Namfoodle Raulnor
Male Jungle Gnome Druid 5
Neutral Good
Representing EmeraldTiger
Strength 8 (-1)
Dexterity 13 (+1)
Constitution 13 (+1)
Intelligence 15 (+2)
Wisdom 15 (+2)
Charisma 10 (+0)
Size: Small
Height: 3' 7"
Weight: 45 lb
Skin: Tan
Eyes: Green
Hair: Black Curly; Average Beard
Total Hit Points: 34
Speed: 20 feet
Armor Class: 12 = 10 +1 [dexterity] +1 [small]
Touch AC: 12
Flat-footed: 11
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +5 = 4 [base] +1 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +6 = 4 [base] +2 [wisdom]
Attack (handheld): +3 = 3 [base] -1 [strength] +1 [small]
Attack (unarmed): +3 = 3 [base] -1 [strength] +1 [small]
Attack (missile): +5 = 3 [base] +1 [dexterity] +1 [small]
Grapple check: -2 = 3 [base] -1 [strength] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
20 lb. or less
20-40 lb.
41-60 lb.
60 lb.
120 lb.
300 lb.
Languages: Common Draconic Druidic Lupin Elven Gnome Orc
Quarterstaff [1d4/1d4, crit x2, 2 lb., two-handed, bludgeoning]
Feats:
Animal Affinity
Combat Casting
Traits:
Uncivilized
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 2 =
+2
Balance Dex* 1 =
+1
Bluff Cha -1 =
+0
-1 [uncivilized]
Climb Str* 1 =
-1
+2 [jungle gnome]
Concentration Con 1 =
+1
Craft_1 Int 7 =
+2
+5
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Decipher Script Int 4.5 =
+2
+2.5
Diplomacy Cha -1 =
+0
-1 [uncivilized]
Disguise Cha 0 =
+0
Escape Artist Dex* 1 =
+1
Forgery Int 2 =
+2
Gather Information Cha -1 =
+0
-1 [uncivilized]
Handle Animal Cha 8 =
+0
+5 +1 [uncivilized] +2 [animal affinity]
Heal Wis 7 =
+2
+5
Hide Dex* 5 =
+1
+4 [small]
Intimidate Cha 0 =
+0
Jump Str* -7 =
-1
-6 [speed 20]
Knowledge (nature) Int 9 =
+2
+5 +2 [druid]
Listen Wis 7 =
+2
+5
Move Silently Dex* 1 =
+1
Perform_1 Cha 0 =
+0
Perform_2 Cha 0 =
+0
Perform_3 Cha 0 =
+0
Perform_4 Cha 0 =
+0
Perform_5 Cha 0 =
+0
Ride Dex 5 =
+1
+2 [handle animal] +2 [animal affinity]
Search Int 4 =
+2
+2
Sense Motive Wis 4.5 =
+2
+2.5
Spellcraft Int 7 =
+2
+5
Spot Wis 2 =
+2
Survival Wis 4 =
+2
+2 [druid]
Swim Str** 1 =
-1
+2 [jungle gnome]
Use Rope Dex 3 =
+1
+2 [jungle gnome]
* = check penalty for wearing armor
This character also has 2 ranks in Speak Languages.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Handle Animal >=5 ranks gives +2 on wild empathy checks.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Uncivilized trait: +1 on any wild empathy checks.
Zero-level Druid spells: 5 per day
First-level Druid spells: 4 (3+1) per day
Second-level Druid spells: 3 (2+1) per day
Third-level Druid spells: 1 per day
Jungle Gnome:
+2 constitution / -2 strength (already included)
Small (combat bonuses, +4 to hide already included)
Low-light vision
+2 racial bonus on saves vs. illusions
+1 on DC of opponent's save vs. gnomish illusions
+1 racial bonus to hit goblinoids
+2 bonus on listen checks (already included)
+4 bonus on swim, climb, use rope, craft -- shipbuilding checks (already included)
Speak with burrowing animals once per day
1/day dancing lights, ghost sound, prestidigitation
Druid:
Spontaneous Casting (summon nature's ally)
Animal Companion
Wild Empathy
+2 on Knowledge (nature) and Survival (already included)
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Venom Immunity (level 9)
A Thousand Faces (level 13)
Timeless Body (level 15)
High wisdom gains bonus spells daily
Class HP rolled
Level 1: Druid 8
Level 2: Druid 8
Level 3: Druid 3
Level 4: Druid 8 +1 to strength
Level 5: Druid 2
Namfoodle Raulnor's Equipment:
2 lb
2 lb
1 lb
5 lb
2 lb
1 lb
2 lb
_____
15 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Fishing net
Flint and steel
Ink vial
Ink pen
Parchment sheets x5
Rations (1 day) x7
Healer kit
Holly and mistletoe
Spell component pouch
Total
Animal Companion: Leopard
Medium-Size Animal
Hit dice 3d8+6 (19 hit points)
Initiative +4 (Dex)
Speed 40 feet, climb 20 feet
AC: 15 ( +4 Dex +1 natural)
Attacks: Bite +6 melee (Weapon Finesse); 2 claws +1 melee (Weapon Finesse); Rake +6 melee (Weapon Finesse);
Damage 1d6+3 (bite); 1d3+1 (claw); 1d3+1 (rake, must be grabbed);
Special Attacks: Pounce; improved grab (with bite); rake if grabbed
Special Qualities: Scent
Saves: Fort +5; Ref +7; Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +12; Climb +11; Hide +9; Listen +6; Move Silently +9; Spot +6;
Feats: Weapon Finesse (Bite, Claws, Rake)
Link, share spells
Bonus tricks: 1
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