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4sr 4sr 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5oh 5oi 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 71b 71b 71b 71b 7ms 7n5 7n5 7n5 7n5 7n5 7oe 7oe 8pk
Good games.
Game 1:
I started with a whole bunch of EE in my hand. Early dagger for Cal. My first two Eagles were stolen, but the third stuck around. With some shock/storm support, it wiped his board and I built up a good bone stack. Drew fw quite late, but once I had a flying EE out Cal had no answer. Won with EE damage.
Game 2:
Started with one EE early. I didn't want to play it for fear of steal, so I ended up just holding on to the weapon for most of the match. I waited as long as I could to play bonewall - I had to stall out the game to draw more EE or the flying weapon - then killed a gargoyle and 2 dragons the turn I played it. I drew the flying weapon about 15 turns in, flew the EE, and after that I had too much CC for him to get through my bonewalls. Ended in deck out.
Game 3:
Great draw for me. Flew an EE as soon as I got 6 Air quanta. Creature burst got through one bonewall, but the second stuck around for pretty much the whole game. Ended in deck out.