Elemental Adventure II: Signal of the Sun
Teaser:Welcome to Elemental Adventure!
For those of you new here, this is a collaborative second-person roleplay of a single character, with decisions made by the people and hosted by myself. It's based off a game I have often played in real life, as well as similar thread on the Kongregate forums. It requires little base activity, but when you get more involved it's very fun. While the rules below may seem daunting, this game is really easy to learn just by following along and asking questions.
For the older players, this will be a new experience, with many aspects of gameplay overhauled.
Rules:In this game, you will help choose the actions of one character who will progress through an elemental world, collecting items based on Elements itself and meeting other people (NPCs) along the way.
Every round, there will be an image depicting the the character's appearance, an overview of your statistics and quanta, a categorized section of the items you currently possess, a synopsis based off the actions chosen in the previous round, and a selection of options recommended for the next round.
Below I delve further into the mechanics of this roleplay.
If you've come this far, I highly encourage you to keep reading and become involved.Character:This roleplay is the story of a single character, molded by the community. This character and their status is represented by a template, spoilered below. Please note that this will change a lot as more things are able to be added to the template.
While this seems complex it's actually simple to explain.
Character: The name of the character and an image showing the current appearance of the character. We will use an avatar creator made for the community Gaia Online because it has thousands of options.
Statistics: Contains the round number, the health of our character, electrum possessed, a quanta amount and statistic for each element, and often a countdown.
Electrum is used as currency, and Quanta is used to pay for Armor and Pet abilities, Scrolls, and Artifacts. These very closely mirror Elements. Each element also has a statistic associated with it that will affect many things in gameplay. More information on these will be provided later.
Experience is gained upon completion of quests, defeating enemies, and various other tasks. It is used to upgrade statistics.
Staying Items: These are items that stay with you indefinitely until removed. Armor is restricted to four equipped at one time. All other types of Staying Items are restricted to eight. You can change these equips during rounds of as an action in battle.
Vanishing Items: These items disappear after one use. They range from items that can only be used in battle to items that are related to plot and cannot be used at will in any case.
Both types of Items affect your inventory space, which can be changed with items and statistics.
Synopsis: The story for the round that forms the very heart of any roleplay. This is written each round in second person and details the choices made last round and their effects.
Notes and Options: Notes are out-of-context and explain a bit more about plot, gameplay, or whatever else may be needed. Options will show the choices you can make this round.
Phases:Gameplay shifts through two different phases. These affect how, and how much, players are able to make decisions.
Discussion Phase: This will be used in the majority of rounds. In these kinds of rounds, players discuss their options, come up with new ones if they choose to do so, and in the end vote on what action to perform. This is done through the thread to encourage activity and discussion.
Quickfire Phase: This is used for decisions with a very high amount of clear options, for battle, and for minigames. Players decide on a first come, first serve basis, with the first agreement deciding the action. A response to this action is then posted and the cycle repeats if needed. Players are limited in how much they can suggest during these phases, to promote activity.
Some rounds may use both phases for different things.