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5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5up 5up 5up 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 606 7q0 7q0 7q4 7q4 7ri 7um 8ps
Game 1 - testing the waters, seeing his CC capabilities and such.
Game 2 - Came up with combo to force him to get rid of his CC, or take damage. Ghost + Nightmare + RT. Unfortunately, whenever I was going to use this combo, or just ghost + nightmare, he always played a sanctuary right that turn.
Game 3 - Got the combo off! Oh wait, he held on to a pillar and fooled me :/
There were two replays, because elbirn got kicked with the You Lost sign.
Good games.