Name : Guest101 the Great - A quanta maker
Level/Elements : 1 :earth
ATK/HP 1/1
Ability : 1 Other : Gain 2 random quantum.
Experience : 0/20 EXP
Quanta : 10 :earth
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Name:
Element:
Cost:
Type:
Atk|HP:
Text:
Notes:
Art: (Optional)
Lore Challenge : "Make a card based on X legendary hero..."
Possible Answer Card:
Name: Legendary Hero the 1st
Element: Darkness
Cost: 5 | 4
Type: Creature
Atk|HP: 5 | 5
Text: Legendary - Only one copy of this card can exist on the field at a time.
Notes:
Art:
Rating(s):
Negotiate Challenge : "Make a card to persuade this shopkeeper."
Card Challlenge : "You're attacked by a 5/5 Abomination! Design a card to defeat it!"
your character name, desired element(s), and what ability you'd like your character to have.
Element | :aether |
Story | I am a young man with a natural gift in magical arts. This skill still needs a fair bit of honing. |
Skill | Something a wizard's apprentice could do. |
Name: andretimpa
Level/Elements: 1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 9 :time
Electrum : 150 :electrum
Items : None
Current Goals: Hone your skills
Would like to join (I'll be free next week).Time limit will be controlled by a timer for each round, similar to the ones you see in Mafia games, Competitions, or PvP Events. Currently, each round lasts 3-5 days, but that may change depending on how active everyone is. If everyone in the RP posts before the round ends, I'll try to end the round early. If you don't post by the end of the round, you simply do nothing.
Q: How will the time limit be controlled?
Name : EmeraldTiger
Level/Elements : 1 :aether
Stats : 1/1
Ability : :rainbow - Aether Invocation - Gain :aether . Use up to twice per round. (:rainbow can be paid with any quanta.)
Experience : 0/20 EXP
Quanta : 10 :aether
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Name: Shaumasc "Shau" Anatta
Level/Elements: 1 :water :darkness
Stats : 1/1
Ability : :rainbow :darkness :water - Imitate - You may use target creature's activated ability. (:rainbow can be paid with any quanta.)
Experience: 0/20 EXP
Quanta : 5 :water , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Name: Iredia Irei
Level/Elements: 1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 0/20 EXP
Quanta : 10 :gravity
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Name: Thaez the Dark
Level/Elements: 1 :darkness
Stats : 1/1
Ability : :darkness :darkness - Unholy Strike - Target creature takes 1 damage.
Experience: 0/20 EXP
Quanta : 10 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: Looking for a new goal in life.
Name: Harvestasha
Level/Elements: 1 :aether :darkness
Stats : 1/1
Ability : :darkness :aether - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience: 0/20 EXP
Quanta : 5 :aether , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Name: Strongarm Mugger
Element: :earth
Cost: 4 :earth
Type: Creature
Atk|HP: 2 | 2
Text: Strongarm Mugger resists the first 2 damage done to it each round.
Copies in play : 2
I'll join:That's alright, feel free to create backstory as long as it doesn't come into direct conflict with the world map locations I posted on round 1. (E.g. Don't say Towe's port was closed by your character when it's clearly open to trade.)
Name: Thaez the Dark (earlier called Thaez the Bright)
Element: :darkness
Backstory: Was once a Light Paladin that killed monsters in the Corrupted Lands. Slowly the corruption started to drain him of his Light Powers and new powers started to emerge in him instead. When he realized what the corruption had done to him he left the Corrupted Lands and started to travel the world looking for a new goal in life. Note, his personality has become slightly darker because of the corruption, but he is still a good guy (but with dark powers).
Note to GM: I hope it was ok to come up with "the Corrupted Lands", you have not really posted anything about the world, so I took the freedom of creating a bit myself.
Name: Thaez the Dark
Level/Elements: 1 :darkness
Stats : 1/1
Ability : :darkness :darkness - Unholy Strike - Target creature takes 1 damage.
Experience: 0/20 EXP
Quanta : 10 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: Looking for a new goal in life.
All cards will be judged in the unupgraded metagame unless stated otherwise.
(http://i.imgur.com/4GQ20Hi.png) | |
Name | Static Flea |
Element | Aether |
Cost | 1 :aether |
Type | Creature |
Atk|HP | 1|1 |
Text | May cause additional 1 damage when attacking. |
Notes | Chance is 35% and increases 5% per attack. Airborne. |
(http://i.imgur.com/hwq0pEc.png) | |
Name | EmeraldTiger |
Level/Elements | 1 |
Stats | 1/1 |
Ability | :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.) |
Experience | 0/20 EXP |
Quanta | 5 |
Electrum | 100 |
Items | None |
Current Goals | N/A |
This sounds interesting, I would like to join.Since you requested :darkness in your ability, I gave you a duo-element profile so you could use it. Here's your profile card and Round #1 is right this way. (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Name: Harvestasha (Formerly Violet Moonbow)
Element: :aether, maybe with a slight :darkness to her ability.
Backstory: Harvestasha was a normal girl, until a tragic incident pushed her to the edge of life and death. The only reason she is still alive is because the goddess of the moon, decided to save her on this night. Now the Champion of the Moon Goddess, she wields powerful magics, and is a master of illusions.
Desired Effect: Something to do with illusions, I was thinking maybe creating a temporary creature.
Name: Harvestasha
Level/Elements: 1 :aether :darkness
Stats : 1/1
Ability : :darkness :aether - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience: 0/20 EXP
Quanta : 5 :aether , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A
I am not sure if I am doing this right.
I decide to intervene against the muggers, so I create 2
Name: Static Flea
Element: Aether
Cost: 1 :aether
Type: Creature
Atk|HP: 1|1
Text: May cause additional 1 damage when attacking.
Notes: chance is 35% and increases 5% per attack. Airborne.
Art: (Optional)
using 2 :aether I now have 8.
Who is the other 2 I see? Whoops, since so many people joined that's no longer valid. Edited Round #1 to reflect the increased number of players.
How do we regenerate quanta?
You must be able to cast your card with your current quanta supply. (Whatever quanta you spend on casting the card/using it's abilities is permanently drained. Don't worry, you'll get more quanta at the end of each round.)
6. What happens to creatures/permanents after I summon them for one round?
If you're a battle, creatures and permanents will remain in play until that battle ends. In all other cases, the card vanishes after one round, so spend carefully.
7. If I make a chance-based effect card such as Chaos Seed, what happens?
I'll roll a die for the possible results.
Name: Strongarm Mugger
Element: :earth
Cost: 4 :earth
Type: Creature
Atk|HP: 2 | 2
Text: Strongarm Mugger resists the first 2 damage done to it each round.
Copies in play : 2
Name: The Hawk, sometimes suspected but never wanted (This is the name he refers to himself as in crime; in less illicit matters, he uses his given name)Your profile is under construction. I'll edit this post and PM you when it's done.
Elements: :darkness (w/ splashes of :life, :earth, :time )
Backstory: Now he is man working in the underground rare market, an illegal business (but one only rarely cracked down upon). He prefers not to commit other crimes, as he doesn't want to be convicted for said crimes. He believes he's doing good.
Name : "The Hawk"
Level/Elements : 1 :darkness
ATK/HP 1/1
Ability : :darkness - Underworld Dealings - Gain :life, :light , or :time. Use up to three times per round.
Experience : 0/20 EXP
Quanta : 10 :darkness
Electrum : 10 :electrum
Items : None
Current Goals: N/A
I have ammended my post with a card that works, and a few questions.Hmm, these are all very good questions - I've added them to the FAQs.
Also, I have created a card for my Character:(http://i.imgur.com/MOIUBGJ.png)
First, can we cast already existing cards in addition to the speed created card?Here's what I decided : When you start, you don't know any special moves besides A) Your current ability and B) the ability to Design/Recast Card Ideas. Ingame cards in ETG need to be 'learnt' or acquired somehow first.
Second, can use previous cards we have created in this thread?(Example would be, we encounter 6 1|1 creatures, may I cast Forked Lightning?)Yes, you may recast cards you've already created.
And third, May we create two cards(or more) to work in sync to deal with the problem at hand?Only if I specifically say you can. Otherwise, assume that you can only create one card per challenge.
Name: Taggerung (Redwall anyone? xD )
Element: :air :water
Ability: Something that has to do with generating quanta for Air or Water c:
Name : TaggerungHere's your station ticket to Round 1. (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Level/Elements : 1 :air :water
ATK/HP 1/1
Ability : :rainbow : - Distill - Gain :water or :air . ( :rainbow can be paid with any quanta.)
Experience : 0/20 EXP
Quanta : 5 :air
5 :water
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Element | :fire |
Story | I am a traveling swordsman, never having been defeated in battle. I choose not to fight whenever possible. |
Skill | Multiple swift strikes, not seen by the untrained eye. |
Your Profile Card :
Element :fire Story I am a traveling swordsman, never having been defeated in battle. I choose not to fight whenever possible. Skill Multiple swift strikes, not seen by the untrained eye.
Name : majofa
Level/Elements : 1 :fire
ATK/HP 1/1
Ability : :fire :fire - Rapid Strike - Attacks twice this round.
Experience : 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A
I would like to join, is this possible still? If so I will edit this post later. (On my phone ATM)As long as I have [SIGNUPS OPEN] in the thread title, you can sign up.
Element: :time
Backstory: Apprentice time mage, going around in a quest to hone his skills
Skill: Slow down opponents
Element: :life
Background: A Druid, one with nature. Communes with trees and rivers, guards and shepherds the forest and all that lives in it.
Skill: Maybe summon trees (Pillars/Treants)? Or some kind of heal? Anything goes here.
Name: Marsu
Level/Elements: 1 :life
Stats : 1/1
Ability : :life :life - Genesis - Put a 0/1 Sproutling token into play.
Experience: 0/20 EXP
Quanta : 10 :life
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Name: andretimpa
Level/Elements: 1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 0/20 EXP
Quanta : 10 :time
Electrum : 100 :electrum
Items : None
Current Goals: Hone your skills
*Shies away from muggers*
Should you choose to run away, you head on to The Honorable City of Towe.(http://i.imgur.com/htCBYIy.jpg)
The port city is a bustling metropolis of adventure, characterized by all sorts of honorable and shady figures rushing through the roads. With luck, you've managed to arrive without any trouble.
You observe your surroundings - to the east is the Adventurer's Guild, where one may find quests and possibly other companions. To the south is the The Port, where a traveler can buy safe passage aboard a ship (or occasionally something more bizarre.). To the west is the Bazaar, which buys and sells all sorts of equipment and goods, with a blusterous Tavern nearby. To the north is the elaborate Church of Lumia, a sanctum for those of the faith.
So, what would you like to do?
Name: Boka'a
Elements: :darkness :fire (GM, feel free to modify this, as appropriate. I'm looking for 1 or 2 elements best associated with orcs.)
Background: A female half-orc sorceress. Her father abandoned her mother before Boka'a was born, and the human villagers were uncomfortable with her orcish features. The mother was unwilling to leave the village, so the villagers attacked their hut one night. They killed the mother, but Boka'a escaped. She wandered alone from age 8 until age 11, when an orcish sorcerer took her in and made her his apprentice. The "street smarts" she gained from three years of wandering gave her the ability to wield small blades with remarkable skill.
Skills:
- Combat: Ability to rain down <something> on enemies.
- Non-combat: Ability to detect when people are lying (gained from wandering time) (possibly subject to percentage chance).
Name : Boka'aPortal to Round 1 (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Level/Elements : 1 :darkness :fire
ATK/HP 1/1
Ability : :fire :fire :darkness :darkness - Hellflame - All other creatures take 1 damage. This damage can't be prevented.
Perception - 10% chance to detect invisible cards. May also detect when people are lying.
Experience : 0/20 EXP
Quanta : 5 :fire , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Boka'a casts Polyshadow to produce 3 copies of herself.(http://i1302.photobucket.com/albums/ag122/Rich_Macy-Simpson/Elements/Ignia/Polyshadow03_zpsa829e4c6.png)
Spell balances by using :darkness :fire for each copy, then multiplying total cost by caster's level. This is appropriate because each copy fully mimics caster's actions and spells. As caster increases in level, caster must put more energy into the spell, which in turn puts more energy into the copies, which in turn allows the copies to cast larger spells.
She then uses her Hellflame ability to kill both Strongarm Muggers.(http://i1302.photobucket.com/albums/ag122/Rich_Macy-Simpson/Elements/Ignia/Bokaacard01_zps204ece89.png)
I'm sorry, I would just like to point out that your ability does one damage to each other creature. Not each opposing creature. So if you use Polyshadow and each of the copies casts the ability too, you and your copies will each be taking 3 damage. Thus you will have not passed, because the muggers may be dead, but so will you. And I might add so will the people the muggers are mugging.You're so right! I thought about other friendlies, but I never thought about the effect of my copies. Thank you.
Briefly taking stock of the battlefield, Iredia noticed something.As unrealistic as it sounds, please treat this challenge as if you're dealing with the muggers individually, not as a team. (This challenge wasn't exactly balanced for multiplayer and is more of a 'test run'.) Later challenges will be properly set up for multiplayer design if the need arises.
'Waaaait a second guys! I just stunned the muggers! You can just bumrush em now!'
OOC: Stuns+this format=SWEET MOTHER OF OPNESS!
seriously, I won't mind having to take another turn, but this is silly that ONE move from me, and then the rest can mindlessly rush without needing to bother with card creation to win the fight.
then again, maybe that's the point of this battle, to get the kinks out.
