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Offline dark ripperTopic starter

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[Entropy Sideboard] dark ripper 3-0 killsdazombies [Fire General] https://elementscommunity.org/forum/index.php?topic=62940.msg1243949#msg1243949
« on: September 05, 2016, 05:16:23 pm »
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Favourable matchup for us. If i dont get rushed with bad draws or bad rng with sofre i win most of the time. I had decent draws and good rng with pande

G1: RNG (dc won my end kdz lost his)

G2: RNG (dc won my end kdz lost his)

Spoiler for sideboard change for g2 and g3:
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G3: RNG (dc won my end kdz lost his)

GGs fire!

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Offline killsdazombies

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Re: [Entropy Sideboard] dark ripper 3-0 killsdazombies [Fire General] https://elementscommunity.org/forum/index.php?topic=62940.msg1243950#msg1243950
« Reply #1 on: September 05, 2016, 05:21:36 pm »
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Every panda was a rewind, or a lobo followed up by a kill. I hate my life


Game 1: Going well, got a great start and early rush. Didnt see a sofree, but it was okay. Got the first set of walls down, np, second set down, then the third, and then the fourth came up. lost by turn 10 or so


Game 2: Get both sofrees, get three pheonix out. Panda rewinds all three. Get them out again, Panda rewinds 2, copys the other one, then the next panda rewinds my last one, and copies his.


Game 3: Turn one sofree proced exactly 0 times all game. Lost by 4 hp.


RNG decks are fun to play when DC'd


Its also worth noting that my AI could never beat him, AI plays sparks into bonewalls apparently.

Offline killsdazombies

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Re: [Entropy Sideboard] dark ripper 3-0 killsdazombies [Fire General] https://elementscommunity.org/forum/index.php?topic=62940.msg1243951#msg1243951
« Reply #2 on: September 05, 2016, 05:23:24 pm »
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Offline Solaris

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Re: [Entropy Sideboard] dark ripper 3-0 killsdazombies [Fire General] https://elementscommunity.org/forum/index.php?topic=62940.msg1243952#msg1243952
« Reply #3 on: September 05, 2016, 05:30:40 pm »
Any game with Pande will DC to sin, pretty much.

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Re: [Entropy Sideboard] dark ripper 3-0 killsdazombies [Fire General] https://elementscommunity.org/forum/index.php?topic=62940.msg1243953#msg1243953
« Reply #4 on: September 05, 2016, 05:33:44 pm »
I always hated immo rushes "too inconsistent" I said. So I meditated long on the fringe of the void on the perfect way to immo rush. Adding 2 Brimstone Eaters and giving it a Fire mark seemed to be the solution. Combined with using Phoenixes as creatures and upgrading the immos there would never not be a target for immo. Testing it out, it worked flawlessly, never before had I enjoyed the speed of an immo rush before: and with such consistency, no less! It was perfect!

Alas, there was still Bone Wall. Ah, there was always Bone Wall. And usually paired with CC no less. Worry not, combine it's early burst with the endurance of Phoenixes and some SoFrees to finish of the rest and we'll be fine, right? RIGHT?! Well no, rip CreamRush. You shall die alongside any pink ponies we may find that are blamed for finding our weakness: inconsistent cc.
You heard me: inconsistent cc. The kind that will hard-counter anything remotely target-able if it feels like it. It felt like it, and now we're sad.

tl;dr ggs wp team Entropy, this kind of deck probably has good odds against our Cremation Rush regardless of Panda outcome, but the ones we saw were really harsh.

 

blarg: