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Offline Annele

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Re: Possible Elements RP https://elementscommunity.org/forum/index.php?topic=42006.msg522061#msg522061
« Reply #12 on: July 15, 2012, 01:24:16 am »
looking at your beginning sheet, each of the elemental areas are kingdoms. for some variety, I'd recommend having different political systems- entropy is an anarchy, death is a repressive dictatorship, time is a constitutional monarchy, light it a republic, etc.
fire would be a feudalism, air would be a benevolent dictatorship, water would be a socialist democracy...
this is fun!
Other is an oligarchy, figure out why xD.

Easy. Oligarchies are when a small group of people have power over the rest. Shards > Other cards. :P
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Offline nerd1

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Re: Possible Elements RP https://elementscommunity.org/forum/index.php?topic=42006.msg522081#msg522081
« Reply #13 on: July 15, 2012, 02:40:56 am »
looking at your beginning sheet, each of the elemental areas are kingdoms. for some variety, I'd recommend having different political systems- entropy is an anarchy, death is a repressive dictatorship, time is a constitutional monarchy, light it a republic, etc.
fire would be a feudalism, air would be a benevolent dictatorship, water would be a socialist democracy...
this is fun!
Other is an oligarchy, figure out why xD.

Easy. Oligarchies are when a small group of people have power over the rest. Shards > Other cards. :P
woops, I meant to say plutocracy xD eh, still works.
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Offline Zaealix

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Re: Possible Elements RP https://elementscommunity.org/forum/index.php?topic=42006.msg522086#msg522086
« Reply #14 on: July 15, 2012, 02:44:32 am »
Hrm...Ok...So...Let's see what worldbuilding ideas I can provide...
1. That every elemental society in general value their shard's virtue:
 :air's love freedom and hate constraints,  :water's are paitent,  :gravity's are focus, etc. etc.
 :death's like sacrifice-This I take to mean that they think in terms of 'what would this cost me to get'?
 :darkness however, has void-So this translates to either 'what will be destroyed' or 'how much closer will this bring us to victory'
 :life would be gratutitous if you did something for them....I think I hit most of the shards that aren't clear-cut as to what they'd be like, as virtues.

2, Since gravity somewhat seems to have been skimmed over in the ability department(Is there supposed to be a certain amount of powers each element is supposed to have?)
Acceleration: This ability can be used to drive the target into a berzerker-like state: striking with increasing power, but at the price of eventually killing the target unless they are restored to their senses.

3. quanta producing pillars and pendulums are objects crafted by all elemental nations, not only the gravity blacksmiths.

4. A bio for Time, since they are blank:
The desert of time-a place with a depressing motto(at least for gravity blacksmiths): Time erodes everything, eventually. Some say that the desert sands once formed a colossal clock. Others say that it will one day be made into an enormous glass sculpture of beauty. Time elementals take puntuality very seriously, and an insult amongst them is to be late, though they are less strict about this towards the other elementals. It is a sign of personal skill and talent to accumulate crafted objects: reversing time improperly can revert an object to the components that comprise it, while fast-forwarding will reduce it to dust, years of neglect occuring within seconds. Time creatures are often very long-lived, and autonomous almost from birth, to help combat the frequent time distortions.
Time people occupations: Timekeeping devicers (clockmakers/repairmen for short.)

5.Said bio comes complete with powers:
Reverse Time: used to turn back the effects of time in an area. The size of the area and the speed at which time is turned varies on both the elemental's skill level, and power (power is maximum level, skill is level of control/restraint). This ability is dependant on the elemental studying time's effects on objects.
Hourglass/Sundials: Used to enhance the effects of time on oneself, the speed varies depending upon the craftmanship of the timekeeping device(maximum level only)
Eternity Staff: Skilled members of the Eternal order fight using this staff that enhances the natural ability to utilize Reverse Time, and enables it in elementals unskilled in the art of manipulating time. Each one has been preserved for thousands of years to ensure the staffs do not revert to the raw materials, even after prolonged usage without being temporally accelerated.
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Offline kimham8a

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Re: Possible Elements RP https://elementscommunity.org/forum/index.php?topic=42006.msg522088#msg522088
« Reply #15 on: July 15, 2012, 02:59:06 am »
I think doing your own thing would be better tied in with plots you can go into at will, like quests that you can stop doing at any time, and go back into with progress saved at any time.
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Offline ddevans96

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Re: Possible Elements RP https://elementscommunity.org/forum/index.php?topic=42006.msg522091#msg522091
« Reply #16 on: July 15, 2012, 03:09:29 am »
I think doing your own thing would be better tied in with plots you can go into at will, like quests that you can stop doing at any time, and go back into with progress saved at any time.

This is completely unrelated to playing the game itself.
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Offline kimham8a

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Re: Possible Elements RP https://elementscommunity.org/forum/index.php?topic=42006.msg522093#msg522093
« Reply #17 on: July 15, 2012, 03:15:17 am »
I think doing your own thing would be better tied in with plots you can go into at will, like quests that you can stop doing at any time, and go back into with progress saved at any time.

This is completely unrelated to playing the game itself.

I'm not talking about playing elements the card game, if that's what you mean. I dont mean quests like in elements, but kind of similar but with a plot in the RP game.

PS: game name suggestions?
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Offline LegitTopic starter

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Re: Elements RP Planning https://elementscommunity.org/forum/index.php?topic=42006.msg522116#msg522116
« Reply #18 on: July 15, 2012, 04:10:20 am »
@Zaealix: Thanks for the Time description, exactly what I was looking for. I just changed one of the powers to Precognition because Reverse Time and Eternity were too similar.

As for the shards, I don't think we should necessarily base an element on their shard's virtue, simply because the shards are Other cards and aren't really a representation of the element as a whole.



We should probably vary the governments but I don't think it has to be extreme where each element has a unique system. We could simply use "Democracy, Republic, Monarchy, or Anarchy" or something similar. If we aren't calling each nation "Kingdom of ___", should each nation have a unique name (like countries on Earth) or should they share a generic name like "Land of ___"?

Offline Zaealix

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Re: Elements RP Planning https://elementscommunity.org/forum/index.php?topic=42006.msg522319#msg522319
« Reply #19 on: July 15, 2012, 08:37:24 pm »
I think 'Land of X' should work, and unless the alliances are like single countries (with each elemental 'reigon' more like a state or province), and Even then we'd only have to name the alliances...
I see Aether remains untouched...So Perhaps I'll see what they're like...

Aether:
Etheria is a place off illusions and second-guessing, if you were to ask any other type of elemental. Few regard the aetherians kindly, due to an arrogance borne of the sheer power of their dimensional shields, and immortality magics. In the war, Aether was however, focused by the elements capable of penetrating these defenses, meaning their numbers are significantly lower than one would expect. In general, Aethers nowadays tend to come across as strangly 'controlled' and remarkably patient, though it's thought that this is to improve relations damaged in the war, as opposed to their true natures...
Abilities:
Lighting: Aethers who study energy are capable of, as they put it 'rubbing the two planes together' and somehow generating a lightning bolt that can be fired at their enemies. The range, power, and time spent charging all vary depending on the elemental's skill.
Parallel Universe: By looking in the dimensional gate in Etheria, Aethers can 'poke' through to other dimension, pulling through other creatures, and in rare cases when the elemental is extremely skilled with this art, other elementals. These dimensional 'guests' to this world are only maintained as long as the Aether can manage it, which varies depending on the strength of the Aether and the 'guest'
Lobotomizer: Teal Swords that are crafted with the power to unleash an electrical attack that will fry the target's memory. Elementals usually recover in a few days time, though there are still a fewe unfortunate victims who will never awaken from a vegatative state. These swords confund most elementals, but Aethers have no trouble with utilizing these weapons.

So basically, I thought to myself: Peeps hate Aether for it's OP cards right? Why not make that cannonical sort-of? It's kinda the same thing I was thinking with Time-that their powers would somehow vex Gravity elementals...
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Offline LegitTopic starter

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Re: Elements RP Planning https://elementscommunity.org/forum/index.php?topic=42006.msg522322#msg522322
« Reply #20 on: July 15, 2012, 08:47:18 pm »
Perfect. Thanks for that. Now were done with the element descriptions.

Anyone else have opinions on the name of each nation? Right now it's "Land of ___". Speak now if you object.

And then we have to focus on the setting that the plot will develop from. I was thinking of a post-war setting, so things like alliances, grudges, etc, but we can also have a setting such as rebellion, or a new discovery in magic that can change the world, etc. I'll think about this more later.

Offline ZephyrPhantom

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Re: Elements RP Planning https://elementscommunity.org/forum/index.php?topic=42006.msg522324#msg522324
« Reply #21 on: July 15, 2012, 08:52:44 pm »
I'd suggest our conflict/plot motivation be that of a discovery of a 'new magic', specifically, a New Element(s) or PseudoElement that doesn't truly 'belong' in any of the other elements. There can be more than one, but I'm currently in seeing how the discovery of other elements would affect the balance between the other kingdoms, especially if player  characters chose to specialize in new elements instead of already existing ones.

I'd also recommend spoilers for each element to shrink the OP a bit - wall of texts make me want to tl;dr somewhat. ^^;
« Last Edit: July 15, 2012, 08:54:38 pm by Zblader »

Offline Zaealix

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Re: Elements RP Planning https://elementscommunity.org/forum/index.php?topic=42006.msg522363#msg522363
« Reply #22 on: July 15, 2012, 11:33:33 pm »
New elements? Had anything in particular in mind, because otherwise things are gonna get wild.
I recall there was a contest of some sort about new quanta methods, like Void and Blood, or even this one called Soul that I forget how it works...But for sake of reading ease (ZBlader has mentioned that he is beginning to strain, and the OP looks about long enough to make eyes glaze over.) I figure a list of new elements that could be brought in might be a nice touch...If nothing else, we can default to the famous, or perhaps infamous  :underworld and  :rainbow elements...
IDK What  :underworld might be able to do, if not somehow copy the nearest element or something... Rainbow could just draw from anywhere for their ability list, I think.
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Re: Elements RP Planning https://elementscommunity.org/forum/index.php?topic=42006.msg522400#msg522400
« Reply #23 on: July 16, 2012, 03:20:39 am »
Just because...

Name: Kairos Tempus [Subject to Change]
Element: :time Time :time
Description: Dark brown hair matted from the desert air and tanned skin, like leather, from working under the beating sun.  He is usually clothed in a simple linen garb, but carries himself with an air of nobility, an inherent pride that has not worn away with time.  He keeps a golden pendant around his neck with his family's seal.
Background: Heir to a forgotten nobility, Kairos has grown up in the Sands of Time, struggling in the desert just outside of the walls of Time's capital.  With whatever is left of his dignity, Kairos fights to regain his family's name, despite being the last of his bloodline and being merely a grunt in a growing group of bandits.  Unbeknownst to him, he has an inherent skill to reverse time without the assistance of Eternity due to his bloodline, but at the moment is unable to control that power, leaving him in more trouble whenever it accidentally goes off.
Ability: Eternity
Item: Procrastination [When it impacts an object, it is capable of delaying it and the space around it.]
Anything else: [Whenever anything pops up]

 

blarg: