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Offline zombie0Topic starter

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Zombie0's FG farming deck, with updates. 2nd try! https://elementscommunity.org/forum/index.php?topic=11923.msg147273#msg147273
« on: August 27, 2010, 12:05:51 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

made a thread about this deck theme in the past, but back with better deck and updated!
http://elementscommunity.org/forum/index.php/topic,7632.msg93136#msg93136

lets kick this off with a deck list
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 717 717 74b 74b 74b 74b 7ai 7ba 7ba 7ba 7ba 7ba 7do 7do 7gp 7gp 7n3 7q5 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7t9 7t9 7t9 7t9 80e 80e 80h 80h 80h 8ps


going to keep the same format for game recaps, comments, etc

definitely not sure about all the cards yet, but its best to write it down.  helped me learn a lot last deck test.  might even help someone else too  :)


my initial feelings are as follows

1)  graveyards are useful, but might be unnecessary.  generally trying to avoid themes that require X + Y + Z - ABCD to work

2)  electrocutors.  bumps head with steal, doesnt stop damage, weakest weapon damage

3)  fire storm -  do i want another or none at all.  had mixed results with pandemonium lately

4)  enough sundials?

5)  5 shards of gratitude or 6.  hmmm

6)  does deck need a miracle?  how many?  last deck used shard of divinity to stall, but how to include?

7)  sometimes i really want enchant artifact, but how to include and not make deck clunky or deadweight too much
« Last Edit: January 08, 2013, 01:58:13 am by willng3 »
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, with updates. 2nd try! https://elementscommunity.org/forum/index.php?topic=11923.msg147275#msg147275
« Reply #1 on: August 27, 2010, 12:07:05 pm »
1 )  vs Neptune - EM win - easy win.  quint oty + stolen eagle eye
2 )  vs Neptune - EM win - easy win again (won shockwave!)
3 )  vs Osiris - reg win - stole a turtle shield.  survived and 2 quint oty kept things under control
4 )  vs Destiny - EM win - comp flipped an air nymph and life nymph right off the bat  :o  oddly, never felt pressured tho (won rewind + fallen druid + fate egg  woah!)
5 )  vs Gemini - reg win - 4 twin universe on my queen.  what an idiot AI (won elite immortal!)
6 )  vs Gemini - loss - twin universe X 5 on massive dragon with momentum.  derp.
7 )  vs Rainbow - loss - yikes, drew nothing.  big nothing
8 )  vs Divine Glory - loss - always hated this guy
9 )  vs Osiris - EM win - stole turtle shield, avoided critical mass of scarabs (won pharaoh x2!)
10) vs Seism - loss - hate this guy.  always pull weak towers and sit around with a hand full of cool stuff
11) vs Scorpio - loss - 2 sundials, no pillars for about 5 turns.  seems to happen against certain gods only
12) vs Divine Glory - reg win - enough hourglasses to absorb explosions, permashield lasted long enough, beat through 4 miracles i think (won explosion!)
13) vs Seism - loss - its seism.  /shrug
14) vs Decay - EM win - quint otys eatin stuff
15) vs Fire Queen - EM win - 3 queens almost immediately, firefly spam...rofl nm, perma shield + firestorm.  yay!
16) vs Morte - loss - no hourglasses, no shards.  lots of quantum and nothing to use it on.  unlucky
17) vs Elidnis - EM win - electrocutor worked overtime, along with permashield.  was on the ropes, but fought back
18) vs Dark Matter - loss - dark hole dark hole dark hole dark hole dark hole
19) vs Destiny - EM win - great game, smooth and easy (won fallen druid!)
20) vs Gemini - loss - 25 cards, 1 shard.  unfair lack of towers.  unhappy loss
21) vs Dark Matter - loss - didnt even want to play this one.  one tower  ALWAYS one tower versus this garbage FG
22) vs Decay - loss - no idea.  no permashield, late and quantum starved oty
23) vs Rainbow - loss - needed luck to stabilize, instead, quantum starved and never got 7 water
24) vs Hermes - loss - spammed.  need more fire storms maybe?  could have swept the board with one (dont remember if i had 5 fire)
25) vs Fire Queen - EM win - well, broke the loss streak...(won feral bondX2!)
26) vs Scorpio - reg win - perfect opening hand.  hourglass + shard + towers.  maintained poison at 17 (won purify!)

trying this build for a bit
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 74b 74b 74b 74b 7ai 7do 7do 7gp 7gp 7n3 7q5 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7t9 7t9 7t9 7t9 80e 80e 80h 80h 80h
27) vs Osiris - reg win - definitely slower, without graveyards.  might need some kind of damage boost

immediately decided to try something else
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 74b 74b 74b 74b 77f 7ai 7do 7do 7gp 7gp 7n3 7n3 7q5 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7t9 7t9 80e 80e 80h 80h 80h
28) vs Octane - loss - slow start
29) vs Ferox - EM win - dipped to 1 health.  very very close
30) vs Destiny - reg win - smooth game
31) vs Miracle - loss - wow, 2 light dragons, derp
32) vs Destiny - reg win - he flipped a freakishly huge ruby dragon.  didnt freeze for a bunch of turns, but overall smooth
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, with updates. 2nd try! https://elementscommunity.org/forum/index.php?topic=11923.msg147276#msg147276
« Reply #2 on: August 27, 2010, 12:07:40 pm »
reserved
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

kobisjeruk

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Re: Zombie0's FG farming deck, with updates. 2nd try! https://elementscommunity.org/forum/index.php?topic=11923.msg147283#msg147283
« Reply #3 on: August 27, 2010, 12:44:04 pm »
lacking real damage output
considering you went without fallen druid and bonewall i guess that was intentional but you have to consider the fact that you're only relying on 4 steals to deal with FGs permanent
sometimes it might be enough but against FGs with multiple bonds or steal/explosion themselves it might be a problem

Quote
generally trying to avoid themes that require X + Y + Z - ABCD to work
i guess you're referring to oty + druid + FFQ + bonewall + boneyard (+ firestorm perhaps)
what you might've missed is that those combo work well on their own and with each other (doesnt have to get everything all at once) but truly devastating as a whole

your deck is more similar to yaladilae's butterfly angel than anything else (removing boneyard + druid component) which means winning comes much slower but that deck operates at 33 cards while yours go to the whole 9 60 yards
just something to ponder...

Offline zombie0Topic starter

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Re: Zombie0's FG farming deck, with updates. 2nd try! https://elementscommunity.org/forum/index.php?topic=11923.msg147948#msg147948
« Reply #4 on: August 28, 2010, 01:08:08 pm »
hmm, i never tried the butterfly deck.  currently have no issues with falsegod permanents, just explosion.  daresay that 90% of losses are to that one card.  so far, 8-6, 5 EM of those.  going to throw down some serious games to give all the FGs a chance.  keep tuned and keep suggesting stuff :D

@25 games, 12-13, 9 EM.  very disappointing loss streak, but interesting.  might be quantum light, just not sure what to cycle out.  really getting tired of getting one tower versus the hardest gods CONSTANTLY.  i see the advantages to less overall cards, but once the card engine gets going, i can effectively keep up with the FG.  its just the ones that have permanent destruction or card advantage that are too powerful (including dark matter.  seriously, what a rainbow killer).

1)  not sure about graveyards yet
2)  i DO like electrocutors.  keeping them
3)  fire storm.  hmm, sometimes need more, sometimes useless.  probably useful more
4)  sundials are cool, unless they show up too early instead of towers
5)  not sure 5 or 6
6)  miracle is not the answer
7)  enchant artifact isnt the answer, having enough bait and muscle to keep a permafrost alive is maybe
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Krahhl

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Re: Zombie0's FG farming deck, with updates. 2nd try! https://elementscommunity.org/forum/index.php?topic=11923.msg148153#msg148153
« Reply #5 on: August 28, 2010, 08:54:29 pm »
You have that many towers and not enough quanta? Strange...my 60 card deck ran perfectly well with 18 towers. Maybe it's because your quanta usage isn't balanced across all the elements? Or you could try adding some supernovas?

Also, I find that feral bonds work better than shards in larger decks. There's more room to fit in more creatures and graveyards/FFQs.

Many of your losses seem to be due to bad draws. Maybe phase shields will buy you more time to get to your hourglasses? Those have saved me many times against fast gods like Ferox. Not sure what else you can do, other than try cutting down your deck size.

Mifurre

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Re: Zombie0's FG farming deck, with updates. 2nd try! https://elementscommunity.org/forum/index.php?topic=11923.msg148253#msg148253
« Reply #6 on: August 29, 2010, 12:54:50 am »
Good deck but I'd cut it down like this:

-4 towers (slimmer, less towers of course)
-2 Otys (find 4 too many)
-1 hourglass (6 are a lot quanta heavy, can clog your initial hand)
-1 heal (bonds work better as they help you keep alivie at mid game)
-2 steal (2 are enough, for better perm control Pulv is the key)
-1 electrocutor (if adding pulv)
-4 Sundial (phase shields do better work in my opinion)

and adding:

+1 Feral Bond (optional, for EM)
+1 Pulverizer
+2 Phase Shield
+1 Fallen Druid (to speed up kills)

This way you got a more solid 50 cards deck, and almost same stall/control possibilities by reducing cards with same re-usable skills.

Just my personal opinion cos i really hate to have a bad draw at start.

Hope i helped.

 

blarg: