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Other Topics => Off-Topic Discussions => Role-Playing => Topic started by: ZephyrPhantom on May 14, 2013, 04:55:06 am

Title: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 14, 2013, 04:55:06 am
Ignia : A Card Design RPG
Inspired by this RP on MTGSalvation Forums. (http://forums.mtgsalvation.com/showthread.php?t=500886)
Round 1 (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Round 2 (http://elementscommunity.org/forum/index.php/topic,49220.msg1072518.html#msg1072518)
Round 3 (http://elementscommunity.org/forum/index.php/topic,49220.msg1074028.html#msg1074028) 
Round 4 (http://elementscommunity.org/forum/index.php/topic,49220.msg1075470.html#msg1075470)
Round 5 - Current Round (http://elementscommunity.org/forum/index.php/topic,49220.msg1077388.html#msg1077388) - Decision Round : Time's Up.


(http://i.imgur.com/htCBYIy.jpg)

Welcome to the Ignia, the latest effort in ETG Forum entertainment for all your quest-seeking adventurers out there. If you're interested, feel free to read the rules and sign up here (http://elementscommunity.org/forum/index.php/topic,49296.0.html)!


The Rules

1. Each player chooses an existing element, and then is given 10 quanta of that element.
You can alternatively choose 2 existing elements and start with 5 quanta in each element pool.

2. Provide a backstory, lore, or at least what kind of ability/skill you'd want to have. The GM then designs a 'player card' for you based on that.

Example :
Quote
Name : Guest101 the Great - A quanta maker
Level/Elements : 1 :earth
ATK/HP 1/1
Ability : 1 Other : Gain 2 random quantum.
Experience : 0/20 EXP
Quanta : 10 :earth
Electrum : 100 :electrum
Items : None
Current Goals: N/A

You are responsible for keeping track of your own player card. To do this, I would post a 'snapshot' of your current player card for every first move you make in a round.

3a. During rounds, players are presented with a card challenge, be it lore, flavor, or randomly designed card. The objective is for players to design a card (in 5 minutes!Note) that counters that card, gets through the DM's challenge, negotiates with the NPC, etc... You must be able to cast your card with your current quanta supply. (Whatever quanta you spend on casting the card/using it's abilities is permanently drained. Don't worry, you'll get more quanta at the end of each round.)

You do not need a full card table or images for your card - just use the format below:
Code: [Select]
Name:
Element:
Cost:
Type:
Atk|HP:
Text:
Notes:
Art: (Optional)

Challenge Examples:
Quote
Lore Challenge : "Make a card based on X legendary hero..."

Possible Answer Card:
Name: Legendary Hero the 1st
Element: Darkness
Cost: 5 | 4
Type: Creature
Atk|HP: 5 | 5
Text:  Legendary - Only one copy of this card can exist on the field at a time.
Notes:
Art:
Rating(s):
Quote
Negotiate Challenge : "Make a card to persuade this shopkeeper."
Quote
Card Challlenge : "You're attacked by a 5/5 Abomination! Design a card to defeat it!"

3b. You may also perform any other actions you want in the round - e.g. if there's a shop, you can visit it to buy stuff. If you don't give any specific order for your actions, your 'out-of-combat/card design' actions will happen before your card idea is 'cast'. In addition to quanta, you may also get electrum that can be used to buy equipment and items if there are shops nearby.

4. Cards are then judged by the GM and given a rating. The GM will judge from three categories:

All cards will be judged in the unupgraded metagame unless stated otherwise.

Each category is rated out of 10, so you may earn a maximum rating of 30 and a minimum rating of 0 under normal circumstances.  You need a certain rating to pass each challenge. Rating also determines how much quanta/experience you gain at the end of each round - be careful not to overspend and run out of quanta.

5. A player card's 'casting cost' is their level - each level requires 10 more EXP than the last. (L1 0/20 -> L2 0/30 -> L3 0/40 etc...) When you level up, the GM will upgrade your card with some sort of improved ability, stats boost, or other change.

6. Each round, you get either 2 Mono element quanta or 1 of each Duo element quanta you picked at the beginning. (E.g. if you picked :fire only, you get 2 :fire . If you picked :darkness :aether , you get 1 :darkness and 1 :aether .) You may also choose to manually gather quanta as one of your actions for the round - depending on the environment, you might even get quanta out of your chosen elements.

7. Victory condition(s) is/are determined mostly by the player's actions, though usually the GM will give some kind of preset goal like 'kill the evil dragon' etc... You have a lot of free reign here to worldbuild or create backstory, so feel free to explore! (Just make sure you don't derail the plot.)

And that's all there is to it. If you're ready to embark on a quest, sign up here, at the Tavern of Towe! (http://elementscommunity.org/forum/index.php/topic,49296.0.html)


FAQs:
1. If I'm attacked by a creature only, what happens to my creatures?
Creatures you summon will attack the opposing creatures of your choice.  You could also fight enemy creatures directly, but seeing as you probably will start as a 1/1, I'd advise against it. Each creature you can control can attack one enemy creature at a time, unless they have an ability that states otherwise.

2. Can I create a new card type/make a new element?
Yes, you can create a new card type or gain a new '13th' element through leveling. Be aware that it's slightly harder to design such cards, though.

3. I want some quick profile art for my RPG character, what should I use?
See Free Character Maker(s) - For your RPG Character Needs (http://elementscommunity.org/forum/index.php/topic,26508.0.html).

4. Are there any limits to equipment?
Yes - for example, if you have 4 swords and your character only has two hands, you can't wield all four swords at once. Equipment here generally follows how it'd work in most RPGs - you can't put equipment onto a part of your body that's already using equipment. If you have multiple equips for one 'slot', bold which items you have equipped.

5. How will the time limit be controlled?
Time limit will be controlled by a timer for each round, similar to the ones you see in Mafia games, Competitions, or PvP Events. Currently, each round lasts 3-5 days, but that may change depending on how active everyone is. If everyone in the RP posts before the round ends, I'll try to end the round early. If you don't post by the end of the round, you simply do nothing.

6. What happens to creatures/permanents after I summon them for one round?
If you're a battle, creatures and permanents will remain in play until that battle ends. In all other cases, the card vanishes after one round, so spend carefully.

7. If I make a chance-based effect card such as Chaos Seed, what happens?
I'll roll a die for the possible results.

8.  Can we cast already existing cards in addition to the speed created card?
When you start, you don't know any special moves besides A) Your current ability and B) the ability to Design/Recast Card Ideas. Ingame cards in ETG need to be 'learnt' or acquired somehow first.

9. Can we use previous cards we have created in this thread?
Yes, you may recast cards you've already created.

10. May we create two cards(or more) to work in sync to deal with the problem at hand?
Only if I specifically say you can. Otherwise, assume that you can only create one card per challenge.

11. Are there any others ways to gain quanta besides round events?
You can purposely 'gather' quanta from an area, though that takes time. You'll also get quanta when you travel - quanta tends to be more abundant in less-inhabited areas.
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: UnholyAir on May 14, 2013, 05:14:43 am
Name: Taggerung (Redwall anyone? xD )
Element:  :air :water
Ability: Something that has to do with generating quanta for Air or Water c:
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: Rutarete on May 14, 2013, 05:19:40 am
Joining, following. Will likely be ready to start next week.
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: ZephyrPhantom on May 14, 2013, 05:26:19 am
Added UnholyAir and Rutarete. Be sure to post/edit in the following as soon as possible:
Quote
your character name, desired element(s), and what ability you'd like your character to have.
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: Marsu on May 14, 2013, 12:31:51 pm
Wow, this sounds great. Probs to Z!
Also, in. Will edit today.

/e:

Element:  :life
Background: A Druid, one with nature. Communes with trees and rivers, guards and shepherds the forest and all that lives in it.
Skill: Maybe summon trees (Pillars/Treants)? Or some kind of heal? Anything goes here.
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: ZephyrPhantom on May 14, 2013, 07:28:26 pm
Updated a few things in the rules, most notably electrum, 'out-of-combat' actions, and potential to buy equipment/items.

Once 3 players have complete profiles I'll start, so get your profiles in! If you have any questions, feel free to ask.
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: EmeraldTiger on May 15, 2013, 02:25:48 am
Element
:aether
Story
I am a young man with a natural gift in magical arts. This skill still needs a fair bit of honing.
Skill
Something a wizard's apprentice could do.


Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: ddevans96 on May 15, 2013, 02:44:13 am
Name: Shaumasc Anatta [shoh''-mask ah-naht''-uh], or Shau [shoh'']
Elements: :water :darkness
Ability: Shapeshifting, though unhoned with anything except his elemental background.
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: Zaealix on May 15, 2013, 12:55:27 pm
Name: Iredia Irei
Element: :gravity
Backstory: Iredia is particularly curious and whimsical, a strange personality when compared to the usually disciplined and orderly minds of her peers. Despite, or perhaps because of her carelessness, she does have a way with the enourmous Gravity-controlling Amargios, and displays similar skills with manipulating gravity, often utilizing this for a form of flight. Compared to Air elementals, she's much slower, and somewhat less maneuverable, but it is much more difficult to disrupt her flying.
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: andretimpa on May 15, 2013, 08:04:30 pm
(https://dl.dropboxusercontent.com/u/7229007/etg%20cards/rpg_card.png)

Quote from: andretimpa
Name: andretimpa
Level/Elements:  1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 9 :time
Electrum : 150 :electrum
Items : None
Current Goals: Hone your skills

Would like to join (I'll be free next week).

Q: How will the time limit be controlled?
Title: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 15, 2013, 08:47:49 pm
Would like to join (I'll be free next week).

Q: How will the time limit be controlled?
Time limit will be controlled by a timer for each round, similar to the ones you see in Mafia games, Competitions, or PvP Events. Currently, each round lasts 3-5 days, but that may change depending on how active everyone is. If everyone in the RP posts before the round ends, I'll try to end the round early. If you don't post by the end of the round, you simply do nothing.

Added you to the list. Be sure to send in your profile info ASAP!

EmeraldTiger, ddevans96, Zaealix - Thanks for posting your profiles with your signup post! We now have 3 players ready to the start, so the journey begins!

ROUND 1 - First Steps
EmeraldTiger, Shaumasc Anatta (ddevans96), Iredia Irei (Zaealix), Thaez the Dark (Fippe94), Harvestasha (EvilDeathX) + everyone else

Welcome to the World of Ignia. Here are your player cards:

Quote from: EmeraldTiger
Name : EmeraldTiger
Level/Elements : 1 :aether
Stats : 1/1
Ability : :rainbow - Aether Invocation - Gain :aether . Use up to twice per round. (:rainbow can be paid with any quanta.)
Experience : 0/20 EXP
Quanta : 10 :aether
Electrum : 100 :electrum
Items : None
Current Goals: N/A

Quote from: ddevans96
Name: Shaumasc "Shau" Anatta
Level/Elements: 1 :water :darkness
Stats : 1/1
Ability : :rainbow :darkness :water - Imitate - You may use target creature's activated ability. (:rainbow can be paid with any quanta.)
Experience: 0/20 EXP
Quanta : 5 :water , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A

Quote from: Zaealix
Name: Iredia Irei
Level/Elements:  1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 0/20 EXP
Quanta : 10 :gravity
Electrum : 100 :electrum
Items : None
Current Goals: N/A

Quote from: Fippe94
Name: Thaez the Dark
Level/Elements:  1 :darkness
Stats : 1/1
Ability :  :darkness :darkness - Unholy Strike - Target creature takes 1 damage.
Experience: 0/20 EXP
Quanta : 10 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: Looking for a new goal in life.

Quote from: EvilDeathX
Name: Harvestasha
Level/Elements:  1 :aether :darkness
Stats : 1/1
Ability :  :darkness :aether - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience: 0/20 EXP
Quanta : 5 :aether , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A

You exist! For being the first players to enter, you get a bonus challenge to start you off. This challenge is open to any players who join for the first 3 days of Round 1.

As you head towards the City of Towe, you can't help but notice that the road is uncomfortably silent... well, it was. Two figures near you seem to be nearby, but there are many other adventurers now approaching Towe on the horizon. (Basically, you see everyone else.)

Hm. Perhaps this isn't a usual route taken by merchants? As you walk around the road, you notice two shady figures mugging a caravan in the distance.

Quote
Name: Strongarm Mugger
Element: :earth
Cost: 4 :earth
Type: Creature
Atk|HP: 2 | 2
Text: Strongarm Mugger resists the first 2 damage done to it each round.
Copies in play : 2

You can either fight them or run away with no penalty. If you choose to fight them, you need to either beat them in direct combat or design a card with a minimum rating of 12/30 that will somehow stop the muggers. Each of you can attempt to design a card for this challenge.

Remember that you're not bound by game coding for this RPG, so mechanics that would theoretically work ingame like multitargeting, deck searching, etc... are also acceptable.

Should you choose to run away, you head on to The Honorable City of Towe.
(http://i.imgur.com/htCBYIy.jpg)

The port city is a bustling metropolis of adventure, characterized by all sorts of honorable and shady figures rushing through the roads. With luck, you've managed to arrive without any trouble.

You observe your surroundings - to the east is the Adventurer's Guild, where one may find quests and possibly other companions. To the south is the The Port, where a traveler can buy safe passage aboard a ship (or occasionally something more bizarre.). To the west is the Bazaar, which buys and sells all sorts of equipment and goods, with a blusterous Tavern nearby. To the north is the elaborate Church of Lumia, a sanctum for those of the faith.

So, what would you like to do?


Round Timer : Time's Up.

Remember the most important rule here : This is the last time I will post your avatar and other information. Be sure to remember to include all the info posted just above here in each post, but updated, obviously. Also repost your avatar each time.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Zaealix on May 15, 2013, 09:19:11 pm
Name: Iredia Irei
Level/Elements:  1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 0/20 EXP
Quanta : 10 :gravity
Electrum : 100 :electrum
Items : None
Current Goals: N/A

two ideas came to mind:
1. Use Llun Ytivarg on the caravan and fly them to safety!
2. Card creation:
Gravity pulse
spell
costs:4  :gravity
delays all opposing creatures by 1 turn.

Use Gravity pulse on the StrongArm Muggers to prevent them from moving while we escape.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Fippe94 on May 15, 2013, 09:55:28 pm
I'll join:
Name: Thaez the Dark (earlier called Thaez the Bright)
Element: :darkness
Backstory: Was once a Light Paladin that killed monsters in the Corrupted Lands. Slowly the corruption started to drain him of his Light Powers and new powers started to emerge in him instead. When he realized what the corruption had done to him he left the Corrupted Lands and started to travel the world looking for a new goal in life. Note, his personality has become slightly darker because of the corruption, but he is still a good guy (but with dark powers).

Note to GM: I hope it was ok to come up with "the Corrupted Lands", you have not really posted anything about the world, so I took the freedom of creating a bit myself.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 15, 2013, 10:09:29 pm
I'll join:
Name: Thaez the Dark (earlier called Thaez the Bright)
Element: :darkness
Backstory: Was once a Light Paladin that killed monsters in the Corrupted Lands. Slowly the corruption started to drain him of his Light Powers and new powers started to emerge in him instead. When he realized what the corruption had done to him he left the Corrupted Lands and started to travel the world looking for a new goal in life. Note, his personality has become slightly darker because of the corruption, but he is still a good guy (but with dark powers).

Note to GM: I hope it was ok to come up with "the Corrupted Lands", you have not really posted anything about the world, so I took the freedom of creating a bit myself.
That's alright, feel free to create backstory as long as it doesn't come into direct conflict with the world map locations I posted on round 1. (E.g. Don't say Towe's port was closed by your character when it's clearly open to trade.)

Your profile card is below, and Round 1 is located here. (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561) (Bonus challenge is open to all players that join for the first 3 days of Round 1.)

Quote from: Fippe94
Name: Thaez the Dark
Level/Elements:  1 :darkness
Stats : 1/1
Ability :  :darkness :darkness - Unholy Strike - Target creature takes 1 damage.
Experience: 0/20 EXP
Quanta : 10 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: Looking for a new goal in life.

EDIT : Also, key rule update:
Quote
All cards will be judged in the unupgraded metagame unless stated otherwise.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: EvilDeathX on May 16, 2013, 01:40:19 am
This sounds interesting, I would like to join.

Name: Harvestasha (Formerly Violet Moonbow)
Element: :aether, maybe with a slight :darkness to her ability.
Backstory: Harvestasha was a normal girl, until a tragic incident pushed her to the edge of life and death. The only reason she is still alive is because the goddess of the moon, decided to save her on this night. Now the Champion of the Moon Goddess, she wields powerful magics, and is a master of illusions.
Desired Effect: Something to do with illusions, I was thinking maybe creating a temporary creature.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: EmeraldTiger on May 16, 2013, 02:09:32 am
Edit 3



I decide to intervene against the muggers, so I create 5

(http://i.imgur.com/4GQ20Hi.png)
NameStatic Flea
ElementAether
Cost1 :aether
TypeCreature
Atk|HP1|1
TextMay cause additional 1 damage when attacking.
NotesChance is 35% and increases 5% per attack. Airborne.


I send Static Flea#1&2 to attack Mugger#1, and Static Flea#3&4 attack Mugger#2. Static Flea#5 I hold back near me.


(http://i.imgur.com/hwq0pEc.png)
NameEmeraldTiger
Level/Elements1
Stats1/1
Ability  :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.)
Experience 0/20 EXP
Quanta5
Electrum 100
ItemsNone
Current GoalsN/A
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 16, 2013, 02:39:57 am
This sounds interesting, I would like to join.

Name: Harvestasha (Formerly Violet Moonbow)
Element: :aether, maybe with a slight :darkness to her ability.
Backstory: Harvestasha was a normal girl, until a tragic incident pushed her to the edge of life and death. The only reason she is still alive is because the goddess of the moon, decided to save her on this night. Now the Champion of the Moon Goddess, she wields powerful magics, and is a master of illusions.
Desired Effect: Something to do with illusions, I was thinking maybe creating a temporary creature.
Since you requested :darkness in your ability, I gave you a duo-element profile so you could use it. Here's your profile card and Round #1 is right this way. (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)

Quote
Name: Harvestasha
Level/Elements:  1 :aether :darkness
Stats : 1/1
Ability :  :darkness :aether - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience: 0/20 EXP
Quanta : 5 :aether , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A



I am not sure if I am doing this right.


I decide to intervene against the muggers, so I create 2

Name: Static Flea
Element: Aether
Cost: 1 :aether
Type: Creature
Atk|HP: 1|1
Text: May cause additional 1 damage when attacking.
Notes: chance is 35% and increases 5% per attack. Airborne.
Art: (Optional)

using 2 :aether I now have 8.

Since there are two Muggers you need to declare which Flea attacks what (E.g. Static Flea #1 attacks Mugger #1, Static Flea #2 attacks Mugger #2, or both Fleas attack Mugger #1, etc...)

You may want to reconsider your card design or create more Fleas - you have to kill both Muggers to beat the challenge.

EDIT:
Quote
Who is the other 2 I see? Whoops, since so many people joined that's no longer valid. Edited Round #1 to reflect the increased number of players.
How do we regenerate quanta?
Quote
You must be able to cast your card with your current quanta supply. (Whatever quanta you spend on casting the card/using it's abilities is permanently drained. Don't worry, you'll get more quanta at the end of each round.)

Also, please post your full avatar in updates. It may seem tedious now, but as the game progresses and character profiles become more complex it'll help everyone keep track of things.

Updates to the FAQs:
Quote
6. What happens to creatures/permanents after I summon them for one round?
If you're a battle, creatures and permanents will remain in play until that battle ends. In all other cases, the card vanishes after one round, so spend carefully.

7. If I make a chance-based effect card such as Chaos Seed, what happens?
I'll roll a die for the possible results.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: eaglgenes101 on May 16, 2013, 03:12:14 am
Name: The Hawk, sometimes suspected but never wanted (This is the name he refers to himself as in crime; in less illicit matters, he uses his given name)
Elements: :darkness (w/ splashes of :life, :earth, :time )
Backstory: Now he is man working in the underground rare market, an illegal business (but one only rarely cracked down upon). He prefers not to commit other crimes, as he doesn't want to be convicted for said crimes. He believes he's doing good.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: EvilDeathX on May 16, 2013, 03:46:42 am
*Edit* My apologies, I did not see the resist 2 on the muggers description.

Name: Forked Lightning
Element: Aether
Cost: 2 :aether
Type: Spell
Atk|HP: N/A
Text: Deal 2 damage to 2 creatures, or 1 damage to 3 creatures.
Notes:
Art: N/A

Casting Forked Lightning twice. This is harder than it sounded. But fun.

Name : Harvestasha
Level/Elements : 1 :aether :darkness
Stats : 1/1
Ability : :darkness :aether - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience : 0/20 EXP
Quanta : 1 :aether , 5 :darkness
Electrum : 100
Items : None
Current Goals : Defeat the two Muggers.

Also, a couple questions. First, can we cast already existing cards in addition to the speed created card? Second, can use previous cards we have created in this thread?(Example would be, we encounter 6 1|1 creatures, may I cast Forked Lightning?) And third, May we create two cards(or more) to work in sync to deal with the problem at hand?
Title: Re: Ignia : A Card Design RPG [ROUND 1 CLARIFICATION]
Post by: ZephyrPhantom on May 16, 2013, 04:00:50 am
@ Everyone - To clarify, there are two copies of Strongarm Mugger on the opponent's 'field' right now. To avoid future confusion, I've added a 'copies in play' part to the enemy status screen. (Also, that means only Zaealix has actually affected the muggers so far, so everyone please edit your designs or change the # of times you cast your card.)  My apologies if I've caused any confusion.

Quote
Name: Strongarm Mugger
Element: :earth
Cost: 4 :earth
Type: Creature
Atk|HP: 2 | 2
Text: Strongarm Mugger resists the first 2 damage done to it each round.
Copies in play : 2

Name: The Hawk, sometimes suspected but never wanted (This is the name he refers to himself as in crime; in less illicit matters, he uses his given name)
Elements: :darkness (w/ splashes of :life, :earth, :time )
Backstory: Now he is man working in the underground rare market, an illegal business (but one only rarely cracked down upon). He prefers not to commit other crimes, as he doesn't want to be convicted for said crimes. He believes he's doing good.
Your profile is under construction. I'll edit this post and PM you when it's done.

EDIT :
Thank goodness you're a merchant - I wasn't sure how else I would fit in all 4 elements. Round 1 is here. (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)

Quote from: eaglgenes101
Name : "The Hawk"
Level/Elements : 1 :darkness
ATK/HP 1/1
Ability : :darkness - Underworld Dealings - Gain :life, :light , or :time. Use up to three times per round.
Experience : 0/20 EXP
Quanta : 10 :darkness
Electrum : 10 :electrum
Items : None
Current Goals: N/A
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: EvilDeathX on May 16, 2013, 04:26:35 am
I have ammended my post with a card that works, and a few questions.

Also, I have created a card for my Character:
(http://i.imgur.com/MOIUBGJ.png)
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 16, 2013, 05:10:38 am
I have ammended my post with a card that works, and a few questions.

Also, I have created a card for my Character:
(http://i.imgur.com/MOIUBGJ.png)
Hmm, these are all very good questions - I've added them to the FAQs.

Nice card image! As it's the initial version of the character, I added it to your Starter Card entry in the OP.

Quote
First, can we cast already existing cards in addition to the speed created card?
Here's what I decided : When you start, you don't know any special moves besides A) Your current ability and B) the ability to Design/Recast Card Ideas. Ingame cards in ETG need to be 'learnt' or acquired somehow first.

Quote
Second, can use previous cards we have created in this thread?(Example would be, we encounter 6 1|1 creatures, may I cast Forked Lightning?)
Yes, you may recast cards you've already created.

Quote
And third, May we create two cards(or more) to work in sync to deal with the problem at hand?
Only if I specifically say you can. Otherwise, assume that you can only create one card per challenge.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: UnholyAir on May 16, 2013, 05:14:30 am
(Check my first post for my profile thingymagigger.)
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: ZephyrPhantom on May 16, 2013, 06:19:07 am
Name: Taggerung (Redwall anyone? xD )
Element:  :air :water
Ability: Something that has to do with generating quanta for Air or Water c:
Quote from: UnholyAir
Name : Taggerung
Level/Elements : 1 :air :water
ATK/HP 1/1
Ability : :rainbow : - Distill - Gain :water or :air . ( :rainbow can be paid with any quanta.)
Experience : 0/20 EXP
Quanta : 5 :air
5 :water
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Here's your station ticket to Round 1. (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: majofa on May 16, 2013, 07:06:30 am
Element
:fire
Story
I am a traveling swordsman, never having been defeated in battle. I choose not to fight whenever possible.
Skill
Multiple swift strikes, not seen by the untrained eye.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: UnholyAir on May 16, 2013, 07:08:09 am
So Taggerung decides to face the bandits
(http://i.imgur.com/9uPNrSo.png)

Withering drought costs 2  :water if in a town near water, or near a body of water itself. If near any plant life, the card stays as it is. If in a dry area such as a desert, it cannot be played.

Taggerung casts Withering Drought against the two bandits, in an attempt to save the merchant.

Character card
(http://i.imgur.com/VviaH5L.png)
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Fippe94 on May 16, 2013, 07:22:52 am
Card to deal with the bandits:
Name: Shadow Army
Element: _darkness
Cost: 1
Type: Spell
Text: Gain a "shadow"-copy of each creature the opponent controls. As en extra cost when playing this card, pay :darkness quanta equal to half the cost of each shadow created. Shadow dissapears at the end of turn.
Notes: "Shadow"-copies are identical to the original card, so it creates a new card, like fractal, not a a full copy like Parallell Universe. This means that any buffs that the opponent's creatures had are not reflected on the shadows.  Shadows are alway :darkness, regardless of the original creature's element. If you run out of :darkness quanta, no more shadow are created.
Art: (Optional)

I use this to get 2 shadows of the bandits, which then fight the original bandits. It costs me 5 :darkness quanta.

Character card:
Name: Thaez the Dark
Level/Elements:  1 :darkness
Stats : 1/1
Ability :  :darkness :darkness  - Unholy Strike - Target creature takes 1 damage.
Experience: 0/20 EXP
Quanta : 5 :darkness
Electrum : 100
Items : None
Current Goals: Looking for a new goal in life.
Title: Re: The 5 Minute CDRPG : A Card Design RPG [SIGNUP PHASE]
Post by: ZephyrPhantom on May 16, 2013, 07:22:55 pm
@ UnholyAir :
Please remember to post your current profile along with your action.

@ Everyone - If you need the Element marks on your profile quickly but copy + paste isn't keeping them, try quoting a previous post.

Element
:fire
Story
I am a traveling swordsman, never having been defeated in battle. I choose not to fight whenever possible.
Skill
Multiple swift strikes, not seen by the untrained eye.
Your Profile Card :
Quote from: majofa
Name : majofa
Level/Elements : 1 :fire
ATK/HP 1/1
Ability : :fire :fire - Rapid Strike - Attacks twice this round.
Experience : 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A

Portal to Round 1 (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: eaglgenes101 on May 17, 2013, 01:25:30 am
*Shies away from muggers*
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: andretimpa on May 17, 2013, 01:33:19 am
Element: :time
Backstory: Apprentice time mage, going around in a quest to hone his skills
Skill: Slow down opponents
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: killsdazombies on May 17, 2013, 01:44:26 pm
I would like to join, is this possible still? If so I will edit this post later. (On my phone ATM)
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Marsu on May 17, 2013, 05:39:44 pm
Edited my post.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 17, 2013, 09:33:06 pm
Added the map to the OP for reference purposes.

I would like to join, is this possible still? If so I will edit this post later. (On my phone ATM)

As long as I have [SIGNUPS OPEN] in the thread title, you can sign up.

Profile cards for andretimp and Marsu are below.

Element: :time
Backstory: Apprentice time mage, going around in a quest to hone his skills
Skill: Slow down opponents
Element:  :life
Background: A Druid, one with nature. Communes with trees and rivers, guards and shepherds the forest and all that lives in it.
Skill: Maybe summon trees (Pillars/Treants)? Or some kind of heal? Anything goes here.
Quote from: Marsu
Name: Marsu
Level/Elements: 1 :life
Stats : 1/1
Ability : :life :life - Genesis - Put a 0/1 Sproutling token into play.
Experience: 0/20 EXP
Quanta : 10 :life
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Quote from: andretimpa
Name: andretimpa
Level/Elements:  1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 0/20 EXP
Quanta : 10 :time
Electrum : 100 :electrum
Items : None
Current Goals: Hone your skills
Portal to Round 1 (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)

*Shies away from muggers*
Should you choose to run away, you head on to The Honorable City of Towe.
(http://i.imgur.com/htCBYIy.jpg)

The port city is a bustling metropolis of adventure, characterized by all sorts of honorable and shady figures rushing through the roads. With luck, you've managed to arrive without any trouble.

You observe your surroundings - to the east is the Adventurer's Guild, where one may find quests and possibly other companions. To the south is the The Port, where a traveler can buy safe passage aboard a ship (or occasionally something more bizarre.). To the west is the Bazaar, which buys and sells all sorts of equipment and goods, with a blusterous Tavern nearby. To the north is the elaborate Church of Lumia, a sanctum for those of the faith.

So, what would you like to do?

Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Pella on May 17, 2013, 10:16:22 pm
Name:  Boka'a
Elements:  :darkness :fire  (GM, feel free to modify this, as appropriate.  I'm looking for 1 or 2 elements best associated with orcs.)
Background:  A female half-orc sorceress.  Her father abandoned her mother before Boka'a was born, and the human villagers were uncomfortable with her orcish features.  The mother was unwilling to leave the village, so the villagers attacked their hut one night.  They killed the mother, but Boka'a escaped.  She wandered alone from age 8 until age 11, when an orcish sorcerer took her in and made her his apprentice.  The "street smarts" she gained from three years of wandering gave her the ability to wield small blades with remarkable skill.
Skills:
- Combat: Ability to rain down <something> on enemies.
- Non-combat:  Ability to detect when people are lying (gained from wandering time) (possibly subject to percentage chance).
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 17, 2013, 10:31:20 pm
Name:  Boka'a
Elements:  :darkness :fire  (GM, feel free to modify this, as appropriate.  I'm looking for 1 or 2 elements best associated with orcs.)
Background:  A female half-orc sorceress.  Her father abandoned her mother before Boka'a was born, and the human villagers were uncomfortable with her orcish features.  The mother was unwilling to leave the village, so the villagers attacked their hut one night.  They killed the mother, but Boka'a escaped.  She wandered alone from age 8 until age 11, when an orcish sorcerer took her in and made her his apprentice.  The "street smarts" she gained from three years of wandering gave her the ability to wield small blades with remarkable skill.
Skills:
- Combat: Ability to rain down <something> on enemies.
- Non-combat:  Ability to detect when people are lying (gained from wandering time) (possibly subject to percentage chance).
Quote from: Pella
Name : Boka'a
Level/Elements : 1 :darkness :fire
ATK/HP 1/1
Ability : :fire :fire :darkness :darkness - Hellflame - All other creatures take 1 damage. This damage can't be prevented.
Perception - 10% chance to detect invisible cards. May also detect when people are lying.
Experience : 0/20 EXP
Quanta : 5 :fire , 5 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Portal to Round 1 (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Pella on May 17, 2013, 10:48:42 pm
FINAL EDIT: My conscience will not allow me to run away, and I'm just not creative enough to come up with a way to kill the Muggers that's balanced for a Level 1 sorceress.  Leaving the Muggers alive does no good, because they can move much faster than the caravan they're mugging.

Regretfully, I have decided to withdraw from the game.  I've never been that good at card design, and it's probably best that I not take on another commitment with no set time limit, anyway.  At least I'm withdrawing during the first round and before my character has interacted with any other player characters.

Apologies to Zblader for wasting your time on creating a character card.  This looks like a really cool game.  I hope everyone else have fun.
+rep for an awesome game!
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Vangelios on May 18, 2013, 12:46:58 am
 Vangelios is a knight of fire, actually a paladin, he live in an endless crusade against vampires, dragons, demons and oppressors.
 Your blood comes from of a red dragon, his mother was an fire mage elf, and drank blood of a red dragon when she was pregnant, and her father was human weapon master.
 When  boy, his village was attacked, his parents died, but a group of paladins of the Goddess of Victory saved his life, and Vangelios promised also be a paladin to fight oppressors around the world.

Name: Vangelios
Level/Elements: 1 :fire
Stats : 1/1
Ability :  :fire - Sword Master - your weapon causes +2 extra damage, +3 if your mark is  :fire *
Experience: 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A

* The bonus also serves to weapons flying.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: EvilDeathX on May 18, 2013, 12:53:02 am
Boka'a casts Polyshadow to produce 3 copies of herself.
(http://i1302.photobucket.com/albums/ag122/Rich_Macy-Simpson/Elements/Ignia/Polyshadow03_zpsa829e4c6.png)
Spell balances by using :darkness :fire for each copy, then multiplying total cost by caster's level.  This is appropriate because each copy fully mimics caster's actions and spells.  As caster increases in level, caster must put more energy into the spell, which in turn puts more energy into the copies, which in turn allows the copies to cast larger spells.

She then uses her Hellflame ability to kill both Strongarm Muggers.

(http://i1302.photobucket.com/albums/ag122/Rich_Macy-Simpson/Elements/Ignia/Bokaacard01_zps204ece89.png)

I'm sorry, I would just like to point out that your ability does one damage to each other creature. Not each opposing creature. So if you use Polyshadow and each of the copies casts the ability too, you and your copies will each be taking 3 damage. Thus you will have not passed, because the muggers may be dead, but so will you. And I might add so will the people the muggers are mugging.

Sorry, many years of TCGs have allowed me to realize these things, and I appologize for the comment if ZBlader decides it works anyway.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Pella on May 18, 2013, 12:55:28 am
I'm sorry, I would just like to point out that your ability does one damage to each other creature. Not each opposing creature. So if you use Polyshadow and each of the copies casts the ability too, you and your copies will each be taking 3 damage. Thus you will have not passed, because the muggers may be dead, but so will you. And I might add so will the people the muggers are mugging.
You're so right!  I thought about other friendlies, but I never thought about the effect of my copies.  Thank you.
*goes back to the drawing board*

EDIT: BTW, I am the muggee, so stating that both the muggee and I are dead is repetitive and redundant. ;)
EDIT2: I guess I should read the text more carefully.  The Muggers are mugging a caravan. *sigh* *drawing board, one more time*
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Zaealix on May 18, 2013, 01:16:46 am
Briefly taking stock of the battlefield, Iredia noticed something.
'Waaaait a second guys! I just stunned the muggers! You can just bumrush em now!'
OOC: Stuns+this format=SWEET MOTHER OF OPNESS!
seriously, I won't mind having to take another turn, but this is silly that ONE move from me, and then the rest can mindlessly rush without needing to bother with card creation to win the fight.
then again, maybe that's the point of this battle, to get the kinks out.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 18, 2013, 01:20:49 am
No updates yet, but:
Briefly taking stock of the battlefield, Iredia noticed something.
'Waaaait a second guys! I just stunned the muggers! You can just bumrush em now!'
OOC: Stuns+this format=SWEET MOTHER OF OPNESS!
seriously, I won't mind having to take another turn, but this is silly that ONE move from me, and then the rest can mindlessly rush without needing to bother with card creation to win the fight.
then again, maybe that's the point of this battle, to get the kinks out.
As unrealistic as it sounds, please treat this challenge as if you're dealing with the muggers individually, not as a team. (This challenge wasn't exactly balanced for multiplayer and is more of a 'test run'.) Later challenges will be properly set up for multiplayer design if the need arises.


EDIT : Very fast updates:
Quote
I'm sorry, I would just like to point out that your ability does one damage to each other creature. Not each opposing creature. So if you use Polyshadow and each of the copies casts the ability too, you and your copies will each be taking 3 damage. Thus you will have not passed, because the muggers may be dead, but so will you. And I might add so will the people the muggers are mugging.

Sorry, many years of TCGs have allowed me to realize these things, and I appologize for the comment if ZBlader decides it works anyway.
It's alright - you're correct in pointing out that Pella would've killed the Caravan and himself in the process and thus have gotten no reward even if he 'beat' the challenge. Thinking along these lines will be very useful in this RPG.
Quote from: Pella
To clarify, is "May also detect when people are lying" also 10% ??
Yes.

Quote
Name: Vangelios
Level/Elements: 1 :fire
Stats : 1/1
Ability :  :fire - Sword Master - your weapon causes +2 extra damage, +3 if your mark is  :fire *
Experience: 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A
* The bonus also serves to weapons flying.
Thanks for premaking the profile! I was uncomfortable with the potential mass flying weapon buff for 1 :fire as a starter, though, so I changed that to single target. (You could probably gain the mass flying weapon buff through level up.)
Quote from: Vangelios (Final)
Name: Vangelios
Level/Elements: 1 :fire
Stats : 1/1
Ability :  :fire - Sword Master - target weapon causes +2 extra damage for 3 rounds, +3 if your mark is  :fire (Weapons affected this way are marked with a red timer with turns left for bonus damage. E.g. Dagger Sword Master +2 | +0 (3 Rounds))
Experience: 0/20 EXP
Quanta : 10 :fire
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Round 1 Portal (http://elementscommunity.org/forum/index.php/topic,49220.msg1070561.html#msg1070561)
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: neuroleptics on May 18, 2013, 05:30:46 am
all right, if i understand correctly, i've 1hp and 1 atk, those two have 2atk, 2hp each

Now, run away wun have any penalty right?
suppose i fight them, i've to create card to fight them and what about my original card? So that the card i create to win will have effect on my own card? If so, i can just randomly create any card that overpower the enemies.

My original card Also my avatar?
Name : neuroleptics
Level/Elements : 1 
ATK/HP 1/1
Ability :    - Mindwarp - Target creature attacks a random enemy target this round.
Experience : 0/20 EXP
Quanta : X : 5  5 
Electrum : 100
Items : None
Current Goals: All creatures subject to contol

New card: Sorry, i'm having problems with adobe and the card image builder wouldn't load for me.

Name: haphazard
Element:  :entropy
Cost: 1  :entropy, 1  :aether
Type: Spell
Text: Target creature gains random buff in ATK (n=1.5, 2, 2.5, 3, 3.5, 4 max: 4) for card placed and may not be attacked physically
Art: (Optional)


Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 18, 2013, 05:38:39 am
all right, if i understand correctly, i've 1hp and 1 atk, those two have 2atk, 2hp each

Now, run away wun have any penalty right?
suppose i fight them, i've to create card to fight them and what about my original card? IS it that the card i create to win will have effect on my own card? If so, i can just randomly create any card that overpower the enemies.
Not sure if I understand fully, but basically you can A) Run away with no penalty, B) Fight them directly with your 1 | 1 body or C) Create a card to defeat them.

You have to be able to cast the card with the quanta you have, though you may card the card you make multiple times. (5 :aether , 5 :entropy ) and get a rating of above 12/30.

Quote
3a. During rounds, players are presented with a card challenge, be it lore, flavor, or randomly designed card. The objective is for players to design a card (in 5 minutes!Note) that counters that card, gets through the DM's challenge, negotiates with the NPC, etc... You must be able to cast your card with your current quanta supply. (Whatever quanta you spend on casting the card/using it's abilities is permanently drained. Don't worry, you'll get more quanta at the end of each round.)

------------------

4. Cards are then judged by the GM and given a rating. The GM will judge from three categories:

    Flavor: Does this card fit the theme/lore/context of the challenge?
    Balance: Is this card balanced?
    Meta: Is this card a copy of an existing ingame card? Has this idea been used before in this RP? How does this card work in the current ETG?


All cards will be judged in the unupgraded metagame unless stated otherwise.

Each category is rated out of 10, so you may earn a maximum rating of 30 and a minimum rating of 0 under normal circumstances.  You need a certain rating to pass each challenge. Rating also determines how much quanta/experience you gain at the end of each round - be careful not to overspend and run out of quanta.

Please be sure to read the rules first.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: neuroleptics on May 18, 2013, 06:13:16 am
and minimum rating of 12/30?? I don't understand this part
It says GM will give rating, and how am i supposed to know how many ratings?
1st card is how many rating?
2nd card?
Sorry for that but i'm slow in understanding this

(http://i.imgur.com/ozXgOC8.png)

Strongarm Muggers resist the first 2 damage done to them each round.
In other words, first attack will be turn 3
initial  ATK/HP 1/1
Atk|HP: 2 | 2  vs  Atk|HP: 3 | cannot be attacked     --->i've used 6 quantas
Atk|HP: 2 | 1.5 vs Atk|HP: 4 | cannot be attacked    .... So, i ended up consuming 8 quantas 4 :aether, 4 :entropy

This is assuming random buff giving only 1 per card and i needed 4

Calculation on random buff part. Higher quanta cost creatures >8 have higher possibility of higher buff.
So, i might not end up using 8 quantas. (btw, it's 10 quantas given right?)
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: killsdazombies on May 18, 2013, 02:27:32 pm
Name: Kalame

Element: life18x18.pngdarkness18x18.png

Desired skill: Something related to destroying the attack of a creature. IE target losses all their attack and regenerates it, or all of it but 1.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: andretimpa on May 18, 2013, 11:49:47 pm
I'll summon two of these
(https://dl.dropboxusercontent.com/u/7229007/etg%20cards/memory_card.png)
and send one after each mugger
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 19, 2013, 02:00:23 am
and minimum rating of 12/30?? I don't understand this part
It says GM will give rating, and how am i supposed to know how many ratings?
1st card is how many rating?
2nd card?
Sorry for that but i'm slow in understanding this

Quote
Each category is rated out of 10, so you may earn a maximum rating of 30 and a minimum rating of 0 under normal circumstances.  You need a certain rating to pass each challenge. Rating also determines how much quanta/experience you gain at the end of each round - be careful not to overspend and run out of quanta.

Basically, I'll rate you out of ten on 1) Theme, 2) Balance, 3) Meta Usage for one card, and then add the scores together. You can get a max score of 30, and I'll usually set a minimum score for you to 'win' each challenge.

Quote
Now, run away wun have any penalty right?
suppose i fight them, i've to create card to fight them and what about my original card? So that the card i create to win will have effect on my own card? If so, i can just randomly create any card that overpower the enemies.

My original card Also my avatar?
Run away has no penalty unless I say so. Your original card can physically fight the muggers or stay out of combat and just cast spells. (In this case, you only have 1 HP, so I'd be careful with physical combat.)

Avatar = Profile Card.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: ddevans96 on May 19, 2013, 03:53:09 am
> Escape to Towe

Shaumasc isn't really suited for this particular battle D:
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 20, 2013, 11:07:11 pm
ROUND 1 Challenge - Caravan Muggers - CARD EVALUATION (Scroll down for Round 2)
Note : I went a little easy on the ratings and difficulty here because its the first round.

Here's a  rough standard of ratings, for future rounds:
Subpar : 0-2
Average : 3-4
Good : 5-6
Good+ : 7
Great : 8-9
Excelllent : 10

1. Use Llun Ytivarg on the caravan and fly them to safety!
2. Card creation:
Gravity pulse
spell
costs:4  :gravity
delays all opposing creatures by 1 turn.

Use Gravity pulse on the StrongArm Muggers to prevent them from moving while we escape.
Flavor : Haha, you must be giving the Caravan a good scare while you're doing this; what works works, though.
I do have slight doubts if Iredia's at the level that she can control Llun Ytivarg on other objects that well, but otherwise pretty solid. 6/10
Balance : I'm tempted to lower this card's cost, but to be fair Sundial affects both sides and is still considered very good as a stall card. You seem made the right call here on balance. 7/10
Meta : Given that Gravity is the element of high toughness and OTK cards like Chimera and Catapult, I think it could use another stall card or two. This card provides a simple stall effect at a reasonable price; some players may compare it to Sundial, but it's still a fairly decent card. 6/10
Rating : 19/30
Difficulty : 12/30
Quanta Spent : 6 :gravity

SUCCESS
The muggers are frozen in place and curse angrily at you as you make off with the caravan. Once you're at Towe, the Caravan thanks you by giving you 50 :electrm and 6 :gravity back for your troubles. Well done!

Reward : 6 :gravity , 50 :electrum, 3 XP (Add these to your profile the next time you post.)

I decide to intervene against the muggers, so I create 5

(http://i.imgur.com/4GQ20Hi.png)
NameStatic Flea
ElementAether
Cost1 :aether
TypeCreature
Atk|HP1|1
TextMay cause additional 1 damage when attacking.
NotesChance is 35% and increases 5% per attack. Airborne.


I send Static Flea#1&2 to attack Mugger#1, and Static Flea#3&4 attack Mugger#2. Static Flea#5 I hold back near me.
Flavor : A straightfoward minion with a chance ability, you've also summoned enough to potentially defeat the muggers. 'Airborne' and the 'buff on attack' make me feel this should be :air, though. 4/10
Balance : Almost an Ash Eater but not quite. It seems rather weak by itself, I would've upped the potential ability damage to 2 to compensate for the % chance. 5/10
Meta : Interesting uses with Adrenaline and Aether lacks a 1-cost weenie. It makes it's purpose clear and does it well. 7/10
Rating : 16/30
Difficulty : 12/30
Quanta Spent : 5 :aether
SUCCESS

Dice Rolls (Rolling a d100, roll 1-35 to succeed) : Flea #1 rolls a 1 and succeeds, Flea #2 rolls a 53 and fails, Fleas #3-4 both roll 60 and fail.


Your fleas shock the muggers with a web of electricity, but you fail to kill both. The caravan is greatful for your efforts to stop them though and gives you 5 :aether as repayment.
Reward : 5 :aether , 3 XP (Add these to your profile the next time you post.)

So Taggerung decides to face the bandits
(http://i.imgur.com/9uPNrSo.png)

Withering drought costs 2  :water if in a town near water, or near a body of water itself. If near any plant life, the card stays as it is. If in a dry area such as a desert, it cannot be played.

Taggerung casts Withering Drought against the two bandits, in an attempt to save the merchant.
Flavor : With Dry Spell, Water shows itself to pretty adept at killing things through dehydration and also has a slight :death affinity with Poison-based mechanics. While this doesn't quite follow up on that mold, the subtheme of 'harvesting souls' is interesting and carries through quite well. I do have an issue of how this implies it'd dehydrate the creatures when it's killing them with actual (albeit 'stolen') water instead.

I also was wondering why you choose this particular card's 'power source' to be plants until I realized that Towe is a heavily forested area from looking at the map. Good choice. 5/10

Balance : A 4 Quanta for 4 damage to all creature + Dry Spell-like effect is very powerful, and it's only offset by a very situational drawback that makes me think of Holy Light - supbar in most situations, but very good if you can 'set up' everything around it. 5/10
Meta :  Depending on how the drawback was implemented in the game, this would either quickly replace Dry Spell as Water's signature mass CC spell (much more efficient) or Dry Spell would quickly reclaim it's niche (drawback isn't worth it). What saves this card from competing 100% with Dry Spell IMHO is the fact that it generates :death instead of :water . 4/10
Rating : 14/30
Difficulty : 12/30
Quanta Spent : 4 :water
SUCCESS

You kill the muggers and add 2 :death for your successful kills. The caravan also gives you 2 :water and 50 :electrum for succesfully helping them.
Reward : 2 :death (from card) , 2 :water , 50 :electrum , 3 XP (Add these to your profile the next time you post.)

In the future, please remember to include your profile and keep it updated whenever you post an action.

Quote
Name: haphazard
Element:  :entropy
Cost: 1  :entropy, 1  :aether
Type: Spell
Text: Target creature gains random buff in ATK (n=1.5, 2, 2.5, 3, 3.5, 4 max: 4) for card placed and may not be attacked physically
Art: (Optional)
(http://i.imgur.com/ozXgOC8.png)

Strongarm Muggers resist the first 2 damage done to them each round.
In other words, first attack will be turn 3
initial  ATK/HP 1/1
Atk|HP: 2 | 2  vs  Atk|HP: 3 | cannot be attacked     --->i've used 6 quantas
Atk|HP: 2 | 1.5 vs Atk|HP: 4 | cannot be attacked    .... So, i ended up consuming 8 quantas 4 :aether, 4 :entropy

This is assuming random buff giving only 1 per card and i needed 4

Calculation on random buff part. Higher quanta cost creatures >8 have higher possibility of higher buff.
So, i might not end up using 8 quantas. (btw, it's 10 quantas given right?)
Flavor : Basically a dual quanta :aether / :entropy Chaos Power + One-turn Quint. A simple and flavorful fusion of effects that a player would recognize easily.
The only thing I feel iffy on is the name - Haphazard is defined as 'Lacking any obvious principle of organization.' - perfect for :entropy but with no :aether link. I would've liked to seen a name that was also reminiscent of the two 'base' cards, something like "Dimension Seed" or "Chaos Essence".

You also do make an interesting way to kill the muggers, though you waited a few turns. For future reference ; you're allowed to cast a spell as many times as you possibly can during a round, provided you have the quanta and no status effects are in place. 5/10
Balance : Seems appropriately toned down from Chaos Power and the slight :aether effect to justify the dual cost. As a low costed card, the dual quanta cost is easier to work with. 6/10
Meta : Unupped Entropy doesn't have an ATK/HP buff card, and I could certainly see this in an :aether / :entropy unupped duo that uses Sparks. Assuming 'can't be attacked' would translate to 'not being affected by creatures' in the actual ETG, I think players would also value it for being able to slight CC protection. 5/10
Rating : 16/30
Difficulty : 12/30
Quanta Spent : 4 :aether , 4 :entropy
SUCCESS

Diceroll:
You gain +2+4+4+3 ATK, giving you 14 ATK | 1 (Can't be reached) HP.

Strongarm Muggers each resist 2 damage, so you deal 10 damage, which gets divided among them as 5 each.


You spend a lot of quanta, but you manage to destroy the muggers with several extremely strong psionic bursts. The Caravan rewards you with 3 :entropy , 3 :aether and 50 :electrum .

Reward : 3 :aether , 3 :entropy , 50 :electrum, 3 XP (Add these to your profile the next time you post.)
I'll summon two of these
(https://dl.dropboxusercontent.com/u/7229007/etg%20cards/memory_card.png)
and send one after each mugger
Flavor : I believe the idea is to represent that memory isn't 'corporeal (like Spark represents electricity). Overall straightfoward. 6/10
Balance : Compared to Spark, is +1 ATK really worth 2 :time ? Compare Phase Salvager, who gets +1 ATK +Ability for only 1 :aether . This card is somewhat underpowered. 3/10
Meta : I don't think this would contribute much in the game's current meta - it's basically "Spark for :time ", since :time has no HP buff cards similar to Aether. Spark being free also hurts the potential for this card a lot, though less so than Phase Salvager since its non - :aether . 4/10
Rating : 13/30
Difficulty : 12/30
Quanta Spent : 4 :time
SUCCESS

It takes some effort and careful timing, but you manage to kill the muggers. The grateful traders give you 3 :time and 50 :electrum in return.

Reward : 3 :time , 50 :electrum, 3 XP (Add these to your profile the next time you post.)

Name: Forked Lightning
Element: Aether
Cost: 2 :aether
Type: Spell
Atk|HP: N/A
Text: Deal 2 damage to 2 creatures, or 1 damage to 3 creatures.
Notes:
Art: N/A

Casting Forked Lightning twice. This is harder than it sounded. But fun.
Flavor : Quick, efficient, and precise. I like the simplicity of the spell. 6/10
Balance : So it's either 4 damage spread over 2 creatures or 3 damage spread over 3 creatures. Considering Shockwave, Lightning, and (old) Thunderstorm , this is very fair, possibly even a bit UP. 6/10
Meta : Well done in making this clearly different from Lightning Bolt, a staple of the EtG metagame. It’s got enough oomph to provide card advantage and doesn’t overpower it’s ingame counterpart either. 7/10
Rating : 19/30
Difficulty : 12/30
Quanta Spent : 4 :aether
SUCCESS
The muggers are electrified and fall to the side. They’ll be seeing sparks for a while. The grateful caravan rewards you with 5 :aether and 50 :electrum . Before you leave, one of the traders decides to give you an additional 20 :electrum for your troubles.


Reward : 5 :aether , 70 :electrum, 3 XP (Add these to your profile the next time you post.)

Card to deal with the bandits:
Name: Shadow Army
Element: _darkness
Cost: 1
Type: Spell
Text: Gain a "shadow"-copy of each creature the opponent controls. As en extra cost when playing this card, pay :darkness quanta equal to half the cost of each shadow created. Shadow dissapears at the end of turn.
Notes: "Shadow"-copies are identical to the original card, so it creates a new card, like fractal, not a a full copy like Parallell Universe. This means that any buffs that the opponent's creatures had are not reflected on the shadows.  Shadows are alway :darkness, regardless of the original creature's element. If you run out of :darkness quanta, no more shadow are created.
Art: (Optional)

I use this to get 2 shadows of the bandits, which then fight the original bandits. It costs me 5 :darkness quanta.
Flavor : A 'mass shadow clone' card, easy to understand. 6/10
Balance : You will tend to get more out of Parallel Universe if you're facing 1-2 big creatures, but this is much more powerful on larger armies. This one's hard to balance by cost; I feel like it should cost 1 :darkness unupped to limit it slightly more to :darkness (think Holy Light, Animate Weapon, etc...), but the 'vanishing' effect makes this better for 'alpha strikes' whereas PU is a more reliable/steady source of damage. 6/10
Meta : Darkness's creatures always seem to lack a little strength compared to better rush elements like Life and Fire. This helps close the gap a bit, similar to how Air uses SoFreedom and Skyblitz to get better damage.  It does share the 'cheap cost but quanta sink' card with Drain Life (both also enable massive damage with lots of :darkness ) 5/10
Rating : 17/30
Difficulty : 12/30
Quanta Spent : 5 :darkness
SUCCESS

While you don't manage to kill the muggers with their shadow clones, you manage to hold them off and get everyone to Towe safely. The grateful caravan rewards you with 6 :darkness . Before you leave, one of the traders decides to give you an additional 20 :electrum for your troubles.

Reward : 6 :darkness , 20 :electrum, 3 XP (Add these to your profile the next time you post.)


ROUND 2 - Welcome to Towe
You all head on to The Honorable City of Towe.
(http://i.imgur.com/htCBYIy.jpg)

The port city is a bustling metropolis of adventure, characterized by all sorts of honorable and shady figures rushing through the roads. With luck, you've managed to arrive without any trouble.

You observe your surroundings - to the east is the Adventurer's Guild, where one may find quests and possibly other companions. To the south is the The Port, where a traveler can buy safe passage aboard a ship (or occasionally something more bizarre.). To the west is the Bazaar, which buys and sells all sorts of equipment and goods, with a blusterous Tavern nearby. To the north is the elaborate Church of Lumia, a sanctum for those of the faith.

So, what would you like to do?


Round Timer : Time's Up. If everyone posts before the round ends, I will try to update as soon as possible.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: andretimpa on May 20, 2013, 11:31:28 pm
I go to the bazaar


Quote from: andretimpa
Name: andretimpa
Level/Elements:  1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 9 :time
Electrum : 150 :electrum
Items : None
Current Goals: Hone your skills
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: EvilDeathX on May 21, 2013, 12:44:47 am
ROUND 1 Challenge - Caravan Muggers - CARD EVALUATION (Scroll down for Round 2)
Note : I went a little easy on the ratings and difficulty here because its the first round.

Here's a  rough standard of ratings, for future rounds:
Subpar : 0-2
Average : 3-4
Good : 5-6
Good+ : 7
Great : 8-9
Excelllent : 10

1. Use Llun Ytivarg on the caravan and fly them to safety!
2. Card creation:
Gravity pulse
spell
costs:4  :gravity
delays all opposing creatures by 1 turn.

Use Gravity pulse on the StrongArm Muggers to prevent them from moving while we escape.
Flavor : Haha, you must be giving the Caravan a good scare while you're doing this; what works works, though.
I do have slight doubts if Iredia's at the level that she can control Llun Ytivarg on other objects that well, but otherwise pretty solid. 6/10
Balance : I'm tempted to lower this card's cost, but to be fair Sundial affects both sides and is still considered very good as a stall card. You seem made the right call here on balance. 7/10
Meta : Given that Gravity is the element of high toughness and OTK cards like Chimera and Catapult, I think it could use another stall card or two. This card provides a simple stall effect at a reasonable price; some players may compare it to Sundial, but it's still a fairly decent card. 6/10
Rating : 19/30
Difficulty : 12/30
Quanta Spent : 6 :gravity

SUCCESS
The muggers are frozen in place and curse angrily at you as you make off with the caravan. Once you're at Towe, the Caravan thanks you by giving you 50 :electrm and 6 :gravity back for your troubles. Well done!

Reward : 6 :gravity , 50 :electrum, 3 XP (Add these to your profile the next time you post.)

I decide to intervene against the muggers, so I create 5

(http://i.imgur.com/4GQ20Hi.png)
NameStatic Flea
ElementAether
Cost1 :aether
TypeCreature
Atk|HP1|1
TextMay cause additional 1 damage when attacking.
NotesChance is 35% and increases 5% per attack. Airborne.


I send Static Flea#1&2 to attack Mugger#1, and Static Flea#3&4 attack Mugger#2. Static Flea#5 I hold back near me.
Flavor : A straightfoward minion with a chance ability, you've also summoned enough to potentially defeat the muggers. 'Airborne' and the 'buff on attack' make me feel this should be :air, though. 4/10
Balance : Almost an Ash Eater but not quite. It seems rather weak by itself, I would've upped the potential ability damage to 2 to compensate for the % chance. 5/10
Meta : Interesting uses with Adrenaline and Aether lacks a 1-cost weenie. It makes it's purpose clear and does it well. 7/10
Rating : 16/30
Difficulty : 12/30
Quanta Spent : 5 :aether
SUCCESS

Dice Rolls (Rolling a d100, roll 1-35 to succeed) : Flea #1 rolls a 1 and succeeds, Flea #2 rolls a 53 and fails, Fleas #3-4 both roll 60 and fail.


Your fleas shock the muggers with a web of electricity, but you fail to kill both. The caravan is greatful for your efforts to stop them though and gives you 5 :aether as repayment.
Reward : 5 :aether , 3 XP (Add these to your profile the next time you post.)

So Taggerung decides to face the bandits
(http://i.imgur.com/9uPNrSo.png)

Withering drought costs 2  :water if in a town near water, or near a body of water itself. If near any plant life, the card stays as it is. If in a dry area such as a desert, it cannot be played.

Taggerung casts Withering Drought against the two bandits, in an attempt to save the merchant.
Flavor : With Dry Spell, Water shows itself to pretty adept at killing things through dehydration and also has a slight :death affinity with Poison-based mechanics. While this doesn't quite follow up on that mold, the subtheme of 'harvesting souls' is interesting and carries through quite well. I do have an issue of how this implies it'd dehydrate the creatures when it's killing them with actual (albeit 'stolen') water instead.

I also was wondering why you choose this particular card's 'power source' to be plants until I realized that Towe is a heavily forested area from looking at the map. Good choice. 5/10

Balance : A 4 Quanta for 4 damage to all creature + Dry Spell-like effect is very powerful, and it's only offset by a very situational drawback that makes me think of Holy Light - supbar in most situations, but very good if you can 'set up' everything around it. 5/10
Meta :  Depending on how the drawback was implemented in the game, this would either quickly replace Dry Spell as Water's signature mass CC spell (much more efficient) or Dry Spell would quickly reclaim it's niche (drawback isn't worth it). What saves this card from competing 100% with Dry Spell IMHO is the fact that it generates :death instead of :water . 4/10
Rating : 14/30
Difficulty : 12/30
Quanta Spent : 4 :water
SUCCESS

You kill the muggers and add 2 :death for your successful kills. The caravan also gives you 2 :water and 50 :electrum for succesfully helping them.
Reward : 2 :death (from card) , 2 :water , 50 :electrum , 3 XP (Add these to your profile the next time you post.)

In the future, please remember to include your profile and keep it updated whenever you post an action.

Quote
Name: haphazard
Element:  :entropy
Cost: 1  :entropy, 1  :aether
Type: Spell
Text: Target creature gains random buff in ATK (n=1.5, 2, 2.5, 3, 3.5, 4 max: 4) for card placed and may not be attacked physically
Art: (Optional)
(http://i.imgur.com/ozXgOC8.png)

Strongarm Muggers resist the first 2 damage done to them each round.
In other words, first attack will be turn 3
initial  ATK/HP 1/1
Atk|HP: 2 | 2  vs  Atk|HP: 3 | cannot be attacked     --->i've used 6 quantas
Atk|HP: 2 | 1.5 vs Atk|HP: 4 | cannot be attacked    .... So, i ended up consuming 8 quantas 4 :aether, 4 :entropy

This is assuming random buff giving only 1 per card and i needed 4

Calculation on random buff part. Higher quanta cost creatures >8 have higher possibility of higher buff.
So, i might not end up using 8 quantas. (btw, it's 10 quantas given right?)
Flavor : Basically a dual quanta :aether / :entropy Chaos Power + One-turn Quint. A simple and flavorful fusion of effects that a player would recognize easily.
The only thing I feel iffy on is the name - Haphazard is defined as 'Lacking any obvious principle of organization.' - perfect for :entropy but with no :aether link. I would've liked to seen a name that was also reminiscent of the two 'base' cards, something like "Dimension Seed" or "Chaos Essence".

You also do make an interesting way to kill the muggers, though you waited a few turns. For future reference ; you're allowed to cast a spell as many times as you possibly can during a round, provided you have the quanta and no status effects are in place. 5/10
Balance : Seems appropriately toned down from Chaos Power and the slight :aether effect to justify the dual cost. As a low costed card, the dual quanta cost is easier to work with. 6/10
Meta : Unupped Entropy doesn't have an ATK/HP buff card, and I could certainly see this in an :aether / :entropy unupped duo that uses Sparks. Assuming 'can't be attacked' would translate to 'not being affected by creatures' in the actual ETG, I think players would also value it for being able to slight CC protection. 5/10
Rating : 16/30
Difficulty : 12/30
Quanta Spent : 4 :aether , 4 :entropy
SUCCESS

Diceroll:
You gain +2+4+4+3 ATK, giving you 14 ATK | 1 (Can't be reached) HP.

Strongarm Muggers each resist 2 damage, so you deal 10 damage, which gets divided among them as 5 each.


You spend a lot of quanta, but you manage to destroy the muggers with several extremely strong psionic bursts. The Caravan rewards you with 3 :entropy , 3 :aether and 50 :electrum .

Reward : 3 :aether , 3 :entropy , 50 :electrum, 3 XP (Add these to your profile the next time you post.)
I'll summon two of these
(https://dl.dropboxusercontent.com/u/7229007/etg%20cards/memory_card.png)
and send one after each mugger
Flavor : I believe the idea is to represent that memory isn't 'corporeal (like Spark represents electricity). Overall straightfoward. 6/10
Balance : Compared to Spark, is +1 ATK really worth 2 :time ? Compare Phase Salvager, who gets +1 ATK +Ability for only 1 :aether . This card is somewhat underpowered. 3/10
Meta : I don't think this would contribute much in the game's current meta - it's basically "Spark for :time ", since :time has no HP buff cards similar to Aether. Spark being free also hurts the potential for this card a lot, though less so than Phase Salvager since its non - :aether . 4/10
Rating : 13/30
Difficulty : 12/30
Quanta Spent : 4 :time
SUCCESS

It takes some effort and careful timing, but you manage to kill the muggers. The grateful traders give you 3 :time and 50 :electrum in return.

Reward : 3 :time , 50 :electrum, 3 XP (Add these to your profile the next time you post.)

Hey, How come mine isn't on there???
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Zaealix on May 21, 2013, 12:47:58 am
Name: Iredia Irei
Level/Elements:  1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 3/20 EXP
Quanta : 10 :gravity
Electrum : 150 :electrum
Items : None
Current Goals: N/A

After receiving grateful thanks (And trying not to laugh too much at the Merchants for going 'You did WHAT with Gravity!?') Iredia decided to go check out the adventurer's guild, and see what's what.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 21, 2013, 01:00:30 am
Hey, How come mine isn't on there???
My apologies, I slipped up. >.>

I'll evaluate yours as soon as possible and PM you when I'm done.

Name: Forked Lightning
Element: Aether
Cost: 2 :aether
Type: Spell
Atk|HP: N/A
Text: Deal 2 damage to 2 creatures, or 1 damage to 3 creatures.
Notes:
Art: N/A

Casting Forked Lightning twice. This is harder than it sounded. But fun.
Flavor : Quick, efficient, and precise. I like the simplicity of the spell. 6/10
Balance : So it's either 4 damage spread over 2 creatures or 3 damage spread over 3 creatures. Considering Shockwave, Lightning, and (old) Thunderstorm , this is very fair, possibly even a bit UP. 6/10
Meta : Well done in making this clearly different from Lightning Bolt, a staple of the EtG metagame. It’s got enough oomph to provide card advantage and doesn’t overpower it’s ingame counterpart either. 7/10
Rating : 19/30
Difficulty : 12/30
Quanta Spent : 4 :aether
The muggers are electrified and fall to the side. They’ll be seeing sparks for a while. The grateful caravan rewards you with 5 :aether and 50 :electrum . Before you leave, one of the traders decides to give you an additional 20 :electrum for your troubles.


Reward : 5 :aether , 70 :electrum, 3 XP (Add these to your profile the next time you post.)
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: EmeraldTiger on May 21, 2013, 01:03:37 am
(http://i.imgur.com/hwq0pEc.png)
NameEmeraldTiger
Level/Elements1
Stats1/1
Ability  :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.)
Experience 3/20 EXP
Quanta10
Electrum 100
ItemsNone
Current GoalsN/A

I go to the Bazaar to see what wares are available, I hope to find a general goods shop.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: neuroleptics on May 21, 2013, 04:14:43 am
3 :entropy  , 3  :aether , 50 :electrum , 3 XP
Does that mean i've 8 quantas from the original 10 right now?


(http://i.imgur.com/WtWEd30.png)
NameNeuroleptics
Level/Elements1
Stats1/1
Ability :entropy :entropy :aether Mindwarp - Target creature attacks a random enemy target this round.
Experience 3/20 EXP
Quanta 5 :entropy 5  :aether Current: 4 :entropy 4 :aether
Electrum 150
ItemsNone
Current GoalsAll creatures subject to control

More companions will be fun. I'll head to East
(http://i.imgur.com/kaNBoHz.png)
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: UnholyAir on May 21, 2013, 04:33:55 am
(http://i.imgur.com/xcHfcH0.png)
NameTaggerung
Level/Elements1  :air :water
Stats1/1
Ability  :rainbow- Distill - Gain  :air or :water. Use up to twice per round. ( can be paid with any quanta.)
Experience 3/20 EXP
Quanta10
Electrum 150
ItemsNone
Current GoalsN/A
Current Quanta Pool 3 :water , 5 :air , 2  :death

Taggerung would like to follow EmeraldTiger to the Bazaar, toying with his new souls (  :death Quanta ) As he goes.

(Sorry ET, I had to take the table. It's just so clean and it soothes my OCD. <3 )
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: EvilDeathX on May 21, 2013, 05:02:34 am
(http://i.imgur.com/MOIUBGJ.png)
NameHarvestasha
Level/Elements1 :aether :darkness
Stats1/1
Ability :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience 3/20 EXP
Quanta11
Electrum 170
ItemsNone
Current GoalsN/A
Current Quanta Pool 6 :aether, 5 :darkness

I am headed toward the Bazaar, looking for Dimensional Shield, and/or Lobotimizer.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: Fippe94 on May 21, 2013, 05:12:48 am
My card isn't on there either.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: killsdazombies on May 21, 2013, 11:37:43 am
Will edit with a chart later.

Kalame
Level 1 :life  :darkness
All stats unchanged (again, chart will be made later, on phone ATM)

I go to the bazaar. Cause why not
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 21, 2013, 08:16:28 pm
Quote from: neuroleptics
Does that mean i've 8 quantas from the original 10 right now?
Yes.

My card isn't on there either.
D'oh, it seems I've blundered again. Forgive me. ^^;

I've added your evaluation as well. Hopefully that covers all missed cards from Round 1.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: Marsu on May 22, 2013, 06:07:47 pm
I can still participate even though I missed the very first round, can't I?

If that's the case, I'd like to go east to the Adventurer's Guild.

I wanted to wait to post this until I have a good art for my own card, but that might not happen until this round ends.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: Fippe94 on May 22, 2013, 07:15:04 pm
I'll go to the Bazaar.

Player card:
Name: Thaez the Dark
Level/Elements:  1 :darkness
Stats : 1/1
Ability : :darkness  - Unholy Strike - Target creature takes 1 damage.
Experience: 3/20 EXP
Quanta : 11 :darkness
Electrum : 120
Items : None
Current Goals: Looking for a new goal in life.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 22, 2013, 08:04:36 pm
I can still participate even though I missed the very first round, can't I?

If that's the case, I'd like to go east to the Adventurer's Guild.

I wanted to wait to post this until I have a good art for my own card, but that might not happen until this round ends.
Yes, you can still participate if you miss a round.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: ddevans96 on May 23, 2013, 10:00:19 pm
Name: Shaumasc Anatta
Level and EXP: 1, 0/20
Elements: :water :darkness
Quanta: 6 :water, 6 :darkness
Electrum: 100 :electrum
Items: None
Current Goals: None

(http://imageplay.net/img/tya22317182/Ignia_Shaumasc_Anatta.png)
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 24, 2013, 09:44:54 pm
(http://upload.wikimedia.org/wikipedia/commons/thumb/7/75/Bazar_of_Athens.jpg/800px-Bazar_of_Athens.jpg)

ROUND 3 - Exploring the City

Mark Quanta Income: All players get either 2 Mono element quanta or 1 of each Duo element quanta you picked at the beginning. (E.g. if you picked :fire only, you get 2 :fire . If you picked :darkness :aether , you get 1 :darkness and 1 :aether .) Please add this quanta to your profile.

The Bazaar
andretimpa , Harvestasha (EvilDeathX), EmeraldTiger, Taggerung (UnholyAir) , Thaez (Fippe94), killsdazombies

The Bazaar is crowded with new faces today. You notice several other adventurers wander into the bustling area, pushing and shoving as they try to get a good view of the wares.

Several bursts of commotion begin to draw your attention. One vendor seems to be staring in shock at his swords, which suddenly have started floating into the air. Another food vendor nearby seems to be getting attacked by some bold vultures that are trying to get any leftover scraps on his counter. A third vendor appears to be looking for some help - he looks like an alchemist, but most of his glass bottles are strangely empty.

The following wares are on display for purchase by anyone:

Quote from: The Bazaar
Bazaar Format:
#in stock [Item Name] - [Effect] [Price for 1 of object]

Weapons:
1x Hexed Rusty Spear - Gives your character +2/-1. (You can't equip this weapon if it would make your HP 0.) 25 :electrum
2x Curved Blade - +1 modifier to Weapon cards. 50 :electrum
2x Small Dagger - Gives your character +1/+0. 30 :electrum
1x Cultist's Staff - Gives a small chance to draw :darkness quanta each turn. 50 :electrum
1x Runed Axe - Gives your character +2/+0 and +1 modifier to cards of your element. 150 :electrum
1x Healer's Staff - Gives your character +0/+1 and " :life : Target creature heals 1 HP. ". 60 :electrum
1x Balanced Hammer - Gives your character +1/+1 and +1 modifier to :gravity cards. 120 :electrum

Armor:
10x Leather Jerkin - Gives your character +0/+2. 50 :electrum
2x Crude Steel Plate - Gives your character +0/+4, -1 modifier to Weapon and Shield cards. 100 :electrum
1x Ruby Studded Jerkin -  Gives your character +0/+2. Gives a small chance to generate :fire quanta each turn. 100 :electrum
1x Aether-Dampening Mail - Gives your character +0/+3. :aether cards deal 1 less damage to you. 100 :electrum

Shields:
4x Shield - Gives your character +0/+1. 30 :electrum

Misc.:
3x Runed Ring - Gives a small chance to draw 1 random quanta each turn. 25 :electrum
2x Steel Bracelet - Gives your character +0/+1. 30 :electrum
1x Dull Slotted Bracelet - It... doesn't do anything. There's a open slot for a gem to be placed in it, though. 10 :electrum

Items:
2x Phoenix Feather - If you die, you automatically revive with no losses. 150 :electrum
1x Diplomacy 101 - +1 modifier to cards used for out-of-combat negotiations. 50 :electrum
10x Weak Healing Potion - Use anytime to heal a target by 5 HP. 30 :electrum
5x Weak Quanta Potion - Use anytime to gain 3 quanta of your mark. 30 :electrum

Event - Harvestasha (EvilDeathX)
Lobotomizer, Dim Shield... ugh. It seems none of that is in stock today. It seems weapons and shields of that high quality may be tough to obtain around here.

"Psst." Turning around, you find a shifty-eyed hobbit merchant staring back at you. "I was told you were looking for Dimensional Shields. I've got some lower quality ones here on me - they don't last as long but they don't drain as much quanta when you cast 'em either."

The merchant has 2 of these shields available and is offering 70 :electrum for each. What do you do?

The Adventurer's Guild
Iredia (Zaealix) , neuroleptics, Marsu

The Adventurer's Guild is packed as always - it seems Towe is a popular starting place for many new adventurers looking for a quest.  A large, burly minotaur sits in the back of the room, doing some paperwork - it seems he's the one in charge here.  Next to him, a blue-robed ninja seems to be examining the giant painting of some random shining knight in armor on the wall. Some papers get knocked over by a passing Hematite Golem and the minotaur yells at his subordinates to get some more order in this place; amusingly, it's too loud for even his voice to pierce the buzz generated in the enormous stone structure.

In other words, business as usual. You notice two other adventurers from the road to Towe have also entered and are looking around.

There's a quest board set up near the entrance, so you decide to take a look:

Quote from: Quest Board
  • Enrei, Dragon Tyrant - Greetings, fellow questers. I am quite sure you may be aware of a nefarious group called the Cult of the Lost Rage that has assembled under the lead of a greedy dragon calling himself 'Enrei', who has been terrorizing nearby villages.  Be wary that this conflict isn't for the inexperienced or the faint-hearted - If you wish to find out more, come see me at the main desk. I'm the giant minotaur, if you haven't figured it out. - Guildmaster Minos

  • Pest Control - Help needed stopping some giant bugs in Antwit Woods. Meet me at Antwit Woods if you're interested, look for a guy with a green cloak.

  • Catch a Thief - A really important keepsake of mine was stolen by one of those Dremor rats! He's probably still on the outskirts of town - if you're interested, ask for 'Vinni' at the Tavern.

  • Burning Bookworm - Novice Pyromancer here, I accidentally burned one of my Master's books in my latest 'experiment'. They ordered me to buy a new one, but it's a long way to Heawold and I may need some hired help. Meet me at the Church of Lumia for details, I'm the brown-haired boy with red goggles.
Event - neuroleptics
"Looking for some help, eh?" A stout, middle aged gnome walks up to you. Despite the wobble in his step, he's clearly got an air of confidence around him as his rune-inscribed crossbrow swings against his leg. "Name's Frinarv. I'd be willing to travel with you, but I'm in need a of a bit of money. Would you mind paying a bit up front?"
Quote
Frinarv
2 :earth
2 | 2
:aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects.

Price : 120 :electrum

You excuse yourself to think about his offer. As you round a corner, you quickly collide with a thin, plainclothed elf. "Oh, I'm sorry!" She quickly apologizes. "Hey... you look somewhat new here. I'm also kind of new too, and I'm looking for a partner to work with. Would you be interested in teaming up with me?" She may new, but her rapier looks sharp and well taken care of.

Quote
Faisa
1 :life
1 | 1
Faisa attacks first in combat.

Price : 30 :electrum

And the rest:
Shau (ddevans96), eaglgenes101, majofa, Vangelios

You guys are rambling around doing nothing.

Event - Shau (ddevans96)
You wander around in the town for a bit, and find some spare change and quanta. Add 10 :electrum and 2 :rainbow to your quanta pool. ( :rainbow can only be spent on elementless quanta costs.)

Round Timer : Decision Round : Time's Up.
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: neuroleptics on May 24, 2013, 10:09:30 pm
The Adventurer's Guild
Iredia (Zaealix) , neuroleptics, Marsu

The Adventurer's Guild is packed as always - it seems Towe is a popular starting place for many new adventurers looking for a quest.  A large, burly minotaur sits in the back of the room, doing some paperwork - it seems he's the one in charge here.  Next to him, a blue-robed ninja seems to be examining the giant painting of some random shining knight in armor on the wall. Some papers get knocked over by a passing Hematite Golem and the minotaur yells at his subordinates to get some more order in this place; amusingly, it's too loud for even his voice to pierce the buzz generated in the enormous stone structure.

In other words, business as usual. You notice two other adventurers from the road to Towe have also entered and are looking around.

There's a quest board set up near the entrance, so you decide to take a look:

Quote from: Quest Board
  • Enrei, Dragon Tyrant - Greetings, fellow questers. I am quite sure you may be aware of a nefarious group called the Cult of the Lost Rage that has assembled under the lead of a greedy dragon calling himself 'Enrei', who has been terrorizing nearby villages.  Be wary that this conflict isn't for the inexperienced or the faint-hearted - If you wish to find out more, come see me at the main desk. I'm the giant minotaur, if you haven't figured it out. - Guildmaster Minos

  • Pest Control - Help needed stopping some giant bugs in Antwit Woods. Meet me at Antwit Woods if you're interested, look for a guy with a green cloak.

  • Catch a Thief - A really important keepsake of mine was stolen by one of those Dremor rats! He's probably still on the outskirts of town - if you're interested, ask for 'Vinni' at the Tavern.

  • Burning Bookworm - Novice Pyromancer here, I accidentally burned one of my Master's books in my latest 'experiment'. They ordered me to buy a new one, but it's a long way to Heawold and I may need some hired help. Meet me at the Church of Lumia for details, I'm the brown-haired boy with red goggles.
Event - neuroleptics
"Looking for some help, eh?" A stout, middle aged gnome walks up to you. Despite the wobble in his step, he's clearly got an air of confidence around him as his rune-inscribed crossbrow swings against his leg. "Name's Frinarv. I'd be willing to travel with you, but I'm in need a of a bit of money. Would you mind paying a bit up front?"
Quote
Frinarv
2 :earth
2 | 2
:aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects.

Price : 120 :electrum

You excuse yourself to think about his offer. As you round a corner, you quickly collide with a thin, plainclothed elf. "Oh, I'm sorry!" She quickly apologizes. "Hey... you look somewhat new here. I'm also kind of new too, and I'm looking for a partner to work with. Would you be interested in teaming up with me?" She may new, but her rapier looks sharp and well taken care of.

Quote
Faisa
1 :life
1 | 1
Faisa attacks first in combat.

Price : 30 :electrum


Quest board means i need to choose 1/3 or every quest?
If 1/3 i choose 'Vinni'.

About the companion, yes, i will take....wait what does status effect means? all the buffs? If so, i don't mind paying extra for Frinarv
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 24, 2013, 10:11:21 pm
Quest board means i need to choose 1/3 or every quest?
If 1/3 i choose 'Vinni'.

About the companion, yes, i will take....wait what does status effect means? all the buffs? If so, i don't mind paying extra for Frinarv
You can take on as many quests as you want. (Whether you get them all done in a timely manner is another issue.)

Status effect refers to any existing buff/debuff effect in the game.
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: ddevans96 on May 24, 2013, 10:12:42 pm
Name: Shaumasc Anatta
Level and EXP: 1, 0/20
Elements: :water :darkness
Quanta: 7 :water, 7 :darkness, 2 :rainbow
Electrum: 110 :electrum
Items: None
Current Goals: None

(http://imageplay.net/img/tya22317182/Ignia_Shaumasc_Anatta.png)



> find back alley

This is completely serious, for the record. Back alleys can be a great place to get items and such.
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: neuroleptics on May 24, 2013, 10:14:37 pm
The order of quest taken will be the same as it's listed. I think 1st will be the easiest to complete, followed by third however, third might involve money. Thus, i put that last.

The companion will be an experienced guy, Frinarv
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: killsdazombies on May 24, 2013, 10:22:06 pm
Name: Kalame
Level and EXP: 1, 0/20
Elements: :life :darkness
Quanta:5 :life 5 :darkness
Electrum:100 :electrum
Items: None
Current Goals: None

I would like to buy a Healers Staff for 60  :electrum   And a Shield for 30  :electrum
End result: 10  :electrum Quanta unchanged.

I then walk over to the third vender, The alchemist, and ask if he requires assistance.
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: andretimpa on May 25, 2013, 01:05:06 am
I'll get the Ruby Studded Jerkin and a Runed Ring, which sums  :electrum 125

Quote from: andretimpa
Name: andretimpa
Level/Elements:  1 :time
Stats : 1/1
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretiempa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 9 :time
Electrum : 150 :electrum -> 25  :electrum
Items : None
Current Goals: Hone your skills
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: EmeraldTiger on May 25, 2013, 02:58:45 am

(http://i.imgur.com/hwq0pEc.png)
NameEmeraldTiger
Level/Elements1
Stats1+1/1+1
Ability  :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.)
Experience 3/20 EXP
Quanta12 :aether
Electrum 15 :electrum
Itemsruned ring | Gives a small chance to draw 1 random quanta each turn.
small dagger | Gives +1|+0
Steel Bracelet | Gives +0|+1
Current GoalsN/A

Taking a look around after seeing the commotion,( I think "I wonder what that was about?". I the walk through out the bazaar, and i end up purchasing a small dagger, a runed ring, and a Steel Bracelet. cost 85 :electrum
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: EvilDeathX on May 25, 2013, 06:07:23 am
Event - Harvestasha (EvilDeathX)
Lobotomizer, Dim Shield... ugh. It seems none of that is in stock today. It seems weapons and shields of that high quality may be tough to obtain around here.

"Psst." Turning around, you find a shifty-eyed hobbit merchant staring back at you. "I was told you were looking for Dimensional Shields. I've got some lower quality ones here on me - they don't last as long but they don't drain as much quanta when you cast 'em either."

The merchant has 2 of these shields available and is offering 70 :electrum for each. What do you do?

I purchase the Aether-Dampening Mail for 100 :electrum then I turn to the shady merchant. "Come, let us speak in private." I lead him to the nearest alley, then I ask him, "First off, How long will this last? Second, how much quanta is required? And third, why so shady, what is illegal about this shield?" (Also, is this a spell that I can cast as a shield, or is this a one time shield that when I use it it's gone?)

After dealing with the shady merchant, I walk over to the alchemist and ask why his bottles are empty.

P.S.
CURSES! Always willing to join with a cute elf girl.
Faisa
1 :life
1 | 1
Faisa attacks first in combat.

Price : 30 :electrum
But I am not there so meh...

(http://i.imgur.com/MOIUBGJ.png)
NameHarvestasha
Level/Elements1 :aether :darkness
Stats1/1+3
Ability :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience 3/20 EXP
Quanta13
Electrum 70 :electrum maybe 0 :electrum
ItemsAether-Dampening Mail: :aether does 1 less damage to me.
Current GoalsN/A
Current Quanta Pool 7 :aether, 6 :darkness
Question: If I create a "copy" of myself using Spirit Double. Would the Token, be wearing the mail too and thus get the damage reduction to :aether?
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: eaglgenes101 on May 25, 2013, 06:27:18 am
> Walk to the bazaar. Watch out for things.

You never know what sort of things happen at the bazaar. It's nice to see what sort of interesting things are being sold.

Name : "The Hawk"
Level/Elements : 1 :darkness
ATK/HP 1/1
Ability : :darkness - Underworld Dealings - Gain :life, :light , or :time. Use up to three times per round.
Experience : 0/20 EXP
Quanta : 11 :darkness
Electrum : 100 :electrum
Items : None
Current Goals: N/A
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: UnholyAir on May 25, 2013, 11:19:36 am
Taggerung walked to the vendor and bought a Ruined ring, as well as two shields.

Taggerung then casts Distill, taking One  :death quanta and converting it to  :water
-85 Electrum
(http://i.imgur.com/xcHfcH0.png)
NameTaggerung
Level/Elements1  :air :water
Stats1/1 (+0|+2)
Ability  :rainbow- Distill - Gain  :air or :water. Use up to twice per round. ( can be paid with any quanta.)
Experience 3/20 EXP
Quanta :air :water
Electrum 65
ItemsNone
Current GoalsN/A
Current Quanta Pool 4 :water , 5 :air , 1  :death
Inventory Ruined Ring x1
Shield x2


Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: Fippe94 on May 25, 2013, 11:42:23 am
You forgot about me again. I went to the Bazaar:

I buy 1 Hexed Rusted Spear, 1 Leather Jerkin and 1 Steel Bracelet, for a total of 105 :electrum, and giving me a total of +2/+2

Also, I then go and try to help with the vultures.

NameThaez the Dark
Level/Elements1 :darkness
Stats1/1 (+2|+2)
Ability :darkness  - Unholy Strike - Target creature takes 1 damage.
Experience 3/20 EXP
Quanta12 :darkness
Electrum 15
Items1 x Hexed Rusty Spear
1 x Leather Jerkin
1 x Steel Bracelet
Current GoalsLooking for a new goal in life.
Title: Re: Ignia : A Card Design RPG [ROUND 1, SIGNUPS OPEN]
Post by: Zaealix on May 25, 2013, 12:56:13 pm
Name: Iredia Irei
Level/Elements:  1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 3/20 EXP
Quanta : 12 :gravity
Electrum : 150 :electrum
Items : None
Current Goals: N/A

Wandering through the hustle and bustle of the Aventurer's guild, and laughing when the blue ninja goes on a bad trip to the floor, Iredia makes it to a rather harried looking skeletal deer, fumbling with her documents behind the counter, and after boring blah blah blah, decided to take that Burning Bookworm quest. On her way out she waved to that leafy looking druid, Marsu, attempting to get his/her attention.
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 26, 2013, 09:49:18 pm
You forgot about me again.
I was scratching my head over how I missed you twice, until...
Quote
Thaez (EvilDeathX)
>.>
My apologies, Thaez's entry has been reedited.

Quote from: EvilDeathX
Question: If I create a "copy" of myself using Spirit Double. Would the Token, be wearing the mail too and thus get the damage reduction to :aether?
The token will copy only the damage reduction ability. (Clone abilities check your combined ATK | HP unless otherwise stated.)

A list of the people who have yet to move this round:
Marsu
majofa (Hasn't moved for 2 rounds)
Vangelios  (Hasn't moved for 2 rounds)
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 29, 2013, 09:56:51 pm
(http://upload.wikimedia.org/wikipedia/commons/c/cd/Castle_Town_of_Kitsuki_01.jpg)
Original image from here (http://commons.wikimedia.org/wiki/File:Castle_Town_of_Kitsuki_01.jpg).

ROUND 4 - Deals, Quests, and Challenges

 (NEW PLAYERS) Towe Outskirts
mwaetht
Quote
The port city is a bustling metropolis of adventure, characterized by all sorts of honorable and shady figures rushing through the roads. With luck, you've managed to arrive without any trouble.

You observe your surroundings - to the east is the Adventurer's Guild, where one may find quests and possibly other companions. To the south is the The Port, where a traveler can buy safe passage aboard a ship (or occasionally something more bizarre.). To the west is the Bazaar, which buys and sells all sorts of equipment and goods, with a blusterous Tavern nearby. To the north is the elaborate Church of Lumia, a sanctum for those of the faith.

So, what would you like to do?


(CURRENT PLAYERS)

Mark Quanta Income: All players get either 2 Mono element quanta or 1 of each Duo element quanta you picked at the beginning. (E.g. if you picked :fire only, you get 2 :fire . If you picked :darkness :aether , you get 1 :darkness and 1 :aether .) Please add this quanta to your profile.

For future reference, characters with names highlighted in yellow are dealing with character-specific events in the spoilers. (As always, keep an eye out for events that -anyone- may act on. ;) )

The Bazaar
andretimpa , Harvestasha (EvilDeathX), EmeraldTiger, Taggerung (UnholyAir) , Thaez (Fippe94), Kalame (killsdazombies), "The Hawk" (eaglgenes101)

All purchases/abiltity uses were done successfully. You wander around the bazaar looking for things to do, and some adventurers try to help some of the vendors.

The vendor with the floating swords remains unassisted as he tries to prevent his wares from flying beyond his reach. You all also spy a gambler calling some attention to himself, asking if anyone would like to play his game.

Quote from: The Bazaar : Current Items in Stock
Bazaar Format:
#in stock [Item Name] - [Effect] [Price for 1 of object]

Weapons:
2x Curved Blade - +1 modifier to Weapon cards. 50 :electrum.
1x Small Dagger - Gives your character +1/+0. 30 :electrum.
1x Cultist's Staff - Gives a small chance to draw :darkness quanta each turn. 50 :electrum
1x Runed Axe - Gives your character +2/+0 and +1 modifier to cards of your element. 150 :electrum.
1x Balanced Hammer - Gives your character +1/+1 and +1 modifier to :gravity cards. 120 :electrum.

Armor:
9x Leather Jerkin - Gives your character +0/+2. 50 :electrum.
2x Crude Steel Plate - Gives your character +0/+4, -1 modifier to Weapon and Shield cards. 100 :electrum.

Shields:
1x Shield - Gives your character +0/+1. 30 :electrum.


Misc.:
1x Dull Slotted Bracelet - It... doesn't do anything. There's a open slot for a gem to be placed in it, though. 10 :electrum

Items:
2x Phoenix Feather - If you die, you automatically revive with no losses. 150 :electrum
1x Diplomacy 101 - +1 modifier to cards used for out-of-combat negotiations. 50 :electrum.
10x Weak Healing Potion - Use anytime to heal a target by 5 HP. 30 :electrum.
5x Weak Quanta Potion - Use anytime to gain 3 quanta of your mark. 30 :electrum.

Kalame (killsdazombies)

You inquire about the alchemist's troubles.

"Ah, yes, you are one skilled in magic, no?" He starts with a slight lisp. "You see, I think I have been afflicted with a curse. Whenever I try to gather liquids or scoop them up in my bottles, it just falls straight through! I am in dire need of a spell to cure me, or soon I'll be broke."

To demonstrate, he dips a bottle he's carrying into a nearby bucket of dirty water. The bottle fills up with the murky liquid, but the moment he lifts the bottle out the water goes straight through the bottle and his hand into the bucket, as if he didn't exist.

DESIGN CHALLENGE : Break the curse on the alchemist
MINIMUM RATING TO PASS : 16


Harvestasha (EvilDeathX)

He laughs. "Good, you're not as naive as I thought. Sign of a good buyer to ask for details, y'see." He sneezes, and then continues, "I'm just one of many independent dealers here who like to overcut or undercut the price tag in this market, so I gotta watch out for authorities sometimes. Fair warning, lady, not all of them are as nice as me."

"And the shields?" you remind him, making sure he stays on topic.

"Both of the shields are one-time use - recastable 'Dims' are hard to come by. Each one I've got here lasts about two rounds and costs 5 :aether to use." He smirks as he takes out a small burlap sack. "In fact, since I'm in a good mood today, I'll show you some other wares I've got. No Lobotomizer, but you might like what you see."

Quote from: Mysterious Hobbit Merchant
2x Weak Phase Shield - Costs 5 :aether to use. Your character phases out for up to two rounds. (He/she can't be attacked.) One time use per shield. 70 :electrum
1x Vampire Charm - The first 2 damage you deal each round is returned to you as HP. (3 damage if you're a :darkness elemental .) 20 :electrum
1x Absolute Town Portal Scroll - Teleports you back to Towe. This effect occurs before any other normal speed attacks/spells can be used. 70 :electrum

Quote
CURSES! Always willing to join with a cute elf girl.
Faisa
1 :life
1 | 1
Faisa attacks first in combat.

Price : 30 :electrum
But I am not there so meh...
Ah, tough luck. Fortunately, there are many opportunities to meet companions in the Adventurer's Guild and other locations. ;)

Thaez (Fippe94)

Your imposing tainted figure doesn't seem to scare the merchant, who frantically waves at you for help. He's getting harrassed by three bulky vultures that fly out of his reach whenever he tries to grasp at them.

Quote
Name: Fat Vulture
Element: :death
Cost: 4 :death
Type: Creature
Atk|HP: 1 | 5
Text: Scavenger: Every time a creature dies, Fat Vulture gains +1/+1. Airborne.
Copies in play : 3

You can intervene if you want. If you create a card for this challenge, it needs to get a minimum rating of 14 and deal with the vultures somehow.

The Adventurer's Guild
Iredia (Zaealix) , neuroleptics, Marsu

Iredia (Zaealix)
(You have accepted the quest 'Burning Bookworm'. Please add it to your 'Current Goals' section.)

Iredia (Zaealix) , Marsu

Iredia walks up to Marsu and asks for a response. It looks like this may take a little time...

neuroleptics
(You have accepted the quests 'Pest Control, Catch A Thief, Burning Bookworm'. Please add them to your 'Current Goals' section.)

"Oh well then, thanks for your time." Faisa starts walks slowly but speeds up quickly as if she's noticed something.

"Traveling with me, then? Well, let's get along." Frinarv nods as you pay him. (-120 :electrum ) That'll cover a month's worth of inn stays for me...

Quote from: You gained a travel companion!
Frinarv
2 :earth
2 | 2
:aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects.
(Note: Companions have their own free will. You can ask them to do things and use their abilities, but the GM will speak for them. Also, please make a Companion section with him in it in your character post for as long as you have him with you.)

"So, any buisness left around here, or are we heading to Antwit Woods to slay some bugs?" Frinarv asks.

Towe Alleyways:
Shau (ddevans96)

Shau (ddevans96)

You wander through the alleyways, and don't find anything of use to you. As you make a left turn, though, you hear a yell of "Get that demon's brat!"

Soon, you see two large thugs chasing a little girl dressed in what appears to be a witch's garb. The girl is screaming for her big sister to save her, but it doesn't seem like there's anyone else nearby.

Quote from: Thugs
Name: Black Alley Ragamuffin
Element: :darkness
Cost: 2 :darkness
Type: Creature
Atk|HP: 2 | 2
Text: :darkness :darkness - Sucker Punch - Target creature takes 1 damage.
Copies in play : 2

You can intervene if you want. If you create a card for this challenge, it needs to get a minimum rating of 15 and resolve the situation somehow.

Towe Outskirts
majofa, Vangelios

majofa, Vangelios, mwaetht

It seems hanging around the outskirts isn't the safest option! Out of nowhere, you're each attacked by a dragon whelp!

Quote from: Enemy
Name: Reckless Whelp
Element: :fire
Cost: 3 :fire
Type: Creature
Atk|HP: 2 | 1
Text: Dragon Whelp attacks first in combat. Airborne.
Copies in play : 2

You may fight directly or run with no penalty. If you create a card for this challenge, it needs to get a minimum rating of 15 and resolve the situation somehow.

majofa, Vangelios, please make a move in the next two rounds or you will be set to Inactive, thanks.

Round Timer : Decision Round : Time's Up.

A small note : Ignia rewards players that look for adventure.

Thanks for updating your profiles accordingly, guys. :)
Towe Outskirts

Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: andretimpa on May 29, 2013, 10:28:43 pm
(https://dl.dropboxusercontent.com/u/7229007/etg%20cards/rpg_card.png)

Quote from: andretimpa
Name: andretimpa
Level/Elements:  1 :time
Stats : 1/3 (1/1 + 0/2)
Ability : :time :time - Stasis - Target creature can't attack this round. (That creature can still use abilities.) andretimpa can't attack or cast non - :time spells this round.
Experience: 3/20 EXP
Quanta : 11 :time
Electrum : 25  :electrum
Items :
  • Ruby Studded Jerkin (Gives your character +0/+2. Gives a small chance to generate :fire quanta each turn.)
  • Runed Ring (Gives a small chance to draw 1 random quanta each turn.)
Current Goals: Hone your skills

I leave the Bazaar and feeling better prepared, go to the Adventurer's Guild
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: EmeraldTiger on May 29, 2013, 10:49:47 pm
(http://i.imgur.com/hwq0pEc.png)
NameEmeraldTiger
Level/Elements1
Stats1+1/1+1
Ability  :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.)
Experience 3/20 EXP
Quanta14 :aether
Electrum 15 :electrum
Itemsruned ring | Gives a small chance to draw 1 random quanta each turn.
small dagger | Gives +1|+0
Steel Bracelet | Gives +0|+1
Current GoalsN/A


I continue to wander about the city. I, after a short time, I find myself in front of the Adventurer's Guild. I wasn't all that interested in it at first, but it was then I saw a posting that I had not noticed at first. It read in bold faced text, "Seeking Adventure! Apply with in." Curiosity got the better of me as usual, so I went in.
Title: Re: Ignia : A Card Design RPG [ROUND 2, SIGNUPS OPEN]
Post by: neuroleptics on May 29, 2013, 11:05:45 pm
(http://i.imgur.com/WtWEd30.png)Frinarv
2 :earth
2 | 2
:aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects.

Price : 120 :electrum
Level/Elements1
Stats1/1
Ability :entropy :entropy :aether Mindwarp - Target creature attacks a random enemy target this round.
Experience 3/20 EXP
Quanta4 :entropy 4 :aether
Electrum 30 :electrum
CompanionFrinarv
Current GoalsAll creatures subject to control. Pest Control, Catch A Thief, Burning Bookworm Quests

"So, any buisness left around here, or are we heading to Antwit Woods to slay some bugs?" Frinarv asks.
let's hit the road.
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: EvilDeathX on May 30, 2013, 01:01:52 am
Harvestasha looks at the shady man curiously, she has lost interest in the Dim shields. She is not fond of one-time-use items. However, she is beginning to grow fond of this man. "Hmm, tell me about this charm..." She gives the man an sinister smile.(Mainly about the mechanics, like when it activates in hand-to-hand combat, and so on. She will end up buying it, I just want to know the specifics...) Oh, and one last thing. What is your name, my fine shady friend? I intend to pay you another visit in the future."

(http://i.imgur.com/MOIUBGJ.png)
NameHarvestasha
Level/Elements1 :aether :darkness
Stats1/1+3
Ability :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience 3/20 EXP
Quanta15
Electrum 50 :electrum
ItemsAether-Dampening Mail: :aether does 1 less damage to me.
Vampire Charm: The first 3 damage I deal each round heals me.
Current GoalsN/A
Current Quanta Pool 8 :aether, 7 :darkness
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: Zaealix on May 30, 2013, 02:46:39 am
Name: Iredia Irei
Level/Elements:  1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 3/20 EXP
Quanta : 14 :gravity
Electrum : 150 :electrum
Items : None
Current Goals: Burning Bookworm
Leafy didn't hear her, so Iredia shrugged, and walked out the guild, when she noticed this really pretty rainbow brain elemental with a gnome walking out the building, mainly because the elemental had a stack of quest papers, one of which was the Burning Bookworm Quest! Welll...Maybe he'd do something else for a bit? Iredia had overheard someone mention a hammer in the market, which she REALLY wanted! Gravity elementals like herself had an affinity to weapons that worked off mass and momentum like hammers! Buuuut...Then again, that brain elemental...She paused at an intersection, and finally decided to go to the Church of Lumia to meet this client and find out the fine print.
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: UnholyAir on May 30, 2013, 03:38:35 am
With new items in hand, Taggerung decides to wander the city for a nice pier, dock, or grassy hill to rest and relax.

(http://i.imgur.com/xcHfcH0.png)
NameTaggerung
Level/Elements1  :air :water
Stats1/1 (+0|+2)
Ability  :rainbow- Distill - Gain  :air or :water. Use up to twice per round. ( can be paid with any quanta.)
Experience 3/20 EXP
Quanta :air :water
Electrum 65
ItemsNone
Current GoalsN/A
Current Quanta Pool 5 :water , 6 :air , 1  :death
Inventory Ruined Ring | Small chance to draw random quanta per turn x1
Shield | +0|+1 x2
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: killsdazombies on May 30, 2013, 11:27:54 am
Question. What is the goal of my quest with the alchemist? I am supposed to design a card to resolve the curse, correct? And do I have to break the curse, or do I just have to resolve it?
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: ZephyrPhantom on May 30, 2013, 07:14:35 pm
Question. What is the goal of my quest with the alchemist? I am supposed to design a card to resolve the curse, correct? And do I have to break the curse, or do I just have to resolve it?
You only need to resolve the alchemist's issue. (Breaking the curse is just the most straightforward way to do it.)
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: eaglgenes101 on May 31, 2013, 05:09:09 am
> Look around harder to see if there might be more interesting things around.

Name : "The Hawk"
Level/Elements : 1 :darkness
ATK/HP 1/1
Ability : :darkness - Underworld Dealings - Gain :life, :light , or :time. Use up to three times per round.
Experience : 0/20 EXP
Quanta : 10 :darkness 1 :light 1 :time
Electrum : 100 :electrum
Items : None
Current Goals: Find interesting stuff to sell later
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: mwaetht on June 01, 2013, 12:54:57 am
I would like to move towards the Tavern.

Name: Avicta
Level 1 :entropy :water
1/1
Ability: 1 :entropy or :water - Dilute - Gain 2 random quantum.
Experience : 0/20 EXP
Quanta : 5 :entropy, 5 :water
Electrum : 100 :electrum
Items : None
Current Goals: Finding something to do, meeting new people
Title: Re: Ignia : A Card Design RPG [ROUND 3, SIGNUPS OPEN]
Post by: ddevans96 on June 02, 2013, 03:51:02 am
Name: Shaumasc Anatta
Level and EXP: 1, 0/20
Elements: :water :darkness
Quanta: 8 :water, 8 :darkness, 2 :rainbow
Electrum: 110 :electrum
Items: None
Current Goals: None

(http://imageplay.net/img/tya22317182/Ignia_Shaumasc_Anatta.png)



hm...Use this card:

Name: Cursed Scales
Element: Darkness
Cost: 3 :darkness
Type: Spell
Atk|HP: -
Text: Any creature with a quanta cost matching either attack or hit points is delayed for 2 turns.
Notes:
Flavor: It's curse represents it's possession by darkness, while it being a set of scale represents balance. Combined, if a creature attains a certain kind of balance, it is temporarily cursed. It is something you would not be surprised to find in an alley of shady characters.

Balance: Thunderstorm is 2 quanta - this does not damage, and does not affect every creature, but to compensate has a much stronger effect if the creature has less than 2 HP. I feel the same cost as Tstorm is close to perfect.

Meta: This would be used as another accessory card for Darkness decks, alongside cards such as Cloak and Nightmare. It is unique in that there is no card in game that compares cost to stats, and no mass CC that delays creatures. It's also not a specialty card, as it affects a wide range of commonly used creatures (Phoenix, upped Demon, Puffer Fish, both Chargers, Lava Destroyer, Mind Flayer, Ray of Light, flying OE and EE, etc).
Art: (Optional):  -

http://i.imgur.com/2CfhV56.png

Then attack them for two turns to lower their HP to zero.
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: killsdazombies on June 02, 2013, 01:12:33 pm
Name: Kalame
Level and EXP: 1, 0/20
Stats: 1/1 + (0/2)
Elements: (http://elementscommunity.org/images/Misc/life18x18.png) (http://elementscommunity.org/images/Misc/darkness18x18.png)
Quanta:7 (http://elementscommunity.org/images/Misc/life18x18.png) 7 (http://elementscommunity.org/images/Misc/darkness18x18.png)
Electrum:10 (http://elementscommunity.org/forum/Smileys/solosmileys/electrum.png)
Items:  Healers Staff  and a Shield
My card is below, and I cast it... story under it
(http://i.imgur.com/Rolzm2J.png)
Kalame smiles, "This will be simple fix, please allow me." He places his hand over the alchemists head, and says a word of warning "This may leave you feeling week for a few days, I don't recommend getting around town during that time, is that alright?" The alchemist nods his head slightly, and Kalame says a few quick words under his breath, there is an odd dark blue flash, and a small cracking noise. The alchemist stumbles back into his chair,
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: ZephyrPhantom on June 05, 2013, 01:02:16 am
(http://www.ewallpapers.eu/w_show/forest-path-1920-1080-5438.jpg)

ROUND 5 - Let's Split Up, Gang

Mark Quanta Income: All players get either 2 Mono element quanta or 1 of each Duo element quanta you picked at the beginning. (E.g. if you picked :fire only, you get 2 :fire . If you picked :darkness :aether , you get 1 :darkness and 1 :aether .) Please add this quanta to your profile.


The Bazaar
Harvestasha (EvilDeathX), Thaez (Fippe94), Kalame (killsdazombies), "The Hawk" (eaglgenes101)
Quote
The vendor with the floating swords remains unassisted as he tries to prevent his wares from flying beyond his reach. You all also spy a gambler calling some attention to himself, asking if anyone would like to play his game.

Harvestasha (EvilDeathX) , "The Hawk" (eaglgenes101)
"Basically, this charm will activate whenever you actually hurt someone, be it foe or friend. I'd prefer you use it for the former, but hey, anything goes." The stout hobbit remarks. "As for my name, it's Daniel of Trent." He hands you a white business card with his name on it. "You can find me at this address in the Bazaar. Now if you excuse me, I'll have to be going soon."

You nod, and make your purchase of the Vampire Charm as he quickly hobbles off, only to get punched in the face by a red-skinned orc wearing a pyromancer's garb.

The hobbit lands in front of The Hawk's feet, and the next thing you know, the Orc's running towards the three of you yelling something about "Smashing the bad buisness competitor", accompanies by random bolts of fire launched haphazardly at you. Seems like your competition has caught up to one of your employees, Hawk.

Quote from: Enemy
Name: Orc Pyromancer
Element: :fire
Cost: 4 :fire
Type: Creature
Atk|HP: 2 | 2
Text: Knows Fire Bolt, has 0 :fire quanta at the moment.
Copies in play : 1
Quote from: Spells being cast
Name: Fire Bolt
Element: :fire
Cost: 3 :fire
Type: Spell
Atk|HP:
Text: Deals 3 damage to the target for each 10 fire quantums in your possession.
Copies in play : 1 Targeting Harvestasha, 1 targeting "The Hawk"

If you choose to run, you need to design a card with a rating of 17 or above to prevent at least you from being killed. If you choose to fight, cards you design must have a rating of 15 or higher to successfully cast and need to prevent at least you from being killed.

Kalame (killsdazombies)
Flavor:...I see where you're coming from, you're trying to 'reset' the soul by ripping it out and putting it back in the Alchemist. While this works, soul manipulation feels more Death or Light IMHO - this card's effect feels more like you're scaring the target out of his wits as opposed to messing with his soul. I guess the story would've explained things a little more, but seeing as it got cut short I don't really know what happened. 5/10
Design: - I feel like this is a tad overcosted compared to other CC spells, which can completely wipe off a creature on the board for 2 :underworld . The status curing is rather narrow IMHO and doesn't justify 4 :darkness in the unupped meta.  5/10
Meta: - Tough call between Average (3-4) and Good (5-6) on this one. For lack of a better option, I'd take it as the cheapest MonoDarkness CC possible, though like I said in design it certainly isn't the best card for it's role (and to be fair, your other element doesn't shine much in CC either). 5/10
Final Rating : 15
Required Rating : 16
Close, but FAILIURE
Quanta Spent : 0 :darkness

Your spell backfires, but you notice that water from a knocked over potion now lingers on the merchant's soaking wet body for a second before sinking through him again. Perhaps you need to attack it from a different angle. (You may reattempt this challenge or do something else.)

Thaez (Fippe94)

Quote
Your imposing tainted figure doesn't seem to scare the merchant, who frantically waves at you for help. He's getting harrassed by three bulky vultures that fly out of his reach whenever he tries to grasp at them.

Quote
Name: Fat Vulture
Element: :death
Cost: 4 :death
Type: Creature
Atk|HP: 1 | 5
Text: Scavenger: Every time a creature dies, Fat Vulture gains +1/+1. Airborne.
Copies in play : 3

You can intervene if you want. If you create a card for this challenge, it needs to get a minimum rating of 14 and deal with the vultures somehow.


The Adventurer's Guild
andretimpa, EmeraldTiger, Marsu

The Adventurer's Guild is packed as always - it seems Towe is a popular starting place for many new adventurers looking for a quest.  A large, burly minotaur sits in the back of the room, doing some paperwork - it seems he's the one in charge here. He's yelling at a skeletal deer halfling and a blue ninja that seem to have messed up quest assignments - the pair are frantically digging through a giant stack of paper.

In other words, business as usual. You notice two other adventurers from the road to Towe have also entered and are looking around.

There's a quest board set up near the entrance, so you decide to take a look:

Quote from: Quest Board
  • Enrei, Dragon Tyrant - Greetings, fellow questers. I am quite sure you may be aware of a nefarious group called the Cult of the Lost Rage that has assembled under the lead of a greedy dragon calling himself 'Enrei', who has been terrorizing nearby villages.  Be wary that this conflict isn't for the inexperienced or the faint-hearted - If you wish to find out more, come see me at the main desk. I'm the giant minotaur, if you haven't figured it out. - Guildmaster Minos

  • Pest Control - Help needed stopping some giant bugs in Antwit Woods. Meet me at Antwit Woods if you're interested, look for a guy with a green cloak.

  • Catch a Thief - A really important keepsake of mine was stolen by one of those Dremor rats! He's probably still on the outskirts of town - if you're interested, ask for 'Vinni' at the Tavern.

  • Burning Bookworm - Novice Pyromancer here, I accidentally burned one of my Master's books in my latest 'experiment'. They ordered me to buy a new one, but it's a long way to Heawold and I may need some hired help. Meet me at the Church of Lumia for details, I'm the brown-haired boy with red goggles.

The Port
Taggerung (UnholyAir)

Ah, the port is actually relatively clean and orderly, compared to the messy chaos that was the market. Fish leap in the sea and you see a group of water elementals cleaning dirt off the wooden walkways. Settling near a pier, you notice a ship captain arguing with a large, burly man and a dolphin that seems to be swimming in circles around a tall, jutting rock.

The Tavern
mwhaet

The Tavern's a noisy mess as you walk in, full of rumormongers, angry citizens, and various barmaids. You almost can't hear yourself talk.

Drinks here are worth 10 :electrum each. You also notice a group of golems playing darts and a makeshift fighting arena where a human-looking female oni and female lizardwoman are boxing. The audience seems to be betting on who will win.

Antwit Forest
neuroleptics

Antwit Forest is a usually a quiet, serene place where the forest druids meditate. Well, not today, for you hear massive thumps that sound like wingbeats and inhuman screeches that make you want to cover your ears.

You see a green cloaked man fighting a giant insect. He seems to be who you're looking for.

Quote
Name: Giant Beetle
Element: :life
Cost: 4 :life
Type: Creature
Atk|HP: 4 | 4
Text: It seems okay, but there's something noticeably... off in its behavior. The insect seems to be disregarding it's own life just to snare prey.
Copies in play : 1

Towe Alleyways
Shau (ddevans96)

Flavor: Defeat injustice with injustice. Very poetic, and I like the implications of what this says about a user of this spell. ;) 7/10
Design: - You take the time to explain yourself, which is always a plus. Potential Mass CC with a drawback has been shown to cost 3 :underworld before (Pandemonium), so I think this is on the mark. 6/10
Meta: - Now this is the kind of out-of-box design I want to see in this RP. While most players would rather have the kill spell, the cheap and unique way this goes about things is sure to draw someone's attention ingame. 7/10
Final Rating : 20
Required Rating : 15
SUCCESS
Quanta Spent : 2 :darkness

You emerge exhausted but victorious. The witch girl's stopped running away - she's just standing there now, still crying for her big sister, and she doesn't draw away when you move slightly closer to her. Among the sobs for her sibling, you hear the name "Faisa" in between her tearful gasps and pants.

Towe Outskirts
majofa, Vangelios

Quote
It seems hanging around the outskirts isn't the safest option! Out of nowhere, you're each attacked by a dragon whelp!

Quote from: Enemy
Name: Reckless Whelp
Element: :fire
Cost: 3 :fire
Type: Creature
Atk|HP: 2 | 1
Text: Dragon Whelp attacks first in combat. Airborne.
Copies in play : 2

You may fight directly or run with no penalty. If you create a card for this challenge, it needs to get a minimum rating of 15 and resolve the situation somehow.


Church of Lumia
Zaealix

The Church of Lumia. A solemn, devout place for the religious to pay respect.

...yet, to hold back the blinding light of absolutism, the shadows of insight and independent belief are also interwoven into the Church's defensive runes. It is clear that this isn't your ordinary monoelement temple - the swirl of spiritual energies welcomes all Elementals despite it's clear :light :darkness alignment.

As you enter the church, you see a male priest in a green robe praying at the altar, deep in thought. On your left, you see a blond woman in an explorer's garb walking towards the entrance, headed your way. To the right, you see a brown haired boy with red goggles. Hm... red goggles, isn't that the guy who burned that book?


majofa, Vangelios, please make a move by the next round or you will be kicked and set to Inactive, thanks.

Round Timer : Time's Up.

Thanks for updating your profiles accordingly, guys. :)
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: ddevans96 on June 05, 2013, 01:14:24 am
Name: Shaumasc Anatta
Level and EXP: 1, 0/20
Elements: :water :darkness
Quanta: 9 :water, 7 :darkness, 2 :rainbow
Electrum: 110 :electrum
Items: None
Current Goals: None

(http://imageplay.net/img/tya22317182/Ignia_Shaumasc_Anatta.png)



> Speak in comforting voice
Hey, are you okay? Everything's fine now, no one will hurt you. Did you say your name was Faisa?
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: EmeraldTiger on June 05, 2013, 01:27:58 am
(http://i.imgur.com/hwq0pEc.png)
NameEmeraldTiger
Level/Elements1
Stats1+1/1+1
Ability  :rainbow- Aether Invocation - Gain :aether . Use up to twice per round. ( can be paid with any quanta.)
Experience 3/20 EXP
Quanta16 :aether
Electrum 15 :electrum
Itemsruned ring | Gives a small chance to draw 1 random quanta each turn.
small dagger | Gives +1|+0
Steel Bracelet | Gives +0|+1
Current GoalsN/A


I look at the list of jobs available. I take a few moments to meditate and ponder which I should do. I walk over to the desk and say, " I will take the Pest Control job."
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: EvilDeathX on June 05, 2013, 04:51:36 am
Before:
(http://i.imgur.com/MOIUBGJ.png)
NameHarvestasha
Level/Elements1 :aether :darkness
Stats1/1+3
Ability :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience 3/20 EXP
Quanta17
Electrum 50 :electrum
ItemsAether-Dampening Mail: :aether does 1 less damage to me.
Vampire Charm: The first 3 damage I deal each round heals me.
Current GoalsN/A
Current Quanta Pool 9 :aether, 8 :darkness

Harvestasha lazily glances at the orc running down the alley. "Hmph, barbarian." She then turned to Daniel. "Well my friend, it looks like I am going to be giving that charm a little test. I had better not be disappointed." Harvestasha waved her hand and the Firebolts color changed from orange to a light teal. As the teal Firebolts, Harvestasha winced in pain and her recently donned Mail began to glow. Then, she pointed a finger at the orc and another at an alley rat that just happened to be there. Out of her index finger shot a bolt of lightning, but about halfway to the orc it split and trailed off to the rat. She then felt a slight reinvigoration as she gazed at the wounds, which were healing themselves immediately. "Not even a scar, very nice."

This means that I will be activating the Element Shift, and taking the Firebolt. Then using Forked Lighting on it and a random rat.

Created Card:
Name: Element Shift
Element: Aether
Cost: 2 :aether
Type: Spell
Atk|HP: N/A
Text: Change the element of one card to any other element.
Notes: This card can be very helpful in triggering effects on cards that would not usually happen. For example if your opponent had a dragon, and you had a Holy Light in hand, you could use this to change it into a :darkness and use Holy Light to damage it.
Art: N/A

After:
(http://i.imgur.com/MOIUBGJ.png)
NameHarvestasha
Level/Elements1 :aether :darkness
Stats1/1+3
Ability :aether :darkness - Spirit Double - Put a 1/1 token into play that's a copy of Harvestasha. (The token has summoning sickness and can't use its abilities this round.) Sacrifice that token at the end of the round.
Experience 3/20 EXP
Quanta12
Electrum 50 :electrum
ItemsAether-Dampening Mail: :aether does 1 less damage to me.
Vampire Charm: The first 3 damage I deal each round heals me.
Current GoalsN/A
Current Quanta Pool 5 :aether, 8 :darkness
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: eaglgenes101 on June 05, 2013, 05:40:27 am
The Hawk isn't sadistic, but he also likes to make enemies rage. Like a trickster.

> Convert 3 :darkness to :light

Card created:

Name: Interference
Cost: 2 :light
Type: Permanent
Text: If more than one copy of a spell is played at once, the spells are cancelled out.

> Use interference; it affects the fire bolts

> Generate :darkness from the mark

Name : "The Hawk"
Level/Elements : 1 :darkness
ATK/HP 1/1
Ability : :darkness - Underworld Dealings - Gain :life, :light , or :time. Use up to three times per round.
Experience : 0/20 EXP
Quanta : 9 :darkness 2 :light 1 :time
Electrum : 100 :electrum
Items : None
Current Goals: Find interesting stuff to sell later
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: mwaetht on June 05, 2013, 06:07:11 am
I decide it would be a great idea to move toward the golems throwing lots of pointy things.

(I convert 2 :entropy into 4 random quanta. I will change my profile when the elements of the quanta generated are known.)

Name: Avicta
Level 1 :entropy :water
1/1
Ability: 1 :entropy or :water - Dilute - Gain 2 random quantum.
Experience : 0/20 EXP
Quanta : 4 :entropy, 6 :water, 4 Random
Electrum : 100 :electrum
Items : None
Current Goals: Getting stabbed by pointy things, apparently
Title: Re: Ignia : A Card Design RPG [ROUND 4, SIGNUPS OPEN]
Post by: UnholyAir on June 05, 2013, 08:25:56 am
I wish to lean in to try to eaves drop on the Captain and the burly man, taking note of the awkward Dolphin.

(http://i.imgur.com/xcHfcH0.png)
NameTaggerung
Level/Elements1  :air :water
Stats1/1 (+0|+2)
Ability  :rainbow- Distill - Gain  :air or :water. Use up to twice per round. ( can be paid with any quanta.)
Experience 3/20 EXP
Quanta :air :water
Electrum 65
ItemsNone
Current GoalsN/A
Current Quanta Pool 6 :water , 7 :air , 1  :death
Inventory Ruined Ring | Small chance to draw random quanta per turn x1
Shield | +0|+1 x2
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: Zaealix on June 05, 2013, 10:44:05 am
Name: Iredia Irei
Level/Elements:  1 :gravity
Stats : 1/1
Ability : :gravity :gravity - Llun Ytivarg - Target creature gains airborne and +1 | +0 until end of round.
Experience: 3/20 EXP
Quanta : 16 :gravity
Electrum : 150 :electrum
Items : None
Current Goals: Burning Bookworm
Iredia heard the footsteps, and spun around to see someone walking toward her, and she stepped to the side to let the lady by, then approached the brown haired fellow with the red eyes-he seemed to be the client, and the person to talk to!
Iredia: Hiya Goggles! Sooo you're the burning bookworm? Would have thought you'd have called yourself Burner of Bookworms or something eh?
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: neuroleptics on June 05, 2013, 10:57:13 am
(http://i.imgur.com/WtWEd30.png)Frinarv
2 :earth
2 | 2
:aether :aether - Rune Arrow - target creature takes 1 damage and loses all status effects.

Price : 120 :electrum
Level/Elements1
Stats1/1
Ability :entropy :entropy :aether Mindwarp - Target creature attacks a random enemy target this round.
Experience 3/20 EXP
Quanta5 :entropy 5 :aether
-gained quanta from mark 

Electrum 30 :electrum

CompanionFrinarv

Current GoalsAll creatures subject to control. Pest Control, Catch A Thief, Burning Bookworm Quests


Pest Control - Help needed stopping some giant bugs in Antwit Woods. Meet me at Antwit Woods if you're interested, look for a guy with a green cloak.

Antwit Forest
neuroleptics
Antwit Forest is a usually a quiet, serene place where the forest druids meditate. Well, not today, for you hear massive thumps that sound like wingbeats and inhuman screeches that make you want to cover your ears.

You see a green cloaked man fighting a giant insect --->
Name: Giant Beetle
Element: :life
Cost: 4 :life
Type: Creature
Atk|HP: 4 | 4
Text: It seems okay, but there's something noticeably... off in its behavior. The insect seems to be disregarding it's own life just to snare prey.
Copies in play : 1

He seems to be who you're looking for.

But it also seems that he doesn't require immediate help either. Nevertheless,
(http://i.imgur.com/kaNBoHz.png)
I waited a turn. Controlled it and dealt the damage to the creature. Frinav was able to deal 1 dmg and the man in green cloak too. Finarv used 2  :aether, I used 2 :entropy 1  :aether 
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: andretimpa on June 10, 2013, 07:33:38 pm
I look at the quest board and see something that picked my interest. I leave the Guild and go to the Tavern, intending to ask the bartender about this 'Vinni'.
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: mwaetht on June 11, 2013, 02:51:26 am
Time was up two days ago, I think.
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: andretimpa on June 11, 2013, 11:52:51 am
Well, Zblader didn't post yet and I had forgot about this with Brawl.
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: ZephyrPhantom on June 11, 2013, 11:04:40 pm
Well, Zblader didn't post yet and I had forgot about this with Brawl.
I'm okay with you posting things before I update, as long as it's not earth shattering.

Sorry, guys. I'm leaving this forum, and this that Ignia's over for me. If you really loved this RP, you've got the entire rules set up for you - just rehost, and get back to questing! If not, I'm sure you'll enjoy ddevans's Elemental Adventure thread.

So farewell, and happy questing!
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: EvilDeathX on June 12, 2013, 03:37:29 am
If nobody else is opposed to it, I wouldn't mind hosting this...
 ;D
Title: Re: Ignia : A Card Design RPG [ROUND 5, SIGNUPS OPEN]
Post by: ddevans96 on June 12, 2013, 04:15:17 am
If not, I'm sure you'll enjoy ddevans's Elemental Adventure thread.

Zblader speaks the truth, trust me ;)
blarg: Zblader