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Offline TribalTrouble

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1110607#msg1110607
« Reply #72 on: November 20, 2013, 03:42:55 am »
nah I don't like it.

Played with it, done with it, forget it forever.
This is me. The RNG dependence required to play this deck just leaves me  :'( when I play it. Then my friends use it and are all like  ;D with their wins against the very FGs RNG made me lose against.  :-\

Offline eaglgenes101Topic starter

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1110631#msg1110631
« Reply #73 on: November 20, 2013, 05:13:49 am »
nah I don't like it.

Played with it, done with it, forget it forever.
This is me. The RNG dependence required to play this deck just leaves me  :'( when I play it. Then my friends use it and are all like  ;D with their wins against the very FGs RNG made me lose against.  :-\
The speed of this deck means the law of large numbers kicks in, which helps offset the luck.
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Offline CrockettRocket

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1110883#msg1110883
« Reply #74 on: November 21, 2013, 12:29:12 am »
"Law of Large numbers" ?
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline CrockettRocket

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1110884#msg1110884
« Reply #75 on: November 21, 2013, 12:31:59 am »
Tried it BrandenC6's version for a 10 game run:
4 Wins 6 Loses, 8.25 TTW, missing SoBr was very much missed, most losses were because no sobr or voodoo showed up in the first couple of draws, preventing the combo from kicking off.  Found 0 use for more than 3 TUs

My opinion, stick with the original.

Dark Matter Win 7 turns
Lion Hart Win 6 turns(Started copies as soon eternity got air lift)
Seism Loss(Reverse Time)
Chaos Lord (Bad Hand, Voodoo never showed up)
Osiris Loss(Reverse Time)
Miracle Loss (Bad Hand, Voodoo never showed up)
Serket Win 8 turns by tradition 2 TU OTK
Decay Win 12 Turns extremely lucky, had to start TU early again to keep voodoos out, pulled pillar to get the 6th quanta
to tu right before death.
Neptune, Loss, very late voodoo showed up at just 17 HP remaining, only had 2 bloods, Neptune dropped two more dragons down and killed voodoo
Ferox, Loss, forced to start TUs early again before voodoo died, had ferox down to 2 hit points, it healed ofcourse, lossed waiting on new grave pull.
And I don't mind, it was just created so you could POSSIBLY get faster games. I don't think it worked too well. I think I more so made it for pvp2. :/ I am grateful someone tested 10 games on it. But I would like to see the electrum per hour difference. See how much worse it is. Of course that's just being kind of greedy. Nonetheless, I am interested in that portion of it.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline Keeps

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1110911#msg1110911
« Reply #76 on: November 21, 2013, 02:00:58 am »
I'll even do a full 260 game run, 10 of each God, but the maker of the deck will need to post stats of around a 100 game test themselves and see if they are getting over 9k+ /hr range.  Other than that, pdials, the standard voodoo bravery, and brave malignant balls are your top 3 grinders right now with the standard voodoo bravery and brave malignant balls in the 9k range, you'll have to show that you can get a similar or better result, make a new thread, and then someone will come along like me, CuCN, or anyone else interested and do a verification test.
« Last Edit: November 21, 2013, 02:02:58 am by Keeps »

Offline CrockettRocket

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1111101#msg1111101
« Reply #77 on: November 21, 2013, 11:39:12 pm »
I'll even do a full 260 game run, 10 of each God, but the maker of the deck will need to post stats of around a 100 game test themselves and see if they are getting over 9k+ /hr range.  Other than that, pdials, the standard voodoo bravery, and brave malignant balls are your top 3 grinders right now with the standard voodoo bravery and brave malignant balls in the 9k range, you'll have to show that you can get a similar or better result, make a new thread, and then someone will come along like me, CuCN, or anyone else interested and do a verification test.
Mind doing a varification test on brave dials http://elementscommunity.org/forum/rainbow-decks/amazing-%28quartets%29-ubiquitus-night-stalkers-%28by-me%29-and-pc-why-bother-by-2-ppl/msg1108390/#msg1108390 Scroll up to see image. Its the 2nd deck posted there. Plz and thank you. P.S. My comp is slow so I can't accurately give an electrum per hour.
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Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline furkannnO

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1119418#msg1119418
« Reply #78 on: January 05, 2014, 09:42:19 pm »
Spoiler for Hidden:
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6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7tg 7tg 7tg 80b 80b 80b 8pu

I run this and it seems more consistent than both Nova and the SN version
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Offline CrockettRocket

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1119424#msg1119424
« Reply #79 on: January 05, 2014, 10:10:37 pm »
I like it, seems a bit short on TU though. And not as much draw power.
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Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline nolf

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1122540#msg1122540
« Reply #80 on: January 22, 2014, 11:50:48 am »
With pen and paper I recorded 84 games against FGs using the original supernova version. I may not have played every game perfectly, but I did my best and Voodoo Bravery isn't that complicated (if you can do simple math in your head). I never quit early, just in case (in fact, I even tried the skip gods).

Here are the somewhat disappointing stats I managed to record:

FGs faced: 84
Wins: 30
Cards won: 6!
Losses: 54 (incl. 4 skips)

Losses due to not drawing a needed combo card before death:

no doll: 15
no SN: 4
no GF: 4
no Pend: 3

Akebono win 1 loss 1
Chaos Lord win 1 loss 2
Dark Matter SKIP 1
Decay win 1 loss 2
Destiny SKIP 2
Divine Glory win 1 loss 1
Dream Catcher
Elidnis win 2 loss 1
Eternal Phoenix win 0 loss 1
Ferox win 1 loss 3
Fire Queen win 1 (EM!) loss 3
Gemini win 2 loss 1
Graviton
Hecate win 0 loss 2
Hermes win 2 loss 4
Incarnate win 2 loss 5
Jezebel win 2 loss 1
Lionheart win 0 loss 1
Miracle win 2 loss 3
Morte win 3 loss 2
Neptune win 0 loss 3
Obliterator win 4 loss 1
Octane win 0 loss 5
Osiris win 0 loss 3
Paradox win 2 loss 1
Rainbow win 2 loss 0
Scorpio win 0 loss 2
Seism SKIP 1
Serket win 1 loss 2


So, obviously my biggest disappointment is: 30 wins and still only 6 bloody cards won on the spins!

Apart from that, the deck is cool, another great idea. Also fast and easy to use (if you can do a bit of maths in your head). But it is pretty fragile. The classification in the opening post declares some gods as being easy - well, in reality none are easy, because there is always the chance you simply won't draw a much needed card. Looking at the 15 out of 80 games (minus the skips) where I didn't draw a doll I'd probably want to include a third one in the future. Though that would increase the chance of not drawing one of the other cards.

Mind you, those stats don't even tell the whole story. Even drawing the doll or gravity force at the last moment wouldn't have saved me in some games (due to momentum, poison, etc). If I had instead recorded "not drawing a doll/GF in time to win"... well, that would pretty much account for all the losses, I guess. Apart from: Reverse time, Decay never playing the eclipse, Chaos Lord with an early discord keeping entropy below 2 the whole time (happened once), too much poison, too much direct damage (siphon life, etc) and of course too many momentumed creatures. My best win rate was vs Obliterator, but the one loss was due to all his creatures getting momentum.

Before I used the SN version I played the nova version for 54 games. 16 wins, 38 losses (incl. 5 skips) - and including an unfortunate run of 17 games with only losses and 2 skips. Here I at least won 6 cards from just those 16 wins. However, a generally lower win rate (16/54  = 29.6%, 30/84 = 35.7%). Here I didn't record whether cards came up in time, from memory: In a sense it is more stable, you are more likely to get a doll out in time (you have 3 instead of 2 dolls in the deck). However, it is often lacking in just a bit of earth quanta to play enough BBs. I could imagine that a mixture of novas and supernovas might make for better results (see Branden's post, he used 1 SN and 5 novas).

Oh, and I'd classify Octane as a skip. It's difficult enough to win using Voodoo Bravery without all those unstable gases. All my losses were resounding.

Offline UndeadSpider1990

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1122543#msg1122543
« Reply #81 on: January 22, 2014, 12:40:13 pm »
I stand by my belief that Voodoo-PU damage is an absurd mechanic, but besides that this is a cracking deck. I wonder if you could bait Rewinds with a pansy :entropy / :aether creature. I suppose not.
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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1122624#msg1122624
« Reply #82 on: January 22, 2014, 11:22:18 pm »
I stand by my belief that Voodoo-PU damage is an absurd mechanic, but besides that this is a cracking deck. I wonder if you could bait Rewinds with a pansy :entropy / :aether creature. I suppose not.
Or well, with a cloak
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Offline UndeadSpider1990

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Re: Voodoo bravery [FG][Arena][Fast][Focused] https://elementscommunity.org/forum/index.php?topic=41435.msg1122638#msg1122638
« Reply #83 on: January 23, 2014, 12:42:56 am »
I stand by my belief that Voodoo-PU damage is an absurd mechanic, but besides that this is a cracking deck. I wonder if you could bait Rewinds with a pansy :entropy / :aether creature. I suppose not.
Or well, with a cloak

Thought of that but I don't imagine it'd give you long enough protection. I think even with Cloak your chances against Rewind/Mutate Gods would still be very slim.
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