I'm sorry, I would just like to point out that your ability does one damage to each other creature. Not each opposing creature. So if you use Polyshadow and each of the copies casts the ability too, you and your copies will each be taking 3 damage. Thus you will have not passed, because the muggers may be dead, but so will you. And I might add so will the people the muggers are mugging.It's alright - you're correct in pointing out that Pella would've killed the Caravan and himself in the process and thus have gotten no reward even if he 'beat' the challenge. Thinking along these lines will be very useful in this RPG.
Sorry, many years of TCGs have allowed me to realize these things, and I appologize for the comment if ZBlader decides it works anyway.
To clarify, is "May also detect when people are lying" also 10% ??Yes.
Name: VangeliosThanks for premaking the profile! I was uncomfortable with the potential mass flying weapon buff for 1 :fire as a starter, though, so I changed that to single target. (You could probably gain the mass flying weapon buff through level up.)
Level/Elements: 1 :fire
Stats : 1/1
Ability : :fire - Sword Master - your weapon causes +2 extra damage, +3 if your mark is :fire *
Experience: 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A
* The bonus also serves to weapons flying.
Name: VangeliosRound 1 Portal (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Level/Elements: 1 :fire
Stats : 1/1
Ability : :fire - Sword Master - target weapon causes +2 extra damage for 3 rounds, +3 if your mark is :fire (Weapons affected this way are marked with a red timer with turns left for bonus damage. E.g. Dagger Sword Master +2 | +0 (3 Rounds))
Experience: 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A
all right, if i understand correctly, i've 1hp and 1 atk, those two have 2atk, 2hp eachNot sure if I understand fully, but basically you can A) Run away with no penalty, B) Fight them directly with your 1 | 1 body or C) Create a card to defeat them.
Now, run away wun have any penalty right?
suppose i fight them, i've to create card to fight them and what about my original card? IS it that the card i create to win will have effect on my own card? If so, i can just randomly create any card that overpower the enemies.
3a. During rounds, players are presented with a card challenge, be it lore, flavor, or randomly designed card. The objective is for players to design a card (in 5 minutes!Note) that counters that card, gets through the DM's challenge, negotiates with the NPC, etc... You must be able to cast your card with your current quanta supply. (Whatever quanta you spend on casting the card/using it's abilities is permanently drained. Don't worry, you'll get more quanta at the end of each round.)
------------------
4. Cards are then judged by the GM and given a rating. The GM will judge from three categories:
Flavor: Does this card fit the theme/lore/context of the challenge?
Balance: Is this card balanced?
Meta: Is this card a copy of an existing ingame card? Has this idea been used before in this RP? How does this card work in the current ETG?
All cards will be judged in the unupgraded metagame unless stated otherwise.
Each category is rated out of 10, so you may earn a maximum rating of 30 and a minimum rating of 0 under normal circumstances. You need a certain rating to pass each challenge. Rating also determines how much quanta/experience you gain at the end of each round - be careful not to overspend and run out of quanta.
and minimum rating of 12/30?? I don't understand this part
It says GM will give rating, and how am i supposed to know how many ratings?
1st card is how many rating?
2nd card?
Sorry for that but i'm slow in understanding this
Each category is rated out of 10, so you may earn a maximum rating of 30 and a minimum rating of 0 under normal circumstances. You need a certain rating to pass each challenge. Rating also determines how much quanta/experience you gain at the end of each round - be careful not to overspend and run out of quanta.
Now, run away wun have any penalty right?Run away has no penalty unless I say so. Your original card can physically fight the muggers or stay out of combat and just cast spells. (In this case, you only have 1 HP, so I'd be careful with physical combat.)
suppose i fight them, i've to create card to fight them and what about my original card? So that the card i create to win will have effect on my own card? If so, i can just randomly create any card that overpower the enemies.
My original card Also my avatar?
1. Use Llun Ytivarg on the caravan and fly them to safety!Flavor : Haha, you must be giving the Caravan a good scare while you're doing this; what works works, though.
2. Card creation:
Gravity pulse
spell
costs:4 :gravity
delays all opposing creatures by 1 turn.
Use Gravity pulse on the StrongArm Muggers to prevent them from moving while we escape.
I decide to intervene against the muggers, so I create 5Flavor : A straightfoward minion with a chance ability, you've also summoned enough to potentially defeat the muggers. 'Airborne' and the 'buff on attack' make me feel this should be :air, though. 4/10
(http://i.imgur.com/4GQ20Hi.png) Name Static Flea Element Aether Cost 1 :aether Type Creature Atk|HP 1|1 Text May cause additional 1 damage when attacking. Notes Chance is 35% and increases 5% per attack. Airborne.
I send Static Flea#1&2 to attack Mugger#1, and Static Flea#3&4 attack Mugger#2. Static Flea#5 I hold back near me.
So Taggerung decides to face the banditsFlavor : With Dry Spell, Water shows itself to pretty adept at killing things through dehydration and also has a slight :death affinity with Poison-based mechanics. While this doesn't quite follow up on that mold, the subtheme of 'harvesting souls' is interesting and carries through quite well. I do have an issue of how this implies it'd dehydrate the creatures when it's killing them with actual (albeit 'stolen') water instead.
(http://i.imgur.com/9uPNrSo.png)
Withering drought costs 2 :water if in a town near water, or near a body of water itself. If near any plant life, the card stays as it is. If in a dry area such as a desert, it cannot be played.
Taggerung casts Withering Drought against the two bandits, in an attempt to save the merchant.
Name: haphazard
Element: :entropy
Cost: 1 :entropy, 1 :aether
Type: Spell
Text: Target creature gains random buff in ATK (n=1.5, 2, 2.5, 3, 3.5, 4 max: 4) for card placed and may not be attacked physically
Art: (Optional)
(http://i.imgur.com/ozXgOC8.png)Flavor : Basically a dual quanta :aether / :entropy Chaos Power + One-turn Quint. A simple and flavorful fusion of effects that a player would recognize easily.
Strongarm Muggers resist the first 2 damage done to them each round.
In other words, first attack will be turn 3
initial ATK/HP 1/1
Atk|HP: 2 | 2 vs Atk|HP: 3 | cannot be attacked --->i've used 6 quantas
Atk|HP: 2 | 1.5 vs Atk|HP: 4 | cannot be attacked .... So, i ended up consuming 8 quantas 4 :aether, 4 :entropy
This is assuming random buff giving only 1 per card and i needed 4
Calculation on random buff part. Higher quanta cost creatures >8 have higher possibility of higher buff.
So, i might not end up using 8 quantas. (btw, it's 10 quantas given right?)
I'll summon two of theseFlavor : I believe the idea is to represent that memory isn't 'corporeal (like Spark represents electricity). Overall straightfoward. 6/10
(https://dl.dropboxusercontent.com/u/7229007/etg%20cards/memory_card.png)
and send one after each mugger
Name: Forked LightningFlavor : Quick, efficient, and precise. I like the simplicity of the spell. 6/10
Element: Aether
Cost: 2 :aether
Type: Spell
Atk|HP: N/A
Text: Deal 2 damage to 2 creatures, or 1 damage to 3 creatures.
Notes:
Art: N/A
Casting Forked Lightning twice. This is harder than it sounded. But fun.
Card to deal with the bandits:Flavor : A 'mass shadow clone' card, easy to understand. 6/10
Name: Shadow Army
Element: _darkness
Cost: 1
Type: Spell
Text: Gain a "shadow"-copy of each creature the opponent controls. As en extra cost when playing this card, pay :darkness quanta equal to half the cost of each shadow created. Shadow dissapears at the end of turn.
Notes: "Shadow"-copies are identical to the original card, so it creates a new card, like fractal, not a a full copy like Parallell Universe. This means that any buffs that the opponent's creatures had are not reflected on the shadows. Shadows are alway :darkness, regardless of the original creature's element. If you run out of :darkness quanta, no more shadow are created.
Art: (Optional)
I use this to get 2 shadows of the bandits, which then fight the original bandits. It costs me 5 :darkness quanta.
Name: andretimpa
Level/Elements: 1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 9 :time
Electrum : 150 :electrum
Items : None
Current Goals: Hone your skills
ROUND 1 Challenge - Caravan Muggers - CARD EVALUATION (Scroll down for Round 2)
Note : I went a little easy on the ratings and difficulty here because its the first round.
Here's a rough standard of ratings, for future rounds:
Subpar : 0-2
Average : 3-4
Good : 5-6
Good+ : 7
Great : 8-9
Excelllent : 101. Use Llun Ytivarg on the caravan and fly them to safety!Flavor : Haha, you must be giving the Caravan a good scare while you're doing this; what works works, though.
2. Card creation:
Gravity pulse
spell
costs:4 :gravity
delays all opposing creatures by 1 turn.
Use Gravity pulse on the StrongArm Muggers to prevent them from moving while we escape.
I do have slight doubts if Iredia's at the level that she can control Llun Ytivarg on other objects that well, but otherwise pretty solid. 6/10
Balance : I'm tempted to lower this card's cost, but to be fair Sundial affects both sides and is still considered very good as a stall card. You seem made the right call here on balance. 7/10
Meta : Given that Gravity is the element of high toughness and OTK cards like Chimera and Catapult, I think it could use another stall card or two. This card provides a simple stall effect at a reasonable price; some players may compare it to Sundial, but it's still a fairly decent card. 6/10
Rating : 19/30
Difficulty : 12/30
Quanta Spent : 6 :gravity
SUCCESS
The muggers are frozen in place and curse angrily at you as you make off with the caravan. Once you're at Towe, the Caravan thanks you by giving you 50 :electrm and 6 :gravity back for your troubles. Well done!
Reward : 6 :gravity , 50 :electrum, 3 XP (Add these to your profile the next time you post.)I decide to intervene against the muggers, so I create 5Flavor : A straightfoward minion with a chance ability, you've also summoned enough to potentially defeat the muggers. 'Airborne' and the 'buff on attack' make me feel this should be :air, though. 4/10
(http://i.imgur.com/4GQ20Hi.png) Name Static Flea Element Aether Cost 1 :aether Type Creature Atk|HP 1|1 Text May cause additional 1 damage when attacking. Notes Chance is 35% and increases 5% per attack. Airborne.
I send Static Flea#1&2 to attack Mugger#1, and Static Flea#3&4 attack Mugger#2. Static Flea#5 I hold back near me.
Balance : Almost an Ash Eater but not quite. It seems rather weak by itself, I would've upped the potential ability damage to 2 to compensate for the % chance. 5/10
Meta : Interesting uses with Adrenaline and Aether lacks a 1-cost weenie. It makes it's purpose clear and does it well. 7/10
Rating : 16/30
Difficulty : 12/30
Quanta Spent : 5 :aether
SUCCESS
Dice Rolls (Rolling a d100, roll 1-35 to succeed) : Flea #1 rolls a 1 and succeeds, Flea #2 rolls a 53 and fails, Fleas #3-4 both roll 60 and fail.
Your fleas shock the muggers with a web of electricity, but you fail to kill both. The caravan is greatful for your efforts to stop them though and gives you 5 :aether as repayment.
Reward : 5 :aether , 3 XP (Add these to your profile the next time you post.)So Taggerung decides to face the banditsFlavor : With Dry Spell, Water shows itself to pretty adept at killing things through dehydration and also has a slight :death affinity with Poison-based mechanics. While this doesn't quite follow up on that mold, the subtheme of 'harvesting souls' is interesting and carries through quite well. I do have an issue of how this implies it'd dehydrate the creatures when it's killing them with actual (albeit 'stolen') water instead.
(http://i.imgur.com/9uPNrSo.png)
Withering drought costs 2 :water if in a town near water, or near a body of water itself. If near any plant life, the card stays as it is. If in a dry area such as a desert, it cannot be played.
Taggerung casts Withering Drought against the two bandits, in an attempt to save the merchant.
I also was wondering why you choose this particular card's 'power source' to be plants until I realized that Towe is a heavily forested area from looking at the map. Good choice. 5/10
Balance : A 4 Quanta for 4 damage to all creature + Dry Spell-like effect is very powerful, and it's only offset by a very situational drawback that makes me think of Holy Light - supbar in most situations, but very good if you can 'set up' everything around it. 5/10
Meta : Depending on how the drawback was implemented in the game, this would either quickly replace Dry Spell as Water's signature mass CC spell (much more efficient) or Dry Spell would quickly reclaim it's niche (drawback isn't worth it). What saves this card from competing 100% with Dry Spell IMHO is the fact that it generates :death instead of :water . 4/10
Rating : 14/30
Difficulty : 12/30
Quanta Spent : 4 :water
SUCCESS
You kill the muggers and add 2 :death for your successful kills. The caravan also gives you 2 :water and 50 :electrum for succesfully helping them.
Reward : 2 :death (from card) , 2 :water , 50 :electrum , 3 XP (Add these to your profile the next time you post.)
In the future, please remember to include your profile and keep it updated whenever you post an action.QuoteName: haphazard
Element: :entropy
Cost: 1 :entropy, 1 :aether
Type: Spell
Text: Target creature gains random buff in ATK (n=1.5, 2, 2.5, 3, 3.5, 4 max: 4) for card placed and may not be attacked physically
Art: (Optional)(http://i.imgur.com/ozXgOC8.png)Flavor : Basically a dual quanta :aether / :entropy Chaos Power + One-turn Quint. A simple and flavorful fusion of effects that a player would recognize easily.
Strongarm Muggers resist the first 2 damage done to them each round.
In other words, first attack will be turn 3
initial ATK/HP 1/1
Atk|HP: 2 | 2 vs Atk|HP: 3 | cannot be attacked --->i've used 6 quantas
Atk|HP: 2 | 1.5 vs Atk|HP: 4 | cannot be attacked .... So, i ended up consuming 8 quantas 4 :aether, 4 :entropy
This is assuming random buff giving only 1 per card and i needed 4
Calculation on random buff part. Higher quanta cost creatures >8 have higher possibility of higher buff.
So, i might not end up using 8 quantas. (btw, it's 10 quantas given right?)
The only thing I feel iffy on is the name - Haphazard is defined as 'Lacking any obvious principle of organization.' - perfect for :entropy but with no :aether link. I would've liked to seen a name that was also reminiscent of the two 'base' cards, something like "Dimension Seed" or "Chaos Essence".
You also do make an interesting way to kill the muggers, though you waited a few turns. For future reference ; you're allowed to cast a spell as many times as you possibly can during a round, provided you have the quanta and no status effects are in place. 5/10
Balance : Seems appropriately toned down from Chaos Power and the slight :aether effect to justify the dual cost. As a low costed card, the dual quanta cost is easier to work with. 6/10
Meta : Unupped Entropy doesn't have an ATK/HP buff card, and I could certainly see this in an :aether / :entropy unupped duo that uses Sparks. Assuming 'can't be attacked' would translate to 'not being affected by creatures' in the actual ETG, I think players would also value it for being able to slight CC protection. 5/10
Rating : 16/30
Difficulty : 12/30
Quanta Spent : 4 :aether , 4 :entropy
SUCCESS
Diceroll:
You gain +2+4+4+3 ATK, giving you 14 ATK | 1 (Can't be reached) HP.
Strongarm Muggers each resist 2 damage, so you deal 10 damage, which gets divided among them as 5 each.
You spend a lot of quanta, but you manage to destroy the muggers with several extremely strong psionic bursts. The Caravan rewards you with 3 :entropy , 3 :aether and 50 :electrum .
Reward : 3 :aether , 3 :entropy , 50 :electrum, 3 XP (Add these to your profile the next time you post.)I'll summon two of theseFlavor : I believe the idea is to represent that memory isn't 'corporeal (like Spark represents electricity). Overall straightfoward. 6/10
(https://dl.dropboxusercontent.com/u/7229007/etg%20cards/memory_card.png)
and send one after each mugger
Balance : Compared to Spark, is +1 ATK really worth 2 :time ? Compare Phase Salvager, who gets +1 ATK +Ability for only 1 :aether . This card is somewhat underpowered. 3/10
Meta : I don't think this would contribute much in the game's current meta - it's basically "Spark for :time ", since :time has no HP buff cards similar to Aether. Spark being free also hurts the potential for this card a lot, though less so than Phase Salvager since its non - :aether . 4/10
Rating : 13/30
Difficulty : 12/30
Quanta Spent : 4 :time
SUCCESS
It takes some effort and careful timing, but you manage to kill the muggers. The grateful traders give you 3 :time and 50 :electrum in return.
Reward : 3 :time , 50 :electrum, 3 XP (Add these to your profile the next time you post.)
Name: Iredia IreiAfter receiving grateful thanks (And trying not to laugh too much at the Merchants for going 'You did WHAT with Gravity!?') Iredia decided to go check out the adventurer's guild, and see what's what.
Level/Elements: 1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 3/20 EXP
Quanta : 10 :gravity
Electrum : 150 :electrum
Items : None
Current Goals: N/A
Hey, How come mine isn't on there???My apologies, I slipped up. >.>
Name: Forked LightningFlavor : Quick, efficient, and precise. I like the simplicity of the spell. 6/10
Element: Aether
Cost: 2 :aether
Type: Spell
Atk|HP: N/A
Text: Deal 2 damage to 2 creatures, or 1 damage to 3 creatures.
Notes:
Art: N/A
Casting Forked Lightning twice. This is harder than it sounded. But fun.
(http://i.imgur.com/hwq0pEc.png) | |
Name | EmeraldTiger |
Level/Elements | 1 |
Stats | 1/1 |
Ability | :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.) |
Experience | 3/20 EXP |
Quanta | 10 |
Electrum | 100 |
Items | None |
Current Goals | N/A |
(http://i.imgur.com/WtWEd30.png) | |
Name | Neuroleptics |
Level/Elements | 1 |
Stats | 1/1 |
Ability | :entropy :entropy :aether Mindwarp - Target creature attacks a random enemy target this round. |
Experience | 3/20 EXP |
Quanta | 5 :entropy 5 :aether Current: 4 :entropy 4 :aether |
Electrum | 150 |
Items | None |
Current Goals | All creatures subject to control |
(http://i.imgur.com/xcHfcH0.png) | |
Name | Taggerung |
Level/Elements | 1 :air :water |
Stats | 1/1 |
Ability | :rainbow- Distill - Gain :air or :water. Use up to twice per round. ( can be paid with any quanta.) |
Experience | 3/20 EXP |
Quanta | 10 |
Electrum | 150 |
Items | None |
Current Goals | N/A |
Current Quanta Pool | 3 :water , 5 :air , 2 :death |
(http://i.imgur.com/MOIUBGJ.png) | |
Name | Harvestasha |
Level/Elements | 1 :aether :darkness |
Stats | 1/1 |
Ability | :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round. |
Experience | 3/20 EXP |
Quanta | 11 |
Electrum | 170 |
Items | None |
Current Goals | N/A |
Current Quanta Pool | 6 :aether, 5 :darkness |
Does that mean i've 8 quantas from the original 10 right now?Yes.
My card isn't on there either.D'oh, it seems I've blundered again. Forgive me. ^^;
I can still participate even though I missed the very first round, can't I?Yes, you can still participate if you miss a round.
If that's the case, I'd like to go east to the Adventurer's Guild.
I wanted to wait to post this until I have a good art for my own card, but that might not happen until this round ends.
Bazaar Format:
#in stock [Item Name] - [Effect] [Price for 1 of object]
Weapons:
1x Hexed Rusty Spear - Gives your character +2/-1. (You can't equip this weapon if it would make your HP 0.) 25 :electrum
2x Curved Blade - +1 modifier to Weapon cards. 50 :electrum
2x Small Dagger - Gives your character +1/+0. 30 :electrum
1x Cultist's Staff - Gives a small chance to draw :darkness quanta each turn. 50 :electrum
1x Runed Axe - Gives your character +2/+0 and +1 modifier to cards of your element. 150 :electrum
1x Healer's Staff - Gives your character +0/+1 and " :life : Target creature heals 1 HP. ". 60 :electrum
1x Balanced Hammer - Gives your character +1/+1 and +1 modifier to :gravity cards. 120 :electrum
Armor:
10x Leather Jerkin - Gives your character +0/+2. 50 :electrum
2x Crude Steel Plate - Gives your character +0/+4, -1 modifier to Weapon and Shield cards. 100 :electrum
1x Ruby Studded Jerkin - Gives your character +0/+2. Gives a small chance to generate :fire quanta each turn. 100 :electrum
1x Aether-Dampening Mail - Gives your character +0/+3. :aether cards deal 1 less damage to you. 100 :electrum
Shields:
4x Shield - Gives your character +0/+1. 30 :electrum
Misc.:
3x Runed Ring - Gives a small chance to draw 1 random quanta each turn. 25 :electrum
2x Steel Bracelet - Gives your character +0/+1. 30 :electrum
1x Dull Slotted Bracelet - It... doesn't do anything. There's a open slot for a gem to be placed in it, though. 10 :electrum
Items:
2x Phoenix Feather - If you die, you automatically revive with no losses. 150 :electrum
1x Diplomacy 101 - +1 modifier to cards used for out-of-combat negotiations. 50 :electrum
10x Weak Healing Potion - Use anytime to heal a target by 5 HP. 30 :electrum
5x Weak Quanta Potion - Use anytime to gain 3 quanta of your mark. 30 :electrum
Event - neuroleptics
- Enrei, Dragon Tyrant - Greetings, fellow questers. I am quite sure you may be aware of a nefarious group called the Cult of the Lost Rage that has assembled under the lead of a greedy dragon calling himself 'Enrei', who has been terrorizing nearby villages. Be wary that this conflict isn't for the inexperienced or the faint-hearted - If you wish to find out more, come see me at the main desk. I'm the giant minotaur, if you haven't figured it out. - Guildmaster Minos
- Pest Control - Help needed stopping some giant bugs in Antwit Woods. Meet me at Antwit Woods if you're interested, look for a guy with a green cloak.
- Catch a Thief - A really important keepsake of mine was stolen by one of those Dremor rats! He's probably still on the outskirts of town - if you're interested, ask for 'Vinni' at the Tavern.
- Burning Bookworm - Novice Pyromancer here, I accidentally burned one of my Master's books in my latest 'experiment'. They ordered me to buy a new one, but it's a long way to Heawold and I may need some hired help. Meet me at the Church of Lumia for details, I'm the brown-haired boy with red goggles.
Frinarv
2 :earth
2 | 2
:aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects.
Price : 120 :electrum
Faisa
1 :life
1 | 1
Faisa attacks first in combat.
Price : 30 :electrum
Event - neuroleptics
- Enrei, Dragon Tyrant - Greetings, fellow questers. I am quite sure you may be aware of a nefarious group called the Cult of the Lost Rage that has assembled under the lead of a greedy dragon calling himself 'Enrei', who has been terrorizing nearby villages. Be wary that this conflict isn't for the inexperienced or the faint-hearted - If you wish to find out more, come see me at the main desk. I'm the giant minotaur, if you haven't figured it out. - Guildmaster Minos
- Pest Control - Help needed stopping some giant bugs in Antwit Woods. Meet me at Antwit Woods if you're interested, look for a guy with a green cloak.
- Catch a Thief - A really important keepsake of mine was stolen by one of those Dremor rats! He's probably still on the outskirts of town - if you're interested, ask for 'Vinni' at the Tavern.
- Burning Bookworm - Novice Pyromancer here, I accidentally burned one of my Master's books in my latest 'experiment'. They ordered me to buy a new one, but it's a long way to Heawold and I may need some hired help. Meet me at the Church of Lumia for details, I'm the brown-haired boy with red goggles.
Frinarv
2 :earth
2 | 2
:aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects.
Price : 120 :electrum
Faisa
1 :life
1 | 1
Faisa attacks first in combat.
Price : 30 :electrum
Quest board means i need to choose 1/3 or every quest?You can take on as many quests as you want. (Whether you get them all done in a timely manner is another issue.)
If 1/3 i choose 'Vinni'.
About the companion, yes, i will take....wait what does status effect means? all the buffs? If so, i don't mind paying extra for Frinarv
Name: andretimpa
Level/Elements: 1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 9 :time
Electrum : 150 :electrum -> 25 :electrum
Items : None
Current Goals: Hone your skills
(http://i.imgur.com/hwq0pEc.png) | |
Name | EmeraldTiger |
Level/Elements | 1 |
Stats | 1+1/1+1 |
Ability | :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.) |
Experience | 3/20 EXP |
Quanta | 12 :aether |
Electrum | 15 :electrum |
Items | runed ring | Gives a small chance to draw 1 random quanta each turn. small dagger | Gives +1|+0 Steel Bracelet | Gives +0|+1 |
Current Goals | N/A |
Event - Harvestasha (EvilDeathX)
Lobotomizer, Dim Shield... ugh. It seems none of that is in stock today. It seems weapons and shields of that high quality may be tough to obtain around here.
"Psst." Turning around, you find a shifty-eyed hobbit merchant staring back at you. "I was told you were looking for Dimensional Shields. I've got some lower quality ones here on me - they don't last as long but they don't drain as much quanta when you cast 'em either."
The merchant has 2 of these shields available and is offering 70 :electrum for each. What do you do?
FaisaBut I am not there so meh...
1 :life
1 | 1
Faisa attacks first in combat.
Price : 30 :electrum
(http://i.imgur.com/MOIUBGJ.png) | |
Name | Harvestasha |
Level/Elements | 1 :aether :darkness |
Stats | 1/1+3 |
Ability | :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round. |
Experience | 3/20 EXP |
Quanta | 13 |
Electrum | 70 :electrum maybe 0 :electrum |
Items | Aether-Dampening Mail: :aether does 1 less damage to me. |
Current Goals | N/A |
Current Quanta Pool | 7 :aether, 6 :darkness |
(http://i.imgur.com/xcHfcH0.png) | |
Name | Taggerung |
Level/Elements | 1 :air :water |
Stats | 1/1 (+0|+2) |
Ability | :rainbow- Distill - Gain :air or :water. Use up to twice per round. ( can be paid with any quanta.) |
Experience | 3/20 EXP |
Quanta | :air :water |
Electrum | 65 |
Items | None |
Current Goals | N/A |
Current Quanta Pool | 4 :water , 5 :air , 1 :death |
Inventory | Ruined Ring x1 Shield x2 |
Name | Thaez the Dark |
Level/Elements | 1 :darkness |
Stats | 1/1 (+2|+2) |
Ability | :darkness - Unholy Strike - Target creature takes 1 damage. |
Experience | 3/20 EXP |
Quanta | 12 :darkness |
Electrum | 15 |
Items | 1 x Hexed Rusty Spear 1 x Leather Jerkin 1 x Steel Bracelet |
Current Goals | Looking for a new goal in life. |
Name: Iredia IreiWandering through the hustle and bustle of the Aventurer's guild, and laughing when the blue ninja goes on a bad trip to the floor, Iredia makes it to a rather harried looking skeletal deer, fumbling with her documents behind the counter, and after boring blah blah blah, decided to take that Burning Bookworm quest. On her way out she waved to that leafy looking druid, Marsu, attempting to get his/her attention.
Level/Elements: 1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 3/20 EXP
Quanta : 12 :gravity
Electrum : 150 :electrum
Items : None
Current Goals: N/A
You forgot about me again.I was scratching my head over how I missed you twice, until...
Thaez (EvilDeathX)>.>
Question: If I create a "copy" of myself using Spirit Double. Would the Token, be wearing the mail too and thus get the damage reduction to :aether?The token will copy only the damage reduction ability. (Clone abilities check your combined ATK | HP unless otherwise stated.)
The port city is a bustling metropolis of adventure, characterized by all sorts of honorable and shady figures rushing through the roads. With luck, you've managed to arrive without any trouble.
You observe your surroundings - to the east is the Adventurer's Guild, where one may find quests and possibly other companions. To the south is the The Port, where a traveler can buy safe passage aboard a ship (or occasionally something more bizarre.). To the west is the Bazaar, which buys and sells all sorts of equipment and goods, with a blusterous Tavern nearby. To the north is the elaborate Church of Lumia, a sanctum for those of the faith.
So, what would you like to do?
Bazaar Format:
#in stock [Item Name] - [Effect] [Price for 1 of object]
Weapons:
2x Curved Blade - +1 modifier to Weapon cards. 50 :electrum.
1x Small Dagger - Gives your character +1/+0. 30 :electrum.
1x Cultist's Staff - Gives a small chance to draw :darkness quanta each turn. 50 :electrum
1x Runed Axe - Gives your character +2/+0 and +1 modifier to cards of your element. 150 :electrum.
1x Balanced Hammer - Gives your character +1/+1 and +1 modifier to :gravity cards. 120 :electrum.
Armor:
9x Leather Jerkin - Gives your character +0/+2. 50 :electrum.
2x Crude Steel Plate - Gives your character +0/+4, -1 modifier to Weapon and Shield cards. 100 :electrum.
Shields:
1x Shield - Gives your character +0/+1. 30 :electrum.
Misc.:
1x Dull Slotted Bracelet - It... doesn't do anything. There's a open slot for a gem to be placed in it, though. 10 :electrum
Items:
2x Phoenix Feather - If you die, you automatically revive with no losses. 150 :electrum
1x Diplomacy 101 - +1 modifier to cards used for out-of-combat negotiations. 50 :electrum.
10x Weak Healing Potion - Use anytime to heal a target by 5 HP. 30 :electrum.
5x Weak Quanta Potion - Use anytime to gain 3 quanta of your mark. 30 :electrum.
2x Weak Phase Shield - Costs 5 :aether to use. Your character phases out for up to two rounds. (He/she can't be attacked.) One time use per shield. 70 :electrum
1x Vampire Charm - The first 2 damage you deal each round is returned to you as HP. (3 damage if you're a :darkness elemental .) 20 :electrum
1x Absolute Town Portal Scroll - Teleports you back to Towe. This effect occurs before any other normal speed attacks/spells can be used. 70 :electrum
CURSES! Always willing to join with a cute elf girl.Ah, tough luck. Fortunately, there are many opportunities to meet companions in the Adventurer's Guild and other locations. ;)FaisaBut I am not there so meh...
1 :life
1 | 1
Faisa attacks first in combat.
Price : 30 :electrum
Name: Fat Vulture
Element: :death
Cost: 4 :death
Type: Creature
Atk|HP: 1 | 5
Text: Scavenger: Every time a creature dies, Fat Vulture gains +1/+1. Airborne.
Copies in play : 3
Frinarv
2 :earth
2 | 2
:aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects.
(Note: Companions have their own free will. You can ask them to do things and use their abilities, but the GM will speak for them. Also, please make a Companion section with him in it in your character post for as long as you have him with you.)
Name: Black Alley Ragamuffin
Element: :darkness
Cost: 2 :darkness
Type: Creature
Atk|HP: 2 | 2
Text: :darkness :darkness - Sucker Punch - Target creature takes 1 damage.
Copies in play : 2
Name: Reckless Whelp
Element: :fire
Cost: 3 :fire
Type: Creature
Atk|HP: 2 | 1
Text: Dragon Whelp attacks first in combat. Airborne.
Copies in play : 2
Name: andretimpa
Level/Elements: 1 :time
Stats : 1/3 (1/1 + 0/2)
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretimpa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 11 :time
Electrum : 25 :electrum
Items :Current Goals: Hone your skills
- Ruby Studded Jerkin (Gives your character +0/+2. Gives a small chance to generate :fire quanta each turn.)
- Runed Ring (Gives a small chance to draw 1 random quanta each turn.)
(http://i.imgur.com/hwq0pEc.png) | |
Name | EmeraldTiger |
Level/Elements | 1 |
Stats | 1+1/1+1 |
Ability | :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.) |
Experience | 3/20 EXP |
Quanta | 14 :aether |
Electrum | 15 :electrum |
Items | runed ring | Gives a small chance to draw 1 random quanta each turn. small dagger | Gives +1|+0 Steel Bracelet | Gives +0|+1 |
Current Goals | N/A |
(http://i.imgur.com/WtWEd30.png) | Frinarv 2 :earth 2 | 2 :aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects. Price : 120 :electrum |
Level/Elements | 1 |
Stats | 1/1 |
Ability | :entropy :entropy :aether Mindwarp - Target creature attacks a random enemy target this round. |
Experience | 3/20 EXP |
Quanta | 4 :entropy 4 :aether |
Electrum | 30 :electrum |
Companion | Frinarv |
Current Goals | All creatures subject to control. Pest Control, Catch A Thief, Burning Bookworm Quests |
(http://i.imgur.com/MOIUBGJ.png) | |
Name | Harvestasha |
Level/Elements | 1 :aether :darkness |
Stats | 1/1+3 |
Ability | :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round. |
Experience | 3/20 EXP |
Quanta | 15 |
Electrum | 50 :electrum |
Items | Aether-Dampening Mail: :aether does 1 less damage to me. Vampire Charm: The first 3 damage I deal each round heals me. |
Current Goals | N/A |
Current Quanta Pool | 8 :aether, 7 :darkness |
Name: Iredia IreiLeafy didn't hear her, so Iredia shrugged, and walked out the guild, when she noticed this really pretty rainbow brain elemental with a gnome walking out the building, mainly because the elemental had a stack of quest papers, one of which was the Burning Bookworm Quest! Welll...Maybe he'd do something else for a bit? Iredia had overheard someone mention a hammer in the market, which she REALLY wanted! Gravity elementals like herself had an affinity to weapons that worked off mass and momentum like hammers! Buuuut...Then again, that brain elemental...She paused at an intersection, and finally decided to go to the Church of Lumia to meet this client and find out the fine print.
Level/Elements: 1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 3/20 EXP
Quanta : 14 :gravity
Electrum : 150 :electrum
Items : None
Current Goals: Burning Bookworm
(http://i.imgur.com/xcHfcH0.png) | |
Name | Taggerung |
Level/Elements | 1 :air :water |
Stats | 1/1 (+0|+2) |
Ability | :rainbow- Distill - Gain :air or :water. Use up to twice per round. ( can be paid with any quanta.) |
Experience | 3/20 EXP |
Quanta | :air :water |
Electrum | 65 |
Items | None |
Current Goals | N/A |
Current Quanta Pool | 5 :water , 6 :air , 1 :death |
Inventory | Ruined Ring | Small chance to draw random quanta per turn x1 Shield | +0|+1 x2 |
Question. What is the goal of my quest with the alchemist? I am supposed to design a card to resolve the curse, correct? And do I have to break the curse, or do I just have to resolve it?You only need to resolve the alchemist's issue. (Breaking the curse is just the most straightforward way to do it.)
The vendor with the floating swords remains unassisted as he tries to prevent his wares from flying beyond his reach. You all also spy a gambler calling some attention to himself, asking if anyone would like to play his game.
Name: Orc Pyromancer
Element: :fire
Cost: 4 :fire
Type: Creature
Atk|HP: 2 | 2
Text: Knows Fire Bolt, has 0 :fire quanta at the moment.
Copies in play : 1
Name: Fire Bolt
Element: :fire
Cost: 3 :fire
Type: Spell
Atk|HP:
Text: Deals 3 damage to the target for each 10 fire quantums in your possession.
Copies in play : 1 Targeting Harvestasha, 1 targeting "The Hawk"
Your imposing tainted figure doesn't seem to scare the merchant, who frantically waves at you for help. He's getting harrassed by three bulky vultures that fly out of his reach whenever he tries to grasp at them.QuoteName: Fat Vulture
Element: :death
Cost: 4 :death
Type: Creature
Atk|HP: 1 | 5
Text: Scavenger: Every time a creature dies, Fat Vulture gains +1/+1. Airborne.
Copies in play : 3
You can intervene if you want. If you create a card for this challenge, it needs to get a minimum rating of 14 and deal with the vultures somehow.
- Enrei, Dragon Tyrant - Greetings, fellow questers. I am quite sure you may be aware of a nefarious group called the Cult of the Lost Rage that has assembled under the lead of a greedy dragon calling himself 'Enrei', who has been terrorizing nearby villages. Be wary that this conflict isn't for the inexperienced or the faint-hearted - If you wish to find out more, come see me at the main desk. I'm the giant minotaur, if you haven't figured it out. - Guildmaster Minos
- Pest Control - Help needed stopping some giant bugs in Antwit Woods. Meet me at Antwit Woods if you're interested, look for a guy with a green cloak.
- Catch a Thief - A really important keepsake of mine was stolen by one of those Dremor rats! He's probably still on the outskirts of town - if you're interested, ask for 'Vinni' at the Tavern.
- Burning Bookworm - Novice Pyromancer here, I accidentally burned one of my Master's books in my latest 'experiment'. They ordered me to buy a new one, but it's a long way to Heawold and I may need some hired help. Meet me at the Church of Lumia for details, I'm the brown-haired boy with red goggles.
Name: Giant Beetle
Element: :life
Cost: 4 :life
Type: Creature
Atk|HP: 4 | 4
Text: It seems okay, but there's something noticeably... off in its behavior. The insect seems to be disregarding it's own life just to snare prey.
Copies in play : 1
It seems hanging around the outskirts isn't the safest option! Out of nowhere, you're each attacked by a dragon whelp!Quote from: EnemyName: Reckless Whelp
Element: :fire
Cost: 3 :fire
Type: Creature
Atk|HP: 2 | 1
Text: Dragon Whelp attacks first in combat. Airborne.
Copies in play : 2
You may fight directly or run with no penalty. If you create a card for this challenge, it needs to get a minimum rating of 15 and resolve the situation somehow.
(http://i.imgur.com/hwq0pEc.png) | |
Name | EmeraldTiger |
Level/Elements | 1 |
Stats | 1+1/1+1 |
Ability | :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.) |
Experience | 3/20 EXP |
Quanta | 16 :aether |
Electrum | 15 :electrum |
Items | runed ring | Gives a small chance to draw 1 random quanta each turn. small dagger | Gives +1|+0 Steel Bracelet | Gives +0|+1 |
Current Goals | N/A |
(http://i.imgur.com/MOIUBGJ.png) | |
Name | Harvestasha |
Level/Elements | 1 :aether :darkness |
Stats | 1/1+3 |
Ability | :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round. |
Experience | 3/20 EXP |
Quanta | 17 |
Electrum | 50 :electrum |
Items | Aether-Dampening Mail: :aether does 1 less damage to me. Vampire Charm: The first 3 damage I deal each round heals me. |
Current Goals | N/A |
Current Quanta Pool | 9 :aether, 8 :darkness |
(http://i.imgur.com/MOIUBGJ.png) | |
Name | Harvestasha |
Level/Elements | 1 :aether :darkness |
Stats | 1/1+3 |
Ability | :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round. |
Experience | 3/20 EXP |
Quanta | 12 |
Electrum | 50 :electrum |
Items | Aether-Dampening Mail: :aether does 1 less damage to me. Vampire Charm: The first 3 damage I deal each round heals me. |
Current Goals | N/A |
Current Quanta Pool | 5 :aether, 8 :darkness |
(http://i.imgur.com/xcHfcH0.png) | |
Name | Taggerung |
Level/Elements | 1 :air :water |
Stats | 1/1 (+0|+2) |
Ability | :rainbow- Distill - Gain :air or :water. Use up to twice per round. ( can be paid with any quanta.) |
Experience | 3/20 EXP |
Quanta | :air :water |
Electrum | 65 |
Items | None |
Current Goals | N/A |
Current Quanta Pool | 6 :water , 7 :air , 1 :death |
Inventory | Ruined Ring | Small chance to draw random quanta per turn x1 Shield | +0|+1 x2 |
Name: Iredia IreiIredia heard the footsteps, and spun around to see someone walking toward her, and she stepped to the side to let the lady by, then approached the brown haired fellow with the red eyes-he seemed to be the client, and the person to talk to!
Level/Elements: 1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 3/20 EXP
Quanta : 16 :gravity
Electrum : 150 :electrum
Items : None
Current Goals: Burning Bookworm
(http://i.imgur.com/WtWEd30.png) | Frinarv 2 :earth 2 | 2 :aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects. Price : 120 :electrum |
Level/Elements | 1 |
Stats | 1/1 |
Ability | :entropy :entropy :aether Mindwarp - Target creature attacks a random enemy target this round. |
Experience | 3/20 EXP |
Quanta | 5 :entropy 5 :aether |
Well, Zblader didn't post yet and I had forgot about this with Brawl.I'm okay with you posting things before I update, as long as it's not earth shattering.
If not, I'm sure you'll enjoy ddevans's Elemental Adventure thread.