By selling old cards you get new ones and therefore proceed to AI3 to get the other cards. All done with some simple thinkin'.
Your right...this can be done....easily...
BUT again: Why is this game
forcing new players down to
ONE deck at the beginning? Maybe its just me, but CCGs are for me most fun when i can toy around with decks, do this and that...maybe i am bored with mono life and want to try mono death...but wait: i sold all my death cards to afford that life deck...so i have to start from 0.
I just dont like that philosophy...but probably the two of us simply think different about the way this game should be balanced and the time new players have to spent to build a new deck.
Let me give you an example:
Seeing the Crusader brought a deck idea to my mind, i would love to test...but that deck needs some vampiric stillettos...well, fortunately enough, there are some farms in T50 (i am SO happy about any of those nice people to set them up, tyvm!), so it only took me 3 hours of grinding T50 (well, i am ambitious enough not to quit when facing a real deck, though) to collect some, as i was really lucky that someone had a stilletto/OE farm. Ok, but as I was loosing some of the fights in T50 and my version of "No land stompy" does not do EMs often, i only gained around 400 electrum...well, lets give it a try...400 should be ok to buy the missing cards...oh, wait, i want to use pendulums...24 each, crusaders 59 each and so on...ok, back to grinding again
Need another 500 electrum...oh, wait...AI3 just became harder and a bit slower for unupped...anyway: grinding time again
Another hour later, having earned another some 300 or 400 electrum (i know, could have done better^^), i stopped...it was becoming BORING. And all of this, just to build ONE deck, unupped, mostly common cards...once i have my card base improved (im up to 400some atm), i might calm down...but until then, its grinding, grinding and grinding...and i didnt even start talking about upping cards^^
youre right. You DONT understand. All you had to do with ai3 before was rush rush rush and you would win. Thats not hard deck building. Thats not even fun. A game isnt fun if you just have to click everything in site and win. Thats monotonous.
A game is fun when there is a challenge. Or even without a challenge, a game is fun when you have to actually think. Refer to the new ttw study. Soon there will be unupped decks in there that work perfectly fine. The AI 3 were changed to be able to handle more things. They just require better deck building when facing them. If you dont want to think on how to design a deck then play ai2.
i am completely with you, that simple "rush, rush, rush" is not fun...well, at least after some time.
But why do i HAVE to do this? Cause the way the game is balanced right now...electrum/cards, even common cards, are not easy to get. AI3 have to make me think...fine with me. I already did my some hundreds of farming runs...FOR ME, its nice to see some new decks and
I like the new experience they offer...
For me this is about
"fun in games"... Challenge and making you think is only one part of the medal.
I once saw a pretty good lecture by sid meyer talking about game balance, difficulties and about creating a succesful game... explictly including casual gamers. The thing i am trying to point out is: Getting rewarded and making progress in the game, feeling "powerful"...simply SUCCESS in any way is a MAJOR motivation to most people...and taking a look at the casual gamers side, i think this game makes it too difficult for new players...espcially casual gamers. I really want this game to keep being succesful, as i think its really great.
Furthermore: even after you faced the challenge of AI3, put together (or copied;)) a successful deck...what are your rewards?
Now you have one successful deck...but you had to sacrifice other cards for that. Putting together a new deck will need: hated grinding!