It's a bit complex due to there not being any terms for the five different statuses a creature can have. I'll use the terms I've always used to describe them here:
There are passive skills like ranged and airborne that usually can't be removed unless there's an active skill specifically designed to do so (Web on Airborne). These are listed in text on the back of the card (mouse over it while in play).
Active skills like Dive and Growth that can be lobotomised, but not Rewound. These are listed in words on the front of the card (under the card, visible while on the field).
Passive statuses like delayed, frozen and invulnerable (the latter is what Quint gives, and it only removes freeze). These and buffs can be Rewound.
Active statuses like Momentum and Overdrive that can be lobotomised and Rewound.
And symbol statuses like Adrenaline, Momentum and Quint. These all work uniquely since Momentum adds a symbol and an active status, Quintessence adds a symbol and a passive status, and Adrenaline only adds a symbol. Adren thus works the most like a non-freeze passive status. The only difference is that it's not listed on the back of the card in text.
These are only my terms, but categorising them like this has helped me understand the game. Whenever a new card is added, I can categorise it accordingly, and I don't have to get confused. It helps a ton to have your terms straight when discussing cards as well.