Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
The SoW + reflective shield + quint combo appears in many other (fun) decks, but I am posting this because I think I have found close to the optimal deck for this strategy. It is good enough to farm bronze, and fun to play against silver. It would be good enough to farm except it is powerless against long-stalling decks and weak against pure-poison decks. It is quite fun to play because there is a lot of strategy in when to play your SoW, and when to hold them. The best thing about it is that it consistently gets the combo out (occasionally too late, but usually very fast).
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4vj 4vj 4vj 4vj 4vj 4vj 5lg 5lg 5lg 7ee 7ee 7ee 7gq 7k0 7q4 7q4 7q4 7q4 80a 80h 80h 80h 80h 80h 816 816 816 816 816 816 8pu
Basic strategy:
Play this deck very reactively.
If your opponent has 2+ slots open in his hand, play SoB.
If your opponent plays a weak creature, or too many strong creatures play Rewind
If your opponent plays a strong creature, play mirror/reflective shield + Quint + SoW.
Only play novas if you need the quanta or your hand is full and you have no extra shields to discard.
Advanced strategy:
Don't play reflective shield unless there is a good reason to. You might draw into mirror shield, and not have the 2
to play it.
You have one extra SoW. If your hand has more SoW than quint, you can play 2 SoW on the first creature for a boost in early damage.
Important targets for Rewind: Chrysaora, FFQ, Pharaoh, mitosis, devourer (use
or lose
), skeleton (so you can SoW!).
Pumpable creatures are great targets for SoW because the AI will pump them for you after they are wise.
You may want to put an extra SoW on a deja vu because the AI will split it for you.
Against poison decks you have to wait until you are half-dead to play Purify, but other decks you should play it as soon as you are taking damage, of course.
You have to predict the damage potential of the deck you are facing. Against low-damage decks, you may have to use SoW as soon as you draw them to avoid decking out.
Matchups:
The coolest thing about this deck is there is nothing to destroy in it at all. It is even fairly resistant to quanta denial because it holds novas until they are needed.
Golden against fire/graboid/darkness rush and mono aether for obvious reasons.
Stronger than you might expect against mono green rush.
Rainbow decks with lots of weak skill creatures are challenging but fun to play against.
Healing is troublesome, but can be overcome.
Iffy against fractal.
Autoquit against most deck-out stall.