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Offline ~NapalmTopic starter

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Napalm (Fire Master) 2 ~ Boingo (Light) 0 https://elementscommunity.org/forum/index.php?topic=24204.msg309211#msg309211
« on: April 10, 2011, 05:07:49 am »
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5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5l9 5l9 5l9 5l9 5ur 7dg 7dg 7dg 7dg 7dg 7ds 7ds 7ds 7ds 8pm


GG's Boingo. I got lucky and never had a bad draw. I will admit, I nearly wet myself when I saw the Time Mark. I was like "Oh @#$%. PLZ don't be Eternal Crusaders!" At that point, I prayed to the RNG goddesses to give me Deflags. Only once did I not have a Deflag in my hand, that was right after I used one, and drew one the next turn. Many thanks RNG goddesses. May you continue to give me your blessings!

Game 1: Win
I started of great with 1 Tower, 1 Photon, 1 Immolation, and a Golem, with extra stuff to be played as quanta came in and a Deflag. Multiple RT's and Sanctuaries slowed me down, but I saved my deflag for an Eternity, which ultimately allowed me to slide into an uncomfortable victory after 11 turns.

Desynch 1:
Same start as last time, got about 6 turns into it and we timed out. (My fault, too chatty for my own good sometimes) I played it out and even after a Blessed Dune, a Sundial Chain, and an Eternity which was deflagged, I won in 12 turns against the AI. I was feeling a little better at this point.

Desynch 2:
I started the game, he never made it in. I played through and had an excellent hand. Again 1 Golem, 1 Tower, but also a Stilleto on the field turn 1. With 2 more Golems following turn 2. 1 Rewind, 2 Sancts, 2 Eternities (1 on the last turn), and a Sundial were all that stood between me and a 9 turn win.

Game 2:
I started of with a Tower and 2 Photons this time, but my draws lent me 3 Golems out in a few short turns. Shrugged off a few RT's, ignored a few Sanctuaries, Deflagged another Eternity and raced down a blessed dune for a 10 turn win at something like 48 health.

An excellent deck choice from Light. Miracle would have made all the difference here I think. I insisted on upgrading the quanta source rather than improving damage and that ultimately gave me the speed advantage I needed to win. GG's again Boingo. Good luck in future rounds.
"Of course you should fight fire with fire. You should fight everything with fire."

Offline Boingo

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Re: Napalm (Fire Master) 2 ~ Boingo (Light) 0 https://elementscommunity.org/forum/index.php?topic=24204.msg309218#msg309218
« Reply #1 on: April 10, 2011, 05:25:45 am »
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5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt
A privilege to play you, Napalm.  I would have enjoyed it more with a little more help from the RNG gods. Actually, would have needed a LOT of help here.  I wasn't sure what Napalm would bring to this match which made it infinitely harder to prepare for.  Good games, except for the desyncs.

Game 1: No neurotoxin played. Eternity deflagged. Game over.
Here's me desperate: playing sundial in to stave off damage and try to speed draw a dune scorpion.


My scorpions deserted me.  Here's what it looked like just before I died.  The only consolation was it wasn't an EM.


Multiple desyncs.  One of them I won, but only in my version of events.
I draw my other eternity soon after this one is deflagged.

Game 3:  Too little, too late.  But at least the dune scorpion arrived.
She had lots of quanta and deflags at the ready.  Wasn't much I could do.

No upgrades here as I felt they wouldn't have helped.  Glad I didn't flush any cards down the toilet for this loss.  Sorry to disappoint you, xdude.
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Offline RootRanger

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Re: Napalm (Fire Master) 2 ~ Boingo (Light) 0 https://elementscommunity.org/forum/index.php?topic=24204.msg309232#msg309232
« Reply #2 on: April 10, 2011, 06:30:32 am »
The size is for when it is fighting stalls. It's a very slow deck. With sundials tearing through the deck, it sometimes kills defensive decks with just a couple cards left.
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Offline Higurashi

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Re: Napalm (Fire Master) 2 ~ Boingo (Light) 0 https://elementscommunity.org/forum/index.php?topic=24204.msg309511#msg309511
« Reply #3 on: April 10, 2011, 08:42:03 pm »
It's Boingo like the software, not Bongo like the drum, DK. x)

Interesting deck choice to bring against Fire.
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Re: Napalm (Fire Master) 2 ~ Boingo (Light) 0 https://elementscommunity.org/forum/index.php?topic=24204.msg309544#msg309544
« Reply #4 on: April 10, 2011, 09:34:41 pm »
GG's Boingo. I got lucky and never had a bad draw. I will admit, I nearly wet myself

STOP!....you had me at nearly. <3 Napalm

lmao :))

 

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blarg: