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Offline majofaTopic starter

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Rise of the Elementals (Chapter 1) https://elementscommunity.org/forum/index.php?topic=26745.msg339862#msg339862
« on: May 24, 2011, 11:24:11 pm »
Some in the group pressed on through the forest hoping they could catch Hyroen and reclaim what was stolen... others stayed behind.
The journey through the forest was more arduous than they had imagined. The forest critters came in waves as if someone was leading them. But they persevered and could finally see the edge of the forest.
(Gain +5 Exp .. for each person who went north through the forest)

As they neared the sunlight, they heard a low rumble. Their minds barely had time to wonder what it was when from the left a giant Hobgoblin broke through from the thick tree line. Accompanying him were 5 forest goblins. They knew they'd have to work as a team to win this battle, but luckily they were prepared.
(There are 5 Forest Goblins and 1 Hobgoblin to fight. You must defeat the goblins before you can fight the Hobgoblin. Anyone can fight at anytime. Be careful, the Hobgoblin is tough... it may take all of you to defeat him)
4/5 Goblins remain

(Also state what you want to do after the day is over)

If you're still in town
(You get 5 actions)

Marksman (3): Gives you access to another MARK, plus you'll learn 3 cards of that element. He loves his randomness.

Hunt some forest critters (2): [Jaymanfu will be the NPC] A little stronger than goblins, but still pretty weak. [2exp]

Weapon Shop (1): Generic weapons..... only way to get stronger weapons. Unlike shields.. you can't use these as molds for more shields.

Weaponsmith (2): Create a weapon. Replace the generic weapon with the corresponding Rare Weapon.
Dagger = Vampire Stiletto, Arsenic
Short Sword = Lobotomizer, Discord, Fahrenheit, Morning Glory
Short Bow = Owl's Eye
Hammer = Pulverizer, Titan, Druidic Staff, Eternity, Trident

Flip a Coin (1): I flip a coin. If heads gain +1 luck.

:air - Hyroen - missing
:darkness - YoungSot
:death - gavsword
:earth - Terroking
:entropy - Jocko
:fire - Spiraler
:time - The Mormegil
Decks start mono
HP - cards you have (max HP is 60)
STR - your STR - enemy's DEF = # of upped cards you can use
DEF - enemy's STR - your DEF = # of upped cards you opponent can use
AGI - for every 3 AGI more than enemy, there is a chance of going first
LCK - secrets....
EXP needed - how much you need to level

Each level gains you 3 points (1 point = 3 HP .. and .. 3 HP = 3 cards) [when you get to 60 HP, exchanges will be possible.. or something else X) ]
HP can only be of your element for the time being (and only of cards you already have in you RotE deck)... later you can learn other elements.
1234LEVEL
13716EXP needed

Offline Terroking

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  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg340553#msg340553
« Reply #1 on: May 25, 2011, 10:17:04 pm »
:earthTerroking
LEVEL2EXP needed:1
HPSTRDEFAGILCKMARKS
48
3
1
1
1
:earth :darkness :death :entropy
Code: [Select]
4sa 4sa 4sa 4t5 4tc 4vc 4vc 4vc 4vi 4vj 4vm 52g 52g 52g 52i 52k 52s 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58q 58q 58q 58s 58s 58s 58t 58t 58u 58u 590 590 591 591 592 592 593 593 595 595 596 596 5uk 5uk 5uq 5uu 5uv

3 Day Preparation:
Gain: Titanium Shield x3

Forest Base:
Slay a creature
Gain: Mark of Death, Virus, Aflatoxin, Vulture, Bone Pillar x3.

After Forest Base:
Train:
Gain: Mark of Darkness, Gargoyle, Nightfall, Liquid Shadow, Obsidian Pillar x3
Fight a forest critter. (Unfinished)
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline Hyroen

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg340558#msg340558
« Reply #2 on: May 25, 2011, 10:18:53 pm »
Air

:airHyroen
LEVEL2EXP needed:1
HPSTRDEFAGILCK
30
3
1
2
1
Code: [Select]
4tb 4tb 4tc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5oe 5oe 5oh 5oh 5oi 5oi 5oj 5oj 5ok 5ok 5on 5on 5op 5op
Preparation (3 days):
day 1: Search for clues.
day 2: Slay a goblin (+1 xp)
day 3: Slay a goblin (+1 xp)

Military Outpost (5 actions):
5 still available.
WAR X - TEAM :air AIR

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gavsword

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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg340651#msg340651
« Reply #3 on: May 26, 2011, 01:44:10 am »
Death

:deathgavsword
LEVEL2EXP needed:1
HPSTRDEFAGILCK
36
2
2
1
2
Hover over cards for details, click for permalink
Deck import code : [Select]
4t3 4tc 52g 52g 52g 52g 52g 52g 52i 52i 52j 52j 52k 52k 52k 52l 52l 52l 52m 52m 52n 52n 52o 52o 52p 52p 52p 52p 52s 52s 52t 52t 52u 52u 52v 52v 8pk

Spiraler

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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg340780#msg340780
« Reply #4 on: May 26, 2011, 10:59:15 am »
Fire

:fireSpiraler
LEVEL3EXP needed:7
HPSTRDEFAGILCK
31
2
3
3
2
Code: [Select]
4t4 4tc 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f3 5f3 5f4 5f4 5f5 5f6 5f6 5f8 5f8 5f9 5f9 5fa 5fa 5fb 5fb 5fc 5fcActions done:


First:
recover nymph's tears from goblins: win (+1 xp) (level up)

In initial preperation:
Armor-smith: generate a shield: fire shield.
Battle a goblin: win (+1 xp)
Search for clues: "Not all things are permanent... the journey ahead is arduous, be prepared for any trials you may face."

In Anda'lan Forest Trading/Military Outpost:
Flip coin: tails
Hunt critter: win (+1 xp)
Hunt critter: win (+1 xp) (level up)
Stay for more to wait for weapon master:
Flip coin: tails
Hunt critter: not done
Hunt critter: not done
Level up progress:
Level 1 to level 2: +2 DEF +1 AGI
Level 2 to level 3: +1 STR +1 AGI +1 LCK

Offline Jocko

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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg341171#msg341171
« Reply #5 on: May 27, 2011, 01:29:33 am »
:entropyJocko
LEVEL3EXP needed:5
HPSTRDEFAGILCK
33
2
4
1
5
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4tc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4ve 4ve 4vh 4vh 4vi 4vi 4vj 4vj 4vj 4vj 4vk 4vl 4vl 4vm 4vm 4vo 4vo 4vp 4vp 4vq 4vq 8pj


Offline YoungSot

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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg341238#msg341238
« Reply #6 on: May 27, 2011, 04:49:25 am »
:darknessYoungSot
LEVEL4EXP needed:13
HPSTRDEFAGILCKMARKS
58
3
1
1
2
:darkness :life
Code: [Select]
4sa 4sa 4sa 4tc 5bs 5bs 5bs 5bv 5c7 5c7 5c7 5c7 5c7 5c8 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5un 5un 5uo 5up 5up 5up 5uq 5uq 5ur 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uv 5uv 5uv 5uv 5uv 5v0 5v0 5v1 5v1 5v2 5v2 5v2Current HP modifier: -2 (set aside 1 rustler and 1 QP)


Preparation (3 days):
day 1: Duel the General (one win, acquire Long Sword)
day 2: Slay a goblin (+1 xp)
day 3: Acquire a Dusk Shield

Military Outpost (5 actions):
3 actions - Visit marksmen (learn Life mark)
2 actions - Hunt forest critters (+1xp)

Choose your path (various actions):
Wait for the Weapon Master.
Fight two critters.
Flip a coin.
Take Northern Forest route.

The Weapon Master and the The Thief (5 actions plus choose your next step):
Create a Vampire Stiletto out of my dagger. 2actions.
Flip a coin. 1action.
Attack a forest critter. 2 actions.
Then begin tracking Hyroen down.

The Northern Forest
+5xp -> lvl up: +2 str, +3hp (2adren 1obs tower).
Fight forest goblins
Fight Hobgoblin

Offline The_Mormegil

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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg341303#msg341303
« Reply #7 on: May 27, 2011, 12:04:19 pm »
:timeThe Mormegil
LEVEL2EXP needed:2
HPSTRDEFAGILCKMARKS
44
2
1
1
1
:time :light
Code: [Select]
4sa 4sa 4sa 4t5 4tc 5l8 5l8 5lb 5le 5lf 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5ri 5ri 5rj 5rj 5rk 5rl 5rl 5rn 5rn 5rp 5rp 5rq 5rq 5rr 5rr 5rt 5rt 5ru 5ru 5ru 5ru 5ru

The Preparation:
- Shield
- Goblin (won)
- Shield

The Guardpost:
- Marksman
- Forest Critter (still to play)
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Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline Hyroen

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg341374#msg341374
« Reply #8 on: May 27, 2011, 02:51:04 pm »
Have these decks been balanced in any way? Or how would this game function?

I see some decks that work --much-- better as monos. Just sayin'...
WAR X - TEAM :air AIR

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Offline ZephyrPhantom

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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg341410#msg341410
« Reply #9 on: May 27, 2011, 03:51:52 pm »
I know I haven't joined due to time issues, but I find this interesting and would like to follow along and suggest thing where possible.

Have these decks been balanced in any way? Or how would this game function?

I see some decks that work --much-- better as monos. Just sayin'...
Perhaps some cards from each element could be "rare" similar to how some non-rare cards were treated as "rares" in World of Elements? This could prevent players from out-monoing each other too early.

Offline majofaTopic starter

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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg341415#msg341415
« Reply #10 on: May 27, 2011, 03:57:39 pm »
Who says anything about fighting each other? ;)

Offline ZephyrPhantom

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Re: Rise of the Elementals https://elementscommunity.org/forum/index.php?topic=26745.msg341419#msg341419
« Reply #11 on: May 27, 2011, 04:01:21 pm »
Who says anything about fighting each other? ;)
In that case, how are battle NPC's made? ;)

 

blarg: gavsword,Jocko