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Fallower

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154987#msg154987
« Reply #12 on: September 09, 2010, 04:34:06 am »
I actually use the version with the entropy pendelums, with 3 sundails, no precogs, 1 electrocutor, and an extra TU (no arsenic). Seems to work better imo.
Sounds good, but the sad thing is that the deck is really too dependent on the supernovas. If you dont get them within the first three turns you have to discard. :( If you add entrophy pendulums you'll have to hope for both the pendulums and supernovas, which may be a little risky? But the additional aether quantum allows for the electrocuter I guess, I'll test your deck a bit...

Maybe someone can think of a better name for this?  :P I have used up my creativity  :D

Also feel free to adjust according to your needs, I have added some possible cards you may want to switch with the deck in the Wiki.
E.g. electrocutor, and more TU
However I found myself always meet quantum lacking issue, that's why I just keep it simple in the deck posted.
xD The poor false gods are being laughed at now. Something like Voodoofying False Gods mebbe? I'm not good at thinking up names either.
Your wiki is really good, looks like you took a lot of time to write it. I liked the 'friend' thing you used, it was quite funny. :P I guess the deck really needs more quantum because it relies mainly on supernovas... you need at least 2 to use the combo effectively, which is sometimes hard to get. I can't think of many cards which would help this deck now, but its still currently a good and fast god killer. :D

Nume

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg155000#msg155000
« Reply #13 on: September 09, 2010, 05:20:31 am »
I actually use the version with the entropy pendelums, with 3 sundails, no precogs, 1 electrocutor, and an extra TU (no arsenic). Seems to work better imo.
Sounds good, but the sad thing is that the deck is really too dependent on the supernovas. If you dont get them within the first three turns you have to discard. :( If you add entrophy pendulums you'll have to hope for both the pendulums and supernovas, which may be a little risky? But the additional aether quantum allows for the electrocuter I guess, I'll test your deck a bit...
It doesnt actually increase waiting much, because with the auto mulligan your chances of getting a first turn pendelum are over 90 percent. Honestly if I dont start with a pendelum, unless its a super easy god I just quit, because its not worth waiting. As far as the snovas go, yes you do need one early but with 6 in deck you get that pretty often generally. Also, just 1 is enough to power almost everything you need for a good while, so its not as bad as it seems. The only need for more is to speed up aether gain and to let you play extra voodoo dolls and more than 2 basilisk blood (which you do eventually need but not early).

Offline jmizzle7

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg155006#msg155006
« Reply #14 on: September 09, 2010, 05:42:09 am »
Why not run with both Precogs and upped Sundials? I dunno, just a thought.

Nume

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg155045#msg155045
« Reply #15 on: September 09, 2010, 07:49:28 am »
The biggest issue is just space in the deck. You could increase the size and do that, but I'm not sure that would be very useful in the end. Pretty much every card in the deck is necessary, with the only negotiable ones being the time, and sundials seem better suited than precogs for this deck imo bc the stall is very useful and the 1 turn delay before negating the card draw isnt much of an issue.

Offline jmizzle7

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg155051#msg155051
« Reply #16 on: September 09, 2010, 08:05:23 am »
Yep, I tested it a bit more and came to the same conclusion. The ability to rip through your deck is nice, but the ability to not die is even better (imagine that). :)

linkfung

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg155053#msg155053
« Reply #17 on: September 09, 2010, 08:38:37 am »
Yep, I tested it a bit more and came to the same conclusion. The ability to rip through your deck is nice, but the ability to not die is even better (imagine that). :)
Yes, actually Sundials are useful because they save your life for one round (if not destroyed), which gives one 1 draw for the next round, and 1 draw from the ability, which is a total of 2 cards drawn

Nume

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg155589#msg155589
« Reply #18 on: September 10, 2010, 04:19:36 am »
Yes sundials still provide the same feature as precogs as far as giving you the same draws as if you hadnt drawn it, but its just delayed one turn. The stall makes it worth it though in this deck, especially since you have no attacking creatures and thus the stall never hurts you.

Fallower

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg155644#msg155644
« Reply #19 on: September 10, 2010, 07:54:10 am »
But the sad thing about sundial is that its the only permanent able to be targeted by fgs besides your pendulums. Enemies like Hermes and eternal phoenix suddenly become much harder if you're unlucky. I've been using this deck in trainer so far but I'll try making it in the game now. :D Hope fully I'll be able to find some new combinations. :s

Offline Baily18

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg156726#msg156726
« Reply #20 on: September 11, 2010, 09:57:36 pm »
I like it. Keeping stats. As of now i noticed,
Decay, Dark Matter, and Scorpio are autoquits
Rainbow is fairly easy

Fallower

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg156929#msg156929
« Reply #21 on: September 12, 2010, 02:56:39 am »
Scorpio is actually quite easy too, provided that you use your sundials early.

linkfung

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg156933#msg156933
« Reply #22 on: September 12, 2010, 03:02:22 am »
instead, vs scorpio would depends on his early cards, if lots of poison is infected, it would be difficult, otherwise, it could be quite easy

squishyone

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Re: Curse and Laugh at False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg157915#msg157915
« Reply #23 on: September 13, 2010, 07:18:56 pm »
I've been monkeying around with this deck idea in the trainer and tried a few different variants. Looking at an 8% win rate against FGs in the primary posted format. Not much of a deviation from that with some mods done to the deck. Highest win rate this morning was 9.5%.

 

blarg: