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Offline Nepycros

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442713#msg442713
« Reply #36 on: December 27, 2011, 04:17:05 am »
IIRC, we have a limit on companions anyway.
D'oh, just so long as there's enough that Hope can be useful. :P We need like, 20 Momentum and Quintessence scrolls after using Mitosis on an RoL in order to make an impenetrable defense... Oh, and something to get rid of the opponent using pesky Momentums.
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Offline Onizuka

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442715#msg442715
« Reply #37 on: December 27, 2011, 04:22:38 am »
Lightning may not be the best choice.
Purify is a need long game.
Increased attack and healing=Epic (vamp dagger)
Deflagration agreed upon already
Healing Scroll #2 is a good idea.
We need a miracle.

Unless Empathic bond will heal more than sanctuary, sanc will be better

Ofc, all of these are subject to scaling down (why I prefer a list of items we can take (since it was said they had some doubles))
You're just as selfish as I am. You're just not as good at it yet.

Offline ddevans96Topic starter

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442716#msg442716
« Reply #38 on: December 27, 2011, 04:26:06 am »
Regarding any item that does anything to one of your pets:

In the real game, spells don't carry over to the next game. Your 17|14 blessed Ball Lightning it a 5|0 Ball Lightning when you play it the next game, unless you bless it to 17|14 again

Similar principle here. While your pets are permanent here, spells are not. Creatures will be reset to what they were before the battle, and scrolls are one-time use only in this game.

To compensate for that, spells like buffs and creature duplicators are changed from the game if a different way, so that they are clearly viable.
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Offline Nepycros

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442719#msg442719
« Reply #39 on: December 27, 2011, 04:31:24 am »
Changed meh vote.
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Offline Jocko

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442724#msg442724
« Reply #40 on: December 27, 2011, 04:44:23 am »
I would like you to consider changing the deflag for a steal.
Seems more useful to me in this game.
Sanc + vamp dagger seems redundant to me.
I'd either change sanc for a mindgate or the dagger for owl's eye/lobo.

Offline Cel

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442727#msg442727
« Reply #41 on: December 27, 2011, 04:51:21 am »
Lightning may not be the best choice.
Purify is a need long game.
Increased attack and healing=Epic (vamp dagger)
Deflagration agreed upon already
Healing Scroll #2 is a good idea.
We need a miracle.

Unless Empathic bond will heal more than sanctuary, sanc will be better
Agree with some of this:
Spells - Heal, Miracle, Supernova (we cant even use these spells if we don't,) Flying Weapon (so that if we ever get a second the first wont be useless,) Plague (hooray for mass-CC!)

Non-armor perm - Sanctuary.

Armor - Fog Shield (Saves my life IG, should be able to help Nele :P)

Offline Onizuka

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442729#msg442729
« Reply #42 on: December 27, 2011, 04:56:01 am »
I would like you to consider changing the deflag for a steal.
Seems more useful to me in this game.
Sanc + vamp dagger seems redundant to me.
I'd either change sanc for a mindgate or the dagger for owl's eye/lobo.

Only redundant healing is healing over Max HP.
Deflag is cooler. Plus we can (hopefully) loot bodies later on anyway.
You're just as selfish as I am. You're just not as good at it yet.

Offline ddevans96Topic starter

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442730#msg442730
« Reply #43 on: December 27, 2011, 05:03:35 am »
Was reminded of the pet's friendship stat in chat, so I'll explain it here.

All creatures you have befriended have a stat called Friendship. This is usually a number between 0 and 10, with an immediately befriended pet having an 6. Friendship stats can be affected by these cases:

- After a fight where they had an affect (feeling ignored or feeling a sense of teamwork)
- After meeting new people (feeling ignored/disliked or feeling welcome)
- After 4 rounds with none of these (feeling ignored or feeling a sense of teamwork)

These cases are all positive or negative. In positive cases, the stats is unaffected 50% of the time and is raised by 1, and vice versa by negative cases. Meeting Jorg was negative due to his rough demeanor, while Meeting Amalie was positive because of her cheery one. I haven't randomized these yet.

However, you can raise these stats manually by 1 point through by feeding them food or healing them with a different item (they will not eat food from their opposite element and gain more from their own - gingerbread is neutral, for example)

When a pet's friendship level is 0, it will feel utterly depressed. At that point, it feels you're beyond helping it and the only humane option is to let it go, which your character does.

There are three exceptions to this system: creatures that aren't (for the purposes of, and by the definitions of the world of, this game) true matter. This category includes only Rays, Sparks, and Viruses.

Whereas the normal system is much like a grading scale from A+ to F-, these pets have more of a Pass/Fail system. After the cases above, the cases are randomized between gain/loss or no change, but these are tallied individually, and if the negative is 2 points higher than the positive, you let it go like you would a 0 with the normal system.
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Offline YoungSot

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442989#msg442989
« Reply #44 on: December 28, 2011, 03:20:58 am »
Looks like most item choices have been made already, but I'll go ahead and give my vote.

Scrolls:
Fractal (obvious awesomeness. we'll have to wait a bit to afford it, but that doesn't seem like a problem.)
Deflagration (asploding things could be handy)
Miracle (moar burst healing)
Freeze (a good emergency power, to allow either escape or free attacks)
Plague (or Pande if the upped version is possible. Some form of mass CC might be nice to have. Pandemonium would be instant and lulzy, but the unupped version hurts our allies so that's no good.)

Artifact:
Sanctuary (regeneration is always nice.)

Armor:
Eternity (vamp dagger is nice, but we've got sanc, heal and miracle too, and just think of the interesting possibilities presented by the ability to send ourselves or others back in time!)

Offline ddevans96Topic starter

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg442999#msg442999
« Reply #45 on: December 28, 2011, 04:42:11 am »
With Young's post, items are finalized:

Suggestions:

Onizuka: (http://elementscommunity.org/forum/index.php/topic,34996.msg472985#msg472985) Noted
Nepycros: (http://elementscommunity.org/forum/index.php/topic,34996.msg472989#msg472989) Noted
Izaya (http://elementscommunity.org/forum/index.php/topic,34996.msg473011#msg473011): Noted
YoungSot (http://elementscommunity.org/forum/index.php/topic,34996.msg473288#msg473288): Noted


Finalized decisions:

Explosion Scroll (Oni, Nepy)
Miracle Scroll (Oni, Nepy)
Healing Scroll (Oni, Izaya)
Congeal Scroll (Nepy, Young)
Plaguing Scroll (Izaya, Young)

Sanctuary (Oni, Izaya)

Vampire Dagger (Oni, Nepy)
If I missed something, or you want to change them (and I'd be fine with that, don't worry about making me do more work, seriously), post it here, though it could be a while before I see it (no internet on my good computer)
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Offline Onizuka

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg443001#msg443001
« Reply #46 on: December 28, 2011, 04:57:39 am »
Only 5 things? Darn.
You're just as selfish as I am. You're just not as good at it yet.

Offline Nepycros

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Re: Elemental Adventure - Revival https://elementscommunity.org/forum/index.php?topic=34996.msg443002#msg443002
« Reply #47 on: December 28, 2011, 05:00:23 am »
I feel sorry for Nele. She's got like 5 people talking in her head about what she should do!
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

 

blarg: