The warriors spent their 3 days preparing for the long journey ahead of them. Some visited the Armorsmith, some went goblin hunting. Others thought they'd take their chances against the General, one even succeeded in impressing him... but now as day 3 came to a close, they reminisced how it felt more like 7, and they hope their journey doesn't seem as long and drawn out as the city.
Armorsmith - Gain a shield of your Element. (plus keep your generic shield)
- Fog Shield
- Dusk Mantle
- Skull Shield
- Titanium Shield
- Dissipation Shield
- Fire Shield
- Procrastination
Battle a goblin - No Nymph's Tears, but this one seems a little faster. [1 exp]
Goblin
1 HP / 1 STR / 1 DEF / 10 AGI / 5 LCK
4tc 4vc 4vq 52g 52k 55k 55n 58o 58u 5bs 5bv 5f0 5f1 5i4 5l8 5l9 5oc 5od 5rg 5rq 5uk 5v0 61o 61p
Spar with an Ally - Both players must agree to battle. Bet cards equal to half your level (rounded down). Winner gets the bet cards. [2 exp]
Battle the General - He's gonna destroy, but you can try anyways.... [3 exp]
General
5 HP / 35 STR / 35 DEF / 10 AGI / 0 LCK
6rk 6rk 6rk 6rk 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 7k6 7k6 7k6 7k6 7n2 7n2 7n2
Search for Clues - Random information may help you on your journey, then again, you may not like what you hear.