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Offline Marvaddin

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240345#msg240345
« Reply #12 on: January 04, 2011, 03:40:30 pm »
Strange, I didnt lose a single game to the new AI3 yet. Have played like 120-150 games. I use a Cremation - Destroyer deck, like yours, with upped cards, by the way. Not a real challenge to our type of deck ;)

Edit: just lost the 1st one, because the AI3 was able to chain 4 Dim Shields. Whos the bastard that thinks AI3 having stall skills is FUN? I checked the deck list, it has 5 Dim Shields. How could zanz pick a deck like that? More than 3 (or even 2) Dim Shields / Sundials in AI3 deck is pure BS.

Offline Glitch

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240359#msg240359
« Reply #13 on: January 04, 2011, 04:11:10 pm »
To be fair, the majority of users on the forum have already progressed to the point where they're comparing deck-speed by hundredths of a turn.  If I were starting again, I doubt I'd be able to start grinding AI3 as earlier as before.

But I think that's kind of the point.  You can't beat AI3 with a straight rush deck anymore.  But one of the things I noticed during the war, a poorly made PVP deck does better versus the current AI3 than a well-made rush deck.  I think it's definitely an improvement.

Offline Ryli

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240365#msg240365
« Reply #14 on: January 04, 2011, 04:23:53 pm »
The question is fixed!

It does add more difficulty, which is fun for some people, but a complete turn-off for others. And some (losers) will just resort to cheating their way round it. For me, I enjoy the challange.

Offline Marvaddin

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240395#msg240395
« Reply #15 on: January 04, 2011, 05:31:23 pm »
But I think that's kind of the point.  You can't beat AI3 with a straight rush deck anymore.  But one of the things I noticed during the war, a poorly made PVP deck does better versus the current AI3 than a well-made rush deck.  I think it's definitely an improvement.
Im sure you are completelly wrong about this. I can't beat AI3 with a straight rush deck? lol See, its POSSIBLE the AI3 will get a Dim Shield chain and ruin my game. Its possible, but isnt even probable, because it usually will have short quanta supply, because it will be putting in play cards like silence and spiders. I also could add like 2 Explosion to the deck, and it would still be a well-made rush deck, and would solve any problems with these Dim Shields, or Ice Shield, or Dusk Mantle, etc. A poorly made PVP deck does better what? Win rate? I doubt that. Grinding for electrum / score? Of course no.

Improvement? More challenging? Maybe for starters, but for well made rush decks, its the same as before, with the difference now you will get other cards from spins (a good thing, in fact).

The point is, even to starters or someone that likes to use poorly made PVP decks because of challenge, I think stall games are frustrating. But maybe its just me, maybe you like the challenge :D

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240399#msg240399
« Reply #16 on: January 04, 2011, 05:40:56 pm »
Can we have an option to have both sets of AI3 in the game?

I'd like this just because it gives more variety. Additionally it would make it so that you could win all the rares off of AI# (currently you can't win eternity, trident, and morning star iirc).

LongDono

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240468#msg240468
« Reply #17 on: January 04, 2011, 07:47:11 pm »
FFQ works insanely well unupped vs the new AI 3. It can beat all the AI 3 decks, and FFQ has enough health to survive alot of CC. With fog shield you wont get out rushed, and owls eyes helps alot too. Maybe even tech an air blitz if you have room. Also you can EM the AI 3 if you build the deck right.
I do think like 2-3 more AI 3 should be added that uses the other 3 weapons, and maybe other stuff too.

QuantumT

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240470#msg240470
« Reply #18 on: January 04, 2011, 07:52:50 pm »
Morning star and eternity could just be added into decks that already have the appropriate quanta. I suppose you could just throw trident in the rainbow and call it a day.

Offline Ryli

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240473#msg240473
« Reply #19 on: January 04, 2011, 08:04:36 pm »
Morning star and eternity could just be added into decks that already have the appropriate quanta. I suppose you could just throw trident in the rainbow and call it a day.
AI3 already have a morningstar (The blessed dune scorpion one.)

QuantumT

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240476#msg240476
« Reply #20 on: January 04, 2011, 08:06:41 pm »
Morning star and eternity could just be added into decks that already have the appropriate quanta. I suppose you could just throw trident in the rainbow and call it a day.
AI3 already have a morningstar (The blessed dune scorpion one.)
I stand corrected. I'm pretty sure the other 2 aren't there though.

Offline Ryli

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240478#msg240478
« Reply #21 on: January 04, 2011, 08:08:18 pm »
They aren't. I've made a topic somewhere in the Game suggestion & Feedback to suggest adding these in.

Offline TimerClock14

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg240494#msg240494
« Reply #22 on: January 04, 2011, 08:38:26 pm »
This was a good update, I very much enjoy the new features.

The only beef I have with it is that it steepened the learning curve a bit too far. I remember when I started to play this game, the decks that I was able to come up with off the start, were not that good. I lost several times, and got back up again only to be knocked back down once more. I finally got smart, edited my deck, and began making progress with the AI3. This took me close to 2 weeks to accomplish. By my estimation, the new AI3 would have slowed me to 2.5 weeks or even longer. Some players might just ragequit from an unlucky losing streak, others may succeed and stack up to the challenge. But in the end, it still takes time. Finally, when they gain a steady win rate from the lower-level AIs, and they find out they can battle False Gods, what's next? They will battle the FG's of course! But what happens when their seemingly invincible deck (most likely) loses to a false god and renders that 'invincible' deck null? The average player will ragequit. And if they do not, then they will most likely try again. But after discovering upgraded cards as well, what will they figure can beat a false god? Upgraded cards, for 1500 :electrum a pop.
After all that work, all that effort and time, the player needs more electrum and they are now staring directly into the one problem that has yet to be fixed by zanz: The Grind. Nobody likes to mindlessly play against an AI that they have already beaten several times, for things like money and score. Having a pushover AI helped with the grind, as it made it pass by faster, but also made it rather monotonous. The new AI's with things that randomize, like mutation, pandemonium, and on a rather extreme sense, voodoo doll, all have made it much less monotonous, but at the same time, much more difficult.
You may argue, "The game is balanced based on PvP, not PvE". I am fully aware of that, but at the moment, we are talking about PvE. Mainly for players who are just starting and will probably only try PvP a few times. Considering the slowness of PvP, many a new player will go with a PvE > PvP mentality, as it is faster for games and you will get to try out the new version of your deck with ease.

I will leave you with this, and make this my last post here.
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Offline Marvaddin

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Re: HAIL THE NEW AI3! ( don't complain! ) https://elementscommunity.org/forum/index.php?topic=17950.msg241126#msg241126
« Reply #23 on: January 05, 2011, 07:46:25 pm »
In fact, I agree that 1500 is too much for a card upgrade. I think upgrades could be 1000 a card, and maybe 600 for pillar and pendulum. Upgrade cards is a great problem to newbies and require a lot of effort.

Today I lost 3 more times to AI3. 1 was to Life and Air FFQ deck. He got extreme luck. Mu starting hand was 5 Novas and 3 Photon. He got early Owl's Eye, healed using Bonds, and didnt die because of 1 HP. Very uncommon game. 2 for the pesky mono aether. He really doesnt need a Dim Shield chain if he gets his PUs. These and 1 Shield is enough. Looks like it will require a gigantic adjust in my rush deck. I will add 2 Unstoppable, lol. In fact, this can also help in other bad situations, so maybe its a positive change.

 

anything
blarg: