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Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 8pu
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Sorry, mate.
But there is no deck that can beat rainbow without rares or upped cards. He is simply too strong.
But let me know if you do find a deck like that, because if you do, pigs will fly.
(and dont try to use the swine flu joke, lol)
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Well, it doesn't have to be an elite deck that can win 80-90% of the time. A deck that could at least give someone a fighting chance would suffice.
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Well, it doesn't have to be an elite deck that can win 80-90% of the time. A deck that could at least give someone a fighting chance would suffice.
thats just it. rainbow is far too strong too be beaten with a unupped deck. You wouldn't even stand a chance against him unupped because he has too explosions and steals.
EDIT: The only deck that i can think of is SG's False God Rainbow:
http://elementscommunity.org/forum/index.php/topic,1615.0.html
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updated with a decent unupped deck vs. Rainbow.
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needs some decks that work well specifcally against Rainbow
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55p 55p 55p 55p 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 592 592 594 594 595 595 5f0 5f0 5f6 5fa 5fa 621 621
first of all, take out two gravity shields and add in a few more deflags. or take out three and add an oty and firestorm or something similar.
or start over and go mono Aether. it has the best chance against rainbow.
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Actually, I could see that working fairly well. Most of Rainbow's dangerous creatures have more than 5 hp, so a protected gravty shield would be very useful. Having just 1 or 2 growing golems quinted would be able to kill him since he has no shields, and the basilisk bloods would let you take care of low hp creatures.
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*facepalm*
Rainbow can be easily beaten if you know he's coming. Go gravity+earth, use otyugh to control and heavy armor to get him big enough, and use black holes and earthquakes to put rainbow in it's place.
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first of all, take out two gravity shields and add in a few more deflags. or take out three and add an oty and firestorm or something similar.
or start over and go mono Aether. it has the best chance against rainbow.
i would advise you to ignore anything this poster has to say because most of the comments i've seen him post on anti-FG strategies is either trolling/misleading/false
on-topic:
that unupped seems fine on defense (grav.shield is the best against her) but unfortunately you're relying on just 2 golems to do your bidding which in this case is not enough. you will probably decked out before you can finish her off due to half a dozens Miracle shes packing
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It could lose if the golems were late, however if they got even one fairly early it would be winnable, as their damage is growing and can get very high. Rainbow doesnt have light towers so if you can kill it in ~3 turns you can generally power through the miracles even if she does draw them.
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I'll admit that I am fairly new here, but since Rainbow plays a CRAPLOAD of cards and doesn't have a purify, wouldn't a flock of quinted dune scorpions solve the problem?
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you dont even need quint for the dune scorpions
just one hit is all it takes...but rainbow does have 6 miracles so they might be able to outrace your damage unless you have something to counter their damage potential, say a protected gravity shield
i'd go with something tricolor like dune scorpion, momentum, grav.shield, basilisk blood, enchant artifact, eternity (to avoid deckout)
i'll post a test decklist later (i dont like using trainer and i only test oracle-fg deck when facing them for real)
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you dont even need quint for the dune scorpions
just one hit is all it takes...but rainbow does have 6 miracles so they might be able to outrace your damage unless you have something to counter their damage potential, say a protected gravity shield
i'd go with something tricolor like dune scorpion, momentum, grav.shield, basilisk blood, enchant artifact, eternity (to avoid deckout)
i'll post a test decklist later (i dont like using trainer and i only test oracle-fg deck when facing them for real)
Your build sound much better, but I'll go for the full defense strategy.
Due to the Miracles, the best way to win with an unupped deck is to deck her out, and I'll need some heal to overcome weapon, forest spirit and shrieker damage.
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Yeah, there's no point in doing damage unless you're going to get past the Miracles. I deck her out consistently with my RoL/Hope deck of 30 cards, but I s'pose an Eternity with something bounce-able would seal the deal.
Hm.. I haven't tried Antimatter/Liquid Shadow against Rainbow, but my experience tells me the CPU can't calculate the damage from that and shouldn't use Miracle.
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AM+LS combo is enticing, no doubt...i've thought about that too but making it work vs Rainbow is too much hassle because they will throw everything but the kitchen sink at you unlike say, obliterator, incarnate or gemini
plus their creatures are less susceptible to the combo (burrowed and growth) so you need a lobo effect
but lobo need protection so you can either go quint+m.flayer or lobo+PA which means another 2 elements on top of :entropy + :darkness
its just not feasible imo
and yes, decking out is the best way for unupped but you need ways to counter at most 47(+20) damage coming your way in order to do that
assuming you went gravity shield route, burrowed shriekers x8 will do 40 (at most, if all in play), EE doing another 7 and thunderbolt x4 another 20 (not per turn but still need to be considered)
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Yes, AM+LS would be in a stallbow. It's the only way to survive. I'ma test it in the Trainer.
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and yes, decking out is the best way for unupped but you need ways to counter at most 47(+20) damage coming your way in order to do that
assuming you went gravity shield route, burrowed shriekers x8 will do 40 (at most, if all in play), EE doing another 7 and thunderbolt x4 another 20 (not per turn but still need to be considered)
more than that, shriekers will hit you 12 damage before they burrow, forest spirit deal you 6 damage before they are blocked. So...it's too harsh.
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So...it's too harsh.
you're agreeing with me and contradicting yourself at the same time
so...i dont know how to make of that
conclusion is, unupped deck need some serious miracle (pun intended) in order to win vs Rainbow
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*facepalm*
Rainbow can be easily beaten if you know he's coming. Go gravity+earth, use otyugh to control and heavy armor to get him big enough, and use black holes and earthquakes to put rainbow in it's place.
That's a somewhat weak tactic as you need more than one oty to keep up control. Which means you need to protect your oty too.
Black holes won't provide enough healing either. I'm unsure if you can keep the quanta production of Rainbow under control too.
Which means, it is futile to use earthquakes.
I would use gravity/time, stalling with dune scorpions. No need to protect the scorpions, one bite (early) is enough to make Rainbow suffer. You just need to survive the damage and decking out, rewinding growing creatures/graboids. Sadly the black holes are still not enough for healing. Turtle shield needs protection and the need of a 3rd element makes this deck a bit fragile.
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Updated with Antimatter/Liquid Shadow deck.
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I threw something together like:
55p 55p 55p 55q 55q 592 592 592 595 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5ro 5rt 5rt
And the only thing I really can't figure out is damage from the weapon. If rainbow drops an owl's eye, I'm not really sure how to soak the 7 damage/turn.
Any ideas/comments on the deck?
EDIT: Incidentally, this works really well vs osiris if you get a momentumed dune scorp out early :P
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Just wanted to throw in that the un-upped Anti-matter/Liquid Shadow worked really well for me. He doesn't use miracles. And don't forget that the creatures lose their previous skills with LS; if you need to take out a shrieker it's still worth 40 damage against him before it dies (Anti-mattered) and he can't burrow it, and spirits can't grow out of their anti-matter with LS.
It probably depends on draws though; without any AM/LS pairs in your hand, you're not doing well, and he needs to grow his spirits quickly to around 10 or so before killing you. Still, it was a really easy win for me, at least.
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OK it seems the general consensus is that you need rares. So how about someone putting up a deck with rares in that can take rainbow down 95%+ of the time given you know she's coming?
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There is no deck that can take Rainbow down 95% of the time. :(
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A voodoo doll deck (like the one of Shak'ars (http://elementscommunity.org/forum/index.php/topic,14435.0.html)) seems to be a good choice since it rely on no permanents and protect the player.
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i got completely owned using the second deck (fire/aether/earth), and yes i used the gravity shield, but then rainbow uses deflag on it, and my fire pillar, so i lose.note: i used a modified version of the deck replacing deflageration with explosion, and replacing every single earth pillar with a earth tower. where did i do wrong?
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i got completely owned using the second deck (fire/aether/earth), and yes i used the gravity shield, but then rainbow uses deflag on it, and my fire pillar, so i lose.note: i used a modified version of the deck replacing deflageration with explosion, and replacing every single earth pillar with a earth tower. where did i do wrong?
try using the enchant artifacts?
on like everything?
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oh my gosh there were enchant artifacts? wow, sorry for the previous post then, i guess i just had a super terrible first draw, and the draws after that. :))
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Just read through all Rainbow Strategy as im going to face him next...it seems to me that certain FGs like rainbow are always hard to beat, even with upped decks...this brought me to an idea: right now the oracle section only has unupped decks, that might work, which is a very good idea...but wouldnt it be good to have upped versions, too?
Especially for those hard to beat ones...?
Edit:
Tried LS/AM deck...and failed. I probably need some more training with that deck^^
But as I had pretty decent draws, i want to share what happend:
I drew 4x AM and 3x LS with enoug quanta to play them till defeat.
He played 2nd turn EE, early spectre and early graboid. Played 1st combo on shrieker to soften early game damage.
Waited for spectre to hit 10 att, played 2nd combo on him.
Meanwhile, i used extra AM on werewolf. Ignored the 2nd werewolf and 2nd shrieker, as 3 more spectres appeared.
Tried to wait for 2nd spectre to hit another 10 att, but miscalculated his damage potential and died when spectre was at 8 att (the other 2 at 6) :(
Surviving the early attacks is really tricky^^ i am not sure if even with my third LS/AM combo it would have been enough healing to actually survive if i played it in time...but if i had saved that early shrieker combo i would have died earlier...what did i do wrong?
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Going against Rainbow without any Quints, PA, or a card that can't be destroyed such as Morningstar,etc, is like going against Dark Matter with an fully unupgraded Rainbow deck.
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Not if you use Shak'ars.
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Not if you use Shak'ars.
Or RoL/Hope...
I made a 6 upped card version of RoL Hope some time ago, and it has a pretty decent win rate against it (even better if fully upped).
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Use CCYB. Smash his Hourglasses, and Fractal HIS Lycanthropes
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Use CCYB. Smash his Hourglasses, and Fractal HIS Lycanthropes
I have both CCYB and RoL Hope, and every variation I used was lame against him, since you have to survive until you can fractal his lycans, and even then you have to kill him (miracles FTW), not to mention his huge stall power...
EDIT: BTW, here is the deck...
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp
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Use CCYB. Smash his Hourglasses, and Fractal HIS Lycanthropes
I have both CCYB and RoL Hope, and every variation I used was lame against him, since you have to survive until you can fractal his lycans, and even then you have to kill him (miracles FTW), not to mention his huge stall power...
EDIT: BTW, here is the deck...
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp
Pulverizer shuts down his drawing power, and that makes him ridiculously easy. At most he can play 2 Miracles without using his Hourglasses (Estimate). Hopefully Permafrost gets lucky and freezes his spirits. If he steals your Pulverizer near the beginning, you should just quit though.
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Pulverizer shuts down his drawing power, and that makes him ridiculously easy. At most he can play 2 Miracles without using his Hourglasses (Estimate). Hopefully Permafrost gets lucky and freezes his spirits. If he steals your Pulverizer near the beginning, you should just quit though.
You forgot his explosions... And steals. That's what makes him/her nasty
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That's what your Hourglasses are for, or if you have a PA in your deck and put it on the Pulverizer it's GG.
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That's what your Hourglasses are for, or if you have a PA in your deck and put it on the Pulverizer it's GG.
Still bad draws screw it up, since you need the shield or you're dead, hourglasses or your perms are dead (and even then he can smash all of them and keep having explosions), a pulvy to slow him down, SoG's to stop from dying (because you still take damage)... CCYB has a hard time against Rainbow, take a look at the god-by-god breakdown.
On the other hand, RoL Hope can deal with the CC and has little problem with PC. I've won against him lots of times with it, at least more than 50%
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Myes, if you play a bunch of games against Rainbow with CCYB, you will lose most of them.
+30-card Rolhope decks on the other hand can actually win all of them provided even mediocre draws. How? Deckout. Winning by stalling enough to Fractal Archangels (the fastest option) past the Miracles is your second best bet, but won't happen very often. Since deckout is the easiest method, many still opt to skip her as it takes ages. Also, most run 30-card rolhope decks, which makes the decking much harder. You have to get lucky with how early Rainbow gets her Hourglasses out.
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Try to hold on long enough for a Forest Spectre to get big and then Antimatter/Liquid Shadow it.
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vn 4vn 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uu 5uu 5uu 5uu 5uu 5uu
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55p 55p 55p 55p 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 592 592 594 594 595 595 5f0 5f0 5f6 5fa 5fa 621 621
failed using the first deck. sorry.
it could've been my fault, I'm a tactical moron when it comes to antimatter.
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failed using the first deck. sorry.
it could've been my fault, I'm a tactical moron when it comes to antimatter.
No, it's not your fault... Rainbow is just hard, plain and simple.. :/
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I don't think that second deck can win at all. His miracles will leave you decked out, or his burrowed shriekers will get to you eventually. His drawing power will bring them all out insanely fast
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The first deck has a chance
[Try to hold on long enough for a Forest Spectre to get big and then Antimatter/Liquid Shadow it.
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vn 4vn 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uu 5uu 5uu 5uu 5uu 5uu
/spoiler]
it is good
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Second deck does not work. I got a good hand, got a shield out early, and everything, but he got three shriekers out and I BB'd one of them, but he still got me. Shriekers were the main problem.
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Rainbow just got a lot tougher; with the the 1.27 AI, he doesn't burrow his Shriekers anymore. :(
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I just made a completely unupped FG farmer: http://elementscommunity.org/forum/index.php/topic,22480.0.html
and in my tests, it rapes rainbow (if played correctly)
5v2 5v2 5v2 5v2 5v2 5v2 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a
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I just made a completely unupped FG farmer: http://elementscommunity.org/forum/index.php/topic,22480.0.html
and in my tests, it rapes rainbow (if played correctly)
5v2 5v2 5v2 5v2 5v2 5v2 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a
Does Rainbow ever get rid of the cloak? That is the deciding factor between life and death against him Nevermind, just read it. Though I would save up all the PU/TU until your last Cloak runs out, as if you get a cloak every 3 turns it would be 40/41
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in the thread, it describes a general strategy against gods with miracle
in rainbow's case, yeah, u would save them all until the end
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AI has learnt what cloaks are and what they do. You might want to remove the (now) fail deck from the OP.
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*removed* (I thought I got them all, guess I missed one)
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Erm I think I have a good deck against him
Hover over cards for details, click for permalink
568 744 744 744 744 744 744 744 744 744 744 744 744 749 749 749 749 74b 74b 74b 74f 74f 74f 74f 74f 74f 778 778 778 778 778 778 778 77i 77i 77i 77i 77k 77k 77k 80h 80h 80h 8pu
I only tried it once, so it might have been luck... I modifed the deck in the first post into a trio, and while this deck may not be able outdamage him (though it could with the fast eating Otyugh), with constant 36 healing with Black Holes you can easily deck him out
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Erm I think I have a good deck against him
Hover over cards for details, click for permalink
568 744 744 744 744 744 744 744 744 744 744 744 744 749 749 749 749 74b 74b 74b 74f 74f 74f 74f 74f 74f 778 778 778 778 778 778 778 77i 77i 77i 77i 77k 77k 77k 80h 80h 80h 8pu
I only tried it once, so it might have been luck... I modifed the deck in the first post into a trio, and while this deck may not be able outdamage him (though it could with the fast eating Otyugh), with constant 36 healing with Black Holes you can easily deck him out
Tried this. Lost because I didn't draw a Quint to play any of my creatures (an Oty and an Amber Nymph). Drew one Black Hole to let me live a bit longer, but there wasn't much I could do.
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just use jmdt's the fastest speed bow eva! deck.
i think it have some good percentage to win.
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just use jmdt's the fastest speed bow eva! deck.
i think it have some good percentage to win.
Lawl, Rainbow didn't know what hit him :D. 6 turn win and nothing except a quantum tower played in the first turn :P
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just use jmdt's the fastest speed bow eva! deck.
i think it have some good percentage to win.
Lawl, Rainbow didn't know what hit him :D. 6 turn win and nothing except a quantum tower played in the first turn :P
lol. its a good deck though.
i did a 8 turn win.
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Updated version of LS/AM: http://elementscommunity.org/forum/index.php/topic,17730
Please update OP accordingly. For Rainbow though, it might be better taking two Pandes instead of Dusk Mantles. Drain Lifes are also an option. I used the latter against Obliterator once, since Dusk Mantle is pretty useless against him. It helped.
Deck image so you don't have to:
Hover over cards for details, click for permalink
4vn 4vn 4vn 4vn 4vn 4vn 4vp 5us 5uu 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 8pj
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I came up with a rough draft of a deck:
Hover over cards for details, click for permalink
55p 55p 55p 55p 55q 55q 55q 55q 592 592 592 592 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6rn 6rn 6rn 6rn 6rn 6rn 8pl
It always manages to get outrushed, in the couple of tries I had with it. The basilisk bloods are for the shriekers, and you want to protect the shield before anything else.
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It might be worth noting that a Quinted Gravity Nymph shuts everything down, except for his drawing. Deckout, anyone?
Also, what's the best upped deck?
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As you can see, there have been attempts at that. The main problem being they get rushed. I've had some headway with an EQ rush, since she's all about Towers, but the Hourglasses give her too many towers to EQ with just the spell. That brings Trident to mind, but you'd need many copies to draw it in time, something to stop the rush permanently, or a decent way to stop it + continuous healing. Something for a rainbow weaponbow, which doesn't sound reliable.
The best deck overall is generally accepted to be either Shak'ars or a durable fast rush, like this: http://elementscommunity.org/forum/index.php/topic,11757.0.html
I've rushed her three times with that speedbow, and others will attest to its success.
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The best deck overall is generally accepted to be either Shak'ars or a durable fast rush, like this: http://elementscommunity.org/forum/index.php/topic,11757.0.html
I've rushed her three times with that speedbow, and others will attest to its success.
Ah ... the deck which, by a fabulous coincidence, I was already building up. There's some good news :)
It may be worth putting it in the OP ..?
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The best deck overall is generally accepted to be either Shak'ars or a durable fast rush, like this: http://elementscommunity.org/forum/index.php/topic,11757.0.html
I've rushed her three times with that speedbow, and others will attest to its success.
Recently outrushed Rainbow with said rainbow deck.
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I got rainbow today, and as my AM/LS seem to dislike me (I always fail to draw enough antimatters or liquid shadows in time), I decided to try something else and based on glitch comment I build the following deck:
*facepalm*
Rainbow can be easily beaten if you know he's coming. Go gravity+earth, use otyugh to control and heavy armor to get him big enough, and use black holes and earthquakes to put rainbow in it's place.
Hover over cards for details, click for permalink
55p 55p 55p 55p 55v 55v 55v 55v 55v 55v 58t 58t 592 592 592 592 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 77l 77l 77l 77l 77l 77l 8pl
Sadly, I lost, but this deck has potential.
(http://oi56.tinypic.com/2jc7q0z.jpg)
I lost because his hand god flooding with cards he couldn't play, after I got a third turn EA-gravity shield and managed to protect my pendulums the turn after, turning all his CC AND PC into death cards, which resulted in seeing a few games where he was simply unable to use his hourglasses, because he had to clear his hand (by discarding).
As you can see I came close to losing on hp's too, because his owl's eye decided to show up on the third turn, and kept hitting me from there on. I think the deck will work out fine (especially fully upped) with one of two pulverizers to take his owl's eyes out, and a few stone skins for more healing.
Note, if you don't have upped BB, use 4 armors and 4 BB, instead of 2/6. The BB is nice when you are facing a shrieker before you have a gravity shield up, but can be expensive in the beginning (because you want to get the quanta for EA as fast as possible).
Play style:
Get a EA gravity shield as soon as possible
Use armors and BB on his shriekers
Use black hole for healing, try to maximize the healing
So don't heal when you have only 70 quanta left or when rainbow has little quanta, the extra hp's are more valuable than the extra turn(s) you get by using an early black hole, because: 8x shrieker = 96 damage, 8x spirit = 48 damage, 8x lycan = 8 damage, 4x thunderstorm = 20 damage, totalling at least 172 damage. You start with 100 damage, and you black holes can do 216 damage too, but with an early owl's eye and few hits before you can get your shield up that will be just enough (you can take 20 hits by on owl's eye, but that is without counting any hits by shriekers/spirits/lycans before you get your shield up.
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I got rainbow today, and as my AM/LS seem to dislike me (I always fail to draw enough antimatters or liquid shadows in time), I decided to try something else and based on glitch comment I build the following deck:
Hover over cards for details, click for permalink
55p 55p 55p 55p 55v 55v 55v 55v 55v 55v 58t 58t 592 592 592 592 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 77l 77l 77l 77l 77l 77l 8pl
Sadly, I lost, but this deck has potential.
(http://oi56.tinypic.com/2jc7q0z.jpg)
I lost because his hand god flooding with cards he couldn't play, after I got a third turn EA-gravity shield and managed to protect my pendulums the turn after, turning all his CC AND PC into death cards, which resulted in seeing a few games where he was simply unable to use his hourglasses, because he had to clear his hand (by discarding).
As you can see I came close to losing on hp's too, because his owl's eye decided to show up on the third turn, and kept hitting me from there on. I think the deck will work out fine (especially fully upped) with one of two pulverizers to take his owl's eyes out, and a few stone skins for more healing.
Note, if you don't have upped BB, use 4 armors and 4 BB, instead of 2/6. The BB is nice when you are facing a shrieker before you have a gravity shield up, but can be expensive in the beginning (because you want to get the quanta for EA as fast as possible).
Play style:
Get a EA gravity shield as soon as possible
Use armors and BB on his shriekers
Use black hole for healing, try to maximize the healing
So don't heal when you have only 70 quanta left or when rainbow has little quanta, the extra hp's are more valuable than the extra turn(s) you get by using an early black hole, because: 8x shrieker = 96 damage, 8x spirit = 48 damage, 8x lycan = 8 damage, 4x thunderstorm = 20 damage, totalling at least 172 damage. You start with 100 damage, and you black holes can do 216 damage too, but with an early owl's eye and few hits before you can get your shield up that will be just enough (you can take 20 hits by on owl's eye, but that is without counting any hits by shriekers/spirits/lycans before you get your shield up.
Added some pulverizers to this deck to destroy the owls eyes and found out a few things:
1. This deck is can deck out Rainbow. Provided you do NOT protect the pendulums (you need them as bait for explosions and steals to clear out Rainbows hand so he can keep drawing.)
2. Using basilisk/ehh.. the other +hp thingy on anything else than shriekers will eventually kill you. (Silly me :p)
3. Decking out Rainbow is NOT worth the time and effort! EVER! If you try, you will be amazed about the time it takes to wait for Rainbows last 15 turns..
4. Im out of coffee and out of ideas for rainbow and will add a note to my FG specific decks to not waste any more time on this FG. All generic FG decks can with some luck beat this FG.
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I've beaten him five oracle predictions in a row now with this deck:
5lk 5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 808 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i
Basically RoL-hope stripped of anything he'll just steal or destroy, geared to speed and empty hands for fractalling. The extra towers and fractal make sure you can soak up all his PC and CC.
Works like a charm every time!
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There is no deck that can take Rainbow down 95% of the time. :(
Not 95% but not far away too. and with EM please.
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq
BB and antimatter are only for shrieker. You can leave you tower unprottected, it'll make it draw its steal and explosion.
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Ha, funny.
Where's the liquid shadow for the spirits, for a one turn kill?
And why do you have purifies? Like immaterial SoGs?
Other than that it looks like a deckout deck because of Rainbow's hourglasses.
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Ha, funny.
Where's the liquid shadow for the spirits, for a one turn kill?
And why do you have purifies? Like immaterial SoGs?
Other than that it looks like a deckout deck because of Rainbow's hourglasses.
That deck is all about deck out.
And purifies works well as cheap unremoveable heal.
You may fit a way to kill rainbow but decking it out is the way to get easy EM cause your shards will tell the last word.
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Just wondering what your thoughts would be to using Black Holes in your deck Burne? (Black Hole will get 36 per while still likely not hampering Rainbow's ability to go about his business before you deck).. maybe atleast a couple as panic buttons? AMs are obviously vital, and purifies are also effective too (more effective than SoDs) Havent played the deck but I think BH would be handy at 36 instant healing for 3 grav i.e. 18 turns of a purify :)
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yes, that's a great card against rainbow but it's hard to add it in this deck without cutting the efficiency.
You only need it in case of an early rush, so you may add several of them in order to have one early.
36hp heal will only save you for barely one turn. Sundials could be a better choice here.
And futhermore, it takes your precious gravity quanta that you need for your shield as you'll run short of them in the begining.
The biggest problem is not to deck out yourself in case rainbow got his hand full of cards it can't use.
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The best deck overall is generally accepted to be either Shak'ars or a durable fast rush, like this: http://elementscommunity.org/forum/index.php/topic,11757.0.html
I've rushed her three times with that speedbow, and others will attest to its success.
For the record, i just outrushed rainbow with the said deck. Oracle gave me chrysaora.
(http://s1.postimage.org/d6nq6o5gz/rainbow.jpg)
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I've beaten him five oracle predictions in a row now with this deck:
5lk 5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 808 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i
Basically RoL-hope stripped of anything he'll just steal or destroy, geared to speed and empty hands for fractalling. The extra towers and fractal make sure you can soak up all his PC and CC.
Works like a charm every time!
In addition to Shak'ars and Speedbows, I can also attest to the success of RoL/Hope without perms. Reason being I've gone 5-0 with my Perpetual Light, full speed version, and that uses 3 Electros that are basically dead cards.
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Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u1 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ae 7ae 7ae 7ds 7ds 7gm 7k1 7mu 7qb 7qb 7qb 7tf 80g 8pj
If you want to use a speedbow, I'd recommend this. Da Fastest Speedbow Eva with Unstable Gas replaced by Elite Wyrm.
As for Shak'ars, standard version works quite well.
Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80b 8pu
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Rainbow had a bit of a slow start (though so did I, with 0 RoLs until about turn 5-6) and by timing the fractal correctly, I managed to beat it.
(http://img696.imageshack.us/img696/9155/rainbowwithrol.jpg) (http://imageshack.us/photo/my-images/696/rainbowwithrol.jpg/)
Only difference between the RoL deck posted above was pendulums instead of towers (didn't have 11 upped towers, but did have 4 pends) and 1 light dragon for 1 archangel. (since I only had 2 archangel) Pet was schrodinger's cat, who despite a turn 1 gravity pull, managed about 4-5 damage before dying due to rainbow's crap start.
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Rainbow had a bit of a slow start (though so did I, with 0 RoLs until about turn 5-6) and by timing the fractal correctly, I managed to beat it.
Rainbow always has a slow start ::)
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EM without healing, you say? Don't mind if I do.
(http://i.imgur.com/fTWQQ.jpg)
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Argh! Rainbow has miracle! So annoying! You tend to get decked out when your liquid antimatter deck is too slow and he suddenly miracles when you have 3 cards left.
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RoL/Hope deck looks promising until you draw 2 dragons, 4 fractals and 2 hopes but never see a single RoL. I swear they were in there somewhere....
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Skak'ar's works quite well. Although it is a game of numbers that's out of your control. Rainbow had a slow start but I was 2 damage away from killing him with 2 twin universes. Gambling he didn't have a miracle didn't pay off and it was over :(
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I would say black holes work wonders against rainbow.
Just won him by the following deck:
Hover over cards for details, click for permalink
55m 55v 55v 55v 744 744 744 744 744 744 744 744 744 748 748 74f 74f 74i 74i 74i 74o 74o 75m 75m 75m 75m 80h 80h 80h 80h 8pu
Should add 1-2 grav nymphs for more stable outcome, and upgrade all the cards.
And yes, no shields.
One should be having guaranteed 36hp heal each turn after quinted nymph is played, and more black holes for emergency healing and Miracle prevention. Quinted, overdrived dragons will finish him off. Armagio can be overdrived or grav pulled, depending on situation.
CC will stuck his deck.
But grav nymphs are so rare... :(
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I would say black holes work wonders against rainbow.
Just won him by the following deck:
Hover over cards for details, click for permalink
55m 55v 55v 55v 744 744 744 744 744 744 744 744 744 748 748 74f 74f 74i 74i 74i 74o 74o 75m 75m 75m 75m 80h 80h 80h 80h 8pu
Should add 1-2 grav nymphs for more stable outcome, and upgrade all the cards.
And yes, no shields.
One should be having guaranteed 36hp heal each turn after quinted nymph is played, and more black holes for emergency healing and Miracle prevention. Quinted, overdrived dragons will finish him off. Armagio can be overdrived or grav pulled, depending on situation.
CC will stuck his deck.
But grav nymphs are so rare... :(
Tried it... but got bad draw with no quints.
