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Offline Vangelios

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071279#msg1071279
« Reply #36 on: May 18, 2013, 12:46:58 am »
 Vangelios is a knight of fire, actually a paladin, he live in an endless crusade against vampires, dragons, demons and oppressors.
 Your blood comes from of a red dragon, his mother was an fire mage elf, and drank blood of a red dragon when she was pregnant, and her father was human weapon master.
 When  boy, his village was attacked, his parents died, but a group of paladins of the Goddess of Victory saved his life, and Vangelios promised also be a paladin to fight oppressors around the world.

Name: Vangelios
Level/Elements: 1 :fire
Stats : 1/1
Ability :  :fire - Sword Master - your weapon causes +2 extra damage, +3 if your mark is  :fire *
Experience: 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A

* The bonus also serves to weapons flying.
« Last Edit: May 18, 2013, 01:07:18 am by Vangelios »
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Offline EvilDeathX

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071282#msg1071282
« Reply #37 on: May 18, 2013, 12:53:02 am »
Boka'a casts Polyshadow to produce 3 copies of herself.
Spoiler for Polyshadow:

Spell balances by using :darkness :fire for each copy, then multiplying total cost by caster's level.  This is appropriate because each copy fully mimics caster's actions and spells.  As caster increases in level, caster must put more energy into the spell, which in turn puts more energy into the copies, which in turn allows the copies to cast larger spells.

She then uses her Hellflame ability to kill both Strongarm Muggers.

Spoiler for character:

I'm sorry, I would just like to point out that your ability does one damage to each other creature. Not each opposing creature. So if you use Polyshadow and each of the copies casts the ability too, you and your copies will each be taking 3 damage. Thus you will have not passed, because the muggers may be dead, but so will you. And I might add so will the people the muggers are mugging.

Sorry, many years of TCGs have allowed me to realize these things, and I appologize for the comment if ZBlader decides it works anyway.

Offline Pella

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071283#msg1071283
« Reply #38 on: May 18, 2013, 12:55:28 am »
I'm sorry, I would just like to point out that your ability does one damage to each other creature. Not each opposing creature. So if you use Polyshadow and each of the copies casts the ability too, you and your copies will each be taking 3 damage. Thus you will have not passed, because the muggers may be dead, but so will you. And I might add so will the people the muggers are mugging.
You're so right!  I thought about other friendlies, but I never thought about the effect of my copies.  Thank you.
*goes back to the drawing board*

EDIT: BTW, I am the muggee, so stating that both the muggee and I are dead is repetitive and redundant. ;)
EDIT2: I guess I should read the text more carefully.  The Muggers are mugging a caravan. *sigh* *drawing board, one more time*
« Last Edit: May 18, 2013, 09:17:19 am by Pella »
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Offline Zaealix

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071293#msg1071293
« Reply #39 on: May 18, 2013, 01:16:46 am »
Briefly taking stock of the battlefield, Iredia noticed something.
'Waaaait a second guys! I just stunned the muggers! You can just bumrush em now!'
OOC: Stuns+this format=SWEET MOTHER OF OPNESS!
seriously, I won't mind having to take another turn, but this is silly that ONE move from me, and then the rest can mindlessly rush without needing to bother with card creation to win the fight.
then again, maybe that's the point of this battle, to get the kinks out.
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Offline ZephyrPhantomTopic starter

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071296#msg1071296
« Reply #40 on: May 18, 2013, 01:20:49 am »
No updates yet, but:
Briefly taking stock of the battlefield, Iredia noticed something.
'Waaaait a second guys! I just stunned the muggers! You can just bumrush em now!'
OOC: Stuns+this format=SWEET MOTHER OF OPNESS!
seriously, I won't mind having to take another turn, but this is silly that ONE move from me, and then the rest can mindlessly rush without needing to bother with card creation to win the fight.
then again, maybe that's the point of this battle, to get the kinks out.
As unrealistic as it sounds, please treat this challenge as if you're dealing with the muggers individually, not as a team. (This challenge wasn't exactly balanced for multiplayer and is more of a 'test run'.) Later challenges will be properly set up for multiplayer design if the need arises.


EDIT : Very fast updates:
Quote
I'm sorry, I would just like to point out that your ability does one damage to each other creature. Not each opposing creature. So if you use Polyshadow and each of the copies casts the ability too, you and your copies will each be taking 3 damage. Thus you will have not passed, because the muggers may be dead, but so will you. And I might add so will the people the muggers are mugging.

Sorry, many years of TCGs have allowed me to realize these things, and I appologize for the comment if ZBlader decides it works anyway.
It's alright - you're correct in pointing out that Pella would've killed the Caravan and himself in the process and thus have gotten no reward even if he 'beat' the challenge. Thinking along these lines will be very useful in this RPG.
Quote from: Pella
To clarify, is "May also detect when people are lying" also 10% ??
Yes.

Quote
Name: Vangelios
Level/Elements: 1 :fire
Stats : 1/1
Ability :  :fire - Sword Master - your weapon causes +2 extra damage, +3 if your mark is  :fire *
Experience: 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A
* The bonus also serves to weapons flying.
Thanks for premaking the profile! I was uncomfortable with the potential mass flying weapon buff for 1 :fire as a starter, though, so I changed that to single target. (You could probably gain the mass flying weapon buff through level up.)
Quote from: Vangelios (Final)
Name: Vangelios
Level/Elements: 1 :fire
Stats : 1/1
Ability :  :fire - Sword Master - target weapon causes +2 extra damage for 3 rounds, +3 if your mark is  :fire (Weapons affected this way are marked with a red timer with turns left for bonus damage. E.g. Dagger Sword Master +2 | +0 (3 Rounds))
Experience: 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Round 1 Portal
« Last Edit: May 18, 2013, 03:33:08 am by Zblader »

Offline neuroleptics

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071356#msg1071356
« Reply #41 on: May 18, 2013, 05:30:46 am »
all right, if i understand correctly, i've 1hp and 1 atk, those two have 2atk, 2hp each

Now, run away wun have any penalty right?
suppose i fight them, i've to create card to fight them and what about my original card? So that the card i create to win will have effect on my own card? If so, i can just randomly create any card that overpower the enemies.

My original card Also my avatar?
Spoiler for Hidden:
Name : neuroleptics
Level/Elements : 1 
ATK/HP 1/1
Ability :    - Mindwarp - Target creature attacks a random enemy target this round.
Experience : 0/20 EXP
Quanta : X : 5  5 
Electrum : 100
Items : None
Current Goals: All creatures subject to contol

New card: Sorry, i'm having problems with adobe and the card image builder wouldn't load for me.

Name: haphazard
Element:  :entropy
Cost: 1  :entropy, 1  :aether
Type: Spell
Text: Target creature gains random buff in ATK (n=1.5, 2, 2.5, 3, 3.5, 4 max: 4) for card placed and may not be attacked physically
Art: (Optional)


« Last Edit: May 18, 2013, 06:21:27 am by neuroleptics »
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Offline ZephyrPhantomTopic starter

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071357#msg1071357
« Reply #42 on: May 18, 2013, 05:38:39 am »
all right, if i understand correctly, i've 1hp and 1 atk, those two have 2atk, 2hp each

Now, run away wun have any penalty right?
suppose i fight them, i've to create card to fight them and what about my original card? IS it that the card i create to win will have effect on my own card? If so, i can just randomly create any card that overpower the enemies.
Not sure if I understand fully, but basically you can A) Run away with no penalty, B) Fight them directly with your 1 | 1 body or C) Create a card to defeat them.

You have to be able to cast the card with the quanta you have, though you may card the card you make multiple times. (5 :aether , 5 :entropy ) and get a rating of above 12/30.

Quote
3a. During rounds, players are presented with a card challenge, be it lore, flavor, or randomly designed card. The objective is for players to design a card (in 5 minutes!Note) that counters that card, gets through the DM's challenge, negotiates with the NPC, etc... You must be able to cast your card with your current quanta supply. (Whatever quanta you spend on casting the card/using it's abilities is permanently drained. Don't worry, you'll get more quanta at the end of each round.)

------------------

4. Cards are then judged by the GM and given a rating. The GM will judge from three categories:

    Flavor: Does this card fit the theme/lore/context of the challenge?
    Balance: Is this card balanced?
    Meta: Is this card a copy of an existing ingame card? Has this idea been used before in this RP? How does this card work in the current ETG?


All cards will be judged in the unupgraded metagame unless stated otherwise.

Each category is rated out of 10, so you may earn a maximum rating of 30 and a minimum rating of 0 under normal circumstances.  You need a certain rating to pass each challenge. Rating also determines how much quanta/experience you gain at the end of each round - be careful not to overspend and run out of quanta.

Please be sure to read the rules first.

Offline neuroleptics

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071360#msg1071360
« Reply #43 on: May 18, 2013, 06:13:16 am »
and minimum rating of 12/30?? I don't understand this part
It says GM will give rating, and how am i supposed to know how many ratings?
1st card is how many rating?
2nd card?
Sorry for that but i'm slow in understanding this



Strongarm Muggers resist the first 2 damage done to them each round.
In other words, first attack will be turn 3
initial  ATK/HP 1/1
Atk|HP: 2 | 2  vs  Atk|HP: 3 | cannot be attacked     --->i've used 6 quantas
Atk|HP: 2 | 1.5 vs Atk|HP: 4 | cannot be attacked    .... So, i ended up consuming 8 quantas 4 :aether, 4 :entropy

This is assuming random buff giving only 1 per card and i needed 4

Calculation on random buff part. Higher quanta cost creatures >8 have higher possibility of higher buff.
So, i might not end up using 8 quantas. (btw, it's 10 quantas given right?)
« Last Edit: May 18, 2013, 10:41:23 am by neuroleptics »
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Offline killsdazombies

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071426#msg1071426
« Reply #44 on: May 18, 2013, 02:27:32 pm »
Name: Kalame

Element: life18x18.pngdarkness18x18.png

Desired skill: Something related to destroying the attack of a creature. IE target losses all their attack and regenerates it, or all of it but 1.

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071596#msg1071596
« Reply #45 on: May 18, 2013, 11:49:47 pm »
I'll summon two of these

and send one after each mugger
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Offline ZephyrPhantomTopic starter

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071649#msg1071649
« Reply #46 on: May 19, 2013, 02:00:23 am »
and minimum rating of 12/30?? I don't understand this part
It says GM will give rating, and how am i supposed to know how many ratings?
1st card is how many rating?
2nd card?
Sorry for that but i'm slow in understanding this

Quote
Each category is rated out of 10, so you may earn a maximum rating of 30 and a minimum rating of 0 under normal circumstances.  You need a certain rating to pass each challenge. Rating also determines how much quanta/experience you gain at the end of each round - be careful not to overspend and run out of quanta.

Basically, I'll rate you out of ten on 1) Theme, 2) Balance, 3) Meta Usage for one card, and then add the scores together. You can get a max score of 30, and I'll usually set a minimum score for you to 'win' each challenge.

Quote
Now, run away wun have any penalty right?
suppose i fight them, i've to create card to fight them and what about my original card? So that the card i create to win will have effect on my own card? If so, i can just randomly create any card that overpower the enemies.

My original card Also my avatar?
Run away has no penalty unless I say so. Your original card can physically fight the muggers or stay out of combat and just cast spells. (In this case, you only have 1 HP, so I'd be careful with physical combat.)

Avatar = Profile Card.

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Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN] https://elementscommunity.org/forum/index.php?topic=49220.msg1071676#msg1071676
« Reply #47 on: May 19, 2013, 03:53:09 am »
> Escape to Towe

Shaumasc isn't really suited for this particular battle D:
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