Elements the Game Forum - Free Online Fantasy Card Game

Other Topics => Off-Topic Discussions => Role-Playing => Topic started by: ddevans96 on May 04, 2011, 01:03:55 am

Title: An Elemental Adventure
Post by: ddevans96 on May 04, 2011, 01:03:55 am
Round 1: http://elementscommunity.org/forum/index.php/topic,25602.msg352783#msg352783
Round 2: http://elementscommunity.org/forum/index.php/topic,25602.msg354351#msg354351
Round 3: http://elementscommunity.org/forum/index.php/topic,25602.msg356434#msg356434
Round 4: http://elementscommunity.org/forum/index.php/topic,25602.msg357792#msg357792
Round 5: http://elementscommunity.org/forum/index.php/topic,25602.msg360741#msg360741
Round 6: http://elementscommunity.org/forum/index.php/topic,25602.msg365688#msg365688
Round 7: http://elementscommunity.org/forum/index.php/topic,25602.msg367270#msg367270
Round 8: http://elementscommunity.org/forum/index.php/topic,25602.msg368807#msg368807
Round 9: http://elementscommunity.org/forum/index.php/topic,25602.msg375209#msg375209
Round 10: http://elementscommunity.org/forum/index.php/topic,25602.msg375865#msg375865

Explanation of Battle Math: http://elementscommunity.org/forum/index.php/topic,25602.msg355822#msg355822


Shortened Rules/Teaser:

This game is set in rounds. The community will help to decide the actions of a character progressing through an elemental world. Every round will have a synopsis, the character's items and stats, and a list of options to be voted on.

The character has four basic stats that affect different parts of gameplay, and his items are grouped into 6 different categories. These are shown in every round post in a neat little table. Some categories have limits on the amount of items in them.

Each round has three different phases, involving the round post being created and the community deciding the actions for the character. These actions could result in one of three possible endings depending on the events that occur.

If the above intrigues you, read the rest of this post for a much more in-depth view of the gameplay. This is really one of those games that is quite simple once you begin playing it - however it is also a game that is difficult to bluntly explain : )

An Elemental Adventure
First Note: It's possible this could fail horribly. This is based off a game I have always played with spoken rules. I have adapted it to fit a forum environment, but I am not sure how it will work. I have seen similar threads on the Kong forums however, and they seem somewhat successful, so wish us luck!

In this game, you will help choose the actions of a character who will progress through an elemental world, collecting items based on the game itself and meeting other people (NPCs) along the way.

The game will be set in rounds. Each round will include a synopsis with the consequences of the previous round, a list of items you currently posses, and a list of choices the character can take in this round (which will also be in a poll).

Note: Because of the decision phase (see below), you could have a great plan set up, not share it with anyone, and get screwed over because you weren't on at the right time. As the rules are now this is sort of biased towards people who are on at the right time - I will try to change that.

In the sections below I will explain the mechanics of this roleplay.


Character: This roleplaying game will be the story of one main character, molded by the people of this community. This character (known as The Elemental for the purposes of these rules) and his actions will be represented by a simple template, which is shown below:

The Elemental

Round: 1

Health: 100

Quanta: 100

Attack: 10

Defense: 10

Synopsis of the Previous Round:

-
-
-

Pets:
-
-
-

Armor:
-
-
-

Scrolls
-
-
-

Food and Drink
-
-
-

Artifacts:
-
-
-

Miscellaneous:
-
-
-

Possible Actions:

-
-
-

(countdown would go here)

I will explain what everything in this table means below.

Round is the round number. Does this really need explaining?

Health is the amount of health the elemental has. The elemental can lose Health by doing something that would put him in danger or by fighting with Creatures. He also loses 2 health every round because of fatigue.

Quanta is the amount of energy the elemental has. The elemental can lose Quanta by using a Scroll, performing certain other actions, or fighting with certain Creatures. He also loses 2 quanta every round due to fatigue. 

Attack is the amount of damage you can deal to a Creature's health. Similarly, Defense affects the amount of damage you take from creatures or dangerous situations.

Pets are Creatures that you have befriended or taken control of. All creatures have their own Stats and abilities, but Pets also have a friendship stat. If the Pet is not kept happy with Food or with Scrolls, he will either leave you or turn against you.

Armor is Weapons and Shields. These generally increase your Attack and Defense respectively, but may also have other abilities, such as affects on your other Stats, your opponents, or the Field.

Scrolls are the equivalent of Spells in this game. They have a wide variety of effects, such as affecting your Stats, your Pets or other Items, your opponent, or the Field.

Artifacts are similar to Scrolls, but they can be used multiple times, while Scrolls can only be used once. However, they can also be destroyed by opponents.

Food and Drink are similar to Artifacts, however, Food and Drink can only be used in the Field, and cannot be destroyed. They also only affect you and your pets.

Miscellaneous is basically everything that does not fit into the sections above. They have no effect on anything and are meant to be used either to guide you or as plot devices.

Note: For the categories above, you are limited to four pets, four pieces of armor, and four artifacts. The rest have a limit of 16.




Phases: This game is split into Rounds, and each round has three possible phase:

Synopsis Phase starts when the host give a post with the template above, with a synopsis detailing the consequences of the previous round, edits the items if applicable, and gives a list of options for the next phase.

Polling Phase (or the Field) starts when the host puts the options into a poll. Participants then have 48 hours to discuss the options and vote for what they think the player should do.  Majority rules in all cases, unless the elemental is in some way confused *hinthint*

Decision Phase (or the Battle) is the only phase that will not occur in every round. Generally this phase occurs if you run get into a Battle or obtain a Pet and decide to name it. The participants must quickly post what they believe should happen, and the first option that is agreed on by two people is what occurs.

Endgame: This thread could end in many different ways, typically revolving around the two primary storylines (which will become apparent a few rounds in). These are detailed below:

The Positive Ending will occur if you complete both of the primary storylines.

The Neutral Ending will occur if you complete one of the primary storylines but fail to complete the second.

The Negative Ending will occur if you fail to complete both of the primary storylines.

Begin your questions now. This post is still in progress.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 04, 2011, 01:20:09 am
So it's kind of like an extra complicated choose-your-own-adventure game, where the choices are made by the community. Is that correct?
Sounds entertaining. Thx for putting this together dd.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 04, 2011, 01:22:57 am
Ah, I've been involved in things like this before.
When this gets kickstarted, you can count me in :)
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 04, 2011, 01:24:03 am
So it's kind of like an extra complicated choose-your-own-adventure game, where the choices are made by the community. Is that correct?
Sounds entertaining. Thx for putting this together dd.
It really is a choose-your-path game that takes input from the whole community, yes :)

I'm afraid people won't play this because of the huge wall of text. Do you think a more simplified version would draw more people to the game?
Title: Re: An Elemental Adventure
Post by: YoungSot on May 04, 2011, 01:29:12 am
I'm sure simplification would be good, yes. But to start perhaps you could put up just a single paragraph that summarizes it, and paints a picture of what playing it will be like, and then put the full rules so far in a spoiler?

That way you have a chance for ppl to be interested before they are confronted with the full wall.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 04, 2011, 01:58:27 am
A set of general rules+guide lines, and then a more indepth post (like your current one) would probably be best.
That way it lets people learn everything if they want to/when they need to.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 04, 2011, 01:59:28 am
hm, sounds like a good idea. I'll work on that, thanks :)
Title: Re: An Elemental Adventure
Post by: UTAlan on May 04, 2011, 02:14:24 am
I'll definitely keep an eye on this thread and give my input when I can. :)
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 08, 2011, 02:41:21 am
Added a basic overview of the game - kind of a mix between a condensed ruleset and a teaser - above the title. I'll probably change it further.

I won't actually begin the game until we have at least five people post on this thread, which will hopefully happen once I pitch it to chat again :P

EDIT: Also added some mild colors, as Jocko suggested in chat. Suggestions for how to make the wall of text less frightening are very welcome :)
Title: Re: An Elemental Adventure
Post by: Jocko on May 08, 2011, 03:08:24 am
4th one...
Some colours, tables and stuff would make the rules more readable, and apealing.
Gonna play this one... Its a great idea, I think.
Title: Re: An Elemental Adventure
Post by: Scaredgirl on May 08, 2011, 03:41:39 pm
I recommend you throw in at least one image. Those always get people pumped up.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 08, 2011, 04:24:41 pm
Is it ok to use pics from DeviantArt? If so this is a fun one. It looks like an "elemental adventure" to me!

http://KennethFairclough.deviantart.com/art/Colossus-198008500?q=meta%3Aall+boost%3Apopular+Elemental+being&qo=47&catpath=&order=0&offset=47
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 08, 2011, 04:48:14 pm
Even if it were okay - and I doubt it is, because it's not in the stock section - I would prefer to try to find art that is more neutral to all the elements. Not that it isn't a great picture - thanks for looking :)

I might look in the stock section of dA for a while and see if I can find what I'm looking for.
Title: Re: An Elemental Adventure
Post by: linkcat on May 08, 2011, 06:30:55 pm
This is a good idea, I'm definitely joining in on this.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 09, 2011, 12:05:40 am
Okay, I'm ready to start the game - I'm working on an image to spice it up right now. If anyone wants to post here so I can be sure there's still interest, I would appreciate it :)

Remember, everyone, that you can join any time - you don't even need to post on the thread if you want (although it is nice), you can just vote on the polls and still contribute.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 09, 2011, 12:32:23 am
This looks fun, so I'll join and try to get my opinion in every now and then. :)
Title: Re: An Elemental Adventure
Post by: Nepycros on May 09, 2011, 12:35:00 am
Let's hope this follows some kind of order. :P

Count me in.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 09, 2011, 12:37:43 am
I'm still in :D
Title: Re: An Elemental Adventure
Post by: agentflare on May 09, 2011, 12:39:41 am
Following... with great interest
Bumping... for great justice
:)
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 09, 2011, 12:47:08 am
The Elemental

Day: 1

Health: 50

Quanta: 50

Attack: 20

Defense: 20

Notes:

I changed the stats slightly. As it was the character was basically the equivalent of a 2|20 creature in elements. Now he's the equivalent of a 4|10 creature. Of course both of these stats will change constantly with armor, scrolls, and damage.
Synopsis:
You wake up lying on the ground in a small clearing, surrounded by trees, you've never seen before. After thinking for a while, you realize that you can't remember anything - not even your own name. Your brain is twirling with thoughts, the prominent ones are Who am I? and Where am I?

Looking around you see there are many different environments all around you. You stand up and walk around for a few minutes, and come to the conclusion that you are alone in the world. Another thought enters your head - What do I do?

You take another look at your surroundings. On the far end of the clearing you see the entrance to a cave. It looks like your head could barely fit into it, but it seems fairly wide. However, you think there might be something in the cave, and shudder, knowing you don't have anything to protect yourself.

Not too far from the cave, you notice three trees grouped in a triangle, and they seem somewhat close together. The leaves are also a completely different color than the rest of the trees around them, having a golden yellow tone.

Impulsively, you walk in the direction of the cave in the tree, when suddenly, out of the corner of your eye, you notice a very bright flash of light. You spin in that direction, and notice a faint glow of light still remains. You ponder if you should go towards that instead.

As you get up and make your decision, a thought strikes you: I had to have come from some place. So if I'm still in that place...would there not be someone else somewhere in this place? You smile, thankful that you still have your brain, even if not your memory.

One other comes to you: If there's someone else in this place, then I need to introduce myself. I have to give myself a name.

Pets:
-
-
-

Armor:
-
-
-

Scrolls
-
-
-

Food and Drink
-
-
-

Artifacts:
-
-
-

Miscellaneous:
-
-
-

Possible Actions:

For the Polling Phase, choose between going towards:


1) The entrance of the cave.
2) The group of three trees.
3) The faint glow of light.


For the Decision Phase, Give this character a name.

Day has Ended

Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 09, 2011, 12:55:12 am
Where to go : Three trees.
Name Suggestion : Ankh.
Title: Re: An Elemental Adventure
Post by: Nepycros on May 09, 2011, 12:57:52 am
Where to go: 3 trees
Name suggestion: Nelevitas
Title: Re: An Elemental Adventure
Post by: Onizuka on May 09, 2011, 01:35:55 am
Where to go: Faint Glow of Light
Name suggestion: Clesairian
Title: Re: An Elemental Adventure
Post by: gavsword on May 09, 2011, 01:44:46 am
Where to go: Cave entrance :-D
Name: Khirion
Backup Name: Zanz
Title: Re: An Elemental Adventure
Post by: UTAlan on May 09, 2011, 01:53:47 am
Name: Sparky
Title: Re: An Elemental Adventure
Post by: Korugar on May 09, 2011, 02:11:45 am
Posting to keep track of the thread...
Title: Re: An Elemental Adventure
Post by: YoungSot on May 09, 2011, 03:46:22 am
Does The Elemental have a gender? If not, perhaps we should try to pick a somewhat gender-neutral name.

Some decent name suggestions already (I kinda like Ankh), but I guess it'd be nice to get a few more ideas out before the decision becomes final. So here are some more suggestions:
Hrist
Saturn
Proxy
Aieth
Sceptre

Title: Re: An Elemental Adventure
Post by: Terroking on May 09, 2011, 04:07:59 am
RNG, I choose you!

Nelevitas.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 09, 2011, 01:01:22 pm
As suggested by two people, Nelevitas will be the elemental's name.


EDIT on May 9 at 2220 GMT: Turns out I added one more day to the countdown than I meant to - changed that. There's still a day left to talk about your choices :)

Title: Re: An Elemental Adventure
Post by: Onizuka on May 11, 2011, 01:02:13 am
Yay, we are heading towards the light!

Title: Re: An Elemental Adventure
Post by: ddevans96 on May 11, 2011, 03:33:53 am
Ending Day now.


Nelevitas

Day: 2

Health: 48

Quanta: 48

Attack: 20

Health: 20

Notes:
Nothing of interest.

Synopsis:

A while passes, and you decide to head for the faint glow of light. It seems more open than both the cave and the trees, so you're not in danger of being trapped, and you'll be able to see in case night falls. You notice the light seems to be swarming around itself. It seems to be more like a very thin, glowing fog, than a source of light. Intrigued, you continue walking further into the glow.

Once you are engulfed by the glow, you look around - the light seems to be moving ever so slowly. However, in places, you notice a substance that seems to be moving faster through this glow, and is also considerably brighter. By instinct, you try to grab at it, and two particles of very bright lights hover in front of you. Shielding your eyes, you back away, and they seem to follow you.

You walk around for a while, and eventually get yourself out of the glow - however, the balls of light are still there. They seem almost...living. One of them comes close to your face, and looking at it very closely, you notice something. There seems to be a dense orb inside the ball, keeping it together. After realizing this, you decide to head back to the clearing.

On your way there, you think back to the idea off getting a name. Your mind weaves syllables together, and one word forms - Nelevitas. You realize that you could use this to refer to yourself, and now you have a name, in case you meet anyone else. After this you decide to head back to the clearing. However, on your way there, the ground begins to shake. Soon a crack opens up in the ground.

This fissure isn't very big, but a small creature wiggles out of it. This...thing, you decide, looks almost like a large ant with spiky hands and sharp spikes on its back. You decide to refer to it as an Antlion. Turning around, you notice the balls of light are still behind you, and you ponder whether to attack this Antlion, and whether to see if these particles of light would help at all.

Pets:
-
-
-

Armor:
-
-
-

Scrolls
-
-
-

Food and Drink
-
-
-

Artifacts:
-
-
-

Miscellaneous:
-
-
-

Possible Actions:

For the Polling Phase, choose between these options in one poll:


1) Fight the Antlion.
2) Avoid the Antlion.


And these options in another poll:


1) Ask the lights to leave.
2) Ask the lights to stay.


Day has Ended

Title: Re: An Elemental Adventure
Post by: Nepycros on May 11, 2011, 03:35:26 am
Fight Antlion, and ask the Lights to leave. How can you embrace :darkness if you have Photons following you around? KILL the Antlion.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 11, 2011, 03:35:55 am
The widdle lights should stay! Oh, and fight the Antlion.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 11, 2011, 03:40:06 am
No point in fighting an equal fight right now.

But having possible allies that haven't attacked us yet is way too valuable to pass up, so ask them to stay? Would they flee with us?
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 11, 2011, 03:43:32 am
No point in fighting an equal fight right now.

But having possible allies that haven't attacked us yet is way too valuable to pass up, so ask them to stay? Would they flee with us?
About that: I actually goofed up - Creatures are supposed to have attack and health, not attack and defense. The defense stat is more of a modifier to your opponent's attack stat.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 11, 2011, 03:51:52 am
Ask the photons (or whatever they are) to stay of course.
It would probably be wise to avoid the antlion, but then we wouldn't learn anything about ourself. Let's see what Nelevitas is capable of!
Title: Re: An Elemental Adventure
Post by: linkcat on May 11, 2011, 04:39:42 am
3 against 1? Who would pass that up?
Title: Re: An Elemental Adventure
Post by: Jocko on May 12, 2011, 11:51:41 pm
Although i voted to kill the monster, what did it do to us? D:
Are antlions... eatable?
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 13, 2011, 12:04:37 am
Nelevitas decides to attack the Antlion, and he ponders how to do it. As he thinks, the particles of light float over to him. He motions them closer and asks if they would help. The balls of light move up and down, much like you would nod, so you assume this means yes.

You decide to name these particles Rays of Light.


Decision phase for battling starts now. Remember an action is done when two people agree on the same action.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 13, 2011, 12:11:43 am
Yay for RoLs!
I say we wait for the Antlion to become vulnerable then strike.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 13, 2011, 12:20:08 am
Wait for the Antlion to become vulnerable then strike.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 13, 2011, 12:42:55 am
The Antlion stares at you for a fair while. You keep your hands behind your back, waiting for him to become vulnerable. After a while, he turns around and looks around the area, without moving, to find food for later.

You take this opportunity to lunge at the Antlion, and it sees nothing coming. It is knocked back, and it has taken 7 damage! It seems stunned by the power of your strike, and does not retaliate.


For the record, gameplay continues like this until the creature (or you, but that's highly unlikely) dies.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 13, 2011, 12:45:13 am
He might be playing dead. Approach him cautiously to attack, but quickly jump back if he strikes.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 13, 2011, 12:46:53 am
Approach him cautiously to attack, but quickly jump back if he strikes.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 13, 2011, 12:50:00 am
You run slowly towards it again, and you attack it again, dealing 5 damage. This time it seems to be angered by your attack, and it strikes at you. You jump back, but it still scratches your leg, dealing 2 damage.

Antlion has 8 health left.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 13, 2011, 12:51:42 am
Run forward and attack
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 13, 2011, 12:56:53 am
Run foward and attack.

(My mindgate's working pretty well tonight. XD)
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 13, 2011, 01:26:57 am
Your run forward outright, striking at the Antlion. You deal 6 damage. It seems weak, but it manages to swipe at you, dealing 3 damage.

Suddenly, the Rays of Light come down, and flash in front of the Antlion. They deal 2 damage, and the Antlion crumples to the ground.

Walking over to the fallen creature, you notice a small item. It looks like a flat slab of stone, but you notice a small symbol on it that looks like a crack in the ground. When you pick it up, it shakes in your hand, and then - seemingly like magic - it rolls into a tube. You call this the Earthquake Scroll


I guess I'll explain how damage is calculated below.

Attack Value for an Elemental is between (ATK/5 + 1) - 2 and (ATK/5 + 1) + 2. With an Attack Stat of 20 (You), this value can be between 3 and 7.

Attack Value for a Creature is between (ATK/5) - 1 and (ATK/5) + 1. With an Attack Stat of 5 (RoL), this value can be between 0 and 2. With 20 (Antlion), this value can be between 3 and 5.

In addition to these, a being has a chance for a Value of 0, which is added with the other possible numbers. These are then randomized.

Defense Value (only Elementals) is between (DEF/10) - 1 and (DEF/10) + 1. With a Defense Stat of 20 (You), this can be between 1 and 3.

These numbers are randomized, and this Defense Value is subtracted from your opponent's Attack Value (Creatures have a fixed Defense Value of 0). This is how much damage you take.

Any question before I go to day 3?
Title: Re: An Elemental Adventure
Post by: Onizuka on May 13, 2011, 01:30:14 am
Sounds good, I had guessed something similar to your formulae (At least for our attack value).

Havin fun so far~
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 13, 2011, 02:57:02 am
One question - will we be getting any more "party members" to ally with or is the whole journey limited to just Nel?
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on May 13, 2011, 04:57:38 am
This is great ... I look forward to participating and following this adventure. 

p.s. I feel bad about the poor antlion ... I wish we had domesticated him.
Title: Re: An Elemental Adventure
Post by: Nepycros on May 13, 2011, 05:04:27 am
This is great ... I look forward to participating and following this adventure. 

p.s. I feel bad about the poor antlion ... I wish we had domesticated him.
Naw.

Anyway, now that we have the light on our side, let's camp out in the cave for a day, and build up some :light quanta. You can heal by resting right?
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 13, 2011, 01:01:55 pm
One question - will we be getting any more "party members" to ally with or is the whole journey limited to just Nel?
There will be other elementals in the game - some neutral, some hostile - and for some of these you will have the chance to ally with them. However, that will also mean more Decisions to make - but you all can probably handle that :)


Anyway, now that we have the light on our side, let's camp out in the cave for a day, and build up some :light quanta. You can heal by resting right?
Yes, but resting is usually an option choice, because it has a major downside - making you very vulnerable to attacks.

Title: Re: An Elemental Adventure
Post by: YoungSot on May 13, 2011, 02:45:45 pm
To help with the "bias towards people who are on at the right time", perhaps some sort of posting schedule could be implemented? Probably the easiest way to do so would be for each update to include the most likely date/time of the next update. It's not perfect, but it would give people a chance to check in at the appropriate time and participate in battle/decision phases.

Thanks for putting this together. Long live Nele!
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 14, 2011, 12:02:16 am
Nelevitas

Round: 3

Health: 41

Quanta: 48

Attack: 20

Health: 20

Notes:
I'm thinking about removing the polling phase completely and placing everything in a decision phase from here on out. There would still be options in many places, however instead of the majority rule it would be the first option agreed on. I'll might try that for the next round - comment about this please : )

I also changed Days back to Rounds - the original plan was for each of these posts to be a full day in the game, but that didn't happen :|

Synopsis:
Once you have checked to see if there is anything else you can retrieve from the Antlion, you turn to the Rays of Light. They float towards you again, and you decide to keep them with you from here on out. You place the Earthquake scroll in your pocket for later use. Turning back towards the glow in the air, you notice it is very faint now - it seems to be disappearing. You think once more about heading back to the clearing and exploring the places surrounding it.

You clear a few rocks out of the way and find a small, sharp stick. Using this you draw a very crude map on the ground, detaling what you have seen so far:

[map destroyed with foot in round 3.]
Using this map you decide on a few options. You could walk back to the trees, walk back to the cave, or go forward, away from the glow. All of these could be good options. However, you realize that you're moving more slowly then before. It seems you're getting tired. Resting could be an nice option, if you find a safe spot. You notice there are a few large rocks around, and putting these together could make a strong shelter, if you're able to move them.


Pets:
Rays of Light
-
-

Armor:
-
-
-

Scrolls
Earthquake Scroll
-
-

Food and Drink
-
-
-

Artifacts:
-
-
-

Miscellaneous:
-
-
-

Possible Actions:

For the Polling Phase, choose between these options in one poll:


1) Return to the group of three trees.
2) Return to the entrance of the cave.
3) Continue forward beyond the glow.
4) Attempt to create a shelter of rocks.


Day has Ended

Title: Re: An Elemental Adventure
Post by: Onizuka on May 14, 2011, 12:30:26 am
Go towards the trees.
Title: Re: An Elemental Adventure
Post by: Korugar on May 14, 2011, 12:34:54 am
I think you should leave the one or two poll stage, otherwise many people will be left out.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 14, 2011, 01:16:45 am
I think the current method, with mostly polls and occasional decisions, works fine. I don't like the idea of all decisions. They're exciting, but it's too hard to actually feel involved in the decision making, and if people don't feel involved, they'll inevitably lose interest. Perhaps you could drastically shorten the time before polls close instead? At least that way it doesn't feel like only two ppl got to be involved.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 14, 2011, 01:41:06 am
I think we should try to create a shelter out of the rocks. You fight much worse when you're tired and we can always explore later on.

IMHO the current descision method is working great so far - there is no need to change it.
Title: Re: An Elemental Adventure
Post by: Jocko on May 14, 2011, 02:08:43 am
I think we should try to create a shelter out of the rocks. You fight much worse when you're tired and we can always explore later on.

IMHO the current descision method is working great so far - there is no need to change it.
You're talking like a true minecrafter there.
Shelters will win.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 14, 2011, 02:29:25 am
Is tiredness reflected purely by the hp/quanta loss from fatigue, or is Nele supposed to be resting regularly regardless of her stats?
Just looking at hp/quanta, it doesn't seem like it's necessary to rest just yet, so we might as well keep exploring a little.
Title: Re: An Elemental Adventure
Post by: UTAlan on May 14, 2011, 02:31:23 am
Agreed. Let's continue forward!
Title: Re: An Elemental Adventure
Post by: Nepycros on May 14, 2011, 02:33:15 am
Definitely need to rest. ddevans might even throw in a fatigue negative integer in our combat. It's best to rest for now. We'll build up :light quanta in the process, so we're getting double benefits.
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on May 14, 2011, 03:31:18 am
Let's keep on going ... we don't need to rest after every action, or else we'll never accomplish our objectives ...
Title: Re: An Elemental Adventure
Post by: Nepycros on May 14, 2011, 03:38:22 am
Let's keep on going ... we don't need to rest after every action, or else we'll never accomplish our objectives ...
My bad. I guess losing a fifth of your health in a single fight is like a flesh wound.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 14, 2011, 03:45:25 am
Let's keep on going ... we don't need to rest after every action, or else we'll never accomplish our objectives ...
Yeah this.

Plus ddevans already said how combat is calculated, and it already accounts for fatigue in the rules. Since she's not low on quanta or health, why rest?

My bad. I guess losing a fifth of your health in a single fight is like a flesh wound.
I don't think Nele lost a fifth of her health in the fight. She lost 3hp, which is only 6%.
Title: Re: An Elemental Adventure
Post by: Nepycros on May 14, 2011, 03:46:22 am
Let's keep on going ... we don't need to rest after every action, or else we'll never accomplish our objectives ...
Yeah this.

Plus ddevans already said how combat is calculated, and it already accounts for fatigue in the rules. Since she's not low on quanta or health, why rest?

My bad. I guess losing a fifth of your health in a single fight is like a flesh wound.
I don't think Nele lost a fifth of her health in the fight. She lost 3hp, which is only 6%.
Try again. HE lost 9 hp. That's 18%, which I rounded to 1/5.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 14, 2011, 04:00:04 am
My understanding is that the other 6hp came from the "lose 2hp every round because of fatigue" rule. Not from combat.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 14, 2011, 04:14:05 am
Unless resting provides enough health (2-4) more than you lose to fatigue, there's no point in resting till we're ~50%hp.

BTW: If we associate trees with life, we could find some heal scrolls near the trees  ;)
Title: Re: An Elemental Adventure
Post by: Nepycros on May 14, 2011, 04:16:52 am
Unless resting provides enough health (2-4) more than you lose to fatigue, there's no point in resting till we're ~50%hp.

BTW: If we associate trees with life, we could find some heal scrolls near the trees  ;)
True. ddevans, do we distinguish quanta here? Or can we just go around, and find the same quanta everywhere? It seems kinda EtG killer if we don't distinguish quanta. Besides, make it a challenge. If we have 10 Earth scrolls, we actually need to make decisions of which ones we use, instead of just pooling all quanta together and playing them all. If you wanna get alot of Earth scrolls, go mono- :earth.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 14, 2011, 04:24:34 am
Start at 50 health > fatigue to 48 health > battle to 43 health > fatigue to 41 health, for the record. Resting heals between 5 and 10 percent of your health and quanta, each randomized separately.

And...technically Nelevitas doesn't have a gender yet. I'll probably just start a poll and when the gender actually becomes relevant, I'll take that result and act as if Nelevitas knew his/her gender all along :)

It seems kinda EtG killer if we don't distinguish quanta. Besides, make it a challenge. If we have 10 Earth scrolls, we actually need to make decisions of which ones we use, instead of just pooling all quanta together and playing them all. If you wanna get alot of Earth scrolls, go mono- :earth.
Well...I considered that, but decided not to because 12 separate stats representing the same basic thing seemed a bit much. It would require some tweaking to my set-up, but we could very well do that, if most of the people involved thus far agree to doing so.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 14, 2011, 04:31:44 am
Also, IMO:

Keep major ideas polled. Stuff like where to move and such. This allows people who are on at inconvenient times to still be able to participate.
Keep minor interactions (like the antilion) on a majority vote. But allow ~10 minutes after the majority has been reached to let people attempt to overthrow the majority. This prevents what happened last round (Me and Zblader essentially controlling the character to however we wanted (completely random btw, we just shared the same ideas at the time)), but doesn't overall hurt people who are on all the time/have a convenient schedule to ddevans.

I think the method above still favors people who are on more, but they should be favored if they are willing to put more time into this than others.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 14, 2011, 04:43:49 am
Start at 50 health > fatigue to 48 health > battle to 43 health > fatigue to 41 health, for the record.
In the post that gives the outcome of Nele's encounter with the antlion, it only mentions her taking 3 damage. Where does the other 2hp loss come from? Do battles count as an additional round of fatigue or something?
Nvm I somehow missed about half a page of action a while back.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 14, 2011, 10:21:55 pm
Come on guys, let Nel rest. She's had enough for one day and pushing her might get her more injured.

(And yes, I want Nel to be a girl.)
Title: Re: An Elemental Adventure
Post by: Nepycros on May 14, 2011, 10:27:22 pm
Come on guys, let Nel rest. She's had enough for one day and pushing her might get her more injured.

(And yes, I want Nel to be a girl.)
 >:D No.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 14, 2011, 10:48:53 pm
Nel is definitely a man.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 14, 2011, 10:49:47 pm
Nel is definitely a man.
Well, it was worth a shot. :P
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 14, 2011, 10:54:26 pm
Set up a quick poll - gender doesn't really matter at the moment, but it'll be good for later.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 14, 2011, 10:55:45 pm
Set up a quick poll - gender doesn't really matter at the moment, but it'll be good for later.
Question: What happens when 2 poll choices are equal? Should it become a majority poster decision, or what?
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 14, 2011, 10:59:31 pm
As it looks like there could even be a three way tie for this round, there has to be some sort of plan in place. I'll probably just RNG it if there actually is a tie at the end of voting.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 14, 2011, 11:05:20 pm
So resting restore 5-10% of health and the same for quanta. That means that Nele recovers ~4hp per rest, and would need to rest after every 2 rounds without combat in order to stay fresh.

Add in combat damage, and that's a whole lot of resting.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 14, 2011, 11:09:06 pm
So resting restore 5-10% of health and the same for quanta. That means that Nele recovers ~4hp per rest, and would need to rest after every 2 rounds without combat in order to stay fresh.

Add in combat damage, and that's a whole lot of resting.
Until you get further in the game, and healing becomes available in more forms.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 14, 2011, 11:15:37 pm
Which is why we should go to the trees!

Think of the healing!
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 14, 2011, 11:23:38 pm
Which is why we should go to the trees!

Think of the healing!
But Nel would still be tired, and would keep losing HP afterwards if it's only a 1-time heal.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 14, 2011, 11:25:33 pm
If there's even a way to heal there, which you don't know for sure yet ;)

Title: Re: An Elemental Adventure
Post by: Onizuka on May 14, 2011, 11:31:55 pm
Which is why we should go to the trees!

Think of the healing!
But Nel would still be tired, and would keep losing HP afterwards if it's only a 1-time heal.
And healing from resting just wastes time. We can also be anbushed during moving rocks, or even hurt ourselves. Plus its wayyyy to early to rest. As long as we can survive a midsized enemy attack, no need to heal.

If there's even a way to heal there, which you don't know for sure yet ;)


I'll take my chances ;)
Title: Re: An Elemental Adventure
Post by: Korugar on May 14, 2011, 11:35:38 pm
Heh, female is winning!
Title: Re: An Elemental Adventure
Post by: YoungSot on May 14, 2011, 11:51:54 pm
Is it assumed that resting will be an option pretty much anytime Nele's not in combat? Or will "rest" options be rarer than that?
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 15, 2011, 12:00:41 am
Generally somewhere between every third or fifth round, with a few exceptions. Otherwise the storyline wouldn't progress at all.

Also, if you choose to rest in a round, you take no fatigue damage in the next round, because it's difficult to get tired when you're sleeping.
Title: Re: An Elemental Adventure
Post by: Jocko on May 15, 2011, 01:36:17 am
Now i want to know what's behind those trees and i cant change my vote :(
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 15, 2011, 01:37:51 am
Now i want to know what's behind those trees and i cant change my vote :(
You should be able to change your vote on that one. Let me check.

EDIT: Damn, you're right. I'll keep this in mind if there's a tie though.
Title: Re: An Elemental Adventure
Post by: Jocko on May 15, 2011, 02:33:50 am
EDIT: Damn, you're right. I'll keep this in mind if there's a tie though.
That's why i brought it up, so it wouldn't be too late ^^

Title: Re: An Elemental Adventure
Post by: ddevans96 on May 15, 2011, 02:38:10 am
Okay, didn't see a way to allow to people to change votes, so I made a new poll and marked the original values. This one will last for only a day.
Title: Re: An Elemental Adventure
Post by: Jocko on May 15, 2011, 02:48:01 am
Okay, didn't see a way to allow to people to change votes, so I made a new poll and marked the original values. This one will last for only a day.
This one does allow to change votes :D
Btw, great job you're doing here.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 15, 2011, 03:17:51 am


Just a breakdown of healing, by element.

Other:
Resting- Limits what we can do for that round, but we go fatigue free next round.
SoG- Probable Artifact, based on its permanent status Most likely given no matter what we do, if we get it.
SoD- Probable Scroll, based on its one use status

Entropy:
Antimatter- Unlikely to be in these areas, and doesn't provide the healing we want right now

Earth:
Stoneskin- Possible find from moving boulders, cave. Also might just become a defense buff, and not a HP buff.

Life:
Heal- Possible scroll/Artifact (I'm leaning towards artifact since we'll be spending ALOT of time resting once we move towards harder creatures without some sort of good healing. It could also be a scroll, which leans towards SoG being given earlier). Most likely found by the 3 trees.
Druidic Staff A weapon that would heal us, as well as HP help (But reduced to possibly 1-2 an action). Most likely found by the 3 trees. We might be going by the flying weapon stats, so we'd game a hella bunch of defense.
Empathic bond- Artifact, don't see much use unless its severely increased. Most likely found near trees.

Water:
Purify: Most likely either given to us from another elemental/trader, or taken from a waterbody.

Light:
Holy light: Was most likely found at the glowing, now not so much. Scroll most likely.
Miracle- Too powerful this early, scroll 100%
Luciferin- Bottled, meaning a likely item.
Sanctuary- By the card, its too big to be a scroll/artifact. Most likely a place where we can rest for a turn/2 turns with additional healing.

Darkness:
Stiletto: Again, another possible cave item. More att than defense, and the healing probably will be reduced.
Vampire: In the cave, we'd either have to befriend it (unlikely with our current party members and items), or beat it and have it come to respect us
LS: Hurts us in the long run, and would probably be sold.
Nightmare: Possible scroll.


Also, does the 2 RoL count as two pets?


Title: Re: An Elemental Adventure
Post by: RagingAlien on May 15, 2011, 03:48:41 am
I can't vote for the gender, it counts as if my vote was for poll #2. o_O

BTW, hoorah! i loved playing these at kong (and at the wDYD forums, too.) having a female character might be interesting. i'll vote for that. ;)
Title: Re: An Elemental Adventure
Post by: Jocko on May 15, 2011, 05:16:21 am
I can't vote for the gender, it counts as if my vote was for poll #2. o_O
having a female character might be interesting. i'll vote for that. ;)
Wait... what? xD
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 15, 2011, 02:17:14 pm
Why do the polls keep screwing up ~.~
Title: Re: An Elemental Adventure
Post by: Onizuka on May 15, 2011, 02:32:00 pm
Why do the polls keep screwing up ~.~
Because they want us to get to the next phase!
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 15, 2011, 09:14:53 pm
~snip~

Also, does the 2 RoL count as two pets?
Very nice analysis (and yes, by thinking about the environment, and the cards in the game, you can possibly find out a few things). I will say one thing though: Only one type of shard exists in this game.

And yes, it counts as two pets, and I'll separate them when there's a need for it - right now they have the same everything.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 15, 2011, 11:32:30 pm
Ending Day now.


Nelevitas

Round: 4

Health: 39

Quanta: 48

Attack: 20

Health: 20

Notes:
Our young elemental is officially female. I'm not role-playing that revelation, for the record.
Synopsis:
You decide to go back to the trees. The formation of them seemed rather strange in comparison to the forest around it, and it's possible there could be food around there. Also a shady spot to rest can't be a bad thing. You kick the dirt map away with your foot and head back to the clearing. As you walk, you notice it is becoming darker outside, and the sun seems to be much lower than it was before. Night would probably be approaching soon, and who knows what Creatures could roam around at night.

You arrive at the clearing. Looking back you notice that the glow of light is gone almost entirely, but  the Rays still follow along, hovering behind your head. They could probably help you see at night when it falls, and you wonder what else they can do. Maybe there would be more friendly creatures out there for you to have help in this world. By this time you have arrived at the clearing. The cave might not be a bad thing to check in the morning.'

Walking up to the tress, you notice a couple of the leaves are a completely different color. Most of these three trees are golden yellow, but certain leaves are much thinner, and have a rough texture. You search the tree and find ten of the leaves, and bring them closer to your face, when you realize they aren't leaves at all - they're little pieces of parchment. Each one seems to have a small mark on it. Curiously, you stack them up.

Somehow, the pieces merge together, forming a small plate of a pliable material - much like the Scroll in your pocket. The symbol on it looks like a leaf, and for some reason you feel stronger while you're holding it. You see a small leaf on the edge, and decide to call it the Healing Scroll. You place it in your pocket next to your other scroll.

Your brain spins with thoughts of exploring, but you find yourself having trouble forming it into a single course of action. You realize that you're getting tired. The sun is still setting, and the sky is a pale orange color. You look around, and notice this clearing has very little protection. You think about what to do - the best options would probably finding shelter beyond the trees, in the cave, or heading back to the rocks where you made the dirt map and move those around.

Pets:
Rays of Light
-
-

Armor:
-
-
-

Scrolls
Earthquake Scroll
Healing Scroll
-

Food and Drink
-
-
-

Artifacts:
-
-
-

Miscellaneous:
-
-
-

Possible Actions:

For the Polling Phase, choose between these options in one poll:


1) Try to find shelter beyond the trees.
2) Try to find shelter in the small cave.
3) Try to make shelter with the rocks.


Day has Ended

Title: Re: An Elemental Adventure
Post by: SteppingStone81 on May 16, 2011, 12:18:53 am
I vote for making shelter with the rocks. 

After that, I really think we should explore the cave in the morning - the RoLs can help light our way ...
Title: Re: An Elemental Adventure
Post by: YoungSot on May 16, 2011, 12:24:18 am
Heal scroll! Excellent!

Moving the rocks seems like the safest bet.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 16, 2011, 12:47:16 am
Awesome, I'm glad we got to this point.

Moving the rocks is my choice, ALTHOUGH we should be cautious of the forest scorpion. I'd hate to be poisoned this early.

Also, healing scroll. 2 or 3 quanta?
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 16, 2011, 12:51:42 am
Oh man. I'm glad that went well. I suppose rocks will do for now, but as Onizuka said we should beware the Scorpions. (Darn Serket...)
Also, art:
(http://imageplay.net/img/m7Gbd184748/NelMS.png)
Made using this (http://xdanond.deviantart.com/art/Anime-Character-Maker-2-2-127595045) made by xdanod.
Quote from: Policy
You may use the results for free projects, but if it makes money/used commercially then no, you may not. I appreciate being credited, whether mentioned by name, email, or by website.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 16, 2011, 12:54:27 am
Awesome, I'm glad we got to this point.

Moving the rocks is my choice, ALTHOUGH we should be cautious of the forest scorpion. I'd hate to be poisoned this early.

Also, healing scroll. 2 or 3 quanta?
2 Quanta. Go by the upped version of the card it corresponds to - I made that mistake with EQ as well.
Title: Re: An Elemental Adventure
Post by: Jocko on May 16, 2011, 01:08:21 am
What will happen when we reach max amount of a specific thing (i.e. scrolls/pets)?
Title: Re: An Elemental Adventure
Post by: Onizuka on May 16, 2011, 01:12:14 am
What will happen when we reach max amount of a specific thing (i.e. scrolls/pets)?
We should be given the choice of what to keep/discard.
Title: Re: An Elemental Adventure
Post by: RagingAlien on May 16, 2011, 01:22:09 am
I was between the rocks and the cave. the cave seems safer, for me, but i think we should mix them (go in the cave with the rocks, try to make a shelter inside the cave)
Title: Re: An Elemental Adventure
Post by: YoungSot on May 16, 2011, 02:09:18 am
A pic is a good idea Zblader. We should have a decision phase to choose the official pic of Nelevitas!

Also, is Nelevitas going to be assigned a particular element, or is she some sort of "other" elemental?
Title: Re: An Elemental Adventure
Post by: Nepycros on May 16, 2011, 02:11:19 am
A pic is a good idea Zblader. We should have a decision phase to choose the official pic of Nelevitas!

Also, is Nelevitas going to be assigned a particular element, or is she some sort of "other" elemental?
That all depends on whether or not ddevans wants to separate the quanta into their respective elements or not. I vote that he should.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 16, 2011, 02:16:52 am
I'm still looking at us as a rainbow elemental. Plus we'll get pretty screwed in where we can go based on our quanta.
We use up our time quanta, and we don't have a current method of getting any (As far as we know. Since RoLs would generate light, and other creatures would generate their respective quanta. Plus I rather save our holding space for more useful items.
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on May 16, 2011, 02:40:57 am
Do we have a mark of some sort?  If so, will we need to discover it somehow?
Title: Re: An Elemental Adventure
Post by: agentflare on May 17, 2011, 12:44:45 am
Ddevans,

I wanna suggest that you edit the current stage of Nelevitas's adventure into the original post so people don't need to scroll through loads of pages just to find what happened to Nelevitas.
Title: Re: An Elemental Adventure
Post by: Jocko on May 17, 2011, 06:09:42 pm
Ddevans,

I wanna suggest that you edit the current stage of Nelevitas's adventure into the original post so people don't need to scroll through loads of pages just to find what happened to Nelevitas.
What he said.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 17, 2011, 11:25:55 pm
Added links to the round posts at the top of the OP: I'll format it more later.
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on May 19, 2011, 03:18:47 pm
Looks like moving rocks is the winner.

*wonders what happens next! *
Title: Re: An Elemental Adventure
Post by: Jocko on May 19, 2011, 10:15:44 pm
The rocks were actually the back of a basalt dragon, and we die. End of story.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 19, 2011, 10:17:28 pm
Ending Day now (sorry, this slipped into the back of my mind >.<)

Nelevitas

Round: 5

Health: 37

Quanta: 48

Attack: 20

Health: 20

Notes:
I'm going to try make resting required in some places, including this one. I've also buffed it from 5-10 percent of your max health to 10-20 percent.

This round will also be the first one without a polling phase. Instead we will have a psuedo-decision phase, while our character sleeps :)
Synopsis:
In the end you decide to head back to the rocks and attempt to move them. It seems that it could be the safest shelter you can make. You hope that there are nothing under the rocks that could severely hurt you, and that you're actually strong enough to lift the rocks. It couldn't be too difficult, seeing as none of the rocks came above your knees.

You arrive back at the rocks and examine them. They don't seem to difficult to lift, and you experiment rolling one over a few feet. It's surprisingly light, as if it was hollow. You feel like you've seen this substance before, and then it hits you - it's the exact same material as the scrolls in your pocket.

This substance seems very common in this area, and you wonder what else you can do with it. If it's hollow, you might be able to break it apart, and form it into something else. You think about what you need the most that this could provide. Two things come to your mind - a sword and a shield.

The Rays come and hover over your head. You make motions toward the rock, indicating you want it broken, and you wonder if they can help destroy it. They move towards the rock - and seem to disappear. The stone is a much lighter color, and it seems as if they are inside the rock. Curiously, you tap the rock with your foot.

Since the material is so light and fragile, the rock comes apart easily into several chunks about the size of your hand. You gather these up, and put them in the middle of the clearing. Then you move some more of the of the rocks - which are the same substance - in a small circle around the pieces, and slowly begin to make a small shelter.

By the time you have finished, the sky is pitch black and the moon is out. You can't see anything except in places where the Rays shine. You head into your little cavern and examine the pieces. Like your scrolls, they seem almost pliable. You think of how you can utilize these pieces.

The only two things you would really use are a sword or a shield. Sadly, you don't seem to have enough material to make both. You begin to move them around, trying to form them into shapes. You begin to think, however, it's becoming difficult for you, and you begin to think you need sleep.

You lay yourself down on the ground - it's softer than you would have thought, and it's not all that uncomfortable either. You close your eyes, and after a while, you've fallen asleep.

Pets:
Rays of Light
-
-

Armor:
-
-
-

Scrolls
Earthquake Scroll
Healing Scroll
-

Food and Drink
-
-
-

Artifacts:
-
-
-

Miscellaneous:
-
-
-

For the decision phase, give your suggestions for the things below. I've decided to included gender as a part of this, so sorry to everyone who voted for female in the poll. I'll use this to create an image, which seems to be somewhat in demand. This is probably going to be a really boring round though, and not everyone's going to like this, so to compensate I made it one day instead of two. Suggestions on what else you guys should decide are welcome though.


Gender:
Skin Color:
Eye Color:
Hair Style:
Hair Color:


Day has Ended

Title: Re: An Elemental Adventure
Post by: SteppingStone81 on May 19, 2011, 11:38:28 pm
yay! an update.

anyways, I vote for:

Gender:male
Skin Color:light blue
Eye Color:black
Hair Style:faux hawk
Hair Color:white
Title: Re: An Elemental Adventure
Post by: Nepycros on May 19, 2011, 11:44:51 pm
Gender:male
Skin Color:tan
Eye Color:black
Hair Style:spiked
Hair Color:black
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 19, 2011, 11:45:15 pm
Ah, forgot to mention - make sure that the Anime Character Maker Zblader linked (http://xdanond.deviantart.com/art/Anime-Character-Maker-2-2-127595045) has the hair style you want, as that's what I'll be using the make the image. I don't see fauxhawk though :(
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 19, 2011, 11:48:42 pm
(http://imageplay.net/img/m7Gbd184748/NelMS.png)
Gender:Female
Skin Color:Fair White
Eye Color:Orange
Hair Style:"Shy"
Hair Color:Blue
Title: Re: An Elemental Adventure
Post by: Onizuka on May 19, 2011, 11:51:12 pm
Gender:Female
Skin Color:Fair White
Eye Color:Blue
Hair Style:Parted
Hair Color:Light Brown
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 19, 2011, 11:53:46 pm
Gavs, we're not doing it that way - quoting just confuses me. Make your own table please.

Everyone: Get the exact name of the hair style please, so I can tell exactly what the majority wants.
Title: Re: An Elemental Adventure
Post by: gavsword on May 20, 2011, 12:11:21 am
(http://img3.imageshack.us/img3/3871/picture12su.png)
Gender:Female
Skin Color:Fair White
Eye Color:Blue
Hair Style:Parted
Hair Color:Light Brown
Eh, decided to go with my own, but 2nd is defiantly Zbladers
Title: Re: An Elemental Adventure
Post by: Jocko on May 20, 2011, 02:11:05 am
I like gavs one. ^^
Title: Re: An Elemental Adventure
Post by: YoungSot on May 20, 2011, 02:24:32 am
(http://imageplay.net/img/m7Gbd186059/Nelevitas_crop.png)
Gender:Female
Skin Color:Light Grey
Eye Color:Black
Hair Style:Brushed over hair
Hair Color:Black
Title: Re: An Elemental Adventure
Post by: Korugar on May 20, 2011, 03:23:24 am
I like gavs one. ^^
As do I.
Title: Re: An Elemental Adventure
Post by: DeathPanda1 on May 21, 2011, 05:09:06 am
After reading 11 pages of quotes and the story line so far i've loved it and the concept of this game/story is brilliant, ill be sure to keep my eye out on this thread and read on, as for the poll i agree on the liking of Gavs one
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 25, 2011, 10:44:57 pm
Okay, by now you've probably noticed that this has hit a rock. The last few days, I've been thinking about what this game is lacking compared to the RL version I play. There are two major things:


1) Lack of relation to the 12 elements: While we do have most of the items related to the game, there are no distinct separation between the elements. Originally I was going to go with twelve Quanta Pools, much as in the game, but I was afraid it would be complex for a forum environment - however, I believe I've been proven wrong about that by how active this...well was, and it wouldn't be too difficult to do. I would need to change the system completely though.

Here's the idea I had for implementing different pools: I would start off with one 'quantum pillar'. Instead of losing two Quanta every turn, you would gain X random quanta (perhaps 5) at the beginning of every round. Then, later in the game you would find materials to make different Elemental 'pillars' and these would provide more quanta for Scrolls and Artifacts

I would like feedback on different ways to diverge our single Quanta pool into 12, and how quickly I should implement such a system, so post away :)

2) Lack of player to host interaction: In the RL version, we usually trade being the host every few rounds, so as to stop the game from becoming too reliant on one person. However, the way I have it set up here means that only one player can be the host, because only one person can control the polls. But if we scratched the whole polling system, and simplified it, we could alternate between us in telling the story.

Here is a different system I thought of in case I start a second Adventure: For a few days before the beginning of the game, people would be allowed to 'sign-up' as hosts for a set period of time (probably two rounds). We would then begin to alternate between this group, until more people decided they wanted to host for a few rounds, or decided that they didn't want to anymore. This would be solved simply by having a list in a reserved post.

Also, instead of a polling system, people would post on the thread their choice between the options, and after the round ended the host for the next round (even if it's the same one() would tally these up and post the next round (much like we have done this past round).

Again, I would love feedback on how to implement some things like this, so post away about this too :P


With all that said, this game will continue as is until I have a definite decision, and it will be rebooted either tonight or tomorrow. This isn't going to hit the dust yet ;)
Title: Re: An Elemental Adventure
Post by: Onizuka on May 25, 2011, 11:12:33 pm
It is better to implement a new system earlier than later. If we are going 12 quanta pools, better to do it now. I assume we'll get enough space to have a sufficient amount of pillars? My only concern is too a strict of a lock up into certain pools.

Right now, it'd be easiest to just give each quanta pool x quanta to start with. I'd say ~8ish, since individual quanta is weaker compared to group.

I'm 50/50 in letting other people host. I'm concerned about quality (which has been held to a high standard). Comparing this to War, you would still be "The General" and other hosts would be "Lieutenants". While they get creative control over what to do and say (to an extent), you would give them somewhat strict guidelines. Such as lists of places, maximum and minimum attack creatures can have, how good/bad events can happen, etc.

If the above doesn't happen to some extent, then I'm still on board for the current system.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 26, 2011, 04:40:31 pm
I'd say go ahead and add the 12 quanta pools + QT like you've already proposed. As for rotating gamemasters, I'd say if we need to have more than one to keep the workload manageable, that's fine, but hopefully we could keep it to only 2-3 GMs? That way it's more likely that there will still be some consistency to the story.
Title: Re: An Elemental Adventure
Post by: Jocko on May 26, 2011, 06:23:50 pm
Letting one or two more people host would be good, but i think the rest of the sistem looks fine.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 28, 2011, 02:37:55 am
Ending round now. Sorry for the wait :-\


(http://imageplay.net/img/m7Gbd189282/Nelevitas_Round_6.png)
Nelevitas

Round: 6

Health: 45

Quanta: 48

Attack: 20

Defense: 20

Notes:

Next round I will probably diverge our single Quanta pool into 12.
I'll probably randomize our 48 current Quanta between the elements.

Our young Elemental now officially looks like you see her on the left. Hurrah!

This round also has a completely new layout to include the image.
If we get too many Items I'll put each section in it's own spoiler tag.

Options - Polling Phase:

1) Create a sword.
2) Create a shield.
3) Create a container.

Day has Ended
Items:

Pets:
Ray of Light
    Attack 5. Defense 5.Give one Quanta to you each Round
Ray of Light
    Attack 5. Defense 5.Give one Quanta to you each Round.
Armor:
*

Scrolls:
Earthquake Scroll
    Costs 2 Quanta.Destroy up to 8 Quanta of the target.
Healing Scroll
    Costs 2 Quanta.Heal ally for up to 10 Health.
Food and Drink:
*

Artifacts:
*

Miscellaneous:
*


Synopsis:

*chirp, chirp* You healed 8 HP.

After a surprisingly restful night, you wake up to the sound of morning songbirds. For such an unknown place it doesn't seem all that bad. Maybe it's a bit too wild for you though. You look around your little shelter. The pieces of the strange substance are still on the ground, and the Rays are still outside. You call them and make sure they stay outside, because there's enough light in this shelter as it is.

The are several things you could probably do with this. The first things that come to mind are a weapon and a shield. If you encounter anymore creatures like that Antlion, you would need a stronger way to defend yourself. However, it appears that unless you crush more of these rocks, you don't have enough to make both.

You think more about what could be useful. A container in case you find portable food - and only now do you realize you haven't eaten in almost a day, much to the dismay of your poor stomach - or small items could be helpful as well. Any of these three things would be helpful.

You stick two of the pieces together. To your amazement, they fuse together easily. You tear them in half in a completely place, and they come apart just as easily. What is this stuff? you think. For lack of a better name for it, you call it 'Shapestone'.

You decide to make a rough shape of all three. For a weapon, perhaps a short sword, you would need two flat plates, one somewhat long and triangular for a blade, and the other dull and rounded for a cross guard. Then you would need a short and stick-like one for the hilt.

To make a shield, you would only need one flat plate, or several flat plates attached together, in a protective shape. And for a container, you would need to have one piece as a base and one very long plate wrapped around it for a small tin of sorts. Then if you wanted a lid, you could make another plate the same shape as the base and attach a smaller piece to it so it fits inside.

Making too many items means you wouldn't be able to carry it all, so you decide to make just one. The question is...which one?
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 28, 2011, 03:12:40 am
As odd as it may seem, I get the feeling that the container is the right choice. Nel seems to be a good martial artist and sometimes the small things become very handy.
Title: Re: An Elemental Adventure
Post by: Jocko on May 28, 2011, 03:14:41 am
Yeah, we should make the container, and then use a branch as a weap :D
When dd described the crafting, it reminded me sooo much of minecraft
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 28, 2011, 03:16:15 am
Yeah, we should make the container, and then use a branch as a weap :D
When dd described the crafting, it reminded me sooo much of minecraft
I know I described the crafting, but where exactly did I? I can't seem to find it.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 28, 2011, 03:22:11 am
As much as I would love to increase our current storage capacity, I think we should still work toward short term goals before doing something long term. Making a shield increases our longevity (1-3 blocking atm), while a sword would increase our damage potential (3-7 atm).

I'm not convinced that we need the attack power atm (I rather get a weapon that has an effect tbh (if there are any)), and right now we have 2/4 of our scroll slots open. One is near useless at this time (EQ- Seems like an Elemental vs Elemental scroll), and another is valuable. Need be, we could get rid of the EQ scroll (Too limited use if we gain more wide range options). The space would be nice, but not currently neded (if we get an average of 1 item per new area explored, and we'll eventually use items later). The fact that we'd be getting a "non- Elements related item" might be too good to pass up.

But I vote for the shield. Longevity is right now what we need so we need not rest too much, IMO.
I'll readily change my vote if you anyone convince me. I'm 60/40/0 Shield/Carry/Sword, so it can happen.
Title: Re: An Elemental Adventure
Post by: Jocko on May 28, 2011, 03:43:58 am
You decide to make a rough shape of all three. For a weapon, perhaps a short sword, you would need two flat plates, one somewhat long and triangular for a blade, and the other dull and rounded for a cross guard. Then you would need a short and stick-like one for the hilt.

To make a shield, you would only need one flat plate, or several flat plates attached together, in a protective shape. And for a container, you would need to have one piece as a base and one very long plate wrapped around it for a small tin of sorts. Then if you wanted a lid, you could make another plate the same shape as the base and attach a smaller piece to it so it fits inside.
Title: Re: An Elemental Adventure
Post by: YoungSot on May 28, 2011, 04:33:40 am
I'm leaning towards making a shield. Seems like we could find other ways to carry stuff or to make containers if that becomes necessary.
Title: Re: An Elemental Adventure
Post by: Jocko on May 28, 2011, 04:54:49 am
You updated the table, looks so much better right now.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 28, 2011, 05:01:57 am
You updated the table, looks so much better right now.
I agree. When we get more items it could be kind of crowded though, but spoiler tags exist for a reason ^.^
Title: Re: An Elemental Adventure
Post by: Onizuka on May 28, 2011, 02:01:32 pm
That table does look nice, now don't forget about the Round links in the first post ;)
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 28, 2011, 02:48:14 pm
That table does look nice, now don't forget about the Round links in the first post ;)
I think they're all updated - later I'll probably put them into a table as well
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 30, 2011, 05:11:07 pm
Yeah, I know I'm a day late. At least this time I can blame it on Comcast.

Ending day now.


(http://imageplay.net/img/m7Gbd189983/Nelevitas_Round_7.png)
Nelevitas

Round: 7

Health: 43

Quanta: 48
    :darkness - 5:death - 4:water - 4:air - 4:aether - 3:life - 5:time - 3:gravity - 3:earth - 4:fire - 5:entropy - 4:light - 4
Attack: 20

Defense: 22

Notes:
We now have 12 separate quanta pools. I randomized 40 and
     then added the last 8, in order, to the lowest pools. Our Rays
     will now each generate 1 :light instead of 1 random.

I'm also changing the way items work.Instead of a cap of 4 on
     Pets, Armor, and Artifacts, you will have a cap of 16 for all,
     but only 4 of the above can be equipped at a time.

Options - Polling Phase:

1) Head back and into the cave.
2) Head beyond the trees.
3) Head behind your shelter

Day has Ended

Items:

Pets:
Ray of Light
     Attack 5. Defense 5.
     Give 1 :light each round.
Ray of Light
     Attack 5. Defense 5.
     Give 1 :light each round.

Armor:
Tower Shield (equip)
     Permanently increase your defense by two.

Scrolls:
Quicksand Scroll
     Costs 2 :earth Quanta
     Destroy up to 8 Quanta of the target.
Healing Scroll
     Costs 2 :life Quanta.
     Heal ally for up to 10 Health.

Food and Drink:
*

Artifacts:
*

Miscellaneous:
Ball of Shapestone
Ball of Shapestone


Synopsis:

You decide to make a simple shield. You mold the pieces of 'Shapestone' into 5 balls of the same size, and put two of them off to the side. You flatten one ball into a circular shape slightly large than your hand, and place ridges on one side of it with your nails. Then you take the second ball and make a ring to fit around the first circle. These two pieces you flatten together to make one solid shield.

Finally, you take the third ball and form it into a wider strip that you wrap around your wrist, and connect the shield to the side of the wristband. You push the edges together until the are no cracks. Testing your arm, you try to reach into the pockets of your vest to reach the scrolls, and find it isn't difficult as all. The only problem would be if for some reason you needed to take the shield off.

You walk out of your hideout back into the open. The sun is still low in the sky, and you can see the last vestiges of night fading away. The Rays are still there, floating beside you face. You look around. You've never noticed that you could see the clearing you woke up in from outside your cave, but it seems the glow of light was almost splitting the area in half. You realize how little you've really seen so far.

You sit on top of your shelter and think. You still haven't gone inside the cave, nor have you gone beyond the tress or behind your shelter. Eventually you'll need to go somewhere else because there won't be much to do once you've seen everything in the clearing. And there definitely isn't anything to eat in this area, it seems. You need food and drink sometime soon, for sure. Hopefully there's food somewhere...

Title: Re: An Elemental Adventure
Post by: Nepycros on May 30, 2011, 06:11:39 pm
I'll end the day in about an hour.
You must be punctual.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 30, 2011, 08:01:50 pm
I'd like to explore the cave.
While it is dangerous, I feel like we can risk it currently. Hopefully a majority of people agree with me.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on May 30, 2011, 08:05:18 pm
I can't help but wonder what's behind our shelter. ;)
Title: Re: An Elemental Adventure
Post by: YoungSot on May 30, 2011, 08:05:29 pm
Food seems important. We need to decide which course of action would most likely lead to sustenance.
Title: Re: An Elemental Adventure
Post by: Onizuka on May 30, 2011, 08:08:23 pm
Underground caverns can lead to lakes. It also gives us a fairly good chance to either gain a new ally or test our strength.

We don't know what else is there. Also, what is "beyond our shelter"? I thought our shelter was in the tree area. (IE: I can haz new map?)
Title: Re: An Elemental Adventure
Post by: Nepycros on May 30, 2011, 08:12:22 pm
Please update the quanta that the scrolls cost, and that the RoL's produce.
Title: Re: An Elemental Adventure
Post by: ddevans96 on May 30, 2011, 08:27:23 pm
Underground caverns can lead to lakes. It also gives us a fairly good chance to either gain a new ally or test our strength.

We don't know what else is there. Also, what is "beyond our shelter"? I thought our shelter was in the tree area. (IE: I can haz new map?)
Okay, I'll draw a quick map of the area.

(http://imageplay.net/img/m7Gbd190036/Quick_Map.jpg)

Darker color is area you've seen clearly, green is trees you've seen clearly, orange spot is your shelter, gravy is where the mist was, black is the cave.

Please update the quanta that the scrolls cost, and that the RoL's produce.
Fixed. Knew I forgot something :)
Title: Re: An Elemental Adventure
Post by: YoungSot on June 01, 2011, 04:01:53 pm
When does this poll end?
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 01, 2011, 04:14:55 pm
When does this poll end?
Same time as the round.
Title: Re: An Elemental Adventure
Post by: YoungSot on June 01, 2011, 04:23:30 pm
When does this poll end?
Same time as the round.
So helpful. =P

Ooh a timer! Didn't notice that earlier.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 01, 2011, 04:24:45 pm
Should probably paint the countdown in bright teal, lol
Title: Re: An Elemental Adventure
Post by: Jocko on June 01, 2011, 05:51:59 pm
What happens now we have a tie?
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 01, 2011, 06:14:39 pm
What happens now we have a tie?
The round isn't actually over yet, so somebody could break it.

If there is, I'll just RNG it.
Title: Re: An Elemental Adventure
Post by: Jocko on June 01, 2011, 06:21:57 pm
Oh, i didn't see that counter.
PD: That map is awesome, you should enter ms paint comp.  :D
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 02, 2011, 03:05:46 am
Ending Day now.


(http://imageplay.net/img/m7Gbd189983/Nelevitas_Round_7.png)
Nelevitas

Round: 8

Health: 41

Quanta: 48
    :darkness - 6 | +1:death - 4 | +0:water - 4 | +0 :air - 4 | +0:aether - 4 | +1:life - 5 | +0:time - 3 | +0:gravity - 3 | +0:earth - 5 | +1:fire - 5 | +0:entropy - 4 | +0:light - 6 | +2
Attack: 20

Defense: 22

Notes:
Added another section to the Quanta indicating how much quanta
     you got this round. We gained 3 random quanta and 2 :light
     from the Rays. I also added a section to the items indicating
     the 'pillars' we have. Right now we only have a quantum pillar
     (hence the 3 random quanta).

Options - Polling Phase:

1) Follow the footprints.
2) Return to the old tree.

Day has Ended

Items:

Towers and Pends:
1x Quantum
     Generate 3 random quanta each round.

Pets:
Ray of Light
     Attack 5. Defense 5.
     Give 1 :light each round.
Ray of Light
     Attack 5. Defense 5.
     Give 1 :light each round.

Armor:
Tower Shield (equip)
     Permanently increase your defense by two.

Scrolls:
Quicksand Scroll
     Costs 2 :earth Quanta
     Destroy up to 8 Quanta of the target.
Healing Scroll
     Costs 2 :life Quanta.
     Heal ally for up to 10 Health.

Food and Drink:
*

Artifacts:
*

Miscellaneous:
Ball of Shapestone
Ball of Shapestone


Synopsis:

In the end you decide to go beyond the trees where you found the healing scroll. The cave seems like a good idea, but it seems too dark and foreboding. Maybe you'll come back to it later. You progress into the forest. It seems surprisingly quiet, with little activity. There are no paths, so you just continue straight forward, hoping to find something to advance from, or something strange to find your location.

Nervously, you glance into the pockets of your vest. They're almost full, so you think about finding something to carry more items around in. Even a small pack would help a lot. As it is you have one sphere of Shapestone and one scroll in each pocket. You walk for a small while, with the Rays still hovering around your back, until you come to a tree that is utterly out of shape. It's completely bent around it's own branches and has a huge gaping hole in the middle. Slowly, you approach it, afraid that something would pop out and attack you.

As you come closer to the tree, you notice it's taller than most of the other trees, and it has several burn marks on it. It looks like it had been struck by lightning at one point or another. You begin to climb up the tree, hoping to find something of importance. Upon reaching a large limb near the top, you look around - and you notice that there are several trees that look like this, scattered almost randomly around.

You choose another tree a short way away and climb down the tree. Heading in the general direction, you see that the ground here has a lot less small plants than what you were walking through earlier, and the grass seems almost darker. Kneeling down, you look at the grass closer, and you spot a few holes in the ground. Looking closer, you see that these holes are oddly shaped, like an oblong with a point at one end and a curve in the middle.

You stop. It's a footprint. One that appears to be humanoid. You walk slowly in the direction it's facing, and you see there is a single pair that seems to be moving around. If there's one, there could be a whole civilization of sorts somewhere around here. Maybe it could be friendly, maybe it could be hostile. Even so, your heart races at the thought of seeing a creature you could interact with, in some way or another.

You think about what to do next. Following the footprints seems like the best option, as if the creature is hostile you can probably defend yourself somewhat well against something your size and strength with two scrolls and a shield. But would it be worth it?

Title: Re: An Elemental Adventure
Post by: Onizuka on June 02, 2011, 04:14:54 am
First real chance at storyline.
I'm willing to risk what we could have found in the cave to move along.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 02, 2011, 04:31:07 am
I wanna get some more scrolls. We've found 2 already in the camp area we've set up, so why wouldn't there be more? With an Earth scroll in the rocks, and a Life scroll near the trees, I'm willing to bet there's a Darkness scroll in the cave. We just scored a Darkness quanta, so we have a good chance of getting something out of this. Also, anything in the cave that could be hostile is probably not as deadly as a possibly hostile CIVILIZATION of humanoid creatures. I say, we shouldn't follow the footprints at all. If push comes to shove, the RoL's can probably work as a makeshift lantern.
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on June 02, 2011, 05:21:12 am
I vote that we focus our efforts on one task at a time.  For now, let's follow the footprints and see where that line of exploration leads.  Later, we may be able to return to the cave, perhaps even better prepared for what may lie inside.

n.b. I voted for cave first time around, but now I'd like to pursue the footprints
Title: Re: An Elemental Adventure
Post by: Nepycros on June 02, 2011, 05:30:04 am
I vote that we focus our efforts on one task at a time.  For now, let's follow the footprints and see where that line of exploration leads.  Later, we may be able to return to the cave, perhaps even better prepared for what may lie inside.

n.b. I voted for cave first time around, but now I'd like to pursue the footprints
We'll be better prepared to defend against the civilization if we have more scrolls! Right now, we need to arm ourselves, and we have a good shot of it if we can look around the cave! We've found 2 already, in an isolated area, so if we find more in the cave, more power to us!
Title: Re: An Elemental Adventure
Post by: YoungSot on June 02, 2011, 06:33:05 am
If the civilization turns out to be hostile, Nel will simply have to avoid it. Being slightly stronger won't matter. On the other hand, an encounter with other sentient beings may give her some insight into who she is and how she came to be here (plus it's a better place to look for food than the cave is, and poor Nel is rather malnourished at the moment.)
Title: Re: An Elemental Adventure
Post by: UTAlan on June 02, 2011, 02:29:04 pm
Definitely follow the footprints!
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 02, 2011, 07:34:32 pm
Footprints. Perhaps we'll get an NPC or even an Ally? ;)
Title: Re: An Elemental Adventure
Post by: Jocko on June 02, 2011, 07:37:52 pm
I love how the poll is going.
Title: Re: An Elemental Adventure
Post by: DrOctaganapus2 on June 05, 2011, 02:32:36 pm
Follow the footprints. There is a 50% chance that we:

1. Get Killed
2. Find a bad guy
3. Get Swarmed by a hoarde of Antlions

But there is also a 50% chance to:

1. Get a new ally
2. Find a new city
3. Get more Creatures
Title: Re: An Elemental Adventure
Post by: Jocko on June 05, 2011, 11:38:13 pm
Your math is undeniable.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 05, 2011, 11:52:16 pm
Your math is undeniable.
So is the math that finding more scrolls makes us more powerful, and stacks up quanta. So is the math that we've found 2 scrolls in an isolated area so far, with no guarantee there aren't others nearby. So is the math that increasing our power prepares us for MOSTLY anything we'll come up against in the future. When I come into contact with a civilization, I wouldn't mind a Fire Storm Scroll.
Title: Re: An Elemental Adventure
Post by: Jocko on June 06, 2011, 10:54:06 pm
We're just getting started and you already want to run around burnin' cities?  :P
Title: Re: An Elemental Adventure
Post by: Nepycros on June 06, 2011, 11:17:17 pm
We're just getting started and you already want to run around burnin' cities?  :P
Destroying a village means we take what we want. We get more powerful, and gather an army. MARCH ON THE WORLD WITH POWER!!!!!!
Title: Re: An Elemental Adventure
Post by: DrOctaganapus2 on June 07, 2011, 07:38:35 pm
We're just getting started and you already want to run around burnin' cities?  :P
Destroying a village means we take what we want. We get more powerful, and gather an army. MARCH ON THE WORLD WITH POWER!!!!!!
We have to burn it carefully.

Most Villages main material = Wood
Wood < Fire
Fire + Wood = Ash
Large Fire + Wooden Village = You just set everything on  :fire and you are left with nothing but burning corpses and ash
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on June 07, 2011, 08:34:18 pm
I don't think we even have a means of lighting a fire yet, so let's not get ahead of ourselves  :o
Title: Re: An Elemental Adventure
Post by: Jocko on June 07, 2011, 09:34:16 pm
They are discussing what actions should we take if we hypothetically become city burning barbarians.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 02:37:25 am
Ending Day for reals now. Eventually I'll have this on a solid cycle ~.~


(http://imageplay.net/img/m7Gbd189983/Nelevitas_Round_7.png)
Nelevitas

Round: 9

Health: 39

Quanta: 48
    :darkness - 6 | +0:death - 5 | +1:water - 5 | +1:air - 4 | +0:aether - 4 | +0:life - 5 | +0:time - 3 | +0:gravity - 3 | +0:earth - 5 | +0:fire - 5 | +0:entropy - 5 | +1:light - 8 | +2
Attack: 20

Defense: 22

Notes:
Earthquake has been changed to fit more with the game, as we
now have pillars.

This will be a difficult mandatory fight, but it's also impossible
to die in. However, that also doesn't mean you should throw
it away.

Also, as this is a big fight, decisions will need 3 people to go
into effect.

Options - Decision Phase:

Fight the two Normal Druids and the Fallen Druid.

As a Group: 1 Emerald Tower

Normal Druid
     Attack 10. Health 5.
     
Fallen Druid
     Attack 15.  Health 10.
     :life Mutate: Change random Scroll, FD, or Misc item of the
target into a different item of the same type and element.

No Countdown

Items:

Towers and Pends:
1x Quantum
     Generate 3 random quanta each round.

Pets:
Ray of Light
     Attack 5. Health 5.
     Give 1 :light each round.
Ray of Light
     Attack 5. Health 5.
     Give 1 :light each round.

Armor:
Tower Shield (equip)
     Permanently increase your defense by two.

Scrolls:
Quicksand Scroll
     Costs 2 :earth Quanta
     Destroy up to 2 similar Towers of the target.
Healing Scroll
     Costs 2 :life Quanta.
     Heal ally for up to 10 Health.

Food and Drink:
*

Artifacts:
*

Miscellaneous:
Ball of Shapestone
Ball of Shapestone


Synopsis:
In the end, you decide to follow the footprints. The benefits of meeting a sentient being seem like they would outweigh any danger you might run into. You slowly trace the footprints around the ground. They head directly to another twisted tree, make a large arc around the tree, and then continue away from it.

Carefully you continue to follow the footprints. They head to another similar tree, and yet another. Curiously, you begin counting the trees like this, and notice your footprints are arcing towards the left. You count a total of 12 trees before coming back to the one you started at. The footprints clearly go in a large circle.

You circle around yet again, examining the trees carefully. They all seem to be twisted so there is a large, circular symbol in the middle, and each tree has a slightly different color bark. The one you started at has a symbol that looks like a whirlpool and bark with a pinkish tint.

Suddenly, you notice a second set of footprints going inside the circle from the pinkish tree. You decide to follow this set, because something like this can't be pure coincidence...right? You tread behind the trees, tracing this pair of footprints. They go into a straight line, almost - until you come to a small cave.

You've come to far to not feed your curiosity, so you decide to enter this cave. It seems as if something has been here - there's scraps of Shapestone on the floor, and what looks to be various kinds of ground plants. You continue onward, with the Rays to provide you light.

Suddenly, you come to a turn. You follow it, and you realize it leads straight into a dead end. As you turn around, you hear something hit the ground with a thump. Three strange, green creatures seem to have fallen out of a hole in the ceiling. You freeze in fear. They approach you, slowly, and the lead one has a strange glowing palm.

Slwoly, they advance towards you, attempting to trap in the corner. Glancing around, you see there's no way out. The one in the front mutters a word that sound like 'Druid'. Could that be what these things are. Either way, you have no option but to fight.
Title: Re: An Elemental Adventure
Post by: Onizuka on June 14, 2011, 03:16:11 am
Charge forward and attack the fallen druid!
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 14, 2011, 03:35:03 am
Oh come on, we're outnumbered. ^^;

Regardless, attack the Fallen Elf first. Abilities = dangerous!
Title: Re: An Elemental Adventure
Post by: YoungSot on June 14, 2011, 03:37:26 am
Alright let's do this! 3rd vote for attacking the fallen Elf.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 03:52:22 am
Outnumbered, yes, but look at the stats. They have a total of 35 attack and you only have 20. Alright. Then you have 39 health and they have a total of 20. In addition, you have a defense modifier and two scrolls. I probably should have made it a little tougher actually :P

EDIT: I fail at Maths ~.~


You attack the leader, who has much a much darker appearance, as well as the glowing energy in his palm. You deal 7 Damage.

The Fallen Druid strikes at you, but you dodge out of the way. However, the attack puts you closer to the other Druids, who deal 3 combined Damage.

Nelevitas: 36 H
Fallen: 3 HP
Normal: 5 and 5 HP
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 14, 2011, 04:02:05 am
One more hit, and he's down. I say we attack the Fallen Druid again.
Title: Re: An Elemental Adventure
Post by: DeathPanda1 on June 14, 2011, 04:07:19 am
agreed hit the fallen druid again followed by the normal ones
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:10:18 am
Use a Healing Scroll on him. This provides the idea that you are befriending him. We could possibly use him to give us some mutants.
Title: Re: An Elemental Adventure
Post by: Onizuka on June 14, 2011, 04:17:46 am
Attack fallen druid again.
Title: Re: An Elemental Adventure
Post by: DeathPanda1 on June 14, 2011, 04:22:29 am
Use a Healing Scroll on him. This provides the idea that you are befriending him. We could possibly use him to give us some mutants.
If this idea works we could have an extremely useful Allie
Title: Re: An Elemental Adventure
Post by: YoungSot on June 14, 2011, 04:25:59 am
Use a Healing Scroll on him. This provides the idea that you are befriending him. We could possibly use him to give us some mutants.
If this idea works we could have an extremely useful Allie
Well I think attacking already got 3 votes. But I'll third this idea for teh lulz.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 04:29:39 am
You decide to attack the Fallen Druid again, but it lunges at you first. It's palm hits your vest, and you feel one of the balls of Shapestone changing shape. It deals 3 damage. You hit it again, knocking it to the ground.

You notice the Rays are in the corners of the cave. It seems they can't fight and release light at the same time, so you're by yourself. The other two Druids attack you. One of them deals 2 damage but you avoid the other one

Nelevitas: 31 HP
Fallen: Slain (0 HP)
Normal: 5 and 5 HP
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:32:07 am
Heal the Fallen Druid now.

First, show the insignia on the scroll (life). If they are normal Druids/Elves, then they will recognize the symbol. Afterwards, use it to heal the Fallen Druid.
Title: Re: An Elemental Adventure
Post by: Onizuka on June 14, 2011, 04:32:20 am
Attack a normal elf.
Cornering us will not go unpunished.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:33:11 am
Attack a normal elf.
Cornering us will not go unpunished.
Defeating the 3 of them will only hurt us more. One way or another, we'll lose our Healing Scroll. Best to do it in a way that might earn us allies. Conserve your abilities, and choose the right moment.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 04:34:46 am
Unfortunately Onizuka gave the third vote for attacking, so the healing couldn't go through before the Druid was killed. And you can't heal something that's already dead (necromancy = bad).

However, showing the insignia on the scroll is an option.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:35:24 am
Unfortunately Onizuka gave the third vote for attacking, so the healing couldn't go through before the Druid was killed. And you can't heal something that's already dead (necromancy = bad).

However, showing the insignia on the scroll is an option.
You said KO. :P

Show the insignia anyway. They no longer follow an Entropy creature, so they are most likely going to listen to someone loosely affiliated to life.
Title: Re: An Elemental Adventure
Post by: YoungSot on June 14, 2011, 04:36:21 am
Unfortunately Onizuka gave the third vote for attacking, so the healing couldn't go through before the Druid was killed. And you can't heal something that's already dead (necromancy = bad).

However, showing the insignia on the scroll is an option.
Ok drop into a ready defensive stance, but don't attack instead try showing the insignia.
(doubt this'll work but sounds fun to try)
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:37:35 am
Also, when you get the chance, inspect your Shapestone. If that Druid did anything, best to figure out what it is now.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 04:37:47 am
KO doesn't imply dead? hm.

I could go back in time and warp reality. But where's the fun in that?
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:38:25 am
KO doesn't imply dead? hm.

I could go back in time and warp reality. But where's the fun in that?
Lotsa fun if we get something that can mutate our Scrolls.

Do you think it could be made so that the Scrolls can be used as a sort of passport when entering elemental territories?
Title: Re: An Elemental Adventure
Post by: YoungSot on June 14, 2011, 04:38:55 am
KO doesn't imply dead? hm.

I could go back in time and warp reality. But where's the fun in that?
Well I always thought it stood for "Knock Out".
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 04:41:30 am
Do you think it could be made so that the Scrolls can be used as a sort of passport when entering elemental territories?
Yes and no. More on this later.

Well I always thought it stood for "Knock Out".
It does, but in games I've played, Knockout means defeated or killed. Should I change the terminology?
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:42:02 am
It does, but in games I've played, Knockout means defeated or killed. Should I change the terminology?
It's for the best. Say 'slain'
Title: Re: An Elemental Adventure
Post by: UTAlan on June 14, 2011, 04:42:20 am
Yeah, to me KO implies unconscious, but not dead. (I'm good with the fallen elf being dead, though.)

I say we attack another elf! We can always try to befriend the last one standing, as he won't be much of a threat anyway.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 04:42:52 am
hm, that looks nice. Slain it is.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:45:48 am
Yeah, to me KO implies unconscious, but not dead. (I'm good with the fallen elf being dead, though.)

I say we attack another elf! We can always try to befriend the last one standing, as he won't be much of a threat anyway.
He won't be much of an ally, either. Remember, it says 'combined, they produce one emerald pillar'

This means that only 1 is useless to us!
Title: Re: An Elemental Adventure
Post by: Onizuka on June 14, 2011, 04:46:13 am
So kill them both!
Title: Re: An Elemental Adventure
Post by: YoungSot on June 14, 2011, 04:49:16 am
Not much harm in trying to convince them now. If they don't respond, we kill one and then repeat our proposition to the other.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 04:49:57 am
No, combined the group only has one Emerald Pillar. The Emerald Pillar still exists, it is just useless to them.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 04:50:59 am
It's bad enough we kill their leader. They didn't attack us first, we lashed out at them before they even had a chance to express their intent.

We HAVE to try to reconcile! Killing innocents is no way to progress. We haven't seen whether or not THEY'RE hostile, we've only proven WE'RE hostile!
Title: Re: An Elemental Adventure
Post by: Onizuka on June 14, 2011, 04:52:45 am
In no way is cornering us unhostile. If they wanted to talk, they could have done it openly, where we could leave if we did not want to accept their offer.

And if we kill em, we get an emerald pillar. SO KILL KILL KILL.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 04:53:30 am
Remember that, even though they're not elementals, they are sentient creatures, and they would understand feelings, to an extent.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 14, 2011, 11:58:29 am
Show the insignia of our Life scroll now, while watching for a possible attack. I really doubt that anything would get in the way, now that we've slain the only thing that could've possibly interfered with us trying to negotiate with the other Druids. (Fallen Druid mutating his allies into mindless abominations.)

Also, who knows - another pillar could be useful to us in the near future if we learn something like Mitosis, and we get more allies in the process. Perhaps we could get it from them as a sign of our alliance/friendship.

Also, when you get the chance, inspect your Shapestone. If that Druid did anything, best to figure out what it is now.
I also support this, but only after we convince the Druids to join us/fail to convince them and finish our fight.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 03:29:22 pm
You are stuck by an idea. Quickly, you take out the Healing Scroll, but you don't use it - instead you turn it around and show the insignia on the back. The first of the Druids doesn't seem to notice it, and attacks you, but it only does 1 damage. The second one, however, seems to notice the insignia, and does not attack you.

Nelevitas: 30 HP
Druids: 5 and 5 HP
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on June 14, 2011, 03:44:57 pm
Let's continue not to attack and make a peace gesture.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 14, 2011, 03:47:07 pm
Push the first one back - not punch, push, and try showing it to him again. Try to get the second guy to understand we don't want to fight.
Title: Re: An Elemental Adventure
Post by: YoungSot on June 14, 2011, 03:48:43 pm
K. let's keep trying.
Push the more aggressive druid back, and gesture to the symbol held in our other hand.
Title: Re: An Elemental Adventure
Post by: UTAlan on June 14, 2011, 03:49:32 pm
I'll third pushing the aggressive druid and showing him the symbol.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 04:17:19 pm
You push the more aggressive druid back and motion to the symbol in your other hand. He continues to ignore it, however, and struggles out of your grasp, knocking the scroll out of your, hand. You turn around to pick it up, but he kicks you in the foot, dealing 2 damage. The second druid still does nothing.
Title: Re: An Elemental Adventure
Post by: UTAlan on June 14, 2011, 04:53:04 pm
Kill the aggressive druid! (Hey, we tried.)
Title: Re: An Elemental Adventure
Post by: YoungSot on June 14, 2011, 04:58:46 pm
Hmm. If we want to keep the 2nd druid from getting back into the fight, we'll need to show him that we're doing our best to avoid attacking his companion. Perhaps we should push past the attacker and move toward the cave entrance. That way if the one druid continues to attack us he'll have to chase us down, and thus when we attack (or even better restrain him), it will be more obvious that we are just defending ourselves.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 05:15:01 pm
Kill the aggressive one. We don't need someone that's tied to our own group from another member of the same species.
Title: Re: An Elemental Adventure
Post by: Jocko on June 14, 2011, 05:48:09 pm
Lol, i never noticed this had gone much further. I just assumed DD stopped posting, because it never showed up as "new replies to your posts" :/
Will catch up later, luckily soon enough to vote for this round.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 14, 2011, 06:27:24 pm
Steal our scroll back, then kill the aggressive one. I don't want our only source of healing going to waste if the Druid tries to use it.
Title: Re: An Elemental Adventure
Post by: YoungSot on June 14, 2011, 06:32:43 pm
Steal our scroll back, then kill the aggressive one. I don't want our only source of healing going to waste if the Druid tries to use it.
The druid doesn't have our scroll. we just dropped it.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 06:39:31 pm
Steal our scroll back, then kill the aggressive one. I don't want our only source of healing going to waste if the Druid tries to use it.
Technically this is a third vote for killing the first one, however since I didn't clarify the story enough, I'll wait if you want to change your mind.
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on June 14, 2011, 07:21:06 pm
I vote to push past aggressive one, grab scroll, and make for the cave entrance.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 07:38:55 pm
I vote to push past aggressive one, grab scroll, and make for the cave entrance.
We don't need an aggressive ally. If he attacks when we should be putting down our weapons, diplomacy is a closed road for us.

Besides, we killed their leader, so they'll follow us.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 14, 2011, 07:53:22 pm
Steal our scroll back, then kill the aggressive one. I don't want our only source of healing going to waste if the Druid tries to use it.
Technically this is a third vote for killing the first one, however since I didn't clarify the story enough, I'll wait if you want to change your mind.
No problems here. Third vote for attacking the first/more aggressive druid confirmed.
Title: Re: An Elemental Adventure
Post by: DrOctaganapus2 on June 14, 2011, 07:54:59 pm
We need another ally, 2 Ray Of Lights arent exactly a super-fighting-force.

Scare away one with loud noises - less help for the Leader

Kill Leader - Cohort has nowhere to go.

Convince Cohort to join us - 1 More ally for us
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 08:09:35 pm
I would read the recent posts, Dr - the leader is already dead.


You attack the aggressive druid, only dealing three damage, and it strikes at you, dealing 1 damage. You attempt to attack it again, but before you do, a large figure falls out of the hole the druids come from, and you see the first Druid fall to the ground.

'Argh, Druids be pesky little ones,' the figure says, in a gruff voice. 'Does ye want me to take out de other one?' You shake your head, indicating no.

'Aye, he be yours then,' he replies, moving the druid in your direction. 'Who be ye?'


And on that mild cliffhanger, I'll start round 10 in a few hours, so we tell him 'who we be', and then we can begin the real story :)
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 08:21:01 pm
Aha. So we've got somebody who's the ringleader. Befriend him. Befriend him by any means necessary.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 08:23:07 pm
Aha. So we've got somebody who's the ringleader. Befriend him. Befriend him by any means necessary.
Decision phase is over. Hence the cliffhanger :)
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 08:25:03 pm
That post was to convince people to befriend him.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 08:27:14 pm
You don't even know if you have that option yet. Stop looking into the future, lol.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 14, 2011, 08:41:36 pm
You don't even know if you have that option yet. Stop looking into the future, lol.
Nuuu, my Mindgate necklace foretells it!
Title: Re: An Elemental Adventure
Post by: Onizuka on June 14, 2011, 08:54:14 pm
The obvious choice is to attack him!
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 14, 2011, 08:56:05 pm
lol. Be patient please.
Title: Re: An Elemental Adventure
Post by: SteppingStone81 on June 14, 2011, 10:19:34 pm
The obvious choice is to attack him!
I assume you meant attack ddevans - I second that.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 15, 2011, 02:35:27 am
Ending Round now.


(http://imageplay.net/img/m7Gbd189983/Nelevitas_Round_7.png)
Nelevitas

Round: 10

Health: 27

Quanta: 64
    :darkness - 6 | +0:death - 5 | +0:water - 5 | +0:air - 5 | +1:aether - 4 | +0:life - 6 | +1:time - 4 | +1:gravity - 3 | +0:earth - 6 | +1:fire - 5 | +0:entropy - 5 | +0:light - 10 | +2
Attack: 20

Defense: 22

Notes:
Our first NPC. Huzzah :)

Options - Polling Phase:

1) Follow Jorg to his cabin across the valley.
2) Follow Jorg to the clearing you started in.

Round is Over

Items:

Towers and Pends:
1x Quantum
     Generate 3 random quanta each Round.
1x Emerald
     Generate 1 :life Quanta each Round

Pets:
Ray of Light
     Attack 5. Health 5.
     Give 1 :light each round.
Ray of Light
     Attack 5. Health 5.
     Give 1 :light each round.
Green Druid
     Attack 10. Defense 5.

Armor:
Tower Shield (equip)
     Permanently increase your defense by two.

Scrolls:
Quicksand Scroll
     Costs 2 :earth Quanta
     Destroy up to 2 similar Towers of the target.
Healing Scroll
     Costs 2 :life Quanta.
     Heal ally for up to 10 Health.
Mutation Scroll
     Costs 3 :entropy Quanta.
     Change target Scroll, FD, or Misc item into a
different item of the same type and element.

Food and Drink:
*

Artifacts:
*

Miscellaneous:
Ball of Shapestone
Roll of Parchment


Synopsis:

You introduce yourself to the large man, motioning for your Rays to come forward.

Well, girl - Nelevitas, ye said - ye did a mighty good job fightin' off them Druids. Not many people fight a Fallen one and are able to talk about it. Nor are many able to befriend one. You smile, and he continues. Me name be Jorg - I live in a cabin across the valley with my wife. He squints his eyes. Say, what faction ye be from?

(http://imageplay.net/img/m7Gbd197924/Jorg_Round_10.png)
You motion for the Druid to come forward. He kneels down by the Fallen Druid and picks up a scroll and a small Pillar, retrieves the one you dropped, and return them to you

Faction? Jorg raises his eyebrows. I have no idea how I got here…I woke up yesterday morning in a clearing. I have no memories of anything, not even my real name. This is just a name I came up with for myself.

You don’t remember anything? At all? Hm, that be strange. He rubs his chin. About factions – there be 13 of them. One for each of the 12 archaic elements, and the Underworld, which me and me wife a part of.

You check your pockets. One of the balls of Shapestone seems to have warped into a small roll of parchment.

Wait…earlier I saw 12 trees, each with a different sheen and symbol. Do these represent the 12 elements?

Yarr, that be dead on. Say, I see you’ve gotten yer self a few scrolls – fancy I have a look at them? You show him the scrolls. Hm…this one be an Earth scroll, to destroy pillars, like the one yer Druid gave you. The one you dropped be a Life scroll, which you can heal yer self with. And the last one be an Entropy scroll, to transform yer items with.

Interesting. This world is very strange, alright. Is there a name for this material? You indicate your shield and the ball in your pocket.

No idea fer that. It be a useful thing, ya, but no one ever calls it anything. He nods his head. Say, what about we go up to our cabin so we can tell ye more about our fair land? Me wife can do a better job explaining than me, and she’s a right good lady – you might like her. If not I'll be glad to take ye back to the clearing ye mentioned.

You think about whether to accept his offer or refuse it.

Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 15, 2011, 04:06:24 am
Underworld Pirate friend Jorg doesn't seem that big a problem. I say we go to his cabin - if things go for the worse, well, Nel has proved her martial arts skills by now.

BTW, our quantum total is 64.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 15, 2011, 04:14:01 am
Underworld Pirate friend Jorg doesn't seem that big a problem. I say we go to his cabin - if things go for the worse, well, Nel has proved her martial arts skills by now.

BTW, our quantum total is 64.
64...that doesn't seem right, but that is the total...

Also image of Jorg forthcoming.

EDIT: I need an excuse to drop the pirate talk - it just isn't going to freaking work with the character maker.
Title: Re: An Elemental Adventure
Post by: Nepycros on June 15, 2011, 04:23:51 am
Hooray, a girl of undetermined age is about to follow a stranger into his cabin in the woods...

When you get the chance, I'd say you oughta go back to the cabin, either way. His wife is obviously more useful in terms of information, and we could use her to get us more scrolls.
Title: Re: An Elemental Adventure
Post by: ZephyrPhantom on June 15, 2011, 04:35:41 am
EDIT: I need an excuse to drop the pirate talk - it just isn't going to freaking work with the character maker.
Perhaps make him a lumberjack - that's the second thought I had about Jorg, first one being the pirate.
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 15, 2011, 05:10:49 am
Told Z in chat I was stuck on the hair style - he suggested a ponytail and from there I shifted the 'rebel' theme into a 'trapper' theme. Added the image to the round, but I'll add it here too:

(http://imageplay.net/img/m7Gbd197924/Jorg_Round_10.png)
Title: Re: An Elemental Adventure
Post by: UTAlan on June 15, 2011, 01:44:19 pm
Let's follow him to the cabin. Seems friendly enough.

Also, might I suggest posting the synopsis before the character summary? Otherwise we read about the decision/polling stuff before we read the story. Kinda spoils it a little. :)
Title: Re: An Elemental Adventure
Post by: DrOctaganapus2 on June 15, 2011, 09:25:03 pm
I say follow him to the house.


BTW, what happened to the druid that gave us stuff? Is it on our side? Did it run away, did Mr. Lumbirate kill it?
Title: Re: An Elemental Adventure
Post by: ddevans96 on June 15, 2011, 09:38:13 pm
I say follow him to the house.

BTW, what happened to the druid that gave us stuff? Is it on our side? Did it run away, did Mr. Lumbirate kill it?
Ah, crap, forgot to add him to our pets the second time I wrote this up. Thanks for noticing :)
Title: Re: An Elemental Adventure
Post by: YoungSot on July 04, 2011, 05:02:17 pm
So when Jorg said his cabin was "across the valley" I guess he forget to mention that it was a valley of massive size that would take weeks to traverse eh?
Title: Re: An Elemental Adventure
Post by: ddevans96 on July 04, 2011, 05:06:55 pm
More like his wife is busy preparing a large dessert of gingerbread men (anime maker) and edible cake stickers (world map).

On a serious note, I haven't been very good on time lately - when war is over, I'll give this the jumpstart it deserves once and for all.
Title: Re: An Elemental Adventure
Post by: YoungSot on July 04, 2011, 05:50:37 pm
More like his wife is busy preparing a large dessert of gingerbread men (anime maker) and edible cake stickers (world map).

On a serious note, I haven't been very good on time lately - when war is over, I'll give this the jumpstart it deserves once and for all.
Sounds tasty. The delay is no problem, just wanted to make sure this didn't disappear from some perceived lack of interest.
Title: Re: An Elemental Adventure
Post by: Nepycros on July 15, 2011, 03:43:41 pm
Speeeeeeeeeeeeeeeeeeeeeeeeeed-bump.
Title: Re: An Elemental Adventure
Post by: DrOctaganapus2 on July 19, 2011, 12:43:53 am
Bumpy Bumpy Bump :))

My story is now 36 Chapters! :)
Title: Re: An Elemental Adventure
Post by: ddevans96 on August 05, 2011, 12:31:56 am
*sigh* I long for the day I finish working on this and get the next round up, I truly do.

Maybe this week :)
Title: Re: An Elemental Adventure
Post by: agentflare on August 05, 2011, 12:37:20 am
It's been almost 2 months since the last chapter. Glad to hear that you'll finally be working on it.
Title: Re: An Elemental Adventure
Post by: DrOctaganapus2 on August 05, 2011, 08:01:54 pm
I would have posted a chapter of my story on Kongregate, but I got silenced on Kong for 24 hrs. Should I copy past the story on this site as well?
Title: Re: An Elemental Adventure
Post by: ddevans96 on August 05, 2011, 08:04:35 pm
I would have posted a chapter of my story on Kongregate, but I got silenced on Kong for 24 hrs. Should I copy past the story on this site as well?
Might no be a bad idea. Just not on this thread obviously :)
Title: Re: An Elemental Adventure
Post by: Cel on August 12, 2011, 05:24:17 pm
Posting so I can keep track of this, looks fun!
Title: Re: An Elemental Adventure
Post by: ddevans96 on August 30, 2011, 08:52:08 pm
Locking topic until I am able to completely revive the game, as per the request of a participant.
blarg: