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Offline Nepycros

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337161#msg337161
« Reply #120 on: May 19, 2011, 11:44:51 pm »
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Perception is the source of misunderstanding.

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Offline ddevans96Topic starter

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337162#msg337162
« Reply #121 on: May 19, 2011, 11:45:15 pm »
Ah, forgot to mention - make sure that the Anime Character Maker Zblader linked (http://xdanond.deviantart.com/art/Anime-Character-Maker-2-2-127595045) has the hair style you want, as that's what I'll be using the make the image. I don't see fauxhawk though :(
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Offline ZephyrPhantom

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337163#msg337163
« Reply #122 on: May 19, 2011, 11:48:42 pm »
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Offline Onizuka

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337164#msg337164
« Reply #123 on: May 19, 2011, 11:51:12 pm »
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You're just as selfish as I am. You're just not as good at it yet.

Offline ddevans96Topic starter

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337165#msg337165
« Reply #124 on: May 19, 2011, 11:53:46 pm »
Gavs, we're not doing it that way - quoting just confuses me. Make your own table please.

Everyone: Get the exact name of the hair style please, so I can tell exactly what the majority wants.
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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337168#msg337168
« Reply #125 on: May 20, 2011, 12:11:21 am »
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Eh, decided to go with my own, but 2nd is defiantly Zbladers

Offline Jocko

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337241#msg337241
« Reply #126 on: May 20, 2011, 02:11:05 am »
I like gavs one. ^^

Offline YoungSot

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337253#msg337253
« Reply #127 on: May 20, 2011, 02:24:32 am »
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Offline Korugar

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337273#msg337273
« Reply #128 on: May 20, 2011, 03:23:24 am »

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg337844#msg337844
« Reply #129 on: May 21, 2011, 05:09:06 am »
After reading 11 pages of quotes and the story line so far i've loved it and the concept of this game/story is brilliant, ill be sure to keep my eye out on this thread and read on, as for the poll i agree on the liking of Gavs one

Offline ddevans96Topic starter

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg340572#msg340572
« Reply #130 on: May 25, 2011, 10:44:57 pm »
Okay, by now you've probably noticed that this has hit a rock. The last few days, I've been thinking about what this game is lacking compared to the RL version I play. There are two major things:


1) Lack of relation to the 12 elements: While we do have most of the items related to the game, there are no distinct separation between the elements. Originally I was going to go with twelve Quanta Pools, much as in the game, but I was afraid it would be complex for a forum environment - however, I believe I've been proven wrong about that by how active this...well was, and it wouldn't be too difficult to do. I would need to change the system completely though.

Here's the idea I had for implementing different pools: I would start off with one 'quantum pillar'. Instead of losing two Quanta every turn, you would gain X random quanta (perhaps 5) at the beginning of every round. Then, later in the game you would find materials to make different Elemental 'pillars' and these would provide more quanta for Scrolls and Artifacts

I would like feedback on different ways to diverge our single Quanta pool into 12, and how quickly I should implement such a system, so post away :)

2) Lack of player to host interaction: In the RL version, we usually trade being the host every few rounds, so as to stop the game from becoming too reliant on one person. However, the way I have it set up here means that only one player can be the host, because only one person can control the polls. But if we scratched the whole polling system, and simplified it, we could alternate between us in telling the story.

Here is a different system I thought of in case I start a second Adventure: For a few days before the beginning of the game, people would be allowed to 'sign-up' as hosts for a set period of time (probably two rounds). We would then begin to alternate between this group, until more people decided they wanted to host for a few rounds, or decided that they didn't want to anymore. This would be solved simply by having a list in a reserved post.

Also, instead of a polling system, people would post on the thread their choice between the options, and after the round ended the host for the next round (even if it's the same one() would tally these up and post the next round (much like we have done this past round).

Again, I would love feedback on how to implement some things like this, so post away about this too :P


With all that said, this game will continue as is until I have a definite decision, and it will be rebooted either tonight or tomorrow. This isn't going to hit the dust yet ;)
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Offline Onizuka

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Re: An Elemental Adventure https://elementscommunity.org/forum/index.php?topic=25602.msg340588#msg340588
« Reply #131 on: May 25, 2011, 11:12:33 pm »
It is better to implement a new system earlier than later. If we are going 12 quanta pools, better to do it now. I assume we'll get enough space to have a sufficient amount of pillars? My only concern is too a strict of a lock up into certain pools.

Right now, it'd be easiest to just give each quanta pool x quanta to start with. I'd say ~8ish, since individual quanta is weaker compared to group.

I'm 50/50 in letting other people host. I'm concerned about quality (which has been held to a high standard). Comparing this to War, you would still be "The General" and other hosts would be "Lieutenants". While they get creative control over what to do and say (to an extent), you would give them somewhat strict guidelines. Such as lists of places, maximum and minimum attack creatures can have, how good/bad events can happen, etc.

If the above doesn't happen to some extent, then I'm still on board for the current system.
You're just as selfish as I am. You're just not as good at it yet.

 

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