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Offline Chapuz

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg447497#msg447497
« Reply #24 on: January 10, 2012, 03:58:52 am »
I have just tested this a bit:
Hover over cards for details, click for permalink
Deck import code : [Select]
5i7 5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 74h 74h 74h 77i 77i 77i 77l 77l 77l 7q0 7q0 7q0 7q5 7q5 7q5 7tg 808 808 80b 80b 8pj

I decided this pilar build because of 2 facts:
1.) Don't need the 6 SN to finish the combo.
2.) Noticed that SN and a pair of towers are enough to fuel the Hourglasses.

First game against destiny: I had a trebuchet as my last card, so I placed the 3 dolls when had 1 card left and fired 2 of them. The next turn, when I had 0 cards left, i would have fired the last doll if Destiny didn't mutate it into a congealed delayed 3 HP photon e_e

First game against Seism. The same thing happened, just with a Reverse time instead of mutation. Late game earthquakes were a miracle to me, it let me be happy before the game ending.

Won against neptune, regular combo.

Won against Ferox, regular combo.

Lost against Eternal Phoenix, Jezebel and Rainbow because of their PC on tebruchets and sundials after taking out my hourglasses.

Won against Jezebel. Luckly, only stole hourglasses and quite late.

*Lost a couple of games because of bad draws.

Conclution: Works good against non PC FGs, works sometimes against PC FGs, depending on how clogged your hand is, works against mutation/RT FGs if you don't get a last-card Catapult.
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Offline UnderneathTheLensTopic starter

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg447500#msg447500
« Reply #25 on: January 10, 2012, 04:07:25 am »
Actually, you need the 6 SNs anyway  :o. Why? Cos trebuchets = 3 :gravity each and 1 :gravity is needed for the skill, and you're using it 3 times... so you need 12 :gravity.

So I think you can do without the 2 :aether towers (and make for better draws (mulligan) and a faster deck). Also, why did you take out RT -.-. The point of RT was to avoid the last turn trebuchet.

Offline Chapuz

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg447580#msg447580
« Reply #26 on: January 10, 2012, 12:51:54 pm »
Actually, you need the 6 SNs anyway  :o. Why? Cos trebuchets = 3 :gravity each and 1 :gravity is needed for the skill, and you're using it 3 times... so you need 12 :gravity.

So I think you can do without the 2 :aether towers (and make for better draws (mulligan) and a faster deck). Also, why did you take out RT -.-. The point of RT was to avoid the last turn trebuchet.
you are right, I have been lucky with the SN. Please explain me what you do with the RT
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Offline UnderneathTheLensTopic starter

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg447589#msg447589
« Reply #27 on: January 10, 2012, 01:45:17 pm »
Well, I explained this in the OP, but if you get a trebuchet as your last card, then you play the doll and RT it, in order for an extra turn. Of course, you probably won't have any sundials left, which means you have to take one last beating.

However, this does give you a chance of winning. (OP second screenshot under "how to use:", I bottomdecked a trebuchet, but I won anyway.

BTW, here's a tip:
If the opponent has no CC, you can play your freeze 2 turns ahead of time (or congeal three turns ahead of time), in order to freeze the opponent's weapon.

Offline Chapuz

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg447594#msg447594
« Reply #28 on: January 10, 2012, 02:09:38 pm »
Lol, didn't notice it. I will see if I can improve it, the need of 6 SN seems to be a problem.
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Offline Sevs

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg447667#msg447667
« Reply #29 on: January 10, 2012, 07:21:12 pm »
For the 20 games i put in over a month ago the 6 SN's were never a problem.


I would be happy to do ~ 50 games of testing btw.
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Offline UnderneathTheLensTopic starter

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg447710#msg447710
« Reply #30 on: January 10, 2012, 09:31:57 pm »
It'd be great if you could.  :)

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg456940#msg456940
« Reply #31 on: February 05, 2012, 03:59:02 pm »
Omg this deck excites me. If you get enough stats, perfect this and make a good god by god guide, this could be the new instosis if the win rate is similar and SoR gets nerfed!

I like how this is noob-friendly cause theres no rares and everything except the 3 trebuchets can easily re-purposed (SN and TU for rainbows, time towers, and hourglasses for other card drawing decks, and voodoo for voodoo panic).

RE: Sev's pendulum build. You can simply use aether towers instead of pendulums. If you switch the mark to gravity (easier to get out early trebuchets) then you can just use aether towers since games would be long enough (at least 8 turns minimum with dials) for your mark to generate enough  :gravity to power the combo. Less excess :gravity = more stable supply of :aether

Still think snovaless version is worth pursuing.

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg457052#msg457052
« Reply #32 on: February 05, 2012, 10:31:57 pm »
Omg this deck excites me. If you get enough stats, perfect this and make a good god by god guide, this could be the new instosis if the win rate is similar and SoR gets nerfed!

I like how this is noob-friendly cause theres no rares and everything except the 3 trebuchets can easily re-purposed (SN and TU for rainbows, time towers, and hourglasses for other card drawing decks, and voodoo for voodoo panic).

RE: Sev's pendulum build. You can simply use aether towers instead of pendulums. If you switch the mark to gravity (easier to get out early trebuchets) then you can just use aether towers since games would be long enough (at least 8 turns minimum with dials) for your mark to generate enough  :gravity to power the combo. Less excess :gravity = more stable supply of :aether

Still think snovaless version is worth pursuing.
The voodoo version requires exactly 12 :gravity while the titan version requires 17.

So I think you'd need gravity towers/pends anyway. With the snovaless version, you'd need something to produce gravity, aether, and time quanta (and possibly light to fuel sundials)? But it's a nice idea, do you have any suggestions?

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg457170#msg457170
« Reply #33 on: February 06, 2012, 06:22:15 am »
O darn it I forgot about the sundials lol. That is a very wide mix of elements.

I was thinking something like mark of gravity, aether towers and 2 unupgraded novas

I was thinking: if you assume games last 10 turns, your mark produces 10  :gravity. The 2 novas is enough to cover all the freeze, vodoo and basilisk blood cost, as well as producing 2 extra  :gravity. Thats all gravity quantum covered. Then you just need 10 :aether that can be easily pruduced using some towers. I forgot that 2 novas will not produce enough  :light to fuel 6 dials lol.

Yes, 6 supernovas is probably the easiest way to go.

And also about the freezing the voodoo to stop opoment's weapon. Isn't it easier and better just to use basilisk blood? It's delay lasts for 6 turns and can be used right at the beginning, since it does not matter if the delay wears off, voodoo still gets 20 extra hp. You also have 2 bloods, which is 12 turns of freezing, potentially 16 turns if you use congeal at the end. That, in conjuction with sundials, pretty much stops all damage from opoment, excluding poison, unstable gas etc.

But downside with pre-blooding or pre-freezing your vodoo is that if you get a bottomdecked trebuchet, you are screwed since you can't rewind your voodoo.

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Re: Throwing Titans (may need a better name)[FG][OTK] https://elementscommunity.org/forum/index.php?topic=34071.msg457244#msg457244
« Reply #34 on: February 06, 2012, 03:09:04 pm »
^depends on how much mulligan actually happens :P
I'm sorry, what's mulligan?
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Offline UnderneathTheLensTopic starter

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Re: VooTUFlew[FG][OTK][Partially-Unupped] https://elementscommunity.org/forum/index.php?topic=34071.msg457374#msg457374
« Reply #35 on: February 06, 2012, 11:13:15 pm »
O darn it I forgot about the sundials lol. That is a very wide mix of elements.

I was thinking something like mark of gravity, aether towers and 2 unupgraded novas

I was thinking: if you assume games last 10 turns, your mark produces 10  :gravity. The 2 novas is enough to cover all the freeze, vodoo and basilisk blood cost, as well as producing 2 extra  :gravity. Thats all gravity quantum covered. Then you just need 10 :aether that can be easily pruduced using some towers. I forgot that 2 novas will not produce enough  :light to fuel 6 dials lol.

Yes, 6 supernovas is probably the easiest way to go.

And also about the freezing the voodoo to stop opoment's weapon. Isn't it easier and better just to use basilisk blood? It's delay lasts for 6 turns and can be used right at the beginning, since it does not matter if the delay wears off, voodoo still gets 20 extra hp. You also have 2 bloods, which is 12 turns of freezing, potentially 16 turns if you use congeal at the end. That, in conjuction with sundials, pretty much stops all damage from opoment, excluding poison, unstable gas etc.

But downside with pre-blooding or pre-freezing your vodoo is that if you get a bottomdecked trebuchet, you are screwed since you can't rewind your voodoo.
Yep, that is a good point. :D

^depends on how much mulligan actually happens :P
I'm sorry, what's mulligan?
If at a begin of a game you draw none 0 cost cards the computer shuffles your hand once.
Got that 2 pages ago :P

 

blarg: Chapuz