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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg237133#msg237133
« Reply #24 on: December 31, 2010, 04:27:18 pm »
i am really curious to see your results...

cause when i saw the first version of that deck, i thought that unupped sundials are not a bad idea...and that it way worth a try to go without a single pulvy in such a big deck. but now it seems to me the deck tries to solve every problem, while loosing focus...but maybe im wrong...

but as i didnt test anything about this deck, this is all just pure theory...as i said:

waiting for results :)

good luck.

Offline zombie0Topic starter

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg237144#msg237144
« Reply #25 on: December 31, 2010, 04:38:11 pm »
currently testing without eternity.  lost some games due to deckout by miscalculating, but not specifically more than when eternity is last card

deck is still mutating, trying to stay ahead of the FGs  looks like
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against some FGs, you either get the quantum to use the cards in hand, or you sit there with 13 :life and get beaten into the ground because quantum rng hates you.  adding more towers may not even be the solution, been eying supernovas as a way to push quantum but theres no way to guarantee 2 :entropy in the first place

without eternity the demand on time goes down a lot, but switching to :entropy mark feels like hourglasses will be much less smooth (obvious fact is obvious)...might need to test

on an unrelated note, proud to hit 100000 score from killing FGs, not AI3

-edit-  hate :entropy mark so much  sure works with CCYB, but no no no for this   added 2 more towers, feels huge and mean.  <3 this deck
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Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Pain

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg239101#msg239101
« Reply #26 on: January 02, 2011, 11:20:08 pm »
By removing eternity from your deck, you have set an unnecessary time restriction on yourself. Adding in a single eternity allows you to have a “fall back” if you are unable to output enough damage in the time your deck allows. Especially when having a deck with so many draws per turn, it doesn’t seem logical to remove the card that can ensure you from not decking out. In a deck with 18 pillars, by the time you are forced to call on the eternity, you should have an ample amount of time quanta.

funplay

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg239138#msg239138
« Reply #27 on: January 03, 2011, 12:24:44 am »
By removing eternity from your deck, you have set an unnecessary time restriction on yourself. Adding in a single eternity allows you to have a “fall back” if you are unable to output enough damage in the time your deck allows. Especially when having a deck with so many draws per turn, it doesn’t seem logical to remove the card that can ensure you from not decking out. In a deck with 18 pillars, by the time you are forced to call on the eternity, you should have an ample amount of time quanta.
This deck doesnt need eternity. Fat enough. You simply have to stop drawing when you got the upper hand. Thats about it. Im using my variant of CCYB and i almost NEVER lose by deckout. Eternity would simply be a dead card for most games.

Concerning mark: I would also go with  :time:entropy is only useful when going for Super Novas is such a deck.

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg239382#msg239382
« Reply #28 on: January 03, 2011, 07:50:04 am »
Put me firmly in the "no Eternity necessary" crowd on this one.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline zombie0Topic starter

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg239443#msg239443
« Reply #29 on: January 03, 2011, 10:35:57 am »
agreed.  cant put my finger on why it sometimes wins vs hermes/dark matter/rainbow etc.  i strongly suspect that it has little to do with my deck (so long as i dont draw complete garbage, clutch RoF/oty+quint/pulvy/quantum when important).  its probably me benefiting from a weak FG draw and patting myself too hard on the back to care  :-[

was mentioned earlier it tries to be everything vs everyone.  absolutely true!  with exception of divine glory, fights every game with the possibility of winning.  this deck is SLOW!  fastest games ~5 minutes, slowest ~10.  ill never get top 50 doing this, and i cant change the system to reward consistent FG winning much much more than ai3 or t50 farming.  no big deal, i enjoy the challenge

currently testing HUGE deck build, and if massive drawing with appropriate ratios of important cards is better than smaller deck styles

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Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

funplay

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg239500#msg239500
« Reply #30 on: January 03, 2011, 01:13:07 pm »
I would probably change 1 Firestorm with 1 Permafrost...you have quite some CC in there, but your defense is a bit weak, imho. Permafrost really does wonders (at least for me)!

Have fun with that fat lady!  :P

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg239506#msg239506
« Reply #31 on: January 03, 2011, 01:33:02 pm »
Congratulations on your score. Happy to see you finally fulfill your dream of making a FG killer. On the build you currently run, I'd add a FFQ in place of a RoF to generate some fire.

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg239752#msg239752
« Reply #32 on: January 03, 2011, 09:28:54 pm »
really really brainstorming to find a cheap way to slow down FG decks.  tried using unupped druids along with the one improve one...no meaningful overall effect.  for every game that went the way its "supposed" to, another one was a questionable loss.  determining actual improvement, in terms of bottom line wins, isnt easy.  i admit i pull really hard for a new idea, i WANT to see it work so bad.  taking off those rose-colored glasses and comparing it to a more "boring" "slow" or "ugly" deck is difficult.  remembering that one epic win and glossing over the many many failure losses...bad deck-building habit.

so back to the druid idea.  a few times it worked.  mutated a threatening creature, rolled to victory.  a few times, it either backfired or could have been an antimatter for a couple :entropy more with much greater effect.  if you are getting smashed early, even 5/5 abombs are dangerous.  without quint, expect the first few creatures to die a gruesome death.

fire quantum is never the issue.  fire queen is notorious at being extraneous, even if she matches the theme.  im no more likely to get 7 :air + 2 :life + several turns than 5 :fire naturally

i love my firestorms.  the 3 is more about getting 2 before i reach the bottom of the deck.  want to beat gravitron?  2 RoF = win.  fire queen a pain?  2 RoF and call doc in the morning.  considering adding another RoF, its just that powerful against everyone that not divine glory.

i like the second graveyard, but mostly because eternity isnt around.  a buried graveyard neuters the deck's damage, and slows it down to a crawl

theres a lot of difficult choices, but mainly focusing on how to deal with explosion spamming FGs with 20+ damage really fast.  any suggestions = thanks

edit - running this now.  feels strong. 
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Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Pain

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg240707#msg240707
« Reply #33 on: January 05, 2011, 01:40:10 am »
From the false god breakdown you have provided, along with the general appearance of your deck (especially the 60 card one), it seems like a very strong and promising deck. Seeing as you have done extensive testing, what would you estimate the win rate to be?

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg241691#msg241691
« Reply #34 on: January 06, 2011, 04:37:23 pm »
currently, id give it 60% win ratio.  before the last patch, osiris was easily farmable without pulvy...the deck could lean on eternity by itself.  not anymore

the bigger your deck is, the more likely it is to lose to that bigness.  almost every FG is capable of a 5th turn kill.  thats insanely fast, and coupled with explosion spam or quantum issues...you lose.  its more about how well the FG plays its first 6 turns, and less how you play yours.  they play lots of cards while you get hammered waiting for quantum.  3+ explosions and 2 destroyers = almost guaranteed loss.  2nd turn quint butterfly micro abomb = loss.  bad losses happen to good decks.

the deck is huge and has tools to win every game except divine glory.  unfortunately its probably the most expensive deck possible due to 60 cards

been trying really hard to include the new cards, with no success.  we need card advantage and turn advantage to fight the FG decks.  not costing a billion :rainbow helps too.  none of the new cards offer either of those (the cat is interesting, but oty does the job better).

i dont know where to go with the deck now.  tested a heavy unupped druid version, an arctic octopus version, and i suppose we are in the RoFire version now.  discovery?  creatures without quint get owned early game.  rainbow decks need card combos to function, and card combos need quantum.

oty vs gravitron = dead oty
oty + quint = useless oty
oty + quint + rain of fire = nom nom happy oty but player probably getting pounded to death anyways
oty + quint + rain of fire + antimatter = win!

see, that only took 4 card combo with 20 quantum total from 4 different colors...and it better be there fast

antagon help you if you get a 1 tower opening hand

on a completely unrelated note, malignant cells are probably the most interesting creature at the moment.  the computer basically ignores them, unless they have a rain of fire.  what about a malignant cell earth nymph trebuchet deck?  hmmmm lol

-edit-  if i was a FG, id make a trebuchet nymph deck with aflatoxin.  double draw triple mark   droolllllllllllll
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

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Re: Zombie0's Time Rainbow (a heavy modification of Can Haz Moar Drawz) https://elementscommunity.org/forum/index.php?topic=17234.msg241701#msg241701
« Reply #35 on: January 06, 2011, 04:43:49 pm »
currently, id give it 60% win ratio.  before the last patch, osiris was easily farmable without pulvy...the deck could lean on eternity by itself.  not anymore
60% would be AWESOME^^ The best i can squeeze out of my CCYB atm is sth. around 50%, maybe a tiny bit more...

Did you keep stats or is it just an educated guess?

 

blarg: