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Fallower

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160435#msg160435
« Reply #36 on: September 18, 2010, 09:16:41 am »
You changed the name again!
You can also post the deck http://elementscommunity.org/forum/index.php/topic,10973.12.html here so it doesn't die. :P
haha, changed the name as I found I don't like the old one :P
thanks for your suggestion, just posted the deck there
You posted the first version! xD

But anyway, if gravity pull could split the attack equally, it'll be very difficult to counter, since the opponent needs to kill more than one target in order to damage the player; EG You have to rewind all gravity pulled creatures instead of just one.

Offline Higurashi

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160447#msg160447
« Reply #37 on: September 18, 2010, 09:43:36 am »
Quote
That's because Gravity Pull can only be inflicted on one creature per side at a time.
Is that a game rule? Since when? Why? Whatever.
This makes Gravity Pull waaaaay less useful as a way to protect yourself, then.
Imagine having 2x Armagios, and an opponent with 50 total damage from creatures, and you having 15 life... Thanks to this stupid rule, you'll die even if you could otherwise handle the damage for a turn which might be enough to win.
Yes, it's easier to code this than a way to distribute damage amongst multiple creatures with gravity pull properly, but come on! Game rules shouldn't be decided based on what is easier or harder to code, it should be decided based on how it plays better and how it is easier to understand and more logical.
Besides, with this kind of behavior, if my opponent plays a Gravity pull of his own on one of my small creatures, he can bypass my armagio/doll whatever I want to take the damage, and kill me. (Not with this deck, but in one that has other creatures he could)
Yes, it is. It's worked like that since the status was invented as far as I know. Why? Because it makes sense. Gravity Pull is both a defensive measure and the single most powerful way of destroying one creature. Imagine two or more creatures having gravity pull. Either the enemy's creatures would be hovering between the two, making them useless, or the gravity pull would be too weak to stop anything, and the creatures would attack the elemental.

I don't think it has anything to do with coding. It'd be easy to add another target, but that's not how the card is supposed to work. Mainly because it would be a bit too powerful as CC if it did.

Yes, he could change the GP target if he needed to. Costs him a card, and would rarely be a scenario where it matters. Also never seen CPU do that. I think they're pleased as long as one creature on your board is GP'd.

On the flip side, I actually find it useful when it comes to defence. It means you can switch between Armagios without killing one of them when it's low on HP. With Guardian Angels/Archangels, you can then heal the one that's lower on health. Had both kept the GP status, the one with lower HP would have been lost forever.
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Offline Baily18

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160516#msg160516
« Reply #38 on: September 18, 2010, 02:28:07 pm »
:P i havent been able to play much, so these are the stats i collected so far:
Decay 0-2(autoquit)
Scorpio 0-2
Dreamcatcher 2-2
Elidnis 1-1
Rainbow 3-1
Dark Matter 0-1(Autoquit)
Incarnate 0-1(Doable but horrible hand)
Ferox 0-2(outrushed)
Graviton 0-1
Miracle 1-0
Graviton 0-1
Divine Glory 2-0
Paradox 2-0
Gemini 0-2
Eternal Phoenix 0-2
Destiny 1-1
Fire Queen 0-1
Morte 0-1(Stupid Miracle.)
Neptune 0-2
Octane 0-1
Obliterator 1-0
12-24
or 12/36
33.33%

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160543#msg160543
« Reply #39 on: September 18, 2010, 03:28:05 pm »
:P i havent been able to play much, so these are the stats i collected so far:
Decay 0-2(autoquit)
Scorpio 0-2
Dreamcatcher 0-2
Elidnis 1-1
Rainbow 3-1
Dark Matter 0-1(Autoquit)
Incarnate 0-1(Doable but horrible hand)
Ferox 0-2(outrushed)
Graviton 0-1
Miracle 1-0
Graviton 0-1
Divine Glory 2-0
Paradox 1-0
Gemini 0-1
Eternal Phoenix 0-1
Destiny 0-1(methinks its an autoquit due to rewinds)
8-17
or 8/25
for 32% so far
32% is pretty good considering how fast the games are.

Offline Baily18

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160777#msg160777
« Reply #40 on: September 18, 2010, 09:32:33 pm »
^Yeah, and its awesome to do 100 or so damage in 1 TU :D

Klaymore

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160853#msg160853
« Reply #41 on: September 18, 2010, 11:17:00 pm »
After some trying I have to say it is quite a funny deck to play  :)) , but it happens quite a lot that a vital part of the combo misses with only 3 gravity pull, 3 dolls and 3 TU..

Fallower

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160949#msg160949
« Reply #42 on: September 19, 2010, 03:30:36 am »
The sad thing is that the deck gets boring after a while, since you're essentially just doing the same combo over and over again...

Offline Baily18

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg161108#msg161108
« Reply #43 on: September 19, 2010, 12:48:05 pm »
^ everything can get boring after playing with it alot. FG decks usually use the same combo, for rainbows its generally Druid+ Boneyard+Otyugh, for RoL Hope its Fractal/RoL/Hope/Elec, etc :P
Edit: Updating stats. :P 32% atm

linkfung

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg161136#msg161136
« Reply #44 on: September 19, 2010, 02:18:09 pm »
:P i havent been able to play much, so these are the stats i collected so far:
Decay 0-2(autoquit)
Scorpio 0-2
Dreamcatcher 0-2
Elidnis 1-1
Rainbow 3-1
Dark Matter 0-1(Autoquit)
Incarnate 0-1(Doable but horrible hand)
Ferox 0-2(outrushed)
Graviton 0-1
Miracle 1-0
Graviton 0-1
Divine Glory 2-0
Paradox 1-0
Gemini 0-1
Eternal Phoenix 0-1
Destiny 0-1(methinks its an autoquit due to rewinds)
8-17
or 8/25
for 32% so far
AI will not rewind voodoo doll at the moment, at least 100% no if your voodoo doll is stopped (with basilisk blood)
the only effect which AI will use on stopped voodoo doll at the moment is Improve from what I know

linkfung

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg161137#msg161137
« Reply #45 on: September 19, 2010, 02:20:42 pm »
You changed the name again!
You can also post the deck http://elementscommunity.org/forum/index.php/topic,10973.12.html here so it doesn't die. :P
haha, changed the name as I found I don't like the old one :P
thanks for your suggestion, just posted the deck there
You posted the first version! xD

But anyway, if gravity pull could split the attack equally, it'll be very difficult to counter, since the opponent needs to kill more than one target in order to damage the player; EG You have to rewind all gravity pulled creatures instead of just one.
O, I intentionally put the first version. Instead I haven't fully tested the new version yet (only tried less than 10 games), I just put it there for an official alternative such that people can try it out  ;D

linkfung

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg161140#msg161140
« Reply #46 on: September 19, 2010, 02:26:04 pm »
The sad thing is that the deck gets boring after a while, since you're essentially just doing the same combo over and over again...
Instead this hand is slightly "better" than other anti FG decks in terms of less boring, there are still games which I found I can make better choices (earlier/later TU/sundails) which can actually make me win a game which I lose. However, this is also meaning that it is difficult to use the deck in the best way, haha  :P

Offline Baily18

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg161148#msg161148
« Reply #47 on: September 19, 2010, 02:58:02 pm »
AI will not rewind voodoo doll at the moment, at least 100% no if your voodoo doll is stopped (with basilisk blood)
the only effect which AI will use on stopped voodoo doll at the moment is Improve from what I know
Really? :O Mine got rewinded o.0 Anyways the version im testing with is the first deck +1 Mind Flayer(Helps alot vs DC and if gotten out early can probably stall destinies Eggs and Druids.

 

blarg: