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Offline Zeru

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438707#msg438707
« Reply #12 on: December 14, 2011, 09:14:57 pm »
Seems pretty sad when everyone thinks this was the best choice for team :light .....that means there was something wrong I think lol
There was absolutely nothing wrong with our vault. We simply wanted to avoid a Zeru vs majofa match.

Offline deuce22

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438715#msg438715
« Reply #13 on: December 14, 2011, 09:49:48 pm »
I think he was meant that there was something wrong with the event card.

While I like the final event card, there are a lot of mods I would make to it.

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438717#msg438717
« Reply #14 on: December 14, 2011, 09:51:33 pm »
Wow.... Death fully expected light to win this matchup with a RoL/Hope combo. Hmmm guess it's time to change our strategy.  ;)

Offline Terroking

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438745#msg438745
« Reply #15 on: December 14, 2011, 11:59:26 pm »
Who possibly could have expected this outcome...
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Offline furballdn

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438755#msg438755
« Reply #16 on: December 15, 2011, 01:20:17 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5mq 5mq 5mq 8pm


Credit for this deck goes to the former Master of Earth.
I knew it looked familiar!

Offline Boingo

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438788#msg438788
« Reply #17 on: December 15, 2011, 02:48:14 am »
Seems pretty sad when everyone thinks this was the best choice for team :light .....that means there was something wrong I think lol
Pretty sure everyone was expecting this.  Likely means more/better options for :light general who has one fewer match to make it to the finals.
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Offline Jaymanfu

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438789#msg438789
« Reply #18 on: December 15, 2011, 02:51:17 am »
I guess maybe people didn't understand what i meant lol basically some of the event cards including this one has screwed over teams in the top position by taking away any kind of advantage they had, this one may even be the worst, so of course everyone knew they were going to suicide it was the only good option.

Offline Bhlewos

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438795#msg438795
« Reply #19 on: December 15, 2011, 03:58:03 am »
Seems pretty sad when everyone thinks this was the best choice for team :light .....that means there was something wrong I think lol
There was absolutely nothing wrong with our vault. We simply wanted to avoid a Zeru vs majofa match.
Shoulda gone for it. You should've played through it too. xD

Offline ak65ala

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438799#msg438799
« Reply #20 on: December 15, 2011, 04:02:22 am »
You lose 100% of the matches you forfeit.  All for what? Increasing your chance of victory in another match by... 5%? 10%? I would always choose two matches with 30% odds vs. one match with 50% odds. 

I do not think this a smart move by light, nor do I think any suicides are smart.

Offline dragonsdemesne

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438800#msg438800
« Reply #21 on: December 15, 2011, 04:15:26 am »
I don't know what cards Light converted, but I can't really see any advantage to this over giving Zeru their 30 worst cards and hoping he still wins, unless they couldn't give Zeru a legal deck and leave Majofa with a good vault.  Their decks would still have remained hidden, and if they scheduled Majofa's match first, they'd still keep his deck a mystery, and his is the more important battle. (general ups and 1 round ahead)  I may be overlooking something, though.

Offline RootRanger

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438801#msg438801
« Reply #22 on: December 15, 2011, 04:17:54 am »
I would always choose two matches with 30% odds vs. one match with 50% odds. 
Well, that's a flawed plan.
A vault with a 30% win rate each match has a 2.7% chance to win 3 matches, and a 0.9% chance to win 4.
A vault with a 50% win rate each match has a 12.5% chance to win 3 matches.

Take a guess; which is better?

Light would only want to field two decks if a suicide would hardly help the other deck.
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Offline Jocko

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438803#msg438803
« Reply #23 on: December 15, 2011, 05:00:43 am »
I don't know what cards Light converted, but I can't really see any advantage to this over giving Zeru their 30 worst cards and hoping he still wins, unless they couldn't give Zeru a legal deck and leave Majofa with a good vault.  Their decks would still have remained hidden, and if they scheduled Majofa's match first, they'd still keep his deck a mystery, and his is the more important battle. (general ups and 1 round ahead)  I may be overlooking something, though.
The suicide is mainly because they knew their deck stood no chance and didn't want to strenghten us with real salvages instead of pillars.

 

anything
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