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Rainbow is definitely hard unupped, though maybe (with Supernovas, since most people have those) you could set up flying adrenaline druid staffs with quint... along with grav shield that should provide enough healing to be able to uotdeck him... That does require the staffs though, which are kind of rare... Still no reason not to try it out and possibly expand out Anti-FG arsenal though ^^
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I'm thinking along the lines of massive healing and BHs with a protected eternity and removal shield. But still no ideas on how to stall long enough to setup.
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I'm liking the looks of that gravity deck with quints, but I've only got one amber nymph. For those few lucky enough to have 3-4 of them, I'll bet something similar to this would work very well. If you could get a quinted nymph out on turn 3-4 or so, you'd have the game in the bag. (although that's true against a lot of decks :p) Running out of cards might be a problem, though rainbow does have double draw and a lot of hourglasses, so maybe you could win by decking him if you didn't get any damage out early.
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I'm liking the looks of that gravity deck with quints, but I've only got one amber nymph. For those few lucky enough to have 3-4 of them, I'll bet something similar to this would work very well. If you could get a quinted nymph out on turn 3-4 or so, you'd have the game in the bag. (although that's true against a lot of decks :p) Running out of cards might be a problem, though rainbow does have double draw and a lot of hourglasses, so maybe you could win by decking him if you didn't get any damage out early.
I tried something like this before-I had a rainbow with a purple nymph and a gravity nymph, with several black holes and healing. I was able to completely heal off all damage done to me, but I decked out due to rainbow having all his control cards clog up his hand, forcing him to draw 1 card per turn and not use hourglasses :x. Maybe add in a FFQ to supply stuff he can control?
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There is no deck that can take Rainbow down 95% of the time. :(
Not 95% but not far away too. and with EM please.
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq
BB and antimatter are only for shrieker. You can leave you tower unprottected, it'll make it draw its steal and explosion.
This worked beautifully, At first i was worried but as i drew more towers it cleared up rainbows hand very nicely, The only issue was playing a gravity shield instead of discarding it on he last turn....
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Not enough healing/CC. Second PA never came, making it an unreliable deck. I'll readjust the quanta and bring BH's next time I try decking him out.
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Please put the mark on that deck... also I died from a mix of OE+No EAs
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There is no deck that can take Rainbow down 95% of the time. :(
Not 95% but not far away too. and with EM please.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq 8pj
BB and antimatter are only for shrieker. You can leave you tower unprotected, it'll make it draw its steal and explosion.
Worked well for me today. I have to admit, I had a pretty lucky hand. If I hadn't drawn a Gravity Shield in my first hand, I would have been screwed as my second Shield came way way down the line. (Also, added the Entropy mark to the deck for easier copy/paste action!)
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I'd been using RoL/Hope against rainbow with moderate success. Yesterday I tried SPlat against the rainbow prediction, thinking the hourglasses would backfire.
(http://img824.imageshack.us/img824/2533/rainbowgoessplat.jpg) (http://imageshack.us/photo/my-images/824/rainbowgoessplat.jpg/)
My board looks decidedly unimpressive, but it's the life totals that count. I saw only 2 miracles, so it might've been a fluke, though.
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Liquid Antimatter is almost always a loss now. Is there a better unupped deck, even if it has rares?
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It's tough, Rainbow is so fast and has so much CC and PC.... maybe a Black Hole + Nymph Tear deck?
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You'd need to have a rainbow yourself (quints for the nymphs) or else his CC will completely shut you down.
I highly doubt a player rainbow can beat the FG rainbow herself...
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The perfect draw rol hope can beat rainbow with EM. Just did it, to my own surprise. (10 ttw).
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Just beat rainbow. Even with minimal ups. Quite easy EM
Hover over cards for details, click for permalink
4t6 4t6 4t6 55q 55q 55q 55q 55q 55q 5rt 5rt 5rt 5rt 5rt 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 7q0 7q0 7q0 7q0 7q0 7q0 7qd 8pl
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There is no deck that can take Rainbow down 95% of the time. :(
Not 95% but not far away too. and with EM please.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq 8pj
BB and antimatter are only for shrieker. You can leave you tower unprotected, it'll make it draw its steal and explosion.
Worked well for me today. I have to admit, I had a pretty lucky hand. If I hadn't drawn a Gravity Shield in my first hand, I would have been screwed as my second Shield came way way down the line. (Also, added the Entropy mark to the deck for easier copy/paste action!)
That deck works great as well. Rainbow's hand often gets clogged though.
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*Notices that unupped counter for Rainbow has expired*
*Walks around, thinking of a replacement*
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First idea:
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5la 5la 5lk 5lk 5lk 5lk 5ok 5ok 5ok 5ok 5ok 5ok 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 622 622 622 622 8pu
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As unupped decks go, that actually looks like it might have a reasonable chance vs rainbow, certainly better than many other unupped decks, and better than any I can think of. I've been keeping track of my oracle games for awhile, and I have a 1-2 record with voodoo universe and a 1-0 with splat. I've also used RoL/hope but for some reason I don't have my stats for that; I think it's in the same neighbourhood, though, pretty sure 1-1.
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I'd say the best counter against Rainbow would have to be Gravy shield+PA with some healing, such as antimatter or sancts/SoGs. It could be done unupped, and all you have to do would be to outstall him while he draws himself to death. Something like this upped deck, only unupped.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq 8pj
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I'd say the best counter against Rainbow would have to be Gravy shield+PA with some healing, such as antimatter or sancts/SoGs. It could be done unupped, and all you have to do would be to outstall him while he draws himself to death. Something like this upped deck, only unupped.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq 8pj
Made this:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55m 55m 55m 55m 55p 55p 55p 55p 55p 55p 592 592 592 592 592 592 5lm 5lm 5lm 5lm 5on 5on 5on 5on 5on 61q 61q 61q 61q 61q 8pl
It's obviously prone to bad draws, but if you get a grav shield out, it gets much easier to win.
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to kill this FG I used this:
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55p 55p 55p 55p 592 592 592 595 595 595 595 5ia 5ia 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 74f 77i 77i 77i 7gq 7gq 7gq 7k2 8pj
all up will be better ;D
miracle and black hole have to be used only at the end of the match,when FG have 0 cards, in this way you can do EM easily
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*facepalm*
Rainbow can be easily beaten if you know he's coming. Go gravity+earth, use otyugh to control and heavy armor to get him big enough, and use black holes and earthquakes to put rainbow in it's place.
I think you forgot he has god of cc bow upped Owl's eye
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I'd say the best counter against Rainbow would have to be Gravy shield+PA with some healing, such as antimatter or sancts/SoGs. It could be done unupped, and all you have to do would be to outstall him while he draws himself to death. Something like this upped deck, only unupped.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq 8pj
Used this (in its upped form) and it worked, but it was touch and go there for two reasons. One is that I was super low on health early in the game (<15). The other is that his hand starts to clutter. On the latter, make sure you don't PA your towers so that he has something to steal/explode and use an antimatter or two on a huge spectre (or two). Although you won't get the healing (grav shield blocks it) rainbow will have something to congeal/gravity force.
Thanks, furball
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I never expected the deck in the OP to be so effective.
(http://puu.sh/188Cj)
Heck, Rainbow barely had any quanta for an Eagle's Eye, let alone a Miracle.
This was also probably my fastest win against any FG. Ever.
[Edit] The following day, I got Rainbow again:
(http://puu.sh/18teh)
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Slight modification of Burnes' deck:
There is no deck that can take Rainbow down 95% of the time. :(
Not 95% but not far away too. and with EM please.
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq
BB and antimatter are only for shrieker. You can leave you tower unprottected, it'll make it draw its steal and explosion.
When i first tested it i had problems with health falling dangerously low.
So i switched to Mark of Life, -5QT -2AM +5AT +1SoG +2BB +1Heal
Deck:
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 77l 77l 7ai 7gq 7gq 7gq 7gq 7gq 8pn
How to play:
- Win by deckout
- Never protect a tower, Rainbow has no Quanta control so let him clear out his hand by wasting PC on towers (14 PC cards vs 10 towers)
- Never use your CC on Werewolfs or Spectres, GS will take care of them after a couple of turns
- Rainbow has 8 Graboids, You have 10 CC cards for them. Prioritize using AM if you will have enough quanta for a SN next turn, Rainbow will waste his GF, Congeal and TB on antimattered Shriekers. One SoG counters a burrowed Shrieker, two SoGs counters the EE. Your goal is to CC as many Shriekers as possible, if Rainbow gets to burrow more than 3 you risk losing the EM or even the match
- Your goals early is to get a protected shield, then a protected SoG out
- Use purify on yourself for added healing, the Heal can be used for a clutch save early, or if Rainbow gets a lot of Spectres out in the last turns, to get the EM
So far iv'e won 3/4 matches the last 2 months. The one loss i didn't get a single PA in ~15 turns. This is the main problem with the deck: at 50 cards it's inconsistent.
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gogo rainbow counter!
Hover over cards for details, click for permalink
55q 55q 55q 5rt 5rt 5rt 5rt 5rt 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 748 748 748 7q0 7q0 7q0 7q0 7q0 7q0 7qd 8pl
Replace dragons with momentum for best results
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Used the OP deck, with some unupped cards. Was one fractal away from EMing her for several turns, didn't draw my third fractal until I had 9 cards left, lost to damage. Serious waste of time D:
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I just lost to rainbow with my half-upped Rol/Hope.
The upped fractals and the towers seem very important to make this deck work. The half-upped variant simply lacks the quanta.
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Slight modification of Burnes' deck:
There is no deck that can take Rainbow down 95% of the time. :(
Not 95% but not far away too. and with EM please.
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 7gq 7gq 7gq 7gq 7gq
BB and antimatter are only for shrieker. You can leave you tower unprottected, it'll make it draw its steal and explosion.
When i first tested it i had problems with health falling dangerously low.
So i switched to Mark of Life, -5QT -2AM +5AT +1SoG +2BB +1Heal
Deck:
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 749 749 749 749 749 749 77i 77i 77i 77i 77i 77i 77l 77l 77l 77l 77l 77l 7ai 7gq 7gq 7gq 7gq 7gq 8pn
How to play:
- Win by deckout
- Never protect a tower, Rainbow has no Quanta control so let him clear out his hand by wasting PC on towers (14 PC cards vs 10 towers)
- Never use your CC on Werewolfs or Spectres, GS will take care of them after a couple of turns
- Rainbow has 8 Graboids, You have 10 CC cards for them. Prioritize using AM if you will have enough quanta for a SN next turn, Rainbow will waste his GF, Congeal and TB on antimattered Shriekers. One SoG counters a burrowed Shrieker, two SoGs counters the EE. Your goal is to CC as many Shriekers as possible, if Rainbow gets to burrow more than 3 you risk losing the EM or even the match
- Your goals early is to get a protected shield, then a protected SoG out
- Use purify on yourself for added healing, the Heal can be used for a clutch save early, or if Rainbow gets a lot of Spectres out in the last turns, to get the EM
So far iv'e won 3/4 matches the last 2 months. The one loss i didn't get a single PA in ~15 turns. This is the main problem with the deck: at 50 cards it's inconsistent.
Won with this deck once.
But just now lost quickly, coz one of the only two pillars I drew was destroyed while the other was stolen and I never drew a third.
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Wow, first time I thought I got lucky when I won with the deck in the OP. Now it happened again, EM too.
Awesomesauce.
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Been using this as my Rainbow counter after I got a win, and realized from old snova thread that it was possible to beat rainbow. Currently 4 wins out of 4 games against him.
Hover over cards for details, click for permalink
7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7jp 7jp 7jp 7jp 7jp 7jp 7nq 7nq 7nq 7nq 8po
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I've been using a modified swallow to crush rainbow:
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744 744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 7h0 7h0 7h0 7hi 7hi 7hi 7hi 8pp
Has rares, but does very well if you can get a decent size otyugh
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Too lazy to post a picture, look it up yourself
Partially upped RoL Hope won against rainbow.
Deck Code: 5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 8pu
(If you must know, it's basically the first post deck unupped except for the RoLs. And with a single lobotomizer for the lulz.)
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Too lazy to post a picture, look it up yourself
Partially upped RoL Hope won against rainbow.
Deck Code: 5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 8pu
(If you must know, it's basically the first post deck unupped except for the RoLs. And with a single lobotomizer for the lulz.)
For future laziness, it's actually less work to click the deck button (and almost exactly the same amount of work to put [.deck][./deck] (without periods)) around your deck code than it is to type "Deck Code: ".
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Hover over cards for details, click for permalink
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 80i 8pu
Thank god, it finally worked.
(http://i.snag.gy/KNWjc.jpg)
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How did you got that Fire Eater? ?_?
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How did you got that Fire Eater? ?_?
Oracle pet.
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Been using this as my Rainbow counter after I got a win, and realized from old snova thread that it was possible to beat rainbow. Currently 4 wins out of 4 games against him.
Hover over cards for details, click for permalink
7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7jp 7jp 7jp 7jp 7jp 7jp 7nq 7nq 7nq 7nq 8po
I used this with 4 un-upped Seraphs in place of the 4 upgraded Seraphs I do not have.
Hmmmmm, I'm not sure this deck is playable "wrong" - I used it attempting to outrush Rainbow today. Result: 4-turn loss (got spanked).
Please tell me this was just Rainbow getting some sort of ridiculous sweet draw??
(http://i.imgur.com/pwA2VzP.png)
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That was Rainbow getting a ridiculously sweet draw. It usually takes him 8-10 turns to kill, which is why people used to use rainbow rushes on him. Fairly durable rushes fair well.
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Only drew two fractals in my first 20 cards, blargh.
I think a lobo would have worked wonders because the forest spirits grew so out of control that my 10 RoLs couldn't handle it. Then again, with my luck, I probably would have just bottom decked the lobos too.
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Lobos are excluded for a good reason. You need excess quanta because of Rainbow's extreme amounts of PC; he'll completely deny you of quanta if you don't have enough. Furthermore, Rainbow either Explodes your Lobos, which leaves you with less space in the deck for quanta, or worse; he'll Steal them. Why is this worse than him having an EE and killing off your Rays one by one? Because Rays without an ability can't be replaced and he won't CC them. This'll cost you several games.
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Good point. I wasn't paying attention to the fact that Rainbow had steals since there were no permanents in the deck to make steal relevant.
And I had a ridiculous amount of excess quanta, but that's probably because I bottom decked four fractals. Derp.
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Yeah, that shouldn't happen often at all as long as you're not me and playing in the Master's Tourney, lol. (>_>)
Good to have you back, by the way! :>
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Just beat Rainbow with this semi-upped version of the OP.
Hover over cards for details, click for permalink
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61o 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 80i 80i 8pu
Damage came quick, but I managed to stay above 40 HP. Thanks for the congeal, Rainbow.
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I've tried a lot of decks against rainbow, from black hole/quicksand denial to RoL/hope to speedbows to voodoo decks, and quite a few other crazy ideas. The best I ever had was SPlat, but that doesn't work anymore. I tried my (very successful) Hermes killer out on my oracle: rainbow prediction, thinking that Rainbow has a similar playstyle, only with HG/miracle, so it might be effective. I managed to get a win, albeit with 3hp, but it's something I can't recall anyone ever posting about trying against Rainbow before. Rainbow played one miracle in the game, but didn't have quanta for a second.
(http://img838.imageshack.us/img838/1358/a4jw.jpg) (http://imageshack.us/photo/my-images/838/a4jw.jpg/)
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7k0 7k0 7k0 7k0 808 808 808 808 808 808 808 808 80a 80a 80a 80a 80a 80a 80h 80h 80h 80h 80h 80h 816 816 816 816 816 816 8pq
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I used New Old Times, Semi Upped
Won a Forest Spectre
Deck
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5j2 5j2 5j2 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 626 7jp 7jp 7jp 7jp 7jp 7jp 808 80i 80i 80i 80i 8pp
Win
(http://imgur.com/iYmf3hU.jpg)
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Tried the semi upped New Old-Times deck with some additional upped pillars and shards swapped in.
Got pounded pretty bad, but could be due to a bad draw. Looks good on paper, but he kept oppressing my quanta by shredding and stealing pillars.
With all pillars upped to towers, I might have still pulled it off though.
This deck seems like the best bet for those with limited upgrade and rares though.
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Using SoP has pros and cons. If you're forced to pack less quanta, you're in big trouble. It also adds a weakness to PC and can screw you up when trying to get past Miracle since your Rays might just be 5/5's and you can't burst damage anymore. On the plus side, the Rays can survive more CC from EE's, and if you're too dumb to burst damage with Fractal, you won't have to think about that anymore.
All in all, there's a reason the counter deck has so much quanta and 6 Fractals. It's a good deal more consistent than SoP usage because most losses come from quanta deprivation, not Ray deaths, and SoP usage adds big weaknesses.
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7k0 7k0 7k0 7k0 808 808 808 808 808 808 808 808 80a 80a 80a 80a 80a 80a 80h 80h 80h 80h 80h 80h 816 816 816 816 816 816 8pq
It's a nice try against rainbow, but what killed me was his Eagle's Eye. This deck has no way past that.
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7k0 7k0 7k0 7k0 808 808 808 808 808 808 808 808 80a 80a 80a 80a 80a 80a 80h 80h 80h 80h 80h 80h 816 816 816 816 816 816 8pq
It's a nice try against rainbow, but what killed me was his Eagle's Eye. This deck has no way past that.
If you can last long enough to get the quanta for it, maybe a miracle? If not, maybe replace a couple bolts with SoDs? Assuming you mean the damage from eagle eye was fatal, I'd think there's some way to squeeze in some healing to outlast it.
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I got an em on rainbow with this, but I did get lucky in that I drew 2 dimensional shields in my opening hand. He stole one then focused on my hourglasses after I got them out
(http://i.imgur.com/u4P15Gv.jpg)
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What worked for me today even with a bad draw:
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6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 816 8pj
This deck is my Osiris counter too aswell. But here comes Rainbow:
(http://i.imgur.com/lEiRfIt.png)
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What worked for me today even with a bad draw:
Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 816 8pj
This deck is my Osiris counter too aswell. But here comes Rainbow:
(http://i.imgur.com/lEiRfIt.png)
(http://i42.tinypic.com/nlbus3.jpg)
Yea, this deck works. not exactly newbie friendly cuz of all the shards, but it does work.
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giving my oracle challenge a go, i made this deck
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4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vn 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 55v 55v 55v 55v 55v 55v 8pl
amazingly, i survived 18 turns!
i got no where near close to winning but its something to build from at least
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I won using this didnt take long and I managed over 50hp the whole game, did not take to long either, maybe I got lucky but getting 35-40 hp a turn is awesome with black hole, spark pet op
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55l 55l 55l 55q 55q 55q 55q 55v 55v 55v 55v 55v 576 576 576 576 576 576 576 576 576 576 576 576 576 5rt 5rt 5rt 5rt 745 8ps
Edit: Thinking and looking at it after win would probably work better with switched pends and mark, not really sure though, assumption is that it would get dune scorpions out one turn faster if it were fully upped and had an ok hand to start. But either case it works and has some pretty extreme potential, you could use dragons instead of chargers, only reason I use chargers is the momentum to ignore an early turtle shield
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I won using this didnt take long and I managed over 50hp the whole game, did not take to long either, maybe I got lucky but getting 35-40 hp a turn is awesome with black hole, spark pet op
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55l 55l 55l 55q 55q 55q 55q 55v 55v 55v 55v 55v 576 576 576 576 576 576 576 576 576 576 576 576 576 5rt 5rt 5rt 5rt 745 8ps
Edit: Thinking and looking at it after win would probably work better with switched pends and mark, not really sure though, assumption is that it would get dune scorpions out one turn faster if it were fully upped and had an ok hand to start. But either case it works and has some pretty extreme potential, you could use dragons instead of chargers, only reason I use chargers is the momentum to ignore an early turtle shield
I tryed this
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55q 55q 55q 55q 55q 55v 55v 55v 55v 5rk 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 74a 74f 74f 7q4 8pl
I didn't get scorpion out before turn 5, so I only managed to bring him down to 84 Hp.
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Unupped, I would definitely do gravity pendulum and time mark for that deck. Getting 2 or more pendulums in the first hand will let you play a momentumed dune scorpion on turn 3, whereas the time pendulum and gravity mark requires 3 pendulums or more right away to do the same thing. Fully upped, I'd do it the other way around, with time pends and gravity mark, for the same reason; you can get the momentum scorpion out faster with a poorer draw.
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used the OP ray of light & fractal deck. with an absouletly perfect start, (4 towers, 1 ray, 1 fractal), my final result was my ONLY EM vs Rainbow.
(& it will probably never happen again XD)
(http://img819.imageshack.us/img819/818/ccwd.png)
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I won using this didnt take long and I managed over 50hp the whole game, did not take to long either, maybe I got lucky but getting 35-40 hp a turn is awesome with black hole, spark pet op
Hover over cards for details, click for permalink
55l 55l 55l 55q 55q 55q 55q 55v 55v 55v 55v 55v 576 576 576 576 576 576 576 576 576 576 576 576 576 5rt 5rt 5rt 5rt 745 8ps
Edit: Thinking and looking at it after win would probably work better with switched pends and mark, not really sure though, assumption is that it would get dune scorpions out one turn faster if it were fully upped and had an ok hand to start. But either case it works and has some pretty extreme potential, you could use dragons instead of chargers, only reason I use chargers is the momentum to ignore an early turtle shield
I tryed this
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55q 55q 55q 55q 55q 55v 55v 55v 55v 5rk 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 74a 74f 74f 7q4 8pl
I didn't get scorpion out before turn 5, so I only managed to bring him down to 84 Hp.
Hmmm… This one didn't work out of me… the damage built up too slowly (and Rainbow got some big Forest Spectres going quickly). Maybe add a gravity shield, but she could steal it…. You'd need a pretty good draw (and she'd need a crappy one) to last this one out enough turns for the neurotoxin to work.
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Used:
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55p 55p 55v 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 74a 74a 74a 74a 74a 74a 74f 74f 74f 74f 74f 7q4 7q4 7ri 7ri 7ri 7ri 8pl
Worked out alright, won, but not by that much, It seems a lil gravity quanta starved, especially if she steals your pends. Save the rewinds for grown spectres Im thinking sundials would be great in this deck, just thinking as she will continously poison herself to death without attacking. (Even if she steals, explosions might be a problem but dials would be a good decoy for the gravvy shields.)
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What worked for me today even with a bad draw:
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6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 816 8pj
This deck is my Osiris counter too aswell. But here comes Rainbow:
(http://i.imgur.com/lEiRfIt.png)
(http://i42.tinypic.com/nlbus3.jpg)
Yea, this deck works. not exactly newbie friendly cuz of all the shards, but it does work.
@Liandri thanks for that deck :D I didnt have the scorpions and momentum upped, but still got EM in 18 turns:
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55q 55q 55q 55q 5rt 5rt 5rt 5rt 5rt 6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 7ee 7ee 7km 7km 7km 7km 7ri 7th 816 8pj
(http://i.imgur.com/ycAO34q.png?1)
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What worked for me today even with a bad draw:
Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 816 8pj
This deck is my Osiris counter too aswell. But here comes Rainbow:
(http://i.imgur.com/lEiRfIt.png)
This is a great deck to take on Rainbow. Bravo and + rep.
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Well, I drew no Hope in 8 rounds. That was unfortunate.
(http://i.imgur.com/VkYgWLc.png)
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The deck in the OP is now 2 wins, 3 losses for me (as of the most recent patch; I tossed my older deck stats due to AI changes).
Think I'll try that Liandri er, Submachine deck next time, thanks for posting!
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To deal with Miracles, I changed the lonely SoW to a Silence and I'm currently 3-1 with the Silence version against Rainbow.
vs Rainbow (3-1)
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6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 80k 8pj
(http://imgur.com/Yw0jenw.jpg)
EDIT:
Beating Rainbow even with this deck, also needs luck. I would have been beaten today, because I didn't draw my Silence in time, but I got really lucky because Rainbow didn't have a second Improved Miracle (he used 1 already earlier). If he used a Miracle, I would have lost by deckout.
(http://imgur.com/oGLDFuo.jpg)
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I've been using a modified swallow to crush rainbow:
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744 744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 7h0 7h0 7h0 7hi 7hi 7hi 7hi 8pp
Has rares, but does very well if you can get a decent size otyugh
I'm up to 9 win 1 loss with this deck. Thanks
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I've been using a modified swallow to crush rainbow:
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744 744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 7h0 7h0 7h0 7hi 7hi 7hi 7hi 8pp
Has rares, but does very well if you can get a decent size otyugh
I won with this, but I was down to no deck left. Maybe it was just luck of the draw, but for every SoP I put down it was deflag'd nearly right away
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To deal with Miracles, I changed the lonely SoW to a Silence and I'm currently 3-1 with the Silence version against Rainbow.
vs Rainbow (3-1)
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6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 80k 8pj
(http://imgur.com/Yw0jenw.jpg)
EDIT:
Beating Rainbow even with this deck, also needs luck. I would have been beaten today, because I didn't draw my Silence in time, but I got really lucky because Rainbow didn't have a second Improved Miracle (he used 1 already earlier). If he used a Miracle, I would have lost by deckout.
(http://imgur.com/oGLDFuo.jpg)
This deck worked perfectly for me, got a little close on SoSa draws at end but even with a slow momentum/scorp combo I had no real trouble.
Edit: Now 3-1 with this deck too, cuts it a little close but seems fairly solid.
Edit2: 7-1 with this deck long run I think, only loss was caused by drawing into scorpion/momentum combo way too late. Cuts it close a lot but almost always seems to pull it out.
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This is just the basic RoL/Hope with highly increased draw power through SoBra featuring some extra healing. With SoBra you will draw thepieces you absolutely need (1 of each RoL,Hope and Fractal) much earlier), while rainbows insane draw power makes its drawback basically nonexistent. Explosion probably just screws with your draws, but its in there for science (Same for Miracle pretty much, though I am a bit more fond of it)). Careful not to deckout, as rainbow has 4 miracles and you have limited creature slots; you might not want to use SoBras lategame anymore.
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5lk 5lk 5lk 7dm 7ee 7ee 7ee 7ee 7ee 7jp 7jp 7jp 7jp 7jp 7k2 7kc 7kc 808 808 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 8po
Edit: Obviously, at the cost of not getting EMs you can switch Nymphs for dragons and win faster with less megarare cards.
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5lk 5lk 5ls 61o 61o 61o 61o 61o 61o 622 7ee 7ee 7ee 7ee 7ee 7jp 7jp 7jp 7jp 7jp 7jq 7k4 808 808 808 808 808 808 80i 80i 80i 80i 80k 8po
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I've been using a modified swallow to crush rainbow:
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744 744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 7h0 7h0 7h0 7hi 7hi 7hi 7hi 8pp
Has rares, but does very well if you can get a decent size otyugh
I won with this, but I was down to no deck left. Maybe it was just luck of the draw, but for every SoP I put down it was deflag'd nearly right away
What about graviton slavagers?
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vs Rainbow (3-1)
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6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 80k 8pj
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Worked for me 3 times now(3:0), guess its good to add in OP?! 8-)
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vs Rainbow (3-1)
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6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 80k 8pj
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Don't get me wrong, I'm really not the person to talk about deckbuilding, but supernovae are kinda slow to draw in early game, making you wait whole two turns just to gather enough quanta to even play the thing. Sure, everything comes into play after aforementioned supernovae, but the point still stands - it's kinda frustrating at early stages of game when you have to discard some of the cards. You'd be lucky if you happen to have a SoB or two Momentums or something to discard, but on occasion you'd simply have to sacrifice something vital, like SoSac or a Dune Scorpion.
Sure, there's a chance of that time tower falling into your hands, but the actual chance of that happening is 26,(6)%, which might seem like a good idea, but it's still kinda small. Not to mention that you'd have to wait till you have your Supernovae out if you were unlucky enough to not have them initially.
All in all, the deck is good, but I feel like discarding something vital at the beginning of the game is an important issue of this counter.
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vs Rainbow (3-1)
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6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 80k 8pj
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Worked for me 3 times now(3:0), guess its good to add in OP?! 8-)
Never worked for me ): Teach me how to play the deck properly senpai
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No idea what happened, but lost the last 2 times with getting no snova... :-\ Its too random i think, guess 3 games was not enough to say good 8-)
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The problem with Rainbow is that he has a bunch of different cards to play (up to 120), and with so many cards, the order in which he draws them can drastically change his playing style.
I remember going 6-1 with said deck (which is pretty good), but then I fell back to 6-5 in the upcoming four games (which is pretty bad).
My current statistics: "7-6, 1/7 EM - one loss was because of a bottom-decked Silence".