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Offline zombie0Topic starter

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg241712#msg241712
« Reply #36 on: January 06, 2011, 05:04:25 pm »
keep track of my win/losses generally.  havent tracked specific win/loss since before patch
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Falcon4415

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg241776#msg241776
« Reply #37 on: January 06, 2011, 06:35:10 pm »
Just thought that with so many cards and towers, it might be worth to have a Mindgate in there, both for intel and extra card advantage (I use it in my CCYBmod, and it's really useful).

Offline zombie0Topic starter

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg241809#msg241809
« Reply #38 on: January 06, 2011, 07:32:11 pm »
mindgate feels like extra style points.  replacing with extra hourglass gives a stronger early start, and thats pretty much everything.  you know if its a win or loss by 10th turn, shoving their deck back in their face always felt over the top.  the one exception is rainbow.  i love everything in that guys deck  ;)
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Falcon4415

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg242042#msg242042
« Reply #39 on: January 06, 2011, 11:57:57 pm »
Just a random thought I had when seeing your latest version, though I really like how it works in a good stall.

Funnily enough, when you started this I told you not to use it, and now I'm telling you to do so.

Offline zombie0Topic starter

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg242406#msg242406
« Reply #40 on: January 07, 2011, 02:39:16 pm »
opposite day for me too.  i railed on pulvy for how many pages?  then its like "lol trebuchet, welcome back pulvy"  ::)

unfortunately ive gotten stuck adding more and more cards that can solve problems that having so many cards is a problem.  you have 5 turns to do SOMETHING before most FGs plow you into the ground.  bringing an unfocused deck that has a lot of tools that may or may not show up is a problem, although slightly less frustrating than not having an answer at all (pulvy/protect artifact/rain of fire best examples)
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

TheNemesis

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg243806#msg243806
« Reply #41 on: January 09, 2011, 07:28:15 am »
The fat deck is so boss.

Offline zombie0Topic starter

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg244632#msg244632
« Reply #42 on: January 10, 2011, 06:47:55 pm »
trying to slim it down  :(

definitely feels weaker than the original deck, ill track some games to put everything into actual numbers  ;)

ps.  id really like to work eternity back in.  hate losing to deckout, druid + rewind is a great combo.  a bit unhappy that so many cards feel "locked in", would like to test variances
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Pain

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg244758#msg244758
« Reply #43 on: January 10, 2011, 11:49:31 pm »
trying to slim it down  :(

definitely feels weaker than the original deck, ill track some games to put everything into actual numbers  ;)

ps.  id really like to work eternity back in.  hate losing to deckout, druid + rewind is a great combo.  a bit unhappy that so many cards feel "locked in", would like to test variances
I took out a single pillar for the addition of an eternity. Not a deck changing reduction, but has saved me multiple games.

Offline zombie0Topic starter

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg248285#msg248285
« Reply #44 on: January 15, 2011, 06:24:26 pm »
swapped a rain of fire for another permafrost.  feels stronger

back to 3 oty, no liquid shadow
Code: [Select]
52n 52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u7 6u7 71b 74b 74b 74b 77f 77f 77i 77i 77i 7do 7do 7do 7gp 7gp 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80h 80h 80h
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg248759#msg248759
« Reply #45 on: January 16, 2011, 02:36:41 am »
these decks are certainly expensive (electrums...)
but, I suppose that if you can farm up any other fully upped FG deck, u can farm this one too...

Offline doublecross

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg248860#msg248860
« Reply #46 on: January 16, 2011, 05:46:06 am »
The name reminds me of the Thomas Pynchon book Gravity's Rainbow, which, completely irrelevant fact, drove my girlfriend's stepdad's best friend insane.
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

Offline zombie0Topic starter

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg257676#msg257676
« Reply #47 on: January 26, 2011, 10:36:20 am »
doublecross, i love your avatar  :)

-edit-  changed back to upped graveyards.  had a frustrating loss to hermes for no reason and i realize that i never play them early anyways.  against some FGs, higher priority graveyard than SoG is the CORRECT decision (for example Octane).  being patient with graveyard/boneyard is a valuable lesson, and too often it is a misplay to waste quantum on one that needs to be saved for emergency bone wall.  i never lose because i didnt get a yard down early enough.  i DO lose to underpowered skellys.  usually it doesnt matter either way

deck been really winning a lot lately, thanks to abundance of Incarnate draws.  beaten rainbow, scorpio, and dark matter lately, felt good  :D
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

 

anything
blarg: