Okay, by now you've probably noticed that this has hit a rock. The last few days, I've been thinking about what this game is lacking compared to the RL version I play. There are two major things:
1) Lack of relation to the 12 elements: While we do have most of the items related to the game, there are no distinct separation between the elements. Originally I was going to go with twelve Quanta Pools, much as in the game, but I was afraid it would be complex for a forum environment - however, I believe I've been proven wrong about that by how active this...well was, and it wouldn't be too difficult to do. I would need to change the system completely though.
Here's the idea I had for implementing different pools: I would start off with one 'quantum pillar'. Instead of losing two Quanta every turn, you would gain X random quanta (perhaps 5) at the beginning of every round. Then, later in the game you would find materials to make different Elemental 'pillars' and these would provide more quanta for Scrolls and Artifacts
I would like feedback on different ways to diverge our single Quanta pool into 12, and how quickly I should implement such a system, so post away
2) Lack of player to host interaction: In the RL version, we usually trade being the host every few rounds, so as to stop the game from becoming too reliant on one person. However, the way I have it set up here means that only one player can be the host, because only one person can control the polls. But if we scratched the whole polling system, and simplified it, we could alternate between us in telling the story.
Here is a different system I thought of in case I start a second Adventure: For a few days before the beginning of the game, people would be allowed to 'sign-up' as hosts for a set period of time (probably two rounds). We would then begin to alternate between this group, until more people decided they wanted to host for a few rounds, or decided that they didn't want to anymore. This would be solved simply by having a list in a reserved post.
Also, instead of a polling system, people would post on the thread their choice between the options, and after the round ended the host for the next round (even if it's the same one() would tally these up and post the next round (much like we have done this past round).
Again, I would love feedback on how to implement some things like this, so post away about this too
![Tongue :P](https://elementscommunity.org/forum/Smileys/solosmileys/tongue.gif)
With all that said, this game will continue as is until I have a definite decision, and it will be rebooted either tonight or tomorrow. This isn't going to hit the dust yet
![Wink ;)](https://elementscommunity.org/forum/Smileys/solosmileys/wink.gif)