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lmao427

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unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437142#msg437142
« on: December 10, 2011, 08:57:28 pm »
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6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 74i 74i 74i 74i 7ap 7ap 7ap 7q9 7q9 7q9 7k3 7k3 7k3 7k3 7k4 7k4 7k4 7la 7la 7la 7la 7la 7ta 7ta 7ta 7tg 7tg 7tg 7tg 7tg 7um 7um 7um 7um 8pj
this deck works for arena pvp ai3 this deck also works against false gods. This deck is purposely meant to be big so don't comment on it being too big.You can get elemental masteries quite often with this deck. well you first send out a vodoo and use mitosis on it and then use lucifease to get some light quanta then use hope shield as soon as you can use some increased blessings and turn only a couple of light guys to overdrive once you have 7+ vodoos with light. every time your oppenent sends out guys that do more damage than what your shield protects use antimatter on it. use eclipse as soopon as you can to start doing damage you should get em or end with high health. I understand that this deck may seem complicated but it's actually very easy to  use. heres a summarized version. vodoo>mitosis>lucifrease>hope>overdrive>antimatter>blessing the order can be changed up a little. Edited should flow smoother and easier to win

DeathAngelx

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437147#msg437147
« Reply #1 on: December 10, 2011, 09:29:29 pm »
A very smart idea but you can't stall FGs because they have too many cards and the attack is too low.

lmao427

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437148#msg437148
« Reply #2 on: December 10, 2011, 09:38:29 pm »
A very smart idea but you can't stall FGs because they have too many cards and the attack is too low.
you only stall with the shield and you actually do a lot of damage if you use the overdrive and blessings. I have tested this deck against only a few false gods and i won against the ones that i fought. and you actually can stall unless they use momentum which is basically bad until you antimatter the momentum guys.

DeathAngelx

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437150#msg437150
« Reply #3 on: December 10, 2011, 09:45:33 pm »
A very smart idea but you can't stall FGs because they have too many cards and the attack is too low.
you only stall with the shield and you actually do a lot of damage if you use the overdrive and blessings. I have tested this deck against only a few false gods and i won against the ones that i fought. and you actually can stall unless they use momentum which is basically bad until you antimatter the momentum guys.
Ah, yea, didn't see the unstoppables but I like! Maybe.. try lowering blessings.

Offline furballdn

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437195#msg437195
« Reply #4 on: December 10, 2011, 11:52:34 pm »
Why not :darkness mark and entropy pendulums? You can get your SNs out faster. Also, your deck looks quite fat and 6AM, 6 Blessings, 3 eclipse, 6 luciferase are way too much.

lmao427

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437221#msg437221
« Reply #5 on: December 11, 2011, 12:43:38 am »
Why not :darkness mark and entropy pendulums? You can get your SNs out faster. Also, your deck looks quite fat and 6AM, 6 Blessings, 3 eclipse, 6 luciferase are way too much.
well the luciferase also help heal and you might have to use multiple luciferase. 6 am's that helps you get elemental masteries and just make it so you dont take damage and the blessings are a main damage source. although the entropy pendulums sound like a good idea, but is it worth it to not pull of a multi card combo with vodoos on the first turn by giving up the darkness pendulums for entropy?

Offline Naesala

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437743#msg437743
« Reply #6 on: December 12, 2011, 01:32:14 am »
can we get some stats for this? take it to the trainer and run a few hundred matches in whatever you want it to be used for and post some results.
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lmao427

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437760#msg437760
« Reply #7 on: December 12, 2011, 02:24:31 am »
can we get some stats for this? take it to the trainer and run a few hundred matches in whatever you want it to be used for and post some results.
i can do that do you want me to count lv 4's as fg's though? and by the way it's doing great against 200 hp ill start getting stats.

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437770#msg437770
« Reply #8 on: December 12, 2011, 02:44:10 am »
i can do that do you want me to count lv 4's as fg's though? and by the way it's doing great against 200 hp ill start getting stats.
AI4 are Half-Bloods, not FGs.

Also, the quanta generation looks really wonky to me -- it's going to be hard to get your actual damage source (Overdriven Dolls) out in time if you're relying on 6 Supernovas in a 45 card deck. The lack of Hourglasses in a large deck may prove to be a problem as well :S
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Offline Naesala

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Re: unstopable unhittable vodoos (em)(high damage) https://elementscommunity.org/forum/index.php?topic=34669.msg437781#msg437781
« Reply #9 on: December 12, 2011, 03:02:18 am »
Also, the quanta generation looks really wonky to me -- it's going to be hard to get your actual damage source (Overdriven Dolls) out in time if you're relying on 6 Supernovas in a 45 card deck. The lack of Hourglasses in a large deck may prove to be a problem as well :S
Since the blessings arent essential, they could be dropped for a couple sundials. not as good as hourglasses but this deck is already pretty stally, it should work well.
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