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Elements the Game => Battle Results => War Archive => War => Events and Competitions => Round 11 => Topic started by: Avenger on February 10, 2014, 05:50:41 pm

Title: (Lt) Avenger (Aether) 3 - 0 (Time) TheOnlyRealBeef (Lt)
Post by: Avenger on February 10, 2014, 05:50:41 pm
MA spider rush vs ghostmare
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4su 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61u 622 622 622 63a 63a 63a 63a 63a 63a 63a 80g 80g 80g 80g 80g 80g 8pu


1. game he started with 1 time pillar - i rushed
2. game he had a better quanta, game was the most intense
3. game he got 2 pends, again rushed him without fear of ghost+nm combo

Bad bad quanta for time, the 3-0 doesn't really reflect the decks' quality.
I wanted :time to win if we couldn't. Now we have only :air to see.

[edit] Sorry, i see i'm lt :)
Title: Re: (Sld) Avenger (Aether) 3 - 0 (Time) TheOnlyRealBeef (Lt)
Post by: TheonlyrealBeef on February 10, 2014, 05:55:04 pm
Ghostmare
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4ss 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5s4 5t2 5t2 5t2 5up 5up 5up 5up 5v1 5v1 5v1 7q0 7q0 7ri 7ri 7tb 7tb 8pt


RNG does not favor Time this round, we knew Aether would send Dims vs us but yeah, 2 matchups. Either I didn't get Vampire Dagger or I didn't get quanta to use my Time cards so this specific matchup rng didn't like me either :p Game 3 I got neither and was roflstomped.

Congrats Aether on winning war, you should have a long :time ago :p
Title: Re: (Lt) Avenger (Aether) 3 - 0 (Time) TheOnlyRealBeef (Lt)
Post by: farscape on February 10, 2014, 06:19:12 pm
It seems to me that both this  :time deck and also the  :gravity deck in the other thread has suffered from low quanta draws -- attributed to bad RNG -- while both decks contain 11 quanta sources out of 30/31 cards. Even if the quanta-index is good for the deck because it does not have expensive cards, 35% of quanta source seems to be too low for draw-chance: 7 x 0.35 = 2.45, so you can expect 2 in your starting hand -- which is too low.

As a noob player, I am always told (read) that one should design decks with >=40% quanta sources, i.e. at least 12 out of 30 cards. That small change (one extra pillar/pend) may have been enough.

Title: Re: (Lt) Avenger (Aether) 3 - 0 (Time) TheOnlyRealBeef (Lt)
Post by: deuce22 on February 10, 2014, 06:25:02 pm
It seems to me that both this  :time deck and also the  :gravity deck in the other thread has suffered from low quanta draws -- attributed to bad RNG -- while both decks contain 11 quanta sources out of 30/31 cards. Even if the quanta-index is good for the deck because it does not have expensive cards, 35% of quanta source seems to be too low for draw-chance: 7 x 0.35 = 2.45, so you can expect 2 in your starting hand -- which is too low.

As a noob player, I am always told (read) that one should design decks with >=40% quanta sources, i.e. at least 12 out of 30 cards. That small change (one extra pillar/pend) may have been enough.

I was going to say something pretty similar. This was the main reason I beat ghostmare with grabbow 2 wars ago.

Also, aether has not own war yet. Air is still very much capable of taking us down.
Title: Re: (Lt) Avenger (Aether) 3 - 0 (Time) TheOnlyRealBeef (Lt)
Post by: TheonlyrealBeef on February 10, 2014, 06:27:29 pm
If it weren't for lightnings it wouldn't have been much of a problem.
Title: Re: (Lt) Avenger (Aether) 3 - 0 (Time) TheOnlyRealBeef (Lt)
Post by: deuce22 on February 10, 2014, 06:31:04 pm
If it weren't for lightnings it wouldn't have been much of a problem.

That's why they are there :-)
blarg: