False God | Win | Lose |
Gravition | 1 | 1 |
Rainbow | 0 | 3 |
Neptune | 1 | 1 |
Eldinis | 1 | 1 |
Hermes | 1 | 3 |
Morte | 0 | 1 |
Eternal Phoneix | 0 | 2 |
Obliterator | 1 | 2 |
Octane | 0 | 2 |
Paradox | 3 | 0 |
Decay | 0 | 3 |
Miracle | 1 | 1 |
Divine Glory | 1 | 2 |
Dream Catcher | 0 | 2 |
Seism | 1 | 0 |
Osiris | 1 | 0 |
Destiny | 1 | 0 |
Scopio | 0 | 1 |
Gemini | 1 | 0 |
Total | 14 | 26 |
Percentage | 0.35 | 0.65 |
Well, I can certainly see that Arsenic getting stolen/exploded a lot. Only a problem when stolen, of course. Other than that, it's indeed pretty quick to play in theory. It's just that it takes a bit of time to calculate when to TU. Still probably pretty fast. It's also a fun strategy.You are right, instead, stolen has no huge problem at all, as voodoo + basilisk blood can stop weapon with ease. However you still get 4 damage + 1 poison, but not that important in this quick strategy.
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 71a 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b
?? x4: Entropy PendulumEh, a better deck name would have been nice. :)I actually use the version with the entropy pendelums, with 3 sundails, no precogs, 1 electrocutor, and an extra TU (no arsenic). Seems to work better imo.
But I've tried the deck and its really fun. :D I think sundials are better than precogs; stalling is beneficial to this deck, what better than to lower the number of cards in the deck at the same time? An electrocuter seems much better than an arsenic though... to remove momentum and stuff? Also, it won't affect you much if the opponent steals it... Replacing a sundial with a mirror shield may also help...
Eh, a better deck name would have been nice. :)Maybe someone can think of a better name for this? :P I have used up my creativity :D
But I've tried the deck and its really fun. :D I think sundials are better than precogs; stalling is beneficial to this deck, what better than to lower the number of cards in the deck at the same time? An electrocuter seems much better than an arsenic though... to remove momentum and stuff? Also, it won't affect you much if the opponent steals it... Replacing a sundial with a mirror shield may also help...
I actually use the version with the entropy pendelums, with 3 sundails, no precogs, 1 electrocutor, and an extra TU (no arsenic). Seems to work better imo.Sounds good, but the sad thing is that the deck is really too dependent on the supernovas. If you dont get them within the first three turns you have to discard. :( If you add entrophy pendulums you'll have to hope for both the pendulums and supernovas, which may be a little risky? But the additional aether quantum allows for the electrocuter I guess, I'll test your deck a bit...
Maybe someone can think of a better name for this? :P I have used up my creativity :DxD The poor false gods are being laughed at now. Something like Voodoofying False Gods mebbe? I'm not good at thinking up names either.
Also feel free to adjust according to your needs, I have added some possible cards you may want to switch with the deck in the Wiki.
E.g. electrocutor, and more TU
However I found myself always meet quantum lacking issue, that's why I just keep it simple in the deck posted.
It doesnt actually increase waiting much, because with the auto mulligan your chances of getting a first turn pendelum are over 90 percent. Honestly if I dont start with a pendelum, unless its a super easy god I just quit, because its not worth waiting. As far as the snovas go, yes you do need one early but with 6 in deck you get that pretty often generally. Also, just 1 is enough to power almost everything you need for a good while, so its not as bad as it seems. The only need for more is to speed up aether gain and to let you play extra voodoo dolls and more than 2 basilisk blood (which you do eventually need but not early).I actually use the version with the entropy pendelums, with 3 sundails, no precogs, 1 electrocutor, and an extra TU (no arsenic). Seems to work better imo.Sounds good, but the sad thing is that the deck is really too dependent on the supernovas. If you dont get them within the first three turns you have to discard. :( If you add entrophy pendulums you'll have to hope for both the pendulums and supernovas, which may be a little risky? But the additional aether quantum allows for the electrocuter I guess, I'll test your deck a bit...
Yep, I tested it a bit more and came to the same conclusion. The ability to rip through your deck is nice, but the ability to not die is even better (imagine that). :)Yes, actually Sundials are useful because they save your life for one round (if not destroyed), which gives one 1 draw for the next round, and 1 draw from the ability, which is a total of 2 cards drawn
Yes that is exactly how I played the deck. I just went through 10 losses in a row with this deck as it is listed.It seems you are a bit out of luck.
Okay, I finally won a game against Neptune with this deck but the win rate for today so far is 7.69%
I've been monkeying around with this deck idea in the trainer and tried a few different variants. Looking at an 8% win rate against FGs in the primary posted format. Not much of a deviation from that with some mods done to the deck. Highest win rate this morning was 9.5%.Youre not playing it right, or you are really unlucky with your matchups.
You changed the name again!haha, changed the name as I found I don't like the old one :P
You can also post the deck http://elementscommunity.org/forum/index.php/topic,10973.12.html here so it doesn't die. :P
That's because Gravity Pull can only be inflicted on one creature per side at a time.Is that a game rule? Since when? Why? Whatever.
You posted the first version! xDYou changed the name again!haha, changed the name as I found I don't like the old one :P
You can also post the deck http://elementscommunity.org/forum/index.php/topic,10973.12.html here so it doesn't die. :P
thanks for your suggestion, just posted the deck there
Yes, it is. It's worked like that since the status was invented as far as I know. Why? Because it makes sense. Gravity Pull is both a defensive measure and the single most powerful way of destroying one creature. Imagine two or more creatures having gravity pull. Either the enemy's creatures would be hovering between the two, making them useless, or the gravity pull would be too weak to stop anything, and the creatures would attack the elemental.QuoteThat's because Gravity Pull can only be inflicted on one creature per side at a time.Is that a game rule? Since when? Why? Whatever.
This makes Gravity Pull waaaaay less useful as a way to protect yourself, then.
Imagine having 2x Armagios, and an opponent with 50 total damage from creatures, and you having 15 life... Thanks to this stupid rule, you'll die even if you could otherwise handle the damage for a turn which might be enough to win.
Yes, it's easier to code this than a way to distribute damage amongst multiple creatures with gravity pull properly, but come on! Game rules shouldn't be decided based on what is easier or harder to code, it should be decided based on how it plays better and how it is easier to understand and more logical.
Besides, with this kind of behavior, if my opponent plays a Gravity pull of his own on one of my small creatures, he can bypass my armagio/doll whatever I want to take the damage, and kill me. (Not with this deck, but in one that has other creatures he could)
:P i havent been able to play much, so these are the stats i collected so far:32% is pretty good considering how fast the games are.
Decay 0-2(autoquit)
Scorpio 0-2
Dreamcatcher 0-2
Elidnis 1-1
Rainbow 3-1
Dark Matter 0-1(Autoquit)
Incarnate 0-1(Doable but horrible hand)
Ferox 0-2(outrushed)
Graviton 0-1
Miracle 1-0
Graviton 0-1
Divine Glory 2-0
Paradox 1-0
Gemini 0-1
Eternal Phoenix 0-1
Destiny 0-1(methinks its an autoquit due to rewinds)
8-17
or 8/25
for 32% so far
:P i havent been able to play much, so these are the stats i collected so far:AI will not rewind voodoo doll at the moment, at least 100% no if your voodoo doll is stopped (with basilisk blood)
Decay 0-2(autoquit)
Scorpio 0-2
Dreamcatcher 0-2
Elidnis 1-1
Rainbow 3-1
Dark Matter 0-1(Autoquit)
Incarnate 0-1(Doable but horrible hand)
Ferox 0-2(outrushed)
Graviton 0-1
Miracle 1-0
Graviton 0-1
Divine Glory 2-0
Paradox 1-0
Gemini 0-1
Eternal Phoenix 0-1
Destiny 0-1(methinks its an autoquit due to rewinds)
8-17
or 8/25
for 32% so far
O, I intentionally put the first version. Instead I haven't fully tested the new version yet (only tried less than 10 games), I just put it there for an official alternative such that people can try it out ;DYou posted the first version! xDYou changed the name again!haha, changed the name as I found I don't like the old one :P
You can also post the deck http://elementscommunity.org/forum/index.php/topic,10973.12.html here so it doesn't die. :P
thanks for your suggestion, just posted the deck there
But anyway, if gravity pull could split the attack equally, it'll be very difficult to counter, since the opponent needs to kill more than one target in order to damage the player; EG You have to rewind all gravity pulled creatures instead of just one.
The sad thing is that the deck gets boring after a while, since you're essentially just doing the same combo over and over again...Instead this hand is slightly "better" than other anti FG decks in terms of less boring, there are still games which I found I can make better choices (earlier/later TU/sundails) which can actually make me win a game which I lose. However, this is also meaning that it is difficult to use the deck in the best way, haha :P
AI will not rewind voodoo doll at the moment, at least 100% no if your voodoo doll is stopped (with basilisk blood)Really? :O Mine got rewinded o.0 Anyways the version im testing with is the first deck +1 Mind Flayer(Helps alot vs DC and if gotten out early can probably stall destinies Eggs and Druids.
the only effect which AI will use on stopped voodoo doll at the moment is Improve from what I know
Not with the rewind spells anyway... If he has an eternity he may rewind the card...Eternity was stopped by basilisk blood, so I dunno whether he would rewind me with it if I didn't
^ Hmm... After more testing it seems that Destiny rewinds the un gravity pulled Voodoos, but not the buffed up ones. Maybe because it sees grav pull as a negative effect?Yes, seems so~
These are my stats,Thanks a lot for providing us with stat
Decay 0-3(autoquit)
Scorpio 0-2
Dreamcatcher 2-3
Elidnis 1-1
Rainbow 4-1
Dark Matter 0-1(Autoquit)
Incarnate 2-2(Doable but horrible hand)
Ferox 0-2(outrushed)
Graviton 0-1
Miracle 1-0
Graviton 0-1
Divine Glory 2-1(everything i needed, except voodo in that loss)
Paradox 2-0
Gemini 0-2
Eternal Phoenix 0-3
Destiny 1-1
Fire Queen 1-1
Morte 0-1(Stupid Miracle.)
Neptune 0-2
Octane 0-2(autoquit)
Obliterator 1-0
16-28
16/44
36.36%
after some frustation from a bunch of bad draws and matchups, i suddenly started to win more again :P
Some things i noticed:
sometimes you have to discard a few cards
you need about 3 super novas to fuel
better to go second it seems
Mind Flayer can help alot sometimes
keep a basilik for weapons(made this mistake a few times)
once you start that combo there is no going back, so make sure you can deal enough damage.
Looks like an interesting deck idea, but please, does there have to be a new rainbow deck every few days? I can see why Zanz is upset about how rainbows have taken over the game.haha, I agree, it is a pity that rainbow decks have taken over the game, however most colors do not have enough self-synergies, especially against false gods. Also it is due to the powerful cards like Nova/SuperNova, Shards, Quantum Tower.
I think it is the game which suggesting us to go multi-color, e.g. I dunno how to run an effective voodoo deck with only 2 colors~If by effective, you mean able to take on Fake Gods with a decent win ratio, then yeah, that's not feasible. Outside of that, Rage Potions work splendidly with these guys, and so do Parasites (need :death, but only as Mark, so that's a mono).
Hey, i just tried this deck a bit in the trainer and its really a lot of fun. My winrate was around 30% which is i guess OK, altough i was doing more with other upped decks.My personal suggested partially upgraded deck in wiki - which is 5 supernova + 2-4 Basilisk blood
I have particularily a hard time vs:
- anybody who can do momentum, unstoppable etc. they just go right through my doll and kill me before i can do enough harm with the combo.
- mass posioning, scorpion mostly
(and yeah i did read the strategy for each guy on the wiki page)
My question is if this deck would work partially upgraded? Like say 10 upped cards, or 8.
What would be the minimum number of ups to make it effective? Which would be the first cards you up?
Thanks for advice.
It would work with just the novas and some Basilisk Blood upped, yes. Go Novas, BB, Gravity Force, pillars, Parallel Universe.To combo with parasite, seems it is much better if using a pure poison deck (why use 2 cards to do something which can be done with 1?)
Of course, being slower to set up would be disastrous in many matchups for this deck.I think it is the game which suggesting us to go multi-color, e.g. I dunno how to run an effective voodoo deck with only 2 colors~If by effective, you mean able to take on Fake Gods with a decent win ratio, then yeah, that's not feasible. Outside of that, Rage Potions work splendidly with these guys, and so do Parasites (need :death, but only as Mark, so that's a mono).