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Fallower

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg158232#msg158232
« Reply #24 on: September 14, 2010, 05:40:01 am »
O_O 8%??? Are you sure you're playing it right? I got around 30%...

squishyone

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg158361#msg158361
« Reply #25 on: September 14, 2010, 02:01:03 pm »
Oh very sure. 3 wins, 37 losses with the deck as listed.

Fallower

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg158388#msg158388
« Reply #26 on: September 14, 2010, 03:06:20 pm »
You have to use the sundials late in game, Basilisk blood mainly when the opponent has a weapon or you're ready to kill the opponent, PU when the voodoo doll is low on health and youre absolutely sure you can kill the opponent. Are you sure you played it right? o.o

squishyone

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg158401#msg158401
« Reply #27 on: September 14, 2010, 03:27:58 pm »
Yes that is exactly how I played the deck. I just went through 10 losses in a row with this deck as it is listed.

Okay, I finally won a game against Neptune with this deck but the win rate for today so far is 7.69%

linkfung

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg158413#msg158413
« Reply #28 on: September 14, 2010, 04:09:30 pm »
Yes that is exactly how I played the deck. I just went through 10 losses in a row with this deck as it is listed.

Okay, I finally won a game against Neptune with this deck but the win rate for today so far is 7.69%
It seems you are a bit out of luck.
Anyway, I have added a video on how to use this deck in order to clear some confusion, and to help people who may not be interested to read through my notes.
(
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In the video I played 4 games in a row. Luckily I won 3 of them, and the remaining one is almost win

Hope that helps

Offline Baily18

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg158503#msg158503
« Reply #29 on: September 14, 2010, 06:27:14 pm »
I've been monkeying around with this deck idea in the trainer and tried a few different variants. Looking at an 8% win rate against FGs in the primary posted format. Not much of a deviation from that with some mods done to the deck. Highest win rate this morning was 9.5%.
Youre not playing it right, or you are really unlucky with your matchups.

Fallower

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg159471#msg159471
« Reply #30 on: September 16, 2010, 10:51:29 am »
You changed the name again!
You can also post the deck http://elementscommunity.org/forum/index.php/topic,10973.12.html here so it doesn't die. :P

Seravy

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg159488#msg159488
« Reply #31 on: September 16, 2010, 12:44:32 pm »
Tried this in the trainer and noticed how playing a twin universe on a doll fails to copy the Gravity Pull status on it, making the copy useless. Even when I play an additional Gravity Force on it, by some miraculous bug, the gravity force from the other doll instantly disappears.
Yay for cards doing random unexpected stuff AGAIN.

And yes, I know that the opponent will take damage if you copy a doll with less than full health, which I also found strange and unreasonable.

More importantly...how am I supposed to kill a god with this if they heal back the same as the damage they do by having more feral bonds than the creatures they play have attack... same question for gods using Miracle...or am I supposed to win by making 3-4 copies of a damaged doll and abuse that bug?

Oh well, I think this deck is not meant for me.

Offline Higurashi

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg159494#msg159494
« Reply #32 on: September 16, 2010, 01:03:38 pm »
That's because Gravity Pull can only be inflicted on one creature per side at a time. That's not what you TU it for; you TU it to instantly do the damage the original doll has already suffered. For instance, Basilisk Blood on a doll a couple times, it loses 80 HP from Gravity Pull, you TU it, FG loses 80 more HP.

PS, it's not a bug. Yes, you preferably kill them in one turn.
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linkfung

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg159539#msg159539
« Reply #33 on: September 16, 2010, 03:38:14 pm »
You changed the name again!
You can also post the deck http://elementscommunity.org/forum/index.php/topic,10973.12.html here so it doesn't die. :P
haha, changed the name as I found I don't like the old one :P
thanks for your suggestion, just posted the deck there

Seravy

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160411#msg160411
« Reply #34 on: September 18, 2010, 07:53:11 am »
Quote
That's because Gravity Pull can only be inflicted on one creature per side at a time.
Is that a game rule? Since when? Why? Whatever.
This makes Gravity Pull waaaaay less useful as a way to protect yourself, then.
Imagine having 2x Armagios, and an opponent with 50 total damage from creatures, and you having 15 life... Thanks to this stupid rule, you'll die even if you could otherwise handle the damage for a turn which might be enough to win.
Yes, it's easier to code this than a way to distribute damage amongst multiple creatures with gravity pull properly, but come on! Game rules shouldn't be decided based on what is easier or harder to code, it should be decided based on how it plays better and how it is easier to understand and more logical.
Besides, with this kind of behavior, if my opponent plays a Gravity pull of his own on one of my small creatures, he can bypass my armagio/doll whatever I want to take the damage, and kill me. (Not with this deck, but in one that has other creatures he could)

Nume

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Re: Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg160421#msg160421
« Reply #35 on: September 18, 2010, 08:25:41 am »
The reasoning is that gravity pull redirects attacks onto oneself. Thus if a 2nd creature uses/receives gravity pull after the first does, they redirect attacks from the first one onto themselves. Only one target can be receiving attacks at any one time.

 

blarg: