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Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18341#msg18341
« on: January 18, 2010, 11:54:38 am »
Well, I stayed up all night making and tweaking a Nymph based deck, and I've got to say, they are quite fun! Perhaps not so much against Fake Gods, but definately for AI5. This deck was made in the trainer. Most of the cards are not released yet.

Here is the current deck so far:

Note that the deck is still quite rough.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6ts 6u3 6u3 6u3 6u3 6u3 6u3 710 744 74b 74b 77f 7ac 7dg 7do 7do 7gk 7gk 7gk 7gp 7gp 7h0 7h0 7h0 7k2 7ms 7q0 7q5 7q5 7q5 7qb 7qb 7qb 7qb 7qb 7qb 7t4 7t9 7t9 808 80h 80h 8pp




NOTE: I just realized that I never added a Stone Tower into the deck...>.< I would assume that it would be useful for it's skill, though, so don't exclude it.

The main idea is to use normal Towers to make the Nymphs. I started with one of each type, but removed the Light Tower because...well...it had little to offer. The Nymphs that I found made the largest difference were the Aether, Water, Time, GRAVITY, Wind, and Life. Entropy, Darkness, Fire, and Death were very situational, and rarely used. The Entropy Nymph could be used, if you could get her out early, but it's not likely.

Changes I would make to the deck would be to to remove the Burning, Amethyst, Obsidian, and Bone towers, three Precognitions, and an Electrum Hourglass, and then add two more Gravity Towers, two more Time Towers, another Nymph's Tear, and another Sapphire Tower.

The point of the deck is to get Water Nymph out ASAP, and then use it to make the others. Gravity Nymph keeps you alive AND slows the opponent, but it is quite heavy on Gravity Quantum, so you'll need to decide whether to Black Hole, or play/use an Otyugh or Pulverizer. Quintessence is for protecting your Water Nymph so she can create more, or to protect your Aether Nymph as soon as she hits play (if you used a Tear on her) so she can become a moch-Anubis. With the Wind Nymph, create Unstable Gasses, but do NOT use them right away. They damage your creatures too, and that can be deadly. Save them and use them as fodder for Steals/Explosions, and only use them when you know you can kill your opponent.

This is still in development, and any further testing and critisism is welcome. I really do hope to get a working Nymph deck by the time they're released into the full game.






Oh, and one final note...


WATER IS AWESOME NOW! >_>
« Last Edit: June 15, 2012, 07:58:15 pm by willng3 »

Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18342#msg18342
« Reply #1 on: January 18, 2010, 12:05:20 pm »
Did a bit more testing, and found that Earth Nymphs work better than Otyughs, go figure, lol. Less tax on your Gravity Quantum is always a good thing.

This is what the current deck looks like now:



Two cards smaller, and it works a lot better overall. Precognition is such an awesome card. Knowing what is in your opponent's hand let's you determine if playing your Nymph's Tear is a good idea or not, and is a huge life saver.

EDIT: Here's this version of the deck in action:



The Nymphs on the bottom row are from my Quantum Towers, which is why there is a Darkness one down there, lol. I made them with leftover Tears right before I won, just for fun.

Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18343#msg18343
« Reply #2 on: January 18, 2010, 12:06:04 pm »
Okay did some more testing and made a few more changes.



I removed the Electrum Hourglasses (Golden Nymph makes up for them) and I added another Steal and another Quintessence. Then I removed the Permafrost Shields and added in two Bonewalls, since there was no use for Death Quantum, and Water was already over-taxed, even with the Mark of Water.

I'm working with some Entropy Nymphs right now, as recent events with a random QT transformation could make them prove to be better than Earth Nymphs for creature control. The only problem is that they will then put a tax on your Entropy Quantum for Supernovas, so perhaps a Mark of Entropy could be used if you want to replace the Stone Towers with Amethyst Towers.

More to come!

Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18344#msg18344
« Reply #3 on: January 18, 2010, 12:06:22 pm »
Here's the latest version of the deck.



I took out the Precognitions and added Sundials, but those didn't work much better, so I removed them completely. I then took out both Stone Towers and added two Nymphs Tears, one Aether Tower, and two Amethyst Towers. Turns out, they fuel Supernovas even sooner in the game, and Entropy Nymphs only require three :entropy and help heal you, while the Earth Nymphs require four :earth to use, and it wears off over time.

This is the best working version of the deck so far. I still haven't tested it much against FGs, but with the Entropy Nymphs it'll work a bit better, at least against Miracle and some of the other easier FGs. One trick I used was Antimattering one of the opponent's creatures, and then using my Life Nymph to give it Adrenaline. XD

Edit: I made a mistake. Entropy Nymphs use four :entropy, not three. >.<

Offline Baily18

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Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18354#msg18354
« Reply #4 on: January 18, 2010, 02:07:19 pm »
You'd have to be really lucky to get 4 nymphs tears in the first place :O

Crapstack

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Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18356#msg18356
« Reply #5 on: January 18, 2010, 02:14:36 pm »
sorry but what trainer are you using to play with the new cards. Thanks.


and nevermind.....i figured it out.

PuppyChow

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Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18357#msg18357
« Reply #6 on: January 18, 2010, 02:16:31 pm »
Me and Jmizzle were working on a god farming one too. This is the track we're on right now. It needs 6 sogs added before we can really see how good it does, though.

Offline Baily18

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Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18362#msg18362
« Reply #7 on: January 18, 2010, 02:55:51 pm »
Me and Jmizzle were working on a god farming one too. This is the track we're on right now. It needs 6 sogs added before we can really see how good it does, though.
I noticed something weird. The tears in Nymphs tears in your pic is lowercase, but the one in Jellyfish's is Uppercase.

PuppyChow

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Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18384#msg18384
« Reply #8 on: January 18, 2010, 05:21:01 pm »
It's because there was a spelling error when Zanz first put them in the trainer (it was lowercase). It was discovered rather quickly and Zanz fixed it, but I still haven't reset the trainer so it's still lowercase for me. When Jelly opened the trainer, the spelling had been fixed.

Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18394#msg18394
« Reply #9 on: January 18, 2010, 05:53:04 pm »
I had a similar deck at first Puppy, but I found that they were too unreliable with the Tears to work. Using a Nymph's Tear on a Quantum Tower is like hatching a Fate Egg. By using normal Towers, we can get reliable Nymphs sooner, which I would think is much more favorable.

Delreich

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Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18395#msg18395
« Reply #10 on: January 18, 2010, 05:58:04 pm »
Me and Jmizzle were working on a god farming one too. This is the track we're on right now. It needs 6 sogs added before we can really see how good it does, though.
Seems to me like that will be way to susceptible to critter control. Pretty much guaranteed loss to Graviton at least, probably FQ and Rainbow as well.
Same thing with an early lobo for Gemini, or Ulitharids for Scorpio and Elidnis. And so on...

PuppyChow

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Re: Working Nymph Deck -- Still in development https://elementscommunity.org/forum/index.php?topic=2245.msg18413#msg18413
« Reply #11 on: January 18, 2010, 08:26:27 pm »
True. Adding some perm control and quintessences is probably in order. Like I said, it can't really be tested since there are no shards of gratitude in the trainer.

 

blarg: