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Offline CCCombobreakerTopic starter

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(Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101748#msg1101748
« on: October 09, 2013, 02:14:17 am »
Bonewalls vs grabboids will always go down as some of the best tension inducing war matches I know.  GG Hannal.  Also thank you for replying in kind to my duel request.  :)

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52r 534 5un 5un 5un 5un 5un 5un 5up 5up 5v0 5v0 5v0 5v8 606 606 606 606 606 606 606 606 606 606 606 606 606 606 71b 71b 71b 8pk


Saw earth mark and 30 cards, figured grabbow and was right.  There were definitely some surprises though...

Game 1 (WIN): Put out a turn 2 parasite and then he threw discord and a grabby.  The grabbies stayed hidden so they wouldn't get sick and die, and I got a voodoo into play and started putting some poison on him.  I was very surprised by the EQs, but I was pretty resilient in spite of them.  Got the gray nymph and started churning out cells that I could then poison to fuel the bone wall.  Right after he cracked the first bonewall I topdecked a second one and a few turns later my nymph made its way through his fog to land the killing blow.  RNG surely smiled upon me.

Game 2 (LOSS):  Surprise lightning of my parasite on turn 2.  The grabbies just kept coming.  I started to set up for a defense with a bonewall in hand, and then he drew discord.  and 9 Dark 7 Death became 7 Dark 0 Death and a bunch of junk.  RNG did not see fit that Hannal should be winless this day.

Game 3 (WIN):  I think I opened up a 6 pend hand on the draw.  Stole his discord to try and curb any shenanigans, and quickly started infecting a doll.  I kept my bonewalls in hand as long as possible, and was rewarded when he flipped up 2 grabboids when I was still at 62.  I infected them, took another hit, then bonewalled on the turn they'd die, and the 7 poison was enough to get me across the finish line.

Game 4 (WIN): two early parasites and 5 pends, and no wild EQs appeared.  discord and 1 grabby came out sort of early, but it had to stay burrowed which bought me time to rack up 5 poison on the first doll I played.  Got a bonewall, and he punched through it with a couple more grabboids.  I stole his fog and played a new bonewall over it.  A couple turns later he went up to 5 grabbies, 2 werewolves and the discord.  I took a mean hit from the whole army, but it was just a little late, as the poison sealed the game on my turn.
« Last Edit: October 09, 2013, 02:37:40 am by CCCombobreaker »
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Offline Hannal

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Re: (Darkness) CCCombobreaker 3-1 Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101749#msg1101749
« Reply #1 on: October 09, 2013, 02:15:12 am »
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 5og 61q 6u1 6u1 6u1 77j 77j 7dm 8pm


Not really a ton to say here.  Constant turn 2 omnipresent CC + Bone Walls make Grabows a sad panda.  CCC was the picture of class and while most of the games were close, the match was never really in doubt on my end.

Cheers to you, CCC, and good luck to :darkness
« Last Edit: October 09, 2013, 02:17:19 am by Hannal »

Offline Odii Odsen

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Re: (Darkness) CCCombobreaker 3-1 Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101750#msg1101750
« Reply #2 on: October 09, 2013, 02:23:59 am »
Very nice job, CCC!
I was sure you'd make it. It was just scary about to face an Entropy Lt.
Well done CCC! Well played, Hannal.
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Offline Rutarete

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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101807#msg1101807
« Reply #3 on: October 09, 2013, 05:27:26 am »
CCC + CC = Win :P
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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101809#msg1101809
« Reply #4 on: October 09, 2013, 05:42:07 am »
Props to the Death Duo.  :D  Interesting Grabbow from Entropy indeed!
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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101829#msg1101829
« Reply #5 on: October 09, 2013, 08:06:12 am »
Interesting deck on Darkness' part.
If anything, it requires very disclipined play to pilot it correctly versus a grabbow with discEQs.
Kudos to CCC and whoever made that deck.
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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101833#msg1101833
« Reply #6 on: October 09, 2013, 08:42:30 am »
Nice to see Parasitic Walls get a win, and against the lamest of deck types too. Doesn't happen often for a deck that uses underused cards.
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Offline BeefSupreme

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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101861#msg1101861
« Reply #7 on: October 09, 2013, 11:34:15 am »
Creativity vs. Grabbow

Well done, Darkness ^.^
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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101898#msg1101898
« Reply #8 on: October 09, 2013, 02:37:21 pm »
Creativity vs. Grabbow

Well done, Darkness ^.^
Well said. Keep it up Odii +team!
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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101904#msg1101904
« Reply #9 on: October 09, 2013, 02:46:17 pm »
I get it - Grabbow's tend to be quite boring.  However, my dislike for the universal use of the deck type by every element (or nearly so?) stops short of harboring it for Entropy or Earth in a 'limited' PvP event (such as War).  Those two elements are the key cogs and should never be chided for simply utilizing one of their best deck archetypes available (definitely as far as rushing is concerned).  It is also much easier to see Grabbow coming from these two elements - not to say they always play them just that you can expect more Earth and Entropy Grabbows than other elements.

TL;DR - Why so much hate on ENTROPY fielding a strong decktype (Grabbow)?
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Offline hainkarga

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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101906#msg1101906
« Reply #10 on: October 09, 2013, 03:15:12 pm »
Grabbow is about as unoriginal as firestall or ghostmare or 80% of the WAR decks. The only difference is that everyone can build a variation of it, so we see a lot of it, which makes it look worse than it really is. I think there should be less hate towards it or at least a hate with more fairly made expression.
And darkness' deck is nowhere near being creative but it seems to be a product of open mindedness.
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Offline Hannal

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Re: (Darkness) CCCombobreaker 3-1 Lt. Hannal (Entropy) https://elementscommunity.org/forum/index.php?topic=51594.msg1101910#msg1101910
« Reply #11 on: October 09, 2013, 03:29:39 pm »
Tough to be too creative when there were no cards released between Wars.  Our deck wasn't built to be creative, it was built to be effective.  Which it is against plenty of decks, just not this one.  Considering the amount of CC present in most War decks, this was an impressive use of a deck for Darkness.  I applaud them for their open-mindedness, as hainkarga said, and the effective use of a deck in an advantageous matchup.

 

anything
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