The Elemental Round: 1 Health: 100 Quanta: 100 Attack: 10 Defense: 10 | Synopsis of the Previous Round: - - - |
Pets: - - - Armor: - - - Scrolls - - - Food and Drink - - - Artifacts: - - - Miscellaneous: - - - | Possible Actions: - - - (countdown would go here) |
So it's kind of like an extra complicated choose-your-own-adventure game, where the choices are made by the community. Is that correct?It really is a choose-your-path game that takes input from the whole community, yes :)
Sounds entertaining. Thx for putting this together dd.
The Elemental Day: 1 Health: 50 Quanta: 50 Attack: 20 Defense: 20 Notes: I changed the stats slightly. As it was the character was basically the equivalent of a 2|20 creature in elements. Now he's the equivalent of a 4|10 creature. Of course both of these stats will change constantly with armor, scrolls, and damage. | Synopsis: You wake up lying on the ground in a small clearing, surrounded by trees, you've never seen before. After thinking for a while, you realize that you can't remember anything - not even your own name. Your brain is twirling with thoughts, the prominent ones are Who am I? and Where am I? Looking around you see there are many different environments all around you. You stand up and walk around for a few minutes, and come to the conclusion that you are alone in the world. Another thought enters your head - What do I do? You take another look at your surroundings. On the far end of the clearing you see the entrance to a cave. It looks like your head could barely fit into it, but it seems fairly wide. However, you think there might be something in the cave, and shudder, knowing you don't have anything to protect yourself. Not too far from the cave, you notice three trees grouped in a triangle, and they seem somewhat close together. The leaves are also a completely different color than the rest of the trees around them, having a golden yellow tone. Impulsively, you walk in the direction of the cave in the tree, when suddenly, out of the corner of your eye, you notice a very bright flash of light. You spin in that direction, and notice a faint glow of light still remains. You ponder if you should go towards that instead. As you get up and make your decision, a thought strikes you: I had to have come from some place. So if I'm still in that place...would there not be someone else somewhere in this place? You smile, thankful that you still have your brain, even if not your memory. One other comes to you: If there's someone else in this place, then I need to introduce myself. I have to give myself a name. |
Pets: - - - Armor: - - - Scrolls - - - Food and Drink - - - Artifacts: - - - Miscellaneous: - - - | Possible Actions: For the Polling Phase, choose between going towards: 1) The entrance of the cave. 2) The group of three trees. 3) The faint glow of light. For the Decision Phase, Give this character a name. Day has Ended |
Nelevitas Day: 2 Health: 48 Quanta: 48 Attack: 20 Health: 20 Notes: Nothing of interest. | Synopsis: A while passes, and you decide to head for the faint glow of light. It seems more open than both the cave and the trees, so you're not in danger of being trapped, and you'll be able to see in case night falls. You notice the light seems to be swarming around itself. It seems to be more like a very thin, glowing fog, than a source of light. Intrigued, you continue walking further into the glow. Once you are engulfed by the glow, you look around - the light seems to be moving ever so slowly. However, in places, you notice a substance that seems to be moving faster through this glow, and is also considerably brighter. By instinct, you try to grab at it, and two particles of very bright lights hover in front of you. Shielding your eyes, you back away, and they seem to follow you. You walk around for a while, and eventually get yourself out of the glow - however, the balls of light are still there. They seem almost...living. One of them comes close to your face, and looking at it very closely, you notice something. There seems to be a dense orb inside the ball, keeping it together. After realizing this, you decide to head back to the clearing. On your way there, you think back to the idea off getting a name. Your mind weaves syllables together, and one word forms - Nelevitas. You realize that you could use this to refer to yourself, and now you have a name, in case you meet anyone else. After this you decide to head back to the clearing. However, on your way there, the ground begins to shake. Soon a crack opens up in the ground. This fissure isn't very big, but a small creature wiggles out of it. This...thing, you decide, looks almost like a large ant with spiky hands and sharp spikes on its back. You decide to refer to it as an Antlion. Turning around, you notice the balls of light are still behind you, and you ponder whether to attack this Antlion, and whether to see if these particles of light would help at all. |
Pets: - - - Armor: - - - Scrolls - - - Food and Drink - - - Artifacts: - - - Miscellaneous: - - - | Possible Actions: For the Polling Phase, choose between these options in one poll: 1) Fight the Antlion. 2) Avoid the Antlion. And these options in another poll: 1) Ask the lights to leave. 2) Ask the lights to stay. Day has Ended |
No point in fighting an equal fight right now.About that: I actually goofed up - Creatures are supposed to have attack and health, not attack and defense. The defense stat is more of a modifier to your opponent's attack stat.
But having possible allies that haven't attacked us yet is way too valuable to pass up, so ask them to stay? Would they flee with us?
This is great ... I look forward to participating and following this adventure.Naw.
p.s. I feel bad about the poor antlion ... I wish we had domesticated him.
