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linkfung

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Voodoo Panic (Anti False-God Voodoo) (Video added) https://elementscommunity.org/forum/index.php?topic=12308.msg153792#msg153792
« on: September 07, 2010, 07:54:10 am »
I have added this deck to wiki for a while
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 71a 74d 74d 74d 77l 77l 77l 77l 77l 77l 7tg 7tg 7tg 808 808 808 808 80b 80b 80b 8pj


?? = Voodoo Doll

The aim of this deck is to be quick (yes! not only win quick, you lose quick  :D) against false god, while at the same time, it is fun.
For most decks out there which against false gods, you have a full table of creatures, and it is actually very laggy for slower computers, moreover, the game always last very long.

I have just finished writing up the individual strategy against each god.
http://elementswiki.co.cc/decks/anti-false-gold-voodoo/ (http://elementswiki.co.cc/decks/anti-false-gold-voodoo/)
Please make sure you read the guides before using the deck, the strategy is far different from what you use when playing normal decks.

I am going to investigate further on using Improved Antimatter with the deck to see if it increase the winning rate~

Alternative Build
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7tg 7tg 7tg 80b 80b 80b 80e 8pu


?? = Entropy Quantum and Voodoo Doll
Thanks to many people's suggestions, and I have tested it out for a few games, and I found that it works quite good as well.

Video added, click below to see this deck in ACTION!
(
)

stat for the test I run on 21 Sept 2010, 40 total games (using Aether Tower Deck)

False GodWinLose
Gravition 11
Rainbow 03
Neptune 11
Eldinis 11
Hermes 13
Morte 01
Eternal Phoneix 02
Obliterator 12
Octane 02
Paradox 30
Decay 03
Miracle 11
Divine Glory 12
Dream Catcher 02
Seism 10
Osiris 10
Destiny 10
Scopio 01
Gemini 10
Total 1426
Percentage 0.350.65
« Last Edit: August 04, 2012, 01:11:43 am by willng3 »

Online Higurashi

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg153851#msg153851
« Reply #1 on: September 07, 2010, 11:07:15 am »
Well, I can certainly see that Arsenic getting stolen/exploded a lot. Only a problem when stolen, of course. Other than that, it's indeed pretty quick to play in theory. It's just that it takes a bit of time to calculate when to TU. Still probably pretty fast. It's also a fun strategy.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

linkfung

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154228#msg154228
« Reply #2 on: September 08, 2010, 02:06:59 am »
Well, I can certainly see that Arsenic getting stolen/exploded a lot. Only a problem when stolen, of course. Other than that, it's indeed pretty quick to play in theory. It's just that it takes a bit of time to calculate when to TU. Still probably pretty fast. It's also a fun strategy.
You are right, instead, stolen has no huge problem at all, as voodoo + basilisk blood can stop weapon with ease. However you still get 4 damage + 1 poison, but not that important in this quick strategy.
Instead Arsenic is added recently after some testing, actually it works very well with the deck, there were several times I missed the kill by opponent having less than 20 life when I didn't have Arsenic, there are many tools you can add to help with these, but weapon seems to be best, you can add any damage source instead. Also arsenic helps quite a lot especially when you face false gods with feral bonds, doing much better than other weapons.

Online Higurashi

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154336#msg154336
« Reply #3 on: September 08, 2010, 06:44:37 am »
Aye, it only works against you when stolen. It's useful in more cases than it's not, I certainly noticed that. I also noticed I like having 4 TU's. :D
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Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

pookie1337

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154367#msg154367
« Reply #4 on: September 08, 2010, 07:58:44 am »
Awesome, fun stuff.

Put it on CRACK
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 71a 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b?? x4: Entropy Pendulum
?? x3: Voodoo Doll

*Omgwtffirstturnbuffedvoodoodolls*

Nume

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154368#msg154368
« Reply #5 on: September 08, 2010, 08:01:47 am »
Hmm I really like that idea, though you do lose the stall of the sundials. I'd probably switch at least 2 of the precogs to sundials, as sundials still provide the deck lessening effect, but they just are 1 turn slower at doing it. Also I presume the first ? ??s are entropy pendelums. Similar usage to my quantum towerless speedbow :P.

pookie1337

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154369#msg154369
« Reply #6 on: September 08, 2010, 08:04:12 am »
Yeah, that's exactly where I picked up the idea, Nume :).

I loved how fast that deck shat damage onto the board, rofl.

Nume

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154370#msg154370
« Reply #7 on: September 08, 2010, 08:13:10 am »
If I had more of those cards upgraded I'd love to try this... I may have to save some money up and give it a shot :P.

Nume

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154375#msg154375
« Reply #8 on: September 08, 2010, 08:49:02 am »
Lol I had more of this upped than I thought, so I went ahead and tried it. I had a horrible FG rotation for the deck, but I have to say when it works its hilarious :P. For example, against incarnate I was only able to get 1 TU, but I drew every bb so I did 126 damage with that one tu lol (and he was lower hp due to poison and such so easily 1 shot). Or against Fire Queen when i did 150 damage with 2 TU. Definitely a funny deck to use, and games are quite quick.

Fallower

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154542#msg154542
« Reply #9 on: September 08, 2010, 03:37:37 pm »
Eh, a better deck name would have been nice. :)
But I've tried the deck and its really fun. :D I think sundials are better than precogs; stalling is beneficial to this deck, what better than to lower the number of cards in the deck at the same time? An electrocuter seems much better than an arsenic though... to remove momentum and stuff? Also, it won't affect you much if the opponent steals it... Replacing a sundial with a mirror shield may also help...

Nume

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154653#msg154653
« Reply #10 on: September 08, 2010, 06:18:15 pm »
Eh, a better deck name would have been nice. :)
But I've tried the deck and its really fun. :D I think sundials are better than precogs; stalling is beneficial to this deck, what better than to lower the number of cards in the deck at the same time? An electrocuter seems much better than an arsenic though... to remove momentum and stuff? Also, it won't affect you much if the opponent steals it... Replacing a sundial with a mirror shield may also help...
I actually use the version with the entropy pendelums, with 3 sundails, no precogs, 1 electrocutor, and an extra TU (no arsenic). Seems to work better imo.

linkfung

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Re: Use Voodoo against False Gods https://elementscommunity.org/forum/index.php?topic=12308.msg154968#msg154968
« Reply #11 on: September 09, 2010, 03:29:03 am »
Eh, a better deck name would have been nice. :)
But I've tried the deck and its really fun. :D I think sundials are better than precogs; stalling is beneficial to this deck, what better than to lower the number of cards in the deck at the same time? An electrocuter seems much better than an arsenic though... to remove momentum and stuff? Also, it won't affect you much if the opponent steals it... Replacing a sundial with a mirror shield may also help...
Maybe someone can think of a better name for this?  :P I have used up my creativity  :D

Also feel free to adjust according to your needs, I have added some possible cards you may want to switch with the deck in the Wiki.
E.g. electrocutor, and more TU
However I found myself always meet quantum lacking issue, that's why I just keep it simple in the deck posted.

 

blarg: