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Offline xn0ize

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg302175#msg302175
« Reply #12 on: March 31, 2011, 09:07:04 am »
i see no point having buckler + purple nymph, Permafrost is much better then FoG .
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Offline omegareaper7

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg302213#msg302213
« Reply #13 on: March 31, 2011, 11:32:53 am »
Skull buckler makes strong creatures virtually harmless. While purple nymph makes the rest heal you.
Also, skull buckler only costs 2, so its far easier to get out.
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Qohelet

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg302323#msg302323
« Reply #14 on: March 31, 2011, 03:08:26 pm »
Skull buckler makes strong creatures virtually harmless. While purple nymph makes the rest heal you.
Also, skull buckler only costs 2, so its far easier to get out.
And with Anubis I can make immortal healers, so no any kind of action to stop healing  :))

Offline The_Mormegil

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg302372#msg302372
« Reply #15 on: March 31, 2011, 04:40:50 pm »
In my opinion, this deck has potential. BUT, there are issues:

1 ) Purple Nymph isn't really a common card. What about those who don't have it?
2 ) Unstoppables seem like overkill. The gods which have dangerous shields are not many, and those shields can be easily smashed if you pack PC.
3 ) Two Purifies seem like overkill.
4 ) Ray of Light seems an useless addition. You can prevent deckout effectively even without it, if you add another creature. For instance, a Mind Flayer can help against some gods while at the same time provide cheap anti-deckout fodder for your Eternity.
5 ) Two Sanctuaries seem a little bit too slow to come out if you play a 50 cards deck. They don't really help against the gods you'll need them most - mainly Dark Matter - because they aren't reliable.
6 ) If you manage to reduce the cards in your deck, maybe the two Fogs will not be needed, and you may want another Air card to replace them.
7 ) Six Hourglasses are all good and well in a 50 cards deck, but they DO stretch your time quanta. If you ever played around with CCYB's variations, or with CHMD, or better yet with I've GotP Time, you know that it can get tricky. I've GotP Time has lots of Time Towers and still has troubles getting out more than two Hourglasses in the first turns. You may end up having too many bad draws and not enough Time to recover.
8 ) Your basic strategy is covered by 4 cards. They seem kind of lost inside a 50 cards deck. Why is there another Quintessence, by the way? For the Nymph?

The rest seems ok. You may want to open up to more possibilities for Mitosis, though...
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Offline Baily18

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg302519#msg302519
« Reply #16 on: March 31, 2011, 07:55:28 pm »
Tried this in trainer. Took too long to setup a 4 card combo, so i tried slimming it down.
This is my attempt at it:
Code: [Select]
5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 715 745 77i 77i 7ap 7gp 7k6 7k6 7q7 7q7 7q8 7t8 80h 80hMay have a little too much water usage, but it seems fine after several tests. I won vs Paradox and Oblit(didnt bring out pulvy until late game) so far. Also i feel it should use utilize more quantum than it does.
i trimmed it down to 31 cards, using mind flayer for deckout.
Edit: More tests, not enough early protection. -1 Permafrost -1 QT +1 Dusk Mantle +1 Skull Buckler.




Qohelet

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg303126#msg303126
« Reply #17 on: April 01, 2011, 02:39:56 pm »

I have also another idea for mitosis. Use it with Retrovirus. Now testing this one:

Code: [Select]
6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6ug 6ve 6ve 6ve 6ve 6ve 6ve 6ve 712 714 715 715 71f 71f 74a 74a 74a 77i 77i 7ak 7ap 7gq 7jp 7k6 7k6 7q5 7q5 7q5 7q5 7q5 7q8 7q8 80h 80h 80h
But I'm still far from really good build, maybe I have too many things in one deck.

frlaa

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg306069#msg306069
« Reply #18 on: April 05, 2011, 05:15:54 pm »
Can you put some stats when you'll have time please?

deepdown

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg306090#msg306090
« Reply #19 on: April 05, 2011, 06:25:02 pm »
I used a somehow similar deck past 2 weeks, when i messed with AI5. Tho i found it vulnerable to heavy rushes and did not challanged FG's with it, but i had 90%+ winrate against AI5.
Code: [Select]
5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u8 71c 71c 745 77f 77i 7aj 7aj 7ap 7k2 7k3 7k6 7n0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7t8 80h 80h 80hThe main differce is the lack of antimatter and mainly another type of field control. Thorn shield + aflatoxin completely shutted down the AI, 1 mind flayer for lobo, another with BE for PC. Once a cell hitted the field the thorn-poisoned creatures were immediatly replaced by cells at death, leaving no chance to play anything. The 16 QT provided more than enough gravy quanta even for rewinding chargers (not a common situation). Miracle+luci for sure EM. I also added and used the deck with 6 SoD for 140 electrum and 95 score. Matches lenghts were between 300-500 secs.
One negative exp: the imp AI now senses the first cell as real threat, using rage pot, lightning any PC on it, but that was not common too, at least with AI5.

korpral

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg306183#msg306183
« Reply #20 on: April 05, 2011, 08:46:13 pm »
find it rather interesting that there are no sundial's in the deck..

deepdown

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Re: IEC Timebow https://elementscommunity.org/forum/index.php?topic=23658.msg306234#msg306234
« Reply #21 on: April 05, 2011, 09:52:29 pm »
find it rather interesting that there are no sundial's in the deck..
Yes, from my experience sundial provides a great support when i use active CC (oty, maxwell, spells...), helps with drawspeed and healing recovery, protects bonewall and a lot of other things. But it interferes with passive CC from shields (skull, firebuckler, permafrost, thorn) preventing creatures attacking. Actually this is the thing which makes passive CC decks weak against rushes as massive healing is needed since early game. Correct me if im wrong. (I had a lot of games against Elidnis when i did not played late drawn sundials because i wanted to keep those damn quinted spectres frozen via permafrost.)

 

blarg: