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Offline Onizuka

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg332573#msg332573
« Reply #48 on: May 13, 2011, 01:30:14 am »
Sounds good, I had guessed something similar to your formulae (At least for our attack value).

Havin fun so far~
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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg332625#msg332625
« Reply #49 on: May 13, 2011, 02:57:02 am »
One question - will we be getting any more "party members" to ally with or is the whole journey limited to just Nel?

Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg332664#msg332664
« Reply #50 on: May 13, 2011, 04:57:38 am »
This is great ... I look forward to participating and following this adventure. 

p.s. I feel bad about the poor antlion ... I wish we had domesticated him.

Offline Nepycros

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg332666#msg332666
« Reply #51 on: May 13, 2011, 05:04:27 am »
This is great ... I look forward to participating and following this adventure. 

p.s. I feel bad about the poor antlion ... I wish we had domesticated him.
Naw.

Anyway, now that we have the light on our side, let's camp out in the cave for a day, and build up some :light quanta. You can heal by resting right?
Perception is the source of misunderstanding.

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Offline ddevans96Topic starter

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg332753#msg332753
« Reply #52 on: May 13, 2011, 01:01:55 pm »
One question - will we be getting any more "party members" to ally with or is the whole journey limited to just Nel?
There will be other elementals in the game - some neutral, some hostile - and for some of these you will have the chance to ally with them. However, that will also mean more Decisions to make - but you all can probably handle that :)


Anyway, now that we have the light on our side, let's camp out in the cave for a day, and build up some :light quanta. You can heal by resting right?
Yes, but resting is usually an option choice, because it has a major downside - making you very vulnerable to attacks.

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Offline YoungSot

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg332803#msg332803
« Reply #53 on: May 13, 2011, 02:45:45 pm »
To help with the "bias towards people who are on at the right time", perhaps some sort of posting schedule could be implemented? Probably the easiest way to do so would be for each update to include the most likely date/time of the next update. It's not perfect, but it would give people a chance to check in at the appropriate time and participate in battle/decision phases.

Thanks for putting this together. Long live Nele!

Offline ddevans96Topic starter

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg333126#msg333126
« Reply #54 on: May 14, 2011, 12:02:16 am »
Nelevitas

Round: 3

Health: 41

Quanta: 48

Attack: 20

Health: 20

Notes:
I'm thinking about removing the polling phase completely and placing everything in a decision phase from here on out. There would still be options in many places, however instead of the majority rule it would be the first option agreed on. I'll might try that for the next round - comment about this please : )

I also changed Days back to Rounds - the original plan was for each of these posts to be a full day in the game, but that didn't happen :|

Synopsis:
Once you have checked to see if there is anything else you can retrieve from the Antlion, you turn to the Rays of Light. They float towards you again, and you decide to keep them with you from here on out. You place the Earthquake scroll in your pocket for later use. Turning back towards the glow in the air, you notice it is very faint now - it seems to be disappearing. You think once more about heading back to the clearing and exploring the places surrounding it.

You clear a few rocks out of the way and find a small, sharp stick. Using this you draw a very crude map on the ground, detaling what you have seen so far:

[map destroyed with foot in round 3.]
Using this map you decide on a few options. You could walk back to the trees, walk back to the cave, or go forward, away from the glow. All of these could be good options. However, you realize that you're moving more slowly then before. It seems you're getting tired. Resting could be an nice option, if you find a safe spot. You notice there are a few large rocks around, and putting these together could make a strong shelter, if you're able to move them.


Pets:
Rays of Light
-
-

Armor:
-
-
-

Scrolls
Earthquake Scroll
-
-

Food and Drink
-
-
-

Artifacts:
-
-
-

Miscellaneous:
-
-
-

Possible Actions:

For the Polling Phase, choose between these options in one poll:


1) Return to the group of three trees.
2) Return to the entrance of the cave.
3) Continue forward beyond the glow.
4) Attempt to create a shelter of rocks.


Day has Ended

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Offline Onizuka

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg333140#msg333140
« Reply #55 on: May 14, 2011, 12:30:26 am »
Go towards the trees.
You're just as selfish as I am. You're just not as good at it yet.

Offline Korugar

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg333142#msg333142
« Reply #56 on: May 14, 2011, 12:34:54 am »
I think you should leave the one or two poll stage, otherwise many people will be left out.

Offline YoungSot

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg333164#msg333164
« Reply #57 on: May 14, 2011, 01:16:45 am »
I think the current method, with mostly polls and occasional decisions, works fine. I don't like the idea of all decisions. They're exciting, but it's too hard to actually feel involved in the decision making, and if people don't feel involved, they'll inevitably lose interest. Perhaps you could drastically shorten the time before polls close instead? At least that way it doesn't feel like only two ppl got to be involved.

Offline ZephyrPhantom

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg333173#msg333173
« Reply #58 on: May 14, 2011, 01:41:06 am »
I think we should try to create a shelter out of the rocks. You fight much worse when you're tired and we can always explore later on.

IMHO the current descision method is working great so far - there is no need to change it.

Offline Jocko

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg333188#msg333188
« Reply #59 on: May 14, 2011, 02:08:43 am »
I think we should try to create a shelter out of the rocks. You fight much worse when you're tired and we can always explore later on.

IMHO the current descision method is working great so far - there is no need to change it.
You're talking like a true minecrafter there.
Shelters will win.

 

blarg: