter

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(Aether) YoungSot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314885#msg314885
« on: April 18, 2011, 06:50:56 pm »
My Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk

?? is mark of course.

GG to Azumi!

round 1: started with only one pendulum, but the deck can run off of surprisingly little quanta and be just fine, so I wasn't too worried. I eventually got more pends, but Azumi kept the number low with EQs. Other than that, I had lightnings and bonewalls which together meant Azumi's grabbies didn't have a chance, while arse whittled down his health. For this match at least, I had the perfect counter. Right towards the end of the match, we had a desynch, but Azumi was courteous enough to let me keep the win, as I was set to finish him by the next turn.

round 2: one pendulum again, pretty much same story as the first game minus the desynch.

Offline DevilLoss

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314894#msg314894
« Reply #1 on: April 18, 2011, 06:58:37 pm »
ok start your comments here's Azumi deck
Code: [Select]
590 590 590 590 590 590 593 593 593 593 593 593 5rj 5rj 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
The Devil what more is there to say.

Offline Boingo

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314899#msg314899
« Reply #2 on: April 18, 2011, 07:01:51 pm »
My Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk

Deck code and deck image do not match.  Mark is  :death I'm assuming?
Bring back Holy Cow!

Offline Glitch

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314902#msg314902
« Reply #3 on: April 18, 2011, 07:02:25 pm »
Wait.  Graboids lost?

How?

Offline willng3

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314906#msg314906
« Reply #4 on: April 18, 2011, 07:05:05 pm »
Wait.  Graboids lost?

How?
Bait Graboids into evolving --> Bone wall ---> Lightning --> Poison, Arsenic, etc. 
Stalled completely.  Poison deals more damage than Graboids if they didn't evolve anyways so it's pretty much a lose/lose situation here.
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Offline YoungSotTopic starter

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314907#msg314907
« Reply #5 on: April 18, 2011, 07:07:19 pm »
Wait.  Graboids lost?

How?
Ya. wasn't even close (no offense to Azumi he played just fine with what he had).

Offline deuce22

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314908#msg314908
« Reply #6 on: April 18, 2011, 07:08:47 pm »
sacrificial lamb keeps on giving. GGs YoungSot and Azumi!

Yummy salvages!  :P

Offline Glitch

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314912#msg314912
« Reply #7 on: April 18, 2011, 07:10:10 pm »
Wait.  Graboids lost?

How?
Bait Graboids into evolving --> Bone wall ---> Lightning --> Poison, Arsenic, etc. 
Stalled completely.  Poison deals more damage than Graboids if they didn't evolve anyways so it's pretty much a lose/lose situation here.
Ooohhh.  Okay.

But.. shouldn't EQ shut down the bonewall before it starts?

Offline coinich

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314915#msg314915
« Reply #8 on: April 18, 2011, 07:12:29 pm »
Mark helps fuel it.

Offline Higurashi

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314916#msg314916
« Reply #9 on: April 18, 2011, 07:12:50 pm »
Hehe. Lightning > Grabby. What's surprising is to only see 6 creatures in Time's deck. That's just hopeless against Bone Wall. I mean, we predicted something like this, but with more critters.

Hafta say Grabbies are really overused in general. Predictability is very, very dangerous in War.

Good job, Sot and Azumi. You played your decks very well.
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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314917#msg314917
« Reply #10 on: April 18, 2011, 07:12:58 pm »
:)
Nice work!

Offline willng3

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Re: (Aether) youngsot 2 - (Time) Azumi 0 https://elementscommunity.org/forum/index.php?topic=24724.msg314920#msg314920
« Reply #11 on: April 18, 2011, 07:13:31 pm »
You really just need 1 to get it going, plus the fact that there are only 6 attackers in that deck means that you really don't have the advantage of rushing us before enough quanta is generated for another Bone Wall to appear.  Also, it's perfectly possible to hold off on playing Pends to prevent EQ denial.
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anything
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