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vs Rainbow (3-1)
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6u3 6u3 6u3 6u3 6u3 6u3 71u 71u 71u 71u 71u 71u 74a 74a 74a 74a 7ee 7ee 7km 7km 7km 7km 7q0 7qd 7qd 7qd 7qd 7qd 7th 80k 8pj
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Don't get me wrong, I'm really not the person to talk about deckbuilding, but supernovae are kinda slow to draw in early game, making you wait whole two turns just to gather enough quanta to even play the thing. Sure, everything comes into play after aforementioned supernovae, but the point still stands - it's kinda frustrating at early stages of game when you have to discard some of the cards. You'd be lucky if you happen to have a SoB or two Momentums or something to discard, but on occasion you'd simply have to sacrifice something vital, like SoSac or a Dune Scorpion.
Sure, there's a chance of that time tower falling into your hands, but the actual chance of that happening is 26,(6)%, which might seem like a good idea, but it's still kinda small. Not to mention that you'd have to wait till you have your Supernovae out if you were unlucky enough to not have them initially.
All in all, the deck is good, but I feel like discarding something vital at the beginning of the game is an important issue of this counter.