One question - will we be getting any more "party members" to ally with or is the whole journey limited to just Nel?There will be other elementals in the game - some neutral, some hostile - and for some of these you will have the chance to ally with them. However, that will also mean more Decisions to make - but you all can probably handle that :)
Anyway, now that we have the light on our side, let's camp out in the cave for a day, and build up some :light quanta. You can heal by resting right?Yes, but resting is usually an option choice, because it has a major downside - making you very vulnerable to attacks.
Nelevitas Round: 3 Health: 41 Quanta: 48 Attack: 20 Health: 20 Notes: I'm thinking about removing the polling phase completely and placing everything in a decision phase from here on out. There would still be options in many places, however instead of the majority rule it would be the first option agreed on. I'll might try that for the next round - comment about this please : ) I also changed Days back to Rounds - the original plan was for each of these posts to be a full day in the game, but that didn't happen :| | Synopsis: Once you have checked to see if there is anything else you can retrieve from the Antlion, you turn to the Rays of Light. They float towards you again, and you decide to keep them with you from here on out. You place the Earthquake scroll in your pocket for later use. Turning back towards the glow in the air, you notice it is very faint now - it seems to be disappearing. You think once more about heading back to the clearing and exploring the places surrounding it. You clear a few rocks out of the way and find a small, sharp stick. Using this you draw a very crude map on the ground, detaling what you have seen so far: [map destroyed with foot in round 3.] Using this map you decide on a few options. You could walk back to the trees, walk back to the cave, or go forward, away from the glow. All of these could be good options. However, you realize that you're moving more slowly then before. It seems you're getting tired. Resting could be an nice option, if you find a safe spot. You notice there are a few large rocks around, and putting these together could make a strong shelter, if you're able to move them. |
Pets: Rays of Light - - Armor: - - - Scrolls Earthquake Scroll - - Food and Drink - - - Artifacts: - - - Miscellaneous: - - - | Possible Actions: For the Polling Phase, choose between these options in one poll: 1) Return to the group of three trees. 2) Return to the entrance of the cave. 3) Continue forward beyond the glow. 4) Attempt to create a shelter of rocks. Day has Ended |
I think we should try to create a shelter out of the rocks. You fight much worse when you're tired and we can always explore later on.You're talking like a true minecrafter there.
IMHO the current descision method is working great so far - there is no need to change it.
Let's keep on going ... we don't need to rest after every action, or else we'll never accomplish our objectives ...My bad. I guess losing a fifth of your health in a single fight is like a flesh wound.
Let's keep on going ... we don't need to rest after every action, or else we'll never accomplish our objectives ...Yeah this.
My bad. I guess losing a fifth of your health in a single fight is like a flesh wound.I don't think Nele lost a fifth of her health in the fight. She lost 3hp, which is only 6%.
Try again. HE lost 9 hp. That's 18%, which I rounded to 1/5.Let's keep on going ... we don't need to rest after every action, or else we'll never accomplish our objectives ...Yeah this.
Plus ddevans already said how combat is calculated, and it already accounts for fatigue in the rules. Since she's not low on quanta or health, why rest?My bad. I guess losing a fifth of your health in a single fight is like a flesh wound.I don't think Nele lost a fifth of her health in the fight. She lost 3hp, which is only 6%.
Unless resting provides enough health (2-4) more than you lose to fatigue, there's no point in resting till we're ~50%hp.True. ddevans, do we distinguish quanta here? Or can we just go around, and find the same quanta everywhere? It seems kinda EtG killer if we don't distinguish quanta. Besides, make it a challenge. If we have 10 Earth scrolls, we actually need to make decisions of which ones we use, instead of just pooling all quanta together and playing them all. If you wanna get alot of Earth scrolls, go mono- :earth.
BTW: If we associate trees with life, we could find some heal scrolls near the trees ;)
It seems kinda EtG killer if we don't distinguish quanta. Besides, make it a challenge. If we have 10 Earth scrolls, we actually need to make decisions of which ones we use, instead of just pooling all quanta together and playing them all. If you wanna get alot of Earth scrolls, go mono- :earth.Well...I considered that, but decided not to because 12 separate stats representing the same basic thing seemed a bit much. It would require some tweaking to my set-up, but we could very well do that, if most of the people involved thus far agree to doing so.
Start at 50 health > fatigue to 48 health > battle to 43 health > fatigue to 41 health, for the record.
Come on guys, let Nel rest. She's had enough for one day and pushing her might get her more injured.>:D No.
(And yes, I want Nel to be a girl.)
Nel is definitely a man.Well, it was worth a shot. :P
Set up a quick poll - gender doesn't really matter at the moment, but it'll be good for later.Question: What happens when 2 poll choices are equal? Should it become a majority poster decision, or what?
So resting restore 5-10% of health and the same for quanta. That means that Nele recovers ~4hp per rest, and would need to rest after every 2 rounds without combat in order to stay fresh.Until you get further in the game, and healing becomes available in more forms.
Add in combat damage, and that's a whole lot of resting.
Which is why we should go to the trees!But Nel would still be tired, and would keep losing HP afterwards if it's only a 1-time heal.
Think of the healing!
And healing from resting just wastes time. We can also be anbushed during moving rocks, or even hurt ourselves. Plus its wayyyy to early to rest. As long as we can survive a midsized enemy attack, no need to heal.Which is why we should go to the trees!But Nel would still be tired, and would keep losing HP afterwards if it's only a 1-time heal.
Think of the healing!
If there's even a way to heal there, which you don't know for sure yet ;)I'll take my chances ;)
Now i want to know what's behind those trees and i cant change my vote :(You should be able to change your vote on that one. Let me check.
EDIT: Damn, you're right. I'll keep this in mind if there's a tie though.That's why i brought it up, so it wouldn't be too late ^^
Okay, didn't see a way to allow to people to change votes, so I made a new poll and marked the original values. This one will last for only a day.This one does allow to change votes :D
I can't vote for the gender, it counts as if my vote was for poll #2. o_O
having a female character might be interesting. i'll vote for that. ;)Wait... what? xD
Why do the polls keep screwing up ~.~Because they want us to get to the next phase!
~snip~Very nice analysis (and yes, by thinking about the environment, and the cards in the game, you can possibly find out a few things). I will say one thing though: Only one type of shard exists in this game.
Also, does the 2 RoL count as two pets?
Nelevitas Round: 4 Health: 39 Quanta: 48 Attack: 20 Health: 20 Notes: Our young elemental is officially female. I'm not role-playing that revelation, for the record. | Synopsis: You decide to go back to the trees. The formation of them seemed rather strange in comparison to the forest around it, and it's possible there could be food around there. Also a shady spot to rest can't be a bad thing. You kick the dirt map away with your foot and head back to the clearing. As you walk, you notice it is becoming darker outside, and the sun seems to be much lower than it was before. Night would probably be approaching soon, and who knows what Creatures could roam around at night. You arrive at the clearing. Looking back you notice that the glow of light is gone almost entirely, but the Rays still follow along, hovering behind your head. They could probably help you see at night when it falls, and you wonder what else they can do. Maybe there would be more friendly creatures out there for you to have help in this world. By this time you have arrived at the clearing. The cave might not be a bad thing to check in the morning.' Walking up to the tress, you notice a couple of the leaves are a completely different color. Most of these three trees are golden yellow, but certain leaves are much thinner, and have a rough texture. You search the tree and find ten of the leaves, and bring them closer to your face, when you realize they aren't leaves at all - they're little pieces of parchment. Each one seems to have a small mark on it. Curiously, you stack them up. Somehow, the pieces merge together, forming a small plate of a pliable material - much like the Scroll in your pocket. The symbol on it looks like a leaf, and for some reason you feel stronger while you're holding it. You see a small leaf on the edge, and decide to call it the Healing Scroll. You place it in your pocket next to your other scroll. Your brain spins with thoughts of exploring, but you find yourself having trouble forming it into a single course of action. You realize that you're getting tired. The sun is still setting, and the sky is a pale orange color. You look around, and notice this clearing has very little protection. You think about what to do - the best options would probably finding shelter beyond the trees, in the cave, or heading back to the rocks where you made the dirt map and move those around. |
Pets: Rays of Light - - Armor: - - - Scrolls Earthquake Scroll Healing Scroll - Food and Drink - - - Artifacts: - - - Miscellaneous: - - - | Possible Actions: For the Polling Phase, choose between these options in one poll: 1) Try to find shelter beyond the trees. 2) Try to find shelter in the small cave. 3) Try to make shelter with the rocks. Day has Ended |
You may use the results for free projects, but if it makes money/used commercially then no, you may not. I appreciate being credited, whether mentioned by name, email, or by website.
Awesome, I'm glad we got to this point.2 Quanta. Go by the upped version of the card it corresponds to - I made that mistake with EQ as well.
Moving the rocks is my choice, ALTHOUGH we should be cautious of the forest scorpion. I'd hate to be poisoned this early.
Also, healing scroll. 2 or 3 quanta?
What will happen when we reach max amount of a specific thing (i.e. scrolls/pets)?We should be given the choice of what to keep/discard.
A pic is a good idea Zblader. We should have a decision phase to choose the official pic of Nelevitas!That all depends on whether or not ddevans wants to separate the quanta into their respective elements or not. I vote that he should.
Also, is Nelevitas going to be assigned a particular element, or is she some sort of "other" elemental?
Ddevans,What he said.
I wanna suggest that you edit the current stage of Nelevitas's adventure into the original post so people don't need to scroll through loads of pages just to find what happened to Nelevitas.
Nelevitas Round: 5 Health: 37 Quanta: 48 Attack: 20 Health: 20 Notes: I'm going to try make resting required in some places, including this one. I've also buffed it from 5-10 percent of your max health to 10-20 percent. This round will also be the first one without a polling phase. Instead we will have a psuedo-decision phase, while our character sleeps :) | Synopsis: In the end you decide to head back to the rocks and attempt to move them. It seems that it could be the safest shelter you can make. You hope that there are nothing under the rocks that could severely hurt you, and that you're actually strong enough to lift the rocks. It couldn't be too difficult, seeing as none of the rocks came above your knees. You arrive back at the rocks and examine them. They don't seem to difficult to lift, and you experiment rolling one over a few feet. It's surprisingly light, as if it was hollow. You feel like you've seen this substance before, and then it hits you - it's the exact same material as the scrolls in your pocket. This substance seems very common in this area, and you wonder what else you can do with it. If it's hollow, you might be able to break it apart, and form it into something else. You think about what you need the most that this could provide. Two things come to your mind - a sword and a shield. The Rays come and hover over your head. You make motions toward the rock, indicating you want it broken, and you wonder if they can help destroy it. They move towards the rock - and seem to disappear. The stone is a much lighter color, and it seems as if they are inside the rock. Curiously, you tap the rock with your foot. Since the material is so light and fragile, the rock comes apart easily into several chunks about the size of your hand. You gather these up, and put them in the middle of the clearing. Then you move some more of the of the rocks - which are the same substance - in a small circle around the pieces, and slowly begin to make a small shelter. By the time you have finished, the sky is pitch black and the moon is out. You can't see anything except in places where the Rays shine. You head into your little cavern and examine the pieces. Like your scrolls, they seem almost pliable. You think of how you can utilize these pieces. The only two things you would really use are a sword or a shield. Sadly, you don't seem to have enough material to make both. You begin to move them around, trying to form them into shapes. You begin to think, however, it's becoming difficult for you, and you begin to think you need sleep. You lay yourself down on the ground - it's softer than you would have thought, and it's not all that uncomfortable either. You close your eyes, and after a while, you've fallen asleep. |
Pets: Rays of Light - - Armor: - - - Scrolls Earthquake Scroll Healing Scroll - Food and Drink - - - Artifacts: - - - Miscellaneous: - - - | For the decision phase, give your suggestions for the things below. I've decided to included gender as a part of this, so sorry to everyone who voted for female in the poll. I'll use this to create an image, which seems to be somewhat in demand. This is probably going to be a really boring round though, and not everyone's going to like this, so to compensate I made it one day instead of two. Suggestions on what else you guys should decide are welcome though. Gender: Skin Color: Eye Color: Hair Style: Hair Color: Day has Ended |
Gender: | male |
Skin Color: | light blue |
Eye Color: | black |
Hair Style: | faux hawk |
Hair Color: | white |
Gender: | male |
Skin Color: | tan |
Eye Color: | black |
Hair Style: | spiked |
Hair Color: | black |
Gender: | Female |
Skin Color: | Fair White |
Eye Color: | Orange |
Hair Style: | "Shy" |
Hair Color: | Blue |
Gender: | Female |
Skin Color: | Fair White |
Eye Color: | Blue |
Hair Style: | Parted |
Hair Color: | Light Brown |
Gender: | Female |
Skin Color: | Fair White |
Eye Color: | Blue |
Hair Style: | Parted |
Hair Color: | Light Brown |
Gender: | Female |
Skin Color: | Light Grey |
Eye Color: | Black |
Hair Style: | Brushed over hair |
Hair Color: | Black |
I like gavs one. ^^As do I.
(http://imageplay.net/img/m7Gbd189282/Nelevitas_Round_6.png) | Nelevitas Round: 6 Health: 45 Quanta: 48 Attack: 20 Defense: 20 Notes: Next round I will probably diverge our single Quanta pool into 12. I'll probably randomize our 48 current Quanta between the elements. Our young Elemental now officially looks like you see her on the left. Hurrah! This round also has a completely new layout to include the image. If we get too many Items I'll put each section in it's own spoiler tag. Options - Polling Phase: 1) Create a sword. 2) Create a shield. 3) Create a container. Day has Ended | Items: Pets: Ray of Light
* Scrolls: Earthquake Scroll
* Artifacts: * Miscellaneous: * |
Synopsis: *chirp, chirp* You healed 8 HP. After a surprisingly restful night, you wake up to the sound of morning songbirds. For such an unknown place it doesn't seem all that bad. Maybe it's a bit too wild for you though. You look around your little shelter. The pieces of the strange substance are still on the ground, and the Rays are still outside. You call them and make sure they stay outside, because there's enough light in this shelter as it is. The are several things you could probably do with this. The first things that come to mind are a weapon and a shield. If you encounter anymore creatures like that Antlion, you would need a stronger way to defend yourself. However, it appears that unless you crush more of these rocks, you don't have enough to make both. You think more about what could be useful. A container in case you find portable food - and only now do you realize you haven't eaten in almost a day, much to the dismay of your poor stomach - or small items could be helpful as well. Any of these three things would be helpful. You stick two of the pieces together. To your amazement, they fuse together easily. You tear them in half in a completely place, and they come apart just as easily. What is this stuff? you think. For lack of a better name for it, you call it 'Shapestone'. You decide to make a rough shape of all three. For a weapon, perhaps a short sword, you would need two flat plates, one somewhat long and triangular for a blade, and the other dull and rounded for a cross guard. Then you would need a short and stick-like one for the hilt. To make a shield, you would only need one flat plate, or several flat plates attached together, in a protective shape. And for a container, you would need to have one piece as a base and one very long plate wrapped around it for a small tin of sorts. Then if you wanted a lid, you could make another plate the same shape as the base and attach a smaller piece to it so it fits inside. Making too many items means you wouldn't be able to carry it all, so you decide to make just one. The question is...which one? |
Yeah, we should make the container, and then use a branch as a weap :DI know I described the crafting, but where exactly did I? I can't seem to find it.
When dd described the crafting, it reminded me sooo much of minecraft
You updated the table, looks so much better right now.I agree. When we get more items it could be kind of crowded though, but spoiler tags exist for a reason ^.^
That table does look nice, now don't forget about the Round links in the first post ;)I think they're all updated - later I'll probably put them into a table as well
(http://imageplay.net/img/m7Gbd189983/Nelevitas_Round_7.png) | Nelevitas Round: 7 Health: 43 Quanta: 48
Defense: 22 Notes: We now have 12 separate quanta pools. I randomized 40 and then added the last 8, in order, to the lowest pools. Our Rays will now each generate 1 :light instead of 1 random. I'm also changing the way items work.Instead of a cap of 4 on Pets, Armor, and Artifacts, you will have a cap of 16 for all, but only 4 of the above can be equipped at a time. Options - Polling Phase: 1) Head back and into the cave. 2) Head beyond the trees. 3) Head behind your shelter Day has Ended | Items: Pets: Ray of Light Attack 5. Defense 5. Give 1 :light each round. Ray of Light Attack 5. Defense 5. Give 1 :light each round. Armor: Tower Shield (equip) Permanently increase your defense by two. Scrolls: Quicksand Scroll Costs 2 :earth Quanta Destroy up to 8 Quanta of the target. Healing Scroll Costs 2 :life Quanta. Heal ally for up to 10 Health. Food and Drink: * Artifacts: * Miscellaneous: Ball of Shapestone Ball of Shapestone |
Synopsis: You decide to make a simple shield. You mold the pieces of 'Shapestone' into 5 balls of the same size, and put two of them off to the side. You flatten one ball into a circular shape slightly large than your hand, and place ridges on one side of it with your nails. Then you take the second ball and make a ring to fit around the first circle. These two pieces you flatten together to make one solid shield. Finally, you take the third ball and form it into a wider strip that you wrap around your wrist, and connect the shield to the side of the wristband. You push the edges together until the are no cracks. Testing your arm, you try to reach into the pockets of your vest to reach the scrolls, and find it isn't difficult as all. The only problem would be if for some reason you needed to take the shield off. You walk out of your hideout back into the open. The sun is still low in the sky, and you can see the last vestiges of night fading away. The Rays are still there, floating beside you face. You look around. You've never noticed that you could see the clearing you woke up in from outside your cave, but it seems the glow of light was almost splitting the area in half. You realize how little you've really seen so far. You sit on top of your shelter and think. You still haven't gone inside the cave, nor have you gone beyond the tress or behind your shelter. Eventually you'll need to go somewhere else because there won't be much to do once you've seen everything in the clearing. And there definitely isn't anything to eat in this area, it seems. You need food and drink sometime soon, for sure. Hopefully there's food somewhere... |
I'll end the day in about an hour.You must be punctual.
Underground caverns can lead to lakes. It also gives us a fairly good chance to either gain a new ally or test our strength.Okay, I'll draw a quick map of the area.
We don't know what else is there. Also, what is "beyond our shelter"? I thought our shelter was in the tree area. (IE: I can haz new map?)
Please update the quanta that the scrolls cost, and that the RoL's produce.Fixed. Knew I forgot something :)
When does this poll end?Same time as the round.
So helpful. =PWhen does this poll end?Same time as the round.
What happens now we have a tie?The round isn't actually over yet, so somebody could break it.
(http://imageplay.net/img/m7Gbd189983/Nelevitas_Round_7.png) | Nelevitas Round: 8 Health: 41 Quanta: 48
Defense: 22 Notes: Added another section to the Quanta indicating how much quanta you got this round. We gained 3 random quanta and 2 :light from the Rays. I also added a section to the items indicating the 'pillars' we have. Right now we only have a quantum pillar (hence the 3 random quanta). Options - Polling Phase: 1) Follow the footprints. 2) Return to the old tree. Day has Ended | Items: Towers and Pends: 1x Quantum Generate 3 random quanta each round. Pets: Ray of Light Attack 5. Defense 5. Give 1 :light each round. Ray of Light Attack 5. Defense 5. Give 1 :light each round. Armor: Tower Shield (equip) Permanently increase your defense by two. Scrolls: Quicksand Scroll Costs 2 :earth Quanta Destroy up to 8 Quanta of the target. Healing Scroll Costs 2 :life Quanta. Heal ally for up to 10 Health. Food and Drink: * Artifacts: * Miscellaneous: Ball of Shapestone Ball of Shapestone |
Synopsis: In the end you decide to go beyond the trees where you found the healing scroll. The cave seems like a good idea, but it seems too dark and foreboding. Maybe you'll come back to it later. You progress into the forest. It seems surprisingly quiet, with little activity. There are no paths, so you just continue straight forward, hoping to find something to advance from, or something strange to find your location. Nervously, you glance into the pockets of your vest. They're almost full, so you think about finding something to carry more items around in. Even a small pack would help a lot. As it is you have one sphere of Shapestone and one scroll in each pocket. You walk for a small while, with the Rays still hovering around your back, until you come to a tree that is utterly out of shape. It's completely bent around it's own branches and has a huge gaping hole in the middle. Slowly, you approach it, afraid that something would pop out and attack you. As you come closer to the tree, you notice it's taller than most of the other trees, and it has several burn marks on it. It looks like it had been struck by lightning at one point or another. You begin to climb up the tree, hoping to find something of importance. Upon reaching a large limb near the top, you look around - and you notice that there are several trees that look like this, scattered almost randomly around. You choose another tree a short way away and climb down the tree. Heading in the general direction, you see that the ground here has a lot less small plants than what you were walking through earlier, and the grass seems almost darker. Kneeling down, you look at the grass closer, and you spot a few holes in the ground. Looking closer, you see that these holes are oddly shaped, like an oblong with a point at one end and a curve in the middle. You stop. It's a footprint. One that appears to be humanoid. You walk slowly in the direction it's facing, and you see there is a single pair that seems to be moving around. If there's one, there could be a whole civilization of sorts somewhere around here. Maybe it could be friendly, maybe it could be hostile. Even so, your heart races at the thought of seeing a creature you could interact with, in some way or another. You think about what to do next. Following the footprints seems like the best option, as if the creature is hostile you can probably defend yourself somewhat well against something your size and strength with two scrolls and a shield. But would it be worth it? |
I vote that we focus our efforts on one task at a time. For now, let's follow the footprints and see where that line of exploration leads. Later, we may be able to return to the cave, perhaps even better prepared for what may lie inside.We'll be better prepared to defend against the civilization if we have more scrolls! Right now, we need to arm ourselves, and we have a good shot of it if we can look around the cave! We've found 2 already, in an isolated area, so if we find more in the cave, more power to us!
n.b. I voted for cave first time around, but now I'd like to pursue the footprints
Your math is undeniable.So is the math that finding more scrolls makes us more powerful, and stacks up quanta. So is the math that we've found 2 scrolls in an isolated area so far, with no guarantee there aren't others nearby. So is the math that increasing our power prepares us for MOSTLY anything we'll come up against in the future. When I come into contact with a civilization, I wouldn't mind a Fire Storm Scroll.
We're just getting started and you already want to run around burnin' cities? :PDestroying a village means we take what we want. We get more powerful, and gather an army. MARCH ON THE WORLD WITH POWER!!!!!!
We have to burn it carefully.We're just getting started and you already want to run around burnin' cities? :PDestroying a village means we take what we want. We get more powerful, and gather an army. MARCH ON THE WORLD WITH POWER!!!!!!
(http://imageplay.net/img/m7Gbd189983/Nelevitas_Round_7.png) | Nelevitas Round: 9 Health: 39 Quanta: 48
Defense: 22 Notes: Earthquake has been changed to fit more with the game, as we now have pillars. This will be a difficult mandatory fight, but it's also impossible to die in. However, that also doesn't mean you should throw it away. Also, as this is a big fight, decisions will need 3 people to go into effect. Options - Decision Phase: Fight the two Normal Druids and the Fallen Druid. As a Group: 1 Emerald Tower Normal Druid Attack 10. Health 5. Fallen Druid Attack 15. Health 10. :life Mutate: Change random Scroll, FD, or Misc item of the target into a different item of the same type and element. No Countdown | Items: Towers and Pends: 1x Quantum Generate 3 random quanta each round. Pets: Ray of Light Attack 5. Health 5. Give 1 :light each round. Ray of Light Attack 5. Health 5. Give 1 :light each round. Armor: Tower Shield (equip) Permanently increase your defense by two. Scrolls: Quicksand Scroll Costs 2 :earth Quanta Destroy up to 2 similar Towers of the target. Healing Scroll Costs 2 :life Quanta. Heal ally for up to 10 Health. Food and Drink: * Artifacts: * Miscellaneous: Ball of Shapestone Ball of Shapestone |
Synopsis: In the end, you decide to follow the footprints. The benefits of meeting a sentient being seem like they would outweigh any danger you might run into. You slowly trace the footprints around the ground. They head directly to another twisted tree, make a large arc around the tree, and then continue away from it. Carefully you continue to follow the footprints. They head to another similar tree, and yet another. Curiously, you begin counting the trees like this, and notice your footprints are arcing towards the left. You count a total of 12 trees before coming back to the one you started at. The footprints clearly go in a large circle. You circle around yet again, examining the trees carefully. They all seem to be twisted so there is a large, circular symbol in the middle, and each tree has a slightly different color bark. The one you started at has a symbol that looks like a whirlpool and bark with a pinkish tint. Suddenly, you notice a second set of footprints going inside the circle from the pinkish tree. You decide to follow this set, because something like this can't be pure coincidence...right? You tread behind the trees, tracing this pair of footprints. They go into a straight line, almost - until you come to a small cave. You've come to far to not feed your curiosity, so you decide to enter this cave. It seems as if something has been here - there's scraps of Shapestone on the floor, and what looks to be various kinds of ground plants. You continue onward, with the Rays to provide you light. Suddenly, you come to a turn. You follow it, and you realize it leads straight into a dead end. As you turn around, you hear something hit the ground with a thump. Three strange, green creatures seem to have fallen out of a hole in the ceiling. You freeze in fear. They approach you, slowly, and the lead one has a strange glowing palm. Slwoly, they advance towards you, attempting to trap in the corner. Glancing around, you see there's no way out. The one in the front mutters a word that sound like 'Druid'. Could that be what these things are. Either way, you have no option but to fight. |
Use a Healing Scroll on him. This provides the idea that you are befriending him. We could possibly use him to give us some mutants.If this idea works we could have an extremely useful Allie
Well I think attacking already got 3 votes. But I'll third this idea for teh lulz.Use a Healing Scroll on him. This provides the idea that you are befriending him. We could possibly use him to give us some mutants.If this idea works we could have an extremely useful Allie
Attack a normal elf.Defeating the 3 of them will only hurt us more. One way or another, we'll lose our Healing Scroll. Best to do it in a way that might earn us allies. Conserve your abilities, and choose the right moment.
Cornering us will not go unpunished.
Unfortunately Onizuka gave the third vote for attacking, so the healing couldn't go through before the Druid was killed. And you can't heal something that's already dead (necromancy = bad).You said KO. :P
However, showing the insignia on the scroll is an option.
Unfortunately Onizuka gave the third vote for attacking, so the healing couldn't go through before the Druid was killed. And you can't heal something that's already dead (necromancy = bad).Ok drop into a ready defensive stance, but don't attack instead try showing the insignia.
However, showing the insignia on the scroll is an option.
KO doesn't imply dead? hm.Lotsa fun if we get something that can mutate our Scrolls.
I could go back in time and warp reality. But where's the fun in that?
KO doesn't imply dead? hm.Well I always thought it stood for "Knock Out".
I could go back in time and warp reality. But where's the fun in that?
Do you think it could be made so that the Scrolls can be used as a sort of passport when entering elemental territories?Yes and no. More on this later.
Well I always thought it stood for "Knock Out".It does, but in games I've played, Knockout means defeated or killed. Should I change the terminology?
It does, but in games I've played, Knockout means defeated or killed. Should I change the terminology?It's for the best. Say 'slain'
Yeah, to me KO implies unconscious, but not dead. (I'm good with the fallen elf being dead, though.)He won't be much of an ally, either. Remember, it says 'combined, they produce one emerald pillar'
I say we attack another elf! We can always try to befriend the last one standing, as he won't be much of a threat anyway.
Also, when you get the chance, inspect your Shapestone. If that Druid did anything, best to figure out what it is now.I also support this, but only after we convince the Druids to join us/fail to convince them and finish our fight.
Steal our scroll back, then kill the aggressive one. I don't want our only source of healing going to waste if the Druid tries to use it.The druid doesn't have our scroll. we just dropped it.
Steal our scroll back, then kill the aggressive one. I don't want our only source of healing going to waste if the Druid tries to use it.Technically this is a third vote for killing the first one, however since I didn't clarify the story enough, I'll wait if you want to change your mind.
I vote to push past aggressive one, grab scroll, and make for the cave entrance.We don't need an aggressive ally. If he attacks when we should be putting down our weapons, diplomacy is a closed road for us.
No problems here. Third vote for attacking the first/more aggressive druid confirmed.Steal our scroll back, then kill the aggressive one. I don't want our only source of healing going to waste if the Druid tries to use it.Technically this is a third vote for killing the first one, however since I didn't clarify the story enough, I'll wait if you want to change your mind.
Aha. So we've got somebody who's the ringleader. Befriend him. Befriend him by any means necessary.Decision phase is over. Hence the cliffhanger :)
You don't even know if you have that option yet. Stop looking into the future, lol.Nuuu, my Mindgate necklace foretells it!
The obvious choice is to attack him!I assume you meant attack ddevans - I second that.
(http://imageplay.net/img/m7Gbd189983/Nelevitas_Round_7.png) | Nelevitas Round: 10 Health: 27 Quanta: 64
Defense: 22 Notes: Our first NPC. Huzzah :) Options - Polling Phase: 1) Follow Jorg to his cabin across the valley. 2) Follow Jorg to the clearing you started in. Round is Over | Items: Towers and Pends: 1x Quantum Generate 3 random quanta each Round. 1x Emerald Generate 1 :life Quanta each Round Pets: Ray of Light Attack 5. Health 5. Give 1 :light each round. Ray of Light Attack 5. Health 5. Give 1 :light each round. Green Druid Attack 10. Defense 5. Armor: Tower Shield (equip) Permanently increase your defense by two. Scrolls: Quicksand Scroll Costs 2 :earth Quanta Destroy up to 2 similar Towers of the target. Healing Scroll Costs 2 :life Quanta. Heal ally for up to 10 Health. Mutation Scroll Costs 3 :entropy Quanta. Change target Scroll, FD, or Misc item into a different item of the same type and element. Food and Drink: * Artifacts: * Miscellaneous: Ball of Shapestone Roll of Parchment |
Synopsis: You introduce yourself to the large man, motioning for your Rays to come forward. Well, girl - Nelevitas, ye said - ye did a mighty good job fightin' off them Druids. Not many people fight a Fallen one and are able to talk about it. Nor are many able to befriend one. You smile, and he continues. Me name be Jorg - I live in a cabin across the valley with my wife. He squints his eyes. Say, what faction ye be from? (http://imageplay.net/img/m7Gbd197924/Jorg_Round_10.png) You motion for the Druid to come forward. He kneels down by the Fallen Druid and picks up a scroll and a small Pillar, retrieves the one you dropped, and return them to you Faction? Jorg raises his eyebrows. I have no idea how I got here…I woke up yesterday morning in a clearing. I have no memories of anything, not even my real name. This is just a name I came up with for myself. You don’t remember anything? At all? Hm, that be strange. He rubs his chin. About factions – there be 13 of them. One for each of the 12 archaic elements, and the Underworld, which me and me wife a part of. You check your pockets. One of the balls of Shapestone seems to have warped into a small roll of parchment. Wait…earlier I saw 12 trees, each with a different sheen and symbol. Do these represent the 12 elements? Yarr, that be dead on. Say, I see you’ve gotten yer self a few scrolls – fancy I have a look at them? You show him the scrolls. Hm…this one be an Earth scroll, to destroy pillars, like the one yer Druid gave you. The one you dropped be a Life scroll, which you can heal yer self with. And the last one be an Entropy scroll, to transform yer items with. Interesting. This world is very strange, alright. Is there a name for this material? You indicate your shield and the ball in your pocket. No idea fer that. It be a useful thing, ya, but no one ever calls it anything. He nods his head. Say, what about we go up to our cabin so we can tell ye more about our fair land? Me wife can do a better job explaining than me, and she’s a right good lady – you might like her. If not I'll be glad to take ye back to the clearing ye mentioned. You think about whether to accept his offer or refuse it. |
Underworld64...that doesn't seem right, but that is the total...Piratefriend Jorg doesn't seem that big a problem. I say we go to his cabin - if things go for the worse, well, Nel has proved her martial arts skills by now.
BTW, our quantum total is 64.
EDIT: I need an excuse to drop the pirate talk - it just isn't going to freaking work with the character maker.Perhaps make him a lumberjack - that's the second thought I had about Jorg, first one being the pirate.
I say follow him to the house.Ah, crap, forgot to add him to our pets the second time I wrote this up. Thanks for noticing :)
BTW, what happened to the druid that gave us stuff? Is it on our side? Did it run away, did Mr. Lumbirate kill it?
More like his wife is busy preparing a large dessert of gingerbread men (anime maker) and edible cake stickers (world map).Sounds tasty. The delay is no problem, just wanted to make sure this didn't disappear from some perceived lack of interest.
On a serious note, I haven't been very good on time lately - when war is over, I'll give this the jumpstart it deserves once and for all.
I would have posted a chapter of my story on Kongregate, but I got silenced on Kong for 24 hrs. Should I copy past the story on this site as well?Might no be a bad idea. Just not on this thread obviously :)