ggs wp, Zawadx/team Darkness. BB/GP/Voodoo wasn't on my
consistent bag of Darkness tricks
![Wink ;)](https://elementscommunity.org/forum/Smileys/solosmileys/wink.gif)
I think I won 3 coin tosses and never had to wait more than 1 turn on an MP/Fractal with an abundance of early quanta, so I can hardly blame RNG. Indeed, this deck was built to withstand Devs, of which there were none to be found!
Fractix
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5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds 7f2 7f2 7f2 7f2 8pu
Game 1
Lost:
Zawadx claimed a bad draw. 0 pillars/pends to start with, but 2 Novas, soon Graboids, Grabow? I smirked slightly as MPs flooded the board and overwhelmed his offense in no time. Suddenly, Voodoo + Basilisk Blood + Gravity Pull
![Sad :(](https://elementscommunity.org/forum/Smileys/solosmileys/sad.gif)
Game 2
Won:
I figured my best chance would be to try to outrush him, and maybe hope he wastes his Darkness quanta on something else leaving nothing for Doll. I Deflagrated his lone Pendulum asap. He managed to annoy a bit with Vampire Dagger (leaving no quanta for a Doll), but without his defense my offense quickly overwhelmed him.
Game 3
Lost:
Just trying to rush again, too many early pends so saved Deflags for Vampire Daggers. My offensive speed was AWESOME, but it only sped up my demise.
Game 4
Lost:
He had the perfect draw for this, just look at that SS, empty hand! Boo.
This was a really straightforward deck so I'm happy I got to win 1, only other option was Zawadx faildrawing on his combo, he did need it pretty early after all!