Elemental Adventure - Revival
I've decided to start a new thread for this. The last thread was completely dead long before I locked it, and I want a fresh start for the road ahead. Hopefully, it will be a long one. However, this will be a direct continuation of the story in the first thread. Round 11 will be posted once I'm sure there's still interest in the concept of this thread.
The only changes made to the rules shown in the OP of the first thread were replacing the original character template and quanta system with the new ones and adding a credits section, that for now is mostly empty. Thus the rules, apart from the teaser and the credits, are in a spoiler. A second post will be reserved for links to previous rounds.
I do intend to make this one of my highest priorities here, apart from current and future staff obligations, so I'm not worried about this one collapsing under it's knees as the first one did. That being said, I already have plans for a backup system in case I fail miserably again, and if need be I'll present them publicly.
Have fun!
Shortened Rules/Teaser: This game is set in rounds. The community will help to decide the actions of a character progressing through an elemental world. Every round will have a synopsis, the character's items and stats, and a list of options to be voted on.
The character has four basic stats that affect different parts of gameplay, and his items are grouped into 6 different categories. These are shown in every round post in a neat little table. Some categories have limits on the amount of items in them.
Each round has three different phases, involving the round post being created and the community deciding the actions for the character. These actions could result in one of three possible endings depending on the events that occur.
If the above intrigues you, read the rest of this post for a much more in-depth view of the gameplay. This is really one of those games that is quite simple once you begin playing it - however it is also a game that is difficult to bluntly explain : )
First Note: It's possible this could fail horribly. This is based off a game I have always played with spoken rules. I have adapted it to fit a forum environment, but I am not sure how it will work. I have seen similar threads on the Kong forums however, and they seem somewhat successful, so wish us luck!In this game, you will help choose the actions of a character who will progress through an elemental world, collecting items based on the game itself and meeting other people (NPCs) along the way.
The game will be set in rounds. Each round will include a synopsis with the consequences of the previous round, a list of items you currently posses, and a list of choices the character can take in this round (which will also be in a poll).
Note: Because of the decision phase (see below), you could have a great plan set up, not share it with anyone, and get screwed over because you weren't on at the right time. As the rules are now this is sort of biased towards people who are on at the right time - I will try to change that.In the sections below I will explain the mechanics of this roleplay.
Character: This roleplaying game will be the story of one main character, molded by the people of this community. This character (known as The Elemental for the purposes of these rules) and his actions will be represented by a simple template, which is shown below:{picture}
| [name]
Round: *
Health: *
Quanta:
- 0 | +0:death - 0 | +0:water - 0 | +0:air - 0 | +0:aether - 0 | +0:life - 0 | +0:time - 0 | +0:gravity - 0 | +0:earth - 0 | +0:fire - 0 | +0:entropy - 0 | +0:light - 0 | +0 Attack: *
Defense: *
Notes: *
Options - Polling Phase: *
Options –Decision Phase: *
{countdown}
| Items:
Towers and Pends: *
Pets: *
Armor: *
Scrolls: *
Food and Drink: *
Artifacts: *
Miscellaneous: *
|
I will explain what everything in this table means below.
Round is the round number. Does this really need explaining?
Health is the amount of health the elemental has. The elemental can lose Health by doing something that would put him in danger or by fighting with Creatures. He also loses 2 health every round because of fatigue.
Quanta is the amount of energy the elemental has. Quanta is divided between the 12 elements. The elemental can lose or gain Quanta through various Items (especially Towers), performing certain other actions, or fighting with certain Creatures.
Attack is the amount of damage you can deal to a Creature's health. Similarly,
Defense affects the amount of damage you take from creatures or dangerous situations.
Towers and Pends are special Artifacts that give you quanta every turn. They work automatically every turn and can be destroyed like Artifacts.
Pets are Creatures that you have befriended or taken control of. All creatures have their own Stats and abilities, but Pets also have a friendship stat. If the Pet is not kept happy with Food or with Scrolls, he will either leave you or turn against you.
Armor is Weapons and Shields. These generally increase your Attack and Defense respectively, but may also have other abilities, such as affects on your other Stats, your opponents, or the Field.
Scrolls are the equivalent of Spells in this game. They have a wide variety of effects, such as affecting your Stats, your Pets or other Items, your opponent, or the Field.
Artifacts are similar to Scrolls, but they can be used multiple times, while Scrolls can only be used once. However, they can also be destroyed by opponents.
Food and Drink are similar to Artifacts, however, Food and Drink can only be used in the Field, and cannot be destroyed. They also only affect you and your pets.
Miscellaneous is basically everything that does not fit into the sections above. They have no effect on anything and are meant to be used either to guide you or as plot devices.
Note: For the categories above, you are limited to five pets, five pieces of armor, and five artifacts. The rest have a limit of 20.
Phases: This game is split into Rounds, and each round has three possible phase:Synopsis Phase starts when the host give a post with the template above, with a synopsis detailing the consequences of the previous round, edits the items if applicable, and gives a list of options for the next phase.
Polling Phase (or the Field) starts when the host puts the options into a poll. Participants then have 48 hours to discuss the options and vote for what they think the player should do. Majority rules in all cases, unless the elemental is in some way confused *hinthint*
Decision Phase (or the Battle) is the only phase that will not occur in every round. Generally this phase occurs if you run get into a Battle or obtain a Pet and decide to name it. The participants must quickly post what they believe should happen, and the first option that is agreed on by two people is what occurs.
Endgame: This thread could end in many different ways, typically revolving around the two primary storylines (which will become apparent a few rounds in). These are detailed below:The
Positive Ending will occur if you complete both of the primary storylines.
The
Neutral Ending will occur if you complete one of the primary storylines but fail to complete the second.
The
Negative Ending will occur if you fail to complete both of the primary storylines.
Credits: I owe any success this thread may have to many people, but I can't list every person on this forum, on Kong, or in the real world who inspired me. So I'll have to start small.This community: For having interest in, and supporting, my endeavor.
xdanond: (
http://www.kongregate.com/games/xdanond/anime-character-maker-2) For his anime character maker, used throughout these